Gadka Burtannon

Rak Opal's page

442 posts. Alias of Zin Z'arin.


RSS

1 to 50 of 442 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Here is Rak's crunch for this build; if selected, I'll update his full profile as such.

Thanks!

Crunch:

Rak Paracosmic
Dwarf inquisitor (sanctified slayer) of Cayden Cailean 1 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks hatred, studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—divine favor, positive pulse
. . 0 (at will)—create alcohol (ale or wine), create water, detect magic, guidance, stabilize
. . Domain Reformation inquisition
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 10, Int 10, Wis 16, Cha 6
Base Atk +0; CMB +2; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Two-weapon Fighting
Traits big game hunter, omen
Skills Acrobatics +2 (-2 to jump), Craft (weapons) -2 (+0 on checks related to metal or stone), Intimidate +9, Knowledge (nature) +4, Knowledge (religion) +4, Perception +7, Sense Motive +8, Spellcraft +4; Racial Modifiers craftsman[APG]
Languages Common, Dwarven
SQ monster lore +3, rock stepper[ARG], stern gaze +1
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor (Sanctified Slayer) Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.


Hi Paracosmic!

This is Rak Opal, a PC I created for a different Rise of the Runelords campaign. That one fizzled, so I'm submitting him here for this game. I need to revise the build for your game; he'd leveled up and was built with 20 pts, so there's some work to be done. I wanted to get this submission in, though, so here you go.

The background is already written up and spoilered in the profile. I'll update when the build has been revised!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Hey all, I'm going to drop out of this game. It doesn't seem like we have enough momentum to continue. @GM, when you have a chance, can you please delete Rak from the active character list so that it drops off my Campaigns tab?


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

bump


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Barely able to see the goblin from the doorway, Rak darts in the room, slipping between Kadrian and Akuleh before circling around to strike at the goblin.

Goblin:
"Bad move, Mr. Goblin King. You'll regret this your last day on Golarion!"

Actions:

Move: 15'
Standard: attack green

Rapier: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

I'm on the way to a music festival in the morning; I'll be away for the entire weekend, returning Monday or Tuesday, and I won't have internet access. Please bot me!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak nearly growls at the goblin's obvious subterfuge. He starts barking his thoughts in goblin, so as to be sure to be understood. "The fact my friends made you that offer is the only reason I'll honor it," he says, waggling the tip of his rapier. "I'd rather pin you to your throne now for all the trouble you've caused. Stand down and start begging for your life!"

Intimidate: 1d20 + 11 ⇒ (14) + 11 = 25


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak looks at the bloody mess down the hall. "Sure feels like we've met every goblin here... but that's thinkin' for civilized folk. Goblins ain't civilized; you never know how many of these rats might be in here." He shakes his head and tightens the straps on his gear, slightly reducing the rattles and clanks when he moves.

"Yeah, let's be quiet until we know for sure we don't need to be." He pushes the door open and moves through.

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Rak looks the doors over, trying to see if they're safe. He shifts the weight of the weapons on his shoulder, pointing to the battle axe. "I've got no way to open those doors the way they're meant to be opened..." he says, leaving the obvious alternate method through unspoken.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Knowledge (engineering) DC 10: 1d20 + 3 ⇒ (11) + 3 = 14
Survival DC 15: 1d20 + 7 ⇒ (2) + 7 = 9

Kolris approaches the doors, examining the bars and hooks. "You know, if we remove these hooks, the bars will be worthless; it wouldn't be hard." He looks at the others. "Should we ensure an open escape route, just in case?"


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

bump!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak gathers up what goods and coin he can find on the goblins' bodies, then nods at Akuleh's suggestion. Though, did you mean west to the gate?

He begins making his way down that passage, stepping over the bloodied bodies that litter the hall as he keeps an eye out for danger.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Sorry for the delay, but I did announce that I'd be away; this would have been a great time to bot Rak.

Rak rushes in front of Akuleh, driving his rapier forward at the green goblin as he goes.

Actions:

Move: 10'
Standard: attack green

Rapier: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, P: 1d6 + 3 ⇒ (3) + 3 = 6

Crit?: 1d20 + 3 ⇒ (18) + 3 = 21
Crit Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

I will be heading out on vacation later this week; I'll be unavailable from Wed, 31 July through Mon, 5 Aug. Please bot me as necessary!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Stepping up beside Akuleh, Rak doesn't bother trying to strike the goblin from around the corner. He catches Kadrian's eye, lifts a brow in an unspoken plan, then nods at Akuleh. "Step back, my man; let's draw them in!"

Actions:

5' step
Move: studied target vs brown goblin
Standard: readied action to attack goblin if it steps into the flank between Kadrian and Rak

Rapier, studied target, flanking: 1d20 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
Damage, P, studied target: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"I was actually thinkin' to try to tumble through to the other side, but that was before the infantry arrived!" Rak chuckles, though tension is apparent at the numbers they face.

He strikes with his rapier, then tries to deftly step away and behind Akuleh.

Actions:

Standard: attack purple
Move: 10' at half speed with Acrobatics to avoid AoO

Rapier: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, P: 1d6 + 3 ⇒ (3) + 3 = 6

Acrobatics to avoid AoO, DC = CMD: 1d20 + 2 ⇒ (9) + 2 = 11
Note: if purple falls (and thus, Rak is no longer threatened), he will instead move 15' at full speed adding 5' in a SE diagonal to the movement already shown


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

I just started a new job today. Until the training and acclimation settle down, my posting will be somewhat erratic, probably shifting from mornings to evenings (EDT) until I have a better feel for things.

Shalelu, hang in there. Your well-being is the most important thing; the game can take a backseat if you need it.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

With the cry of alarm sounded, there's no need for subtlety. The dwarf rushes forward, rapier never wavering from in front of him.

Actions:

Move: 15'
Standard: attack purple

Rapier, mwk: 1d20 + 6 ⇒ (6) + 6 = 12
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Hi all! I had an extended weekend trip outside of cell service, and forgot to notify my games before I left. I'm back now, and will be checking in and posting in all of my games hopefully tonight but definitely by tomorrow (Wed). Thanks for any botting you've done, and sorry for my unexpected absence!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Door SOP for Rak: Perception +9, no Disable Device; Stealth +2 for travel at half-speed. Rapier and shield readied. Strength +3 for kicking down doors, but we should Stealth first, kick second. Rak is happy to lead the way through doors, or give way to Lelu (with that Reflex, wow!)


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"I'm not hearing anything behind this door..." Rak says, pointing north. He looks unsure, and follows up with a mutter. "Door's probably real thick... can't be sure."

Unless the other Perception checks reveal a reason to avoid that direction, Rak is onboard with heading west.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak cups his hand to his ear, catching Akuleh's eye with a nod towards the western door, then moves to the northern door himself, where he follows his own pantomimed suggestion and listens at the door after a brief prayer to Cayden Cailean for guidance.

Perception, guidance: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak checks the trap door for traps, then opens it and peers inside if no traps are found.

Perception, traps: 1d20 + 9 ⇒ (19) + 9 = 28
Perception (darkvision 60'): 1d20 + 9 ⇒ (19) + 9 = 28


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Climb DC 0: 1 + 3 = 4

Rak takes up the rear, climbing slowly and cautiously. He grins and nods at Shalelu when he arrives. "Well done. Let's gather up that coin they got and make our way in."

Is there a trapdoor or other way into the tower?


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Hi team! Festival season is upon us; I am going to be camping in the woods without cell service from now through Sunday PM. Please bot me as necessary!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"'Lelu, you've got a good eye with that bow. Wanna cover us while we climb? Then we can throw you a rope to get you up quick as possible." He pauses, scratching his beard. "Actually, who's the best climber? Maybe just one goes up with us all providing cover, and let's get that rope down to help with the rest."

Rak's climb is +3, and he's currently sporting a -4 ACP, though I'm not too sure that I'd want to risk taking armor off to get rid of that penalty, though I'll think on it while we figure out who to send up first.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

That is what I was thinking, GM

Rak puts his torch away, the wetness and rot of the wood fouling his intent before he could even begin. The jangle of weapons on his backpack clank as he begins toying with them. "You find a weak spot, Akuleh, I bet you I can get through it." The dwarf finally looks the part as he selects a battleaxe and begins hefting it with a practice swing.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak drops his backpack and digs through it, coming up with a torch, along with a flint and steel. "This'd do if nothing else will."


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Thanks, 'Lelu. That's a useful skill, that."

Rak readies his rapier and shield, puts a grim grin on his face, and follows Akuleh, stepping in front of the Shoanti when they get to the door. He hefts his shield with a wordless nod at Akuleh, waiting for the others to arrive.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak stops anyone from stepping out onto the bridge yet, pointing out the weak point that's been engineered to break. "But I'm afraid I'd just break it myself if I tried to fix it, anybody got an idea about that?"

No ranks in Disable Device here....


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak gives the bridge a good once-over as they approach as well, even as he continues the conversation.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

"Yeah, I guess it's the seeing that makes the real impression, Akuleh. Actually witnessing them working together... one tribe seemingly defending the lair of another. Goblins; they barely work together to defend their own tribe, let alone another."


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Indeed... though I wonder why these Birdcrunchers were here? You don't think these tribes were working together, do you?" Rak checks his gear, tightening straps and making sure that all is secure to cross the bridge. "That would be unusual for goblins, I think, though we've seen strange enough already...."


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

As goblin after goblin falls to the strikes of his allies, a grin grows on Rak's face. Seeing only one still standing, he switches strategy and jumps forward, putting the weight of body behind his shield as he attempts to knock the goblin senseless.

Goblin:
"Sleep, little one, and tell us your secrets when you wake!"

Actions:

Move: studied target vs pink
Standard: attack pink

Shield bash, studied target: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Bludgeoner: no penalty for nonlethal bludgeoning attacks
Damage, B, nonlethal, studied target: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Yeah!" Rak erupts as Akuleh's flames wash over the goblins in front of him. "These gobbies love fire!" He looks for a still-standing foe, and steps forward as needed to strike at another goblin or two.

Actions:

If silver survived:
Move: studied target vs. silver
Standard: attack silver (rapier)

If silver died, but bronze and/or purple survived:
5' step west
Full round: full attack vs. bronze (rapier) and purple (shield bash, only if both survived)
- or - Move/Standard: studied target and attack (rapier) vs. bronze or purple

If none of the front ranks survived:
Move: 20' (to shaded position)
Standard: readied attack (rapier) vs first goblin to enter Rak's threatened area

Rapier: 1d20 + 6 ⇒ (6) + 6 = 12 (-2 if part of a full attack action, +1 if vs studied target)
Damage, P: 1d6 + 3 ⇒ (6) + 3 = 9 (+1 if vs studied target)

Shield Bash, twf: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Damage, B: 1d3 + 3 ⇒ (2) + 3 = 5
Shield Crit?: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Crit damage: 1d3 + 3 ⇒ (3) + 3 = 6


That might be the most complicated conditional attack spoiler I've ever written out. @GM, let me know if anything doesn't make sense. Way to go Akukeh, great burning hands!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Indeed. Well, at least we know our destination now." Rak eyes the island warily before follow Akuleh back into the thicket. "We definitely want to make sure our retreat is safe, should we need it."


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Hi team, my apologies for disappearing at the end of last week. My life took a bit of a messy turn, but I'm getting it back on track. I don't know that I'll catch up entirely today, it may be until tomorrow or Thursday until I get get back on track with all of my games. Thanks for any botting you've done, and please feel free to keep botting until you see a post from me in Gameplay. Thanks!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

No doubt! I'm surprised you've kept up as much as you have, with that on your plate! I have no problem delaying a bit until that's settled; I know it can be chaotic.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

It's on the map; maybe it's a bridge? North of the entangle spell.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Let's wait, and keep our ears open. I was sure that last goblin was running for help, but it just circled around through the bushes. They may still not know that we're here. If that's true, I'd like to keep exploring the perimeter here before we approach. Let's see what's out on that dock."

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak will cast detect magic and examine the goblin's gear.

Spellcraft (wand) DC 16: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft (wand) DC 17: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft (cloak) DC 16: 1d20 + 5 ⇒ (14) + 5 = 19

"This goblin-made stuff is pretty rough, but thankfully easy to figure out. Couple of nice wands here, produce flame and treeshape. Unfortunately, these aren't spells in Cayden's domain, but Lelu or Akuleh, maybe you could use them?" He hands them off to check off.

"The cloak is a catching cape... it'll help one of us defend against a ranged attack, but it really only works once. Then it's just a pretty cloak."


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Ahhh, there you are! That was a mistake, you little rotten bugger." Rak moves forward with ease and sticks the goblin with his rapier.

Actions:

Move: 20'
Standard: attack

Rapier, mwk: 1d20 + 6 ⇒ (4) + 6 = 10
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4


1 person marked this as a favorite.
Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak picks up his character sheet and checks his stats. I wonder why that doesn't work for me?


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Akuleh, your advice--as always--is on point. Let's check it out."


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

The NW corner is obscured a bit on the map; it looked like there might have been an exit that way. I've moved Rak back by the overgrowth.

"Hmmm..." Rak considers the writhing vegetation. "It looks like we have to cross this mess to get through." He looks up at the others, then motions for quiet. He listens carefully, trying to detect any sounds of alarm or pursuit.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

After he relays what he did or didn't hear, he asks "Should we push through it now, or wait for this spell to expire?"


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Reflex DC 14, entangled: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17

"Stupid goblin didn't need to leave these plants here this way..." Rak extricates himself from the writhing plants, and follows Kadrian.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"Shalelu, that shot couldn't have been timed better. One more hit from that cougar and I'd be down, I'm afraid." He steps slowly and carefully out of the weeds and grasses that had vexed him so much, and turns to Akuleh with an answer. "I need healing, and bad, my friend."

We still have a wand, right?
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
3 charges will heal Rak to full


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Since he didn't successfully move out of the weeds, Rak needs a Reflex save at the end of his turn to avoid being re-entangled.

Reflex DC 14: 1d20 + 5 ⇒ (19) + 5 = 24


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak nods at Akuleh; it was clear the Shoanti was trying to provide him cover to get out of the entangling plants. He breaks free from the plants' writhing grasp, and Rak wastes no time moving out of the way, joining Shalelu off to the side.

Actions:

Standard (move equivalent): Break free from entangle with Strength DC 14: 1d20 + 3 ⇒ (16) + 3 = 19
Move: 20'

Acrobatics, move through threatened square: 1d20 + 2 ⇒ (1) + 2 = 3


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak continues to struggle against the writhing plantlife, momentarily breaking free. He uses this to his advantage, striking the cougar with his rapier with a carefully placed thrust. He finds nowhere to move, however, and can't avoid the grasses re-entangling him.

Actions:

Move: Break free from entangle with Strength DC 14: 1d20 + 3 ⇒ (16) + 3 = 19
Standard: attack cougar

mwk rapier, studied target: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage, P, studied target: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Crit?: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Crit Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Reflex DC 14: 1d20 + 5 ⇒ (5) + 5 = 10


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Just checking in. GM, I hope you son is OK, and there's certainly no rush if not.

1 to 50 of 442 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>