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|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Take any time that you need. RL is more important than any game. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() I'll wait for the save. Restoration is a costly spell. Radrick is fine going to watch the matches. Sometimes being a spectator is nice. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Go and report this to the authorities. About my lost level. Do I need a restoration spell? A saving throw? Something else? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() No problem. Have a great holiday and we can kick it off again in 2019! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() While Kurasu casts a curative spell on the man Radrick pulls out two gold coins and offers them to the man. "While I don't bet, and don't recommend betting through the illegal channels that put you in such danger, perhaps in the future you should put a silver or three on us. Not that I think you'll find many that will bet against us." "Would it cause you any trouble if we report the attack to the authorities? We wouldn't want to cause harm while trying to do good. ??" Unless the man indicates that he could be in trouble for telling of his troubles I think we should report the attack and ask around about any other suspicious activities.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Seeing the wounded man muttering to himself Radrick waves the team over. "Sir. Pardon any disruption of your business, but perhaps our healer could at least give you some comfort for your wounds? And is there anything else that we could do to assist you?" If he allows Kurasu could cast a cure spell. I don't have any points in Diplomacy though so.... Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10 Hmmmm... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick breaths much easier with Kurasu's healing and nods at his assessment. "I didn't notice any spell casting so I assume it was her weapon. I just felt like some of what makes me who I am being drawn into it when she hit. That's why I kicked them off of the platform. Those things are evil and shouldn't have been allowed into this tournament!" "Your treat? Lead the way my friend!" ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick sees the enemy drop and takes a moment to relax. He is badly hurt and drained by the evil of the woman's weapons. Before climbing down he kicks her kukri off of the platform. Using 2 of his remaining Ki points to heal himself of 10 damage, then climbing down. Checking with Kurasu to see if his magic can restore the life loss. The rules indicate that temporary level loss can be restored by a day of rest and making the saving throw. Since there was no save I assume this was a permanent loss? Either way since there was no save it would require a Restoration spell if I understand the rules. ?? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Surprised at the total failure of all of his attacks, but happy to see Kurasu across from him, Radrick changes his attack slightly to try and drop his opponent to the floor. Slight change only, Boot/Haste, and Ki for Reliable Maneuver (on disarm). Disarm Maneuver, Trip Maneuver twice using flurry of Maneuvers, and one attempt at stunning fist attack. -2 to all maneuvers for the flurry Disarm Maneuver: 1d20 + 21 ⇒ (8) + 21 = 29
Greater Trip Maneuver 1: 1d20 + 23 ⇒ (14) + 23 = 37
Greater Trip Maneuver 1: 1d20 + 23 ⇒ (2) + 23 = 25
Stunning Fist: 1d20 + 9 ⇒ (4) + 9 = 13
If either of the trip attacks works it provokes an AoO. If the stunning fist attack hits, DC18 Fort save or she is stunned for one round and drops whatever she is holding. Wow! Flailing and failing! Somebody please dispel that blink! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Trying again.... Boot/Haste, and Ki for Reliable Maneuver. Disarm Maneuver and three attacks. Disarm:: 1d20 + 23 ⇒ (11) + 23 = 34
Stunning Fist:: 1d20 + 14 ⇒ (2) + 14 = 16
Stunning Fist/Haste:: 1d20 + 14 ⇒ (15) + 14 = 29
Stunning Fist Second:: 1d20 + 9 ⇒ (9) + 9 = 18
If any of the stunning fist attacks hit, DC18 Fort save or she is stunned for one round and drops whatever she is holding. If I read those dice right, I missed everything. And this round will kill me.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick is a control monk build. (Manuever Master: Disarm, Trip, etc) Whatever you want to bring in (approved by the GM) should be fine. Remember though that you need to be doing non-lethal for the tourney, and capable of standard damage for the non-tourney! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() I'm away from home and easy posting until the weekend. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick feels the pain of the hit, then the draining effect and shouts, "Evil! You would use life draining magics in tournament!?!" Clicking his heels together to activate his boots and channeling his Ki to focus his attacks he pulls a nunchaka and attempts to take the deadly weapon from his enemy and uses his full attack to try to hurt, and possibly stun her. Boot/Haste, and Ki for Reliable Maneuver. Down one level means I cannot use Sweeping Maneuver anymore.... Disarm Maneuver and three attacks. And now I have to figure out my adjustments again! Disarm: 1d20 + 23 ⇒ (12) + 23 = 35
Attack Stunning Fist: 1d20 + 14 ⇒ (3) + 14 = 17
Attack Stunning Fist/Haste: 1d20 + 14 ⇒ (4) + 14 = 18
Attack Stunning Fist: 1d20 + 9 ⇒ (20) + 9 = 29
If any of the stunning fist attacks hit, DC18 Fort save or she is stunned for one round and drops whatever she is holding. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Unsure what the strange woman was doing Radrick again activates his magic trying to bring the fight to his companion. Try it again. Haste, Longarm bracer and Sweeping maneuver: Reposition and Trip Reposition Attack: 1d20 + 23 ⇒ (12) + 23 = 35
Trip Attack: 1d20 + 25 ⇒ (1) + 25 = 26
CRAP! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Seeing the enemy just out of reach Radrick clicks his heals together, then activates his longarm bracer. Hoping for a bit of good luck he reaches across to try and pull the enemy closer and then knock her prone. Free action for haste from the boots. Swift action: Longarm bracer to extend his reach by another 5'. Sweeping Maneuver to Reposition 5' closer, then trip. If both succeed (unlikely, but possible) Greater Trip provokes and she should be within range for Nandita to get an AoO.... She is using Blink, correct? Does she have a weapon? Reposition Attack: 1d20 + 23 ⇒ (13) + 23 = 36
Trip Attack: 1d20 + 25 ⇒ (7) + 25 = 32
Only one enemy this time? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Sorry, was offline over the weekend and Mondays aren't good for me for online/game time. Right beside Nandita is fine. I'm wanting to stay close to someone so if I can trip them it will provoke an AoO for them. Not that I'm expecting that much since any good competitor would check out the competition.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick's buffs were just potions. Mage Armor which actually just adds 2 since it won't stack with the Magic Vestment.(1 hour) Bull's Strength for +4 to strength for 3 minutes, and Enlarge which only lasts for 1 minute. Once the Rope is down, Radrick will run forward, jump up and grab the ropes to climb to the first level, then wait for the others.
70/4 is 17.5 feet jumped. Not sure how my size would affect that? But does that plus the grab and climb get me up to the first level? (Once we are allowed to move) ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick quaffs his potion of strength, then notices the large woman climbing. He grins and retrieves another potion (Enlarge Person) while waiting, drinking it just a moment before the 'go'. As the team 'preps, Kurasu casting his magic and such he glances at the structure. "Wood. Probably not safe for your breath attack Sol. Everybody try to stay close. If you're close enough to me and I trip someone you can sucker punch them...." Once the team gets the 'go' he strides toward the towers with the team looking for how they are supposed to climb it. Only one opponent? I'll be delaying to be moving with the others. Did the large lady climb the rope ladders? Watching to see which appear to be strong enough or I'll plan to follow her route up. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Understood and enjoy. This is just a game.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick returns the weapon to Orometsu, then climbs up to Marthysan to return the slippers. "Surely we won't be disqualified for common decency. We were concerned for the other team." On the way to the next tournament he asks if anyone is hurt and if Kurasu could use a spell for some healing. I think I was only hit once for 22. ?? Getting out two potions before the next fight. Mage Armor I'll take right before we arrive. Holding Bull's Strength to take as they are explaining the rules. I got the potions but keep forgetting to use them.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Seeing his opponent fall, and splash hard into the water, Radrick starts down the cliff face. "Come on guys. They may need some help. And somebody needs to answer about why the protective magics failed." Moving down the cliff as fast as possible without seriously risking falling. Calling out to the members of the other team to see if they are in need of help. My swim skill is only +6 but I have 100' of rope. I anyone appears to be unconscious I'll have somebody anchor the line and swim out to whoever needs saving. ?? Where are the officials? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() With the pain of the strike from the strange weapon Radrick wants to stop the woman. With a quick thought he again draws from his inner energy and swings a pair of martial maneuvers at Orometsu. Again using Sweeping Maneuver, both attacks on Orometsu, first to disarm, then to trip with the point of Ki for Reliable Maneuver going to the disarm attack. Disarm Attack: 1d20 + 24 ⇒ (1) + 24 = 25
Trip Attack: 1d20 + 26 ⇒ (17) + 26 = 43 Both attempts are without any weapon. If the disarm works I can take the weapon from Orometsu and I'll have it in hand for the trip attack. If I fail the Trip by 10 or more and also failed the disarm, then I fall.... If I have the weapon and fail the trip by 10 or more I can then drop it and not fall. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Standard AC is 22, plus the temp mods is 26. Should I just leave the 22 and leave the modifiers after? As I read it both attacks are at the regular numbers: Sweeping Maneuver (Ex): At 11th level, a maneuver master can make two combat maneuvers as a standard action, as long as neither maneuver requires the maneuver master to move. He may perform two identical maneuvers against two adjacent enemies, or he may perform two different combat maneuvers against the same target. This ability replaces diamond body. AoO: 1d20 + 13 ⇒ (6) + 13 = 19
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|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Could I use a reposition attack to move them 10' away from the face of the cliff? About the tripping someone standing up, I had looked that up before because it seemed like an incredibly powerful build, trip then re-trip as they provoke while trying to stand. But since an AoO happens before the action that provokes it doesn't work. You can't trip a prone person any more than you could re-blind someone that is casting cure blindness.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Guess I need to word things better. I will never use total defense when I am expecting to be getting AoOs and using Greater Trip. I said I was taking a defensive stance, more for show than anything.... following your post for the other minks. I would have posted a correction but have been offline for work and travel. BTW: Using an AoO on a prone person standing up happens before the stand up, so re-tripping doesn't work. Since the other monk had closed with him, Radrick tries to send the man to his knees. 5' step, then using Sweeping Maneuver to try and trip both men. One point of Ki for Reliable Maneuver on the Blue one. Trip Attempt Blue: 1d20 + 26 ⇒ (17) + 26 = 43
Trip Attempt Orange: 1d20 + 26 ⇒ (17) + 26 = 43 ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Sorry I missed so much. Was offline with work and travel. Should be good for now.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() If the previous stated stays the same.... Radrick moves up beside Sol and takes a defensive stance. and activates his Longarm bracer, extending his AoO range to 10'. Damn Sol, don't kill them! Wait, they're monks so they might dodge that.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Instructed by the people in charge of the tournament? Of course we go! Have no points in Knowledge Arcana so I didn't roll! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Gotta keep in mind that we don't want to kill.... The character that dropped had a class skill that could give everyone a teamwork feat, but we really didn't organize well enough to use that or outflank yet.... Hoping we do better next fight. I have Greater trip so if I can trip someone in melee with anyone else it will provoke an AoO. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Note, the early discussion thread had some discussion about complimentary abilities for the tournament fights. Might be worth a read. However, I say bring in something fun to play! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Hmm.... OK. Hike around the area but not to the mountain top. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick accepts the divine magic from Kurasu, thanking him as the strength flows back into his body and the last of the cuts and bruises disappear.
When Kurasu mentions hiking to the mountain top Radrick grins. "I was thinking of asking around for information about the dragon, but I guess taking a good look around from the top might be good too." Once we get back, if we have time I'll ask around to see if anyone knows anything about a dragon on the island. Gather Information: 1d20 + 1 ⇒ (8) + 1 = 9 ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() I don't have proficiency with a bow. I'd like to explore the island, and possibly ask questions about the dragon. ?? Kurasu, Did you ready spells to cure the Con damage? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() I think the stoneskin should go to a Tank.... I try to avoid damage whenever I can! And while it would've made that last battle easier I still wouldn't have been dishing out heavy damage! Would the Luck Stone apply to the Maneuver rolls? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Thanks! He's still going to turn in early. He doesn't feel much like celebrating for almost dying! Also wondering what sort of special powers the dragon will have, and if there is anything we can do to counter them. Do you have any sort of magic that would give us extra protection over save-or-suck types of magics? A one-time re-roll a saving throw, or something like that? Ever face an Umber hulk in first edition rules? Had a fairly high level party almost destroyed just because of some bad saving throw rolls to its confusing gaze attack. Failed save and then an "attack nearest person" roll on the confusion table.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() I'll just have a light meal and water. I'm still hurt from the poison and want to get a good night's rest. Sorry for those that want to celebrate our victory. Kurasu, are you going to change any spells to have lesser restoration available to recover the CON damage? We all took some if I remember correctly. ?? ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick feels the effects of Kurasu's spells and wonders if he is in heaven. Several spells later he understands what is actually happening and smiles. "Thank you friend. I felt sure that I had lost that one. My skills are focused on controlling the battle, not doing devastating attacks. I needed others with me to help with that creature. I just got lucky with that battle." ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Good job Sol! Bleed? I assume Kurasu has a curing spell or two usable. If I understand the rules on dying, I'm hurt too bad to stabilize without help or a natural 20 roll. And when the potion wears off and my Con drops again (3 minutes) I'll be at -36 HP. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick sees the creature fall, fails to take a weapon from it but does hit it one more time. Then the creature attacks while still prone. The great axes have plenty of reach, as is obvious when the first one hits. 40 - 18, 22 HP left It hurts but Radrick is able to stay conscious. Then the second axe hits.... 22 - 17. 5 HP left Then the third axe hits. 5 - 19. -14 HP Radrick collapses, bleeding to the ground. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() That would be because I read the table wrong.... +4 to hit or -4 to AC is pretty much the same but I misread and thought that it applied to CMB/CMD too. Sorry! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() With a clean sweep of failed attacks Radrick is certain that he is living in the final seconds of his life. The the monster attacks and he is somehow able to again dodge the attacks. As nothing else is possible he attacks again. Again.... Trip Attempt: 1d20 + 22 ⇒ (13) + 22 = 35
Disarm Attempt: 1d20 + 20 ⇒ (14) + 20 = 34 (+4 if he's prone)
Standard Attack: 1d20 + 14 ⇒ (18) + 14 = 32 (+4 if he's prone)
Standard Attack: 1d20 + 9 ⇒ (14) + 9 = 23 (+4 if he's prone)
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|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Not sure, but I think my running away to down some potions has cursed me!?! Can't hit squat anymore! Put an ant out on the field and let me see if I trip over my own feet while trying to stomp on it.... ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Yep! Now we get to spoil 'em and hand them back to their parents!!! Kurasu! You actually fly? So if/when the fear wears off can you dive on it? Land where the head is supposed to be? That would be such a great effect! Just don't crit-fail THAT roll.... Could be even more embarrassing than flying away from an exhibition fight in fear. ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Since both miss it doesn't matter, but I just noticed that my attack rolls for standard attack were wrong. Since I no longer have Haste the modifier should be +14/+9.... As called on many occasions, a Flurry of Misses! ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Thanks. Now throw off that fear and come save my butt! :) ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Feeling one attack hit after his maneuvers failed again gave Radrick some positive. How many times had he hit the thing? How much damage could the monster take? Was it regenerating? He had to hope not.... Standing in place and trying again. Flurry of Maneuvers/Sweeping Maneuver to try to take the behemoth down, followed by a couple of attacks. I still have 1 Ki so they count as Magic/Silver or Cold Iron and Lawful for the purpose of Damage reduction. Trip Attempt: 1d20 + 22 ⇒ (12) + 22 = 34
Disarm Attempt: 1d20 + 20 ⇒ (4) + 20 = 24 (+4 if he's prone)
Standard Attack: 1d20 + 15 ⇒ (3) + 15 = 18 (+4 if he's prone)
Standard Attack: 1d20 + 10 ⇒ (14) + 10 = 24 (+4 if he's prone)
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|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() After his miserable luck Radrick had thought that he was dead. When the monster's attacks also failed Radrick wondered what diety he owed for one more chance. He steps forward again and continued his attack! Free action to activate the last use of his Boots of Speed for today. Swift action and his second to last Ki point to use Reliable Maneuver on his trip attack. 5' step to square C10. Then Flurry of Maneuvers/Sweeping Maneuver to try to take the behemoth down, followed by a couple of attacks. I still have 1 Ki so they count as Magic/Silver or Cold Iron and Lawful for the purpose of Damage reduction. Trip Attempt: 1d20 + 23 ⇒ (2) + 23 = 25 (reduced 2 for the Flurry)
Disarm Attempt: 1d20 + 21 ⇒ (3) + 21 = 24
Standard Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Extra Standard Attack from Haste: 1d20 + 15 ⇒ (2) + 15 = 17
Standard Attack: 1d20 + 10 ⇒ (9) + 10 = 19
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|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Radrick steps toward the monster and activates his magical bracer and boots before starting his attack routine. Swift action to activate the longarm bracer to extend his reach. Free action to activate the Boots of Speed. 5' step to square B10. Then Flurry of Maneuvers/Sweeping Maneuver to try to take the behemoth down, followed by a couple of attacks. I still have Ki so they count as Magic/Silver or Cold Iron and Lawful for the purpose of Damage reduction. Trip Attempt: 1d20 + 23 ⇒ (5) + 23 = 28 (reduced 2 for the Flurry)
Disarm Attempt: 1d20 + 21 ⇒ (1) + 21 = 22
Standard Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Extra Standard Attack from Haste: 1d20 + 15 ⇒ (11) + 15 = 26
Standard Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Having the fear effect gone can't happen too quick! CRAP! Just noticed the die rolls! "Ave, Imperator, Morituri te Salutant!" ![]()
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
![]() Sorry for the delay posting. Was away from my computer last night for the birth of my granddaughter. (second grandchild)
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