Lantern Bearer

Raez Khulzor's page

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This doesn't scream Witcher to me. An Alchemist and Ranger hybrid class makes the most sense.


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Wow, I love your work.


Wow, you're my hero! You've made my dreams into reality.


Imnotgoodwithnames wrote:

I have been developing a Star Wars campaign setting with my home group and other people on the forums and I have finally compiled it into a homebrewery document to make it look nicer and more organized. Here is a link to the homebrewery site (it only works when opened in Chorme): Star Wars Campaign Setting.

And here is a link to the PDF hosted on my Google Drive in case the homebrewery site is buggy. (The caveat is that the file is apparently too large to preview, it must be downloaded to view): Star Wars Campaign Setting PDF.

The Star Wars Campaign Setting includes:

Chapter 1: Galactic Encounters

  • Adversaries: The Galactic Empire, Beasts, The Confederacy of Independent Systems, and Fringe Dwellers
  • Force Vergences - Location Grafts for planets/locations strong in the force
  • Worlds in Rebellion - Location Grafts for planets/locations to give them a unique feel
  • Duty - A mechanic to represent the various "jobs" within the Rebellion and how a character performs that job. This is taken from the Age of Rebellion book by Fantasy Flight games.
  • Now This is Podracing - Podracing / Swoop Racing Rules (a slight change to the chase rules given in the book)

Chapter 2: Starships
Imperial Ships, Rebel Ships, Other Ships, and Vehicles

Chapter 3: Character Options

  • 26 Species
  • Archetypes: Bounty Hunter, Force Adept, Imperial Inquisitor, Mandalorian Warrior, Military Officer, Rebel Recruiter, and Squadron Leader
  • New Feats
  • New Skill Uses for Computers and Mysticism

Note: Some Adversaries and Archetypes will refer to (or benefit from) the materials in my other document the Jedi Class.

PLUG: These websites were a huge help in making this document:...

I respect all of your hard work on this concept, but I'm not a fan of your Jedi class. I think it'd be better to have 3 Jedi classes. Consular, Guardian, and Sentinel. Consular would be Envoy combined with Cleric and a little bit of Bard. Guardian would be similar to Paladin. Sentinel would have many Operative/Rogue class features.

All the Star Wars TTRPGs have gotten something right but failed in many other areas. Honestly, I think Force and Destiny is the best-executed force related supplement from any Star Wars game. My preferred version of Star Wars would be a fusion of saga edition and Star Wars FFG. it'd be a classless D20 RPG.


Big Lemon wrote:

I love the idea of the Arcane Assailant fighting style, but in practice, it is really, really ineffective compared to the other styles. It's described as giving you "arcane options" that, when all is said and done, amounts to 1 good ability and 4 abilities that just let you sort of overcome DR (but not really).

When one of my players, who has been running as one for almost half a year, voiced these concerns as well, I worked with him to make some adjustments.

This is what I arrived that.

** spoiler omitted **

This is a solid change. It's now what I'd do, but it works.


Rogue Genius Games has their Unchained Fighter supplements. Legendary Games also has their Legendary Fighters supplement. I haven't looked at Legendary Fighter specifically, but I have all the others and they're really awesome.


Dastis wrote:
Can a polymorph spell let you assume a form allowed by an earlier version? For example can fey form II allow you to turn into a small fey? Correct me if I'm wrong but if so I assume it would use Small Fey for statistics(+2 dex +2 con) and fey form II's list of special abilities I can gain

I'd say yes to both stat changes and abilities available to pick from. For example, the 1st sentence of Beast Shape 2 says so. This is at least how I've interpreted it.

This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type.


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I think it should be a +5 Enchantment.