Jalros

Ram Baron's page

82 posts. Alias of KAYTOM.


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Male Human Barbarian / 1

MMmmm... Moon radish stew! Lets go talk to Svetlana!


Male Human Barbarian / 1

As we continue searching, Ram keeps an eye out for danger and tries to think of what could be the explanation for these weird happenings.

1d20 + 5 ⇒ (17) + 5 = 22perception
1d20 + 5 ⇒ (6) + 5 = 11nature


Male Human Barbarian / 1

Sorry guys! False alarm. Dang haunted trees!


Male Human Barbarian / 1

Ram wakes up the other crew to see if they can discern what is up with the dead leaves.


Male Human Barbarian / 1

Ram tries to get a closer look and figure out where these leaves came from.

1d20 + 5 ⇒ (18) + 5 = 23 perception


Male Human Barbarian / 1

Ram steps closer to the fires checking to see if he can see why they started smoking all of the sudden.

1d20 + 5 ⇒ (6) + 5 = 11perception


Male Human Barbarian / 1

Set up 4 camp fires in a square to ward off unwanted visitors. Ram tends to his face wound muttering something about haunted trees. Do we need to have rotating shifts to watch guard while we rest?


Male Human Barbarian / 1

Oww!

1d20 + 5 ⇒ (10) + 5 = 15 perception


Male Human Barbarian / 1

1d20 + 5 ⇒ (2) + 5 = 7perception


Male Human Barbarian / 1

Thanks! It does look like it will fit. I agree that we should head north to explore.


Male Human Barbarian / 1

Alright! Loot and scoot! I am ready for more surveying!


Male Human Barbarian / 1

2 surges to full health 33/33 8/10


Male Human Barbarian / 1

Agreed. Your kind should be held accountable. I couldn't let you go out of conscience that you would do terrible things to others wherever you went. Lets take her back to the Outpost!


Male Human Barbarian / 1

attacking HB1
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (6) + 6 = 12 vs ac
1d12 + 4 ⇒ (6) + 4 = 10 damage


Male Human Barbarian / 1

attacking HB1
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (14) + 6 = 20vs ac
1d12 + 4 ⇒ (3) + 4 = 7damage


Male Human Barbarian / 1

attacking HB1
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (5) + 6 = 11vs ac
1d12 + 4 ⇒ (7) + 4 = 11damage


Male Human Barbarian / 1

Attacking HB1
Rage Drake's Frenzy:
+6 vs AC 3d12+4 damage. If the target is bloodied, you get a +2 bonus to the attack roll. MISS:1/2 damage. Effect: you enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 HP, you can make a melee basic attack as a free action.

1d20 + 6 ⇒ (15) + 6 = 21 vs ac
3d12 + 4 ⇒ (5, 7, 6) + 4 = 22 damage


Male Human Barbarian / 1

Click, click, Boom!


Male Human Barbarian / 1

Ram is at 22/33. Thanks!


Male Human Barbarian / 1

Ram is at 12/33


Male Human Barbarian / 1

Ram decides to howl at B3 as well
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (3) + 6 = 9vs ac

Action point

Retry B3
Shout of Terror:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast is slowed until the end of your next turn. ALSO, gain a bonus to damage rolls against slowed creatures=CON mod (+2).

1d20 + 6 ⇒ (16) + 6 = 22vs ac
1d12 + 4 ⇒ (3) + 4 = 7damage


Male Human Barbarian / 1

move to X20 attacking A2

Howling Strike:
You must be wielding a melee weapon in two hands. +6 vs AC 1d12 +1d6 +4 damage. When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.

1d20 + 6 ⇒ (8) + 6 = 14vs ac
1d12 + 1d6 + 4 ⇒ (12) + (1) + 4 = 17damage


Male Human Barbarian / 1

Is it sarge's turn and can we see the archers cause they have initiative and I can see them on the map?


Male Human Barbarian / 1

Ram leads the group to the west to where he thought he heard something.

1d20 + 5 ⇒ (8) + 5 = 13 perception


Male Human Barbarian / 1

"Hold up! I think I hear something in the trees to the west!"


Male Human Barbarian / 1

Following group to cart


Male Human Barbarian / 1

Ram looks around

1d20 + 5 ⇒ (17) + 5 = 22 perception


Male Human Barbarian / 1

Ram moves to G12 because that is what Sarge did and Sarge is a barbarian too.


Male Human Barbarian / 1

initiative
1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17


Male Human Barbarian / 1

N5


Male Human Barbarian / 1

As quietly as I can tell the group without alerting the archer"Guys, I see an archer on the platform."


Male Human Barbarian / 1

perception
1d20 + 5 ⇒ (15) + 5 = 20


Male Human Barbarian / 1

Following!


Male Human Barbarian / 1

nature
1d20 + 5 ⇒ (14) + 5 = 19


Male Human Barbarian / 1

move to B6 attacking WW
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2)

1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28vs ac
1d12 + 4 ⇒ (11) + 4 = 15damage


Male Human Barbarian / 1

move to B7 attacking WW
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20vs ac
1d12 + 4 ⇒ (5) + 4 = 9damage


Male Human Barbarian / 1

F11, initiative roll
1d20 + 6 ⇒ (13) + 6 = 19
+2 for being near warlord


Male Human Barbarian / 1

"Men, I see a cave at the base of the cragy area!"


Male Human Barbarian / 1

1d20 + 5 ⇒ (17) + 5 = 22 perception


Male Human Barbarian / 1

finish it tomorrow


Male Human Barbarian / 1

taking my passive perception of 15 :)


Male Human Barbarian / 1

My vote is to go for the full rest


Male Human Barbarian / 1

sounds like a good plan!

"Looks like more trouble, men!"

would I still be raging?


Male Human Barbarian / 1

Ram moves to B4 avoiding OAto flank and attack W2.
Rage Drake's Frenzy:
+6 vs AC 3d12+4 damage. If the target is bloodied, you get a +2 bonus to the attack roll. MISS:1/2 damage. Effect: you enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 HP, you can make a melee basic attack as a free action.

1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17vs ac
3d12 + 4 ⇒ (3, 8, 7) + 4 = 22damage


Male Human Barbarian / 1

Ram moves to F4 and chunks the javelin in the direction of D2
Basic Ranged Attack:
Javelin +6 vs AC 1d6+4 damage

1d20 + 6 ⇒ (18) + 6 = 24 vs ac
1d6 + 4 ⇒ (3) + 4 = 7 damage


Male Human Barbarian / 1

Ram stands his ground, senses alert, waiting for something to strike.


Male Human Barbarian / 1

f9
1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25


Male Human Barbarian / 1

perception
1d20 + 5 ⇒ (17) + 5 = 22


Male Human Barbarian / 1

Ram is going to enjoy the night with food, beer, and conversation. If nothing else happens. Ram goes to bed


Male Human Barbarian / 1

Ram takes Roderick with him to give Svetlana the moon radishes in secret after he drinks a cold one provided by Oleg.