The Ruby Phoenix Tournament with GM Deadly Secret - Table 2 (Inactive)

Game Master Deadly secret


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I moved your token. Is that where you wanted to be climbing at? If not let me know where so I can move you there.

══════════════

Up next, Sol!

Combat Tracker:
Combat Tracker
Round 1
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan

14.02 - Sol Drakescale
12.09 - Vanyavesha
12.04 - Kurasu
---Round End---


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Sorry, was offline over the weekend and Mondays aren't good for me for online/game time. Right beside Nandita is fine. I'm wanting to stay close to someone so if I can trip them it will provoke an AoO for them. Not that I'm expecting that much since any good competitor would check out the competition....


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

As close as 100ft of movement will get me to her.


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

I have feather fall in case anyone falls.
I also enlarged myself.

Sol moves to the tower and begins to climb up the ropes.
Climb check if needed w/ enlarge person: 1d20 + 13 ⇒ (12) + 13 = 25


OK I moved your tokens then. Will take double moves to get to her but you're set on a flank now at the top tower.


GM Screen:
1d20 ⇒ 4

What square does Sol move to? I need specifics as I can't assume and place you somewhere then later find out that's totally not what you ment. Thanks everyone!

Sol moves.

Ganyavesha says some random word you are not familiar with and she begins blinking in and out of existance. 50% miss chance; low always misses; 20% if you can see invis. You did not see her cast a spell when this started. She will then move quickly and leap to another platform. This does provoke from Radrick & Nandita.

══════════════

Up next, Kurasu!

Combat Tracker:
Combat Tracker
Round 1
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan
14.02 - Sol Drakescale
12.09 - Vanyavesha

12.04 - Kurasu
---Round End---


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Kurasu sprints towards one of the ladders and starts climbing it up to the first level.

Using 1 Ki Point in a swift action to gain +20ft speed, move action to B7, standard action climb to L6 if possible

Climb: 1d20 + 10 ⇒ (12) + 10 = 22

If I do succeed in the climb check, is it possible for me to see Ganyavesha from my point or is she too high up?

Buffs:

Resist Energy Electricity 30 for 189rds.

Protection from Law for 11rds.

+5 morale bonus on weapon damage rolls for 7rds.

+4 insight bonus on attack rolls made to confirm critical hits and a 50% chance to treat any critical hit or sneak attack as a normal hit for 4rds.

Greater Stunning Barrier (DC18) for 9rds.

Divine Favor for 9rds.


My bad I just now remembers your initiative situation now and got it fixed so you go before her. She would not have changed her actions. Would you have? After she moves you can kinda see her in terms of targetable.

This not being able to edit the campaign tab is ruining my groove.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Yeah I figured xD I didn't want to stress you more than necessary by mentioning the initiative over and over again.

No I would have done the same things.


Kurasu movs and climbs up to the 2nd platform.

Round 2
I am going to step up the pace and do two at a time. I did this encounter for another table and having you all go at once was just really confusing my brain when setting up response posts, but this is a tad slower than desired.

══════════════

Up next, Radrick & Nandita!

Combat Tracker:

Round 2
Bold may act
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan

15.04 - Kurasu
14.02 - Sol Drakescale
12.09 - Ganyavesha
---Round End---


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

I'd like to move as far up the tower as possible, on side of the tower as everyone else. My speed is 40 ft, and I'd like to take a -5 to climb to move at 1/2 speed if that's possible.


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Seeing the enemy just out of reach Radrick clicks his heals together, then activates his longarm bracer. Hoping for a bit of good luck he reaches across to try and pull the enemy closer and then knock her prone.

Free action for haste from the boots. Swift action: Longarm bracer to extend his reach by another 5'. Sweeping Maneuver to Reposition 5' closer, then trip. If both succeed (unlikely, but possible) Greater Trip provokes and she should be within range for Nandita to get an AoO.... She is using Blink, correct? Does she have a weapon?

Reposition Attack: 1d20 + 23 ⇒ (13) + 23 = 36
Miss chance: 1d100 ⇒ 58

Trip Attack: 1d20 + 25 ⇒ (7) + 25 = 32
Miss chance: 1d100 ⇒ 35

Only one enemy this time?


You do not know what she is using that's causing her to have miss chance, unless you take the right actions to figure it out. Yes she has a Kukri out. Yes only one enemy. Repositioning will not provoke as you don't have the right feat and you missed the trip, so no AoO for Nandita.

Radrick reaches out to reposition her closer, but does not trip.

Nandita?


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

I cannot move me on the map. Please put me closer to Radrick as that should me in range, or am I in range now? Angles confuse me. Anyways the move I want is just a five foot so I still get my full round action.

Smiling at Ganyavesha, "I'm all for a chase but that little circle is not gonna help you." Magical adrenaline mixes with natural adrenaline making the blades in her hands a swift moving blur of grey.

merciful short sword: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (5) = 18
merciful short sword: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 1d6 + 11 + 1d6 ⇒ (5) + 11 + (6) = 22
merciful short sword: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (5) = 18
merciful short sword: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19
merciful short sword: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19
merciful short sword: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19

Active buffs. And all attacks are non lethal
Resist Energy Electricity 30 for 288rds.
Protection from Law for 20rds.
+5 morale bonus on weapon damage rolls for 4rds.
+4 insight bonus on attack rolls made to confirm critical hits and a 50% chance to treat any critical hit or sneak attack as a normal hit for 2rds.
Spider climb. 53 rounds
enlarge person 8 rounds
haste 8


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

I figured I am next in the initiative order so I'll get a post up to speed things up

After taking a look upwards, seeing his enemy blink in and out of existence, Kurasu hopes for a lucky hit as he unleashes a flurry of shuriken.

Swift Action use 1 Ki for an additional Attack, using fullround action to flurry with shuriken into the 3rd range increment to attack Vanyavesha

Ranged to hit fullround flurry with KI into melee (-4), into 3rd range (-4), with divine favor (+3) => +3/+3/+3/-2/-2. Damage 1d2+14 (+3 Divine Favor, +5 blessing of destruction) is non-magic piercing damage. If she should go unconscious I will stop the attack.

KI Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d2 + 14 ⇒ (2) + 14 = 16

First Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d2 + 14 ⇒ (1) + 14 = 15

Second Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d2 + 14 ⇒ (2) + 14 = 16

Third Attack: 1d20 - 2 ⇒ (1) - 2 = -1
Damage: 1d2 + 14 ⇒ (1) + 14 = 15

Performance Combat Check to not loose favor of the crowd: 1d20 + 9 ⇒ (16) + 9 = 25

Fourth Attack: 1d20 - 2 ⇒ (6) - 2 = 4
Damage: 1d2 + 14 ⇒ (2) + 14 = 16

Buffs:

Resist Energy Electricity 30 for 188rds.

Protection from Law for 10rds.

+5 morale bonus on weapon damage rolls for 6rds.

+4 insight bonus on attack rolls made to confirm critical hits and a 50% chance to treat any critical hit or sneak attack as a normal hit for 3rds.

Greater Stunning Barrier (DC18) for 8rds.

Divine Favor for 8rds.


Concealment: 1d100 ⇒ 92
Concealment: 1d100 ⇒ 61
Concealment: 1d100 ⇒ 7


Nandita hits with the 3rd and 4th attack. You do some damage but you notice that some of it is reduced as her skin seems as hard as stone.

Kurasu misses all his attacks but he seems to have the crowd's attention nonetheless as the cheer.

══════════════

Up next, Sol!

Combat Tracker:

Round 2
Bold may act
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan
15.04 - Kurasu

14.02 - Sol Drakescale
12.09 - Ganyavesha
---Round End---


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Sorry for slow post, was a bit busy, I clicked on the new post and then forgot I was up. :/
Sol climbs further up the tower to reach his foe
Bite: 1d20 + 21 ⇒ (8) + 21 = 292d6 + 17 + 1d6 + 1d6 ⇒ (3, 6) + 17 + (1) + (2) = 29
That's 27 nonlethal damage and 2 fire.
Miss chance: 1d100 ⇒ 55


All good, Halloween is always an excuse to be busy!! Working on your posts now, will take a bit to get it all finished.

Where exactly are you wanting to put your body Sol? Please check the map and let me know what squares as it seems your allies are in the spot perhaps you were hoping to get to.

https://docs.google.com/drawings/d/1zyZHA6oKY3owTM7xpWKDL7iXgcxf4LaLIt5EJPN 81AM/edit?usp=sharing


GM Screen:
1d20 ⇒ 4

Sol Moves up but misses since there was no place to stand and hit the woman based on descriptions of your post. I have moved your token to where you can stand when you arrive to the tower you climbed.

Ganyavesha will 5 ft step back and defensively cast a spell and fails.

Round 3

══════════════

Up next, Radrick & Nandita!

Combat Tracker:

Round 3
Bold may act
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan

15.04 - Kurasu
04.02 - Sol Drakescale
12.09 - Ganyavesha
---Round End---


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Unsure what the strange woman was doing Radrick again activates his magic trying to bring the fight to his companion.

Try it again. Haste, Longarm bracer and Sweeping maneuver: Reposition and Trip

Reposition Attack: 1d20 + 23 ⇒ (12) + 23 = 35
Miss Chance: 1d100 ⇒ 39

Trip Attack: 1d20 + 25 ⇒ (1) + 25 = 26
Miss Chance: 1d100 ⇒ 80

CRAP!


Radrick fails to reposition & trip her.


Nandita?


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Sorry! So I wanna follow her so I can attack with ease. Is it an acrobatics to get to her or can I simply do so.


Acrobatics with jump penalties if you have any.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18

short sword: 1d20 + 17 ⇒ (18) + 17 = 35

Miss chance: 1d100 ⇒ 16 Low misses so that swing would go wide, right?

Smiling widely before leaping after her opponent.


Correct, in my game low 'always' misses. Just to maintain consistency. Can you state what squares you're moving to. They are all labled. Keep in mind that if there is no room, then you don't fit. So I need to know what you're doing with more specifics. This is not an easy combat to manage via forums and I would greatly appreciate it if you guys call out the square numbers you're moving to.

We are still on Nandita's turn until we find out where exactly you attempted to jump to as you may or may not have failed and fallen and this may or may not provoke an AoO.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Sorry. I completely forgot about the map. I was posting after work and was a little mentally foggy. I cannot move my image so I want to be in the TU and I think 9-10 ish area.


You know you're too large to fit there and will end up falling, are you sure that's what you want? Reminder that you are large and take up four squares.


Nandita tries to jump to the platform she doesn't fit on. Ganyavesha takes an AoO on her as she's moving through her threatened squares. AC19
Melee kukri: 1d20 + 22 ⇒ (6) + 22 = 28 15-20/x2
Hits
1d6 + 11 ⇒ (1) + 11 = 12 magic, piercing damage
Nandita loses her footing since there is no room for her to stand, and she falls to the ground 4d6 ⇒ (2, 5, 3, 3) = 13 falling damage and is now prone.

══════════════

Up next, Kurasu & Sol!

Combat Tracker:

Round 3
Bold may act
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan

15.04 - Kurasu
04.02 - Sol Drakescale

12.09 - Ganyavesha
---Round End---


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Well, the shuriken are not going to work with that blurry spell in effect I can hardly see her , the Tengu looks towards the sky. Seeming to be deep in thought for a second.

Alright that's gotta do the trick. If not it will at least give us a few points with the crowd... I just need a few seconds to set this up. Kurasu looks for his pendant and smiles gleefully in anticipation of a flashy surprise.

Move Action draw Nine-Ring Broadsword, Standard Action activate Stormlure

A strong winds starts swirling around the smiling Tengu stirring up his feathers in a wild display after he utters his command word for his stormlure in the language of his people. Kurasu enjoys the wind blowing through his plumage and hopes to have a clear line to lightning jump next to his enemy when the opportunity arises.

Buffs:

Resist Energy Electricity 30 for 187rds.

Protection from Law for 9rds.

+5 morale bonus on weapon damage rolls for 5rds.

+4 insight bonus on attack rolls made to confirm critical hits and a 50% chance to treat any critical hit or sneak attack as a normal hit for 2rds.

Greater Stunning Barrier (DC18) for 7rds.

Divine Favor for 7rds.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Well I wish my account had shown me your question cause I would have chosen differently but oh well. Can I reflex to try and catch myself on the lower platform.


Sure! Sorry had to get the pace moving again.


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Sol will cast feather fall on Nandita if she falls.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

I get that. Website is just being buggy with me and thank you Sol!

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18


Nandita catches herself on the 2nd floor where Kurasu is at.

Kurasu draws weapon and activates stormlure.

What would Sol like to do for his turn?


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Sol leaps to the tower on the far side of Ganyavesha, so that he has room to attack.
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Jumping to the tower on the other side, 12 & 13 on the map. If I'm able (I have 40 ft. speed & 10 ft reach) I'll enter bloodrage & attack.
Bite: 1d20 + 21 ⇒ (6) + 21 = 272d6 + 17 + 1d6 + 1d6 ⇒ (6, 4) + 17 + (2) + (1) = 301d100 ⇒ 24
29 nonlethal & 1 fire.


GM Screen:
1d100 ⇒ 1001d100 ⇒ 561d100 ⇒ 451d6 ⇒ 4

Sorry about delay, I submitted a post yesterday but it doesn’t look like it went through. Luckily I keep all this on google docs and can just copy and paste it. Sorry again about delay!

Sol jumps across and tries to attack her but misses due to the blinking in and out of existence.

Ganyavesha 5 ft steps forward and full rounds Radrick AC 28
Melee kukri attack 1: 1d20 + 22 ⇒ (13) + 22 = 35 15-20/x2
Hits
1d6 + 11 ⇒ (3) + 11 = 14 piercing magic damage

Melee kukri attack 2: 1d20 + 22 ⇒ (17) + 22 = 39 15-20/x2
Melee kukri attack 2 confirm: 1d20 + 22 ⇒ (15) + 22 = 37
Hits & Confirms
2d6 + 22 ⇒ (5, 4) + 22 = 31 piercing magic damage
Radrick takes 1 negative level; no save!

Melee kukri attack 3: 1d20 + 17 ⇒ (10) + 17 = 27 15-20/x2
Misses

Round 4

══════════════

Up next, Radrick & Nandita!

Combat Tracker:

Combat Map
Round 4
Bold may act
══════════════
26.12 - Radrick Anon
20.03 - Nandita Bachchan

15.04 - Kurasu
04.02 - Sol Drakescale
12.09 - Ganyavesha
---Round End---


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Radrick feels the pain of the hit, then the draining effect and shouts, "Evil! You would use life draining magics in tournament!?!"

Clicking his heels together to activate his boots and channeling his Ki to focus his attacks he pulls a nunchaka and attempts to take the deadly weapon from his enemy and uses his full attack to try to hurt, and possibly stun her.

Boot/Haste, and Ki for Reliable Maneuver. Down one level means I cannot use Sweeping Maneuver anymore.... Disarm Maneuver and three attacks. And now I have to figure out my adjustments again!

Disarm: 1d20 + 23 ⇒ (12) + 23 = 35
Disarm: 1d20 + 23 ⇒ (9) + 23 = 32
Miss Chance: 1d100 ⇒ 76

Attack Stunning Fist: 1d20 + 14 ⇒ (3) + 14 = 17
Miss Chance: 1d100 ⇒ 87
Damage: 3d6 + 5 ⇒ (6, 5, 4) + 5 = 20

Attack Stunning Fist/Haste: 1d20 + 14 ⇒ (4) + 14 = 18
Miss Chance: 1d100 ⇒ 83
Damage: 3d6 + 5 ⇒ (2, 6, 4) + 5 = 17

Attack Stunning Fist: 1d20 + 9 ⇒ (20) + 9 = 29
Miss Chance: 1d100 ⇒ 13
Damage: 3d6 + 5 ⇒ (6, 4, 6) + 5 = 21

If any of the stunning fist attacks hit, DC18 Fort save or she is stunned for one round and drops whatever she is holding.


Confirm?: 1d20 + 9 ⇒ (8) + 9 = 17

Radrick disarms her kukri. Misses on all other attacks.

══════════════

Up next, Kurasu & Sol!

Combat Tracker:

Combat Map
Round 4
Bold may act
══════════════
26.12 - Radrick Anon
15.04 - Kurasu
04.02 - Sol Drakescale

12.09 - Ganyavesha
---Round End---

I am going to reduce her health and remove Nandita from the party to get this combat over with. Unfortunately I have no desire to NPC high level characters that I don't know much about. I will see about getting a replacement for your next situation in game.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Ok, time to shine! , the Tengu sets his plan into motion.

Standard Action to activate shoes of lightning leaping (moving to V10 ), Swift Action to make a performance combat check for producing a visible energy effect, 5-foot step to U11 (moving in flanking position to Radrick )

Performance Combat: 1d20 + 9 ⇒ (11) + 9 = 20

Kurasu transforms into a flash of lightning as he jumps into the air, landing next to his opponent he ends his jump with an artful flourish.

Buffs:

Resist Energy Electricity 30 for 186rds.

Protection from Law for 8rds.

+5 morale bonus on weapon damage rolls for 4rds.

+4 insight bonus on attack rolls made to confirm critical hits and a 50% chance to treat any critical hit or sneak attack as a normal hit for 1rds.

Greater Stunning Barrier (DC18) for 6rds.

Divine Favor for 6rds.


Kurasu flashes up and onto the top tower.


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Sorry, been a bit busy and the new post notification didn't seem to be working.
Sol moves to the edge of his tower to bite at his enemy again.
Bite: 1d20 + 21 ⇒ (17) + 21 = 382d6 + 17 + 1d6 + 1d6 ⇒ (1, 1) + 17 + (2) + (4) = 251d100 ⇒ 17
I'd like to move 10 feet to the left so I can attack her, I think Kurasu might provide soft cover though and I'm not sure if I get flanking.


GM Screen:
1d100 ⇒ 751d100 ⇒ 711d100 ⇒ 17

Sol moves up but misses due to concealment.

Ganyavesha full rounds Radrick again AC 28
Melee kukri attack 1: 1d20 + 22 ⇒ (8) + 22 = 30 15-20/x2
Melee kukri attack 2: 1d20 + 22 ⇒ (12) + 22 = 34 15-20/x2
Melee kukri attack 3: 1d20 + 17 ⇒ (16) + 17 = 33 15-20/x2
Melee kukri attack confirm 3: 1d20 + 17 ⇒ (7) + 17 = 24
Attack 1 & 2 hit, but attack 3 misses as she was missing from the material plane during the attack.
1d6 + 11 ⇒ (6) + 11 = 17 slashing, magic damage
1d6 + 11 ⇒ (2) + 11 = 13 slashing, magic damage

Round 5

══════════════

Up next, Radrick, Kurasu & Sol!

Combat Tracker:

Combat Map
Round 5
Bold may act
══════════════
26.12 - Radrick Anon
15.04 - Kurasu
04.02 - Sol Drakescale

12.09 - Ganyavesha
---Round End---


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Trying again.... Boot/Haste, and Ki for Reliable Maneuver. Disarm Maneuver and three attacks.

Disarm:: 1d20 + 23 ⇒ (11) + 23 = 34
Disarm:: 1d20 + 23 ⇒ (14) + 23 = 37
Miss Chance:: 1d100 ⇒ 33

Stunning Fist:: 1d20 + 14 ⇒ (2) + 14 = 16
Miss Chance:: 1d100 ⇒ 47
Damage:: 3d6 + 5 ⇒ (5, 3, 6) + 5 = 19

Stunning Fist/Haste:: 1d20 + 14 ⇒ (15) + 14 = 29
Miss Chance:: 1d100 ⇒ 15
Damage:: 3d6 + 5 ⇒ (1, 2, 4) + 5 = 12

Stunning Fist Second:: 1d20 + 9 ⇒ (9) + 9 = 18
Miss Chance:: 1d100 ⇒ 82
Damage:: 3d6 + 5 ⇒ (2, 3, 6) + 5 = 16

If any of the stunning fist attacks hit, DC18 Fort save or she is stunned for one round and drops whatever she is holding.

If I read those dice right, I missed everything. And this round will kill me....


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Now in position, Sol unleashes the full force of his draconic fury.
Bite; Claw; Claw: 1d20 + 21 ⇒ (9) + 21 = 301d20 + 21 ⇒ (7) + 21 = 281d20 + 21 ⇒ (9) + 21 = 301d100 ⇒ 761d100 ⇒ 861d100 ⇒ 592d6 + 17 + 1d6 + 1d6 ⇒ (6, 5) + 17 + (5) + (5) = 382d8 + 12 + 1d6 + 1d6 ⇒ (6, 6) + 12 + (2) + (6) = 322d8 + 12 + 1d6 + 1d6 ⇒ (6, 6) + 12 + (3) + (4) = 31
So thats a total of 86 nonlethal, 5 fire, and 10 acid. (assuming everything hits)


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

In case our opponent is still standing Kurasu would do the following:

swift action using a Ki-Point for an additional attack ; fullround action flurry using +1 Shocking Nine-Ring Broadsword 19-20/x3 magic slashing damage plus 1d6 electricity stopping the attack if the opponent drops unconcious

Bonuses to attack roll => outflank (+4), divine favor (+3) / Bonuses to damage => blessing of destruction (+5), divine favor (+3)

Ki Attack: 1d20 + 20 ⇒ (9) + 20 = 29

Miss Chance: 1d100 ⇒ 37

Miss

1st Attack: 1d20 + 20 ⇒ (3) + 20 = 23

Miss Chance: 1d100 ⇒ 23

Miss

2nd Attack: 1d20 + 20 ⇒ (4) + 20 = 24

Miss Chance: 1d100 ⇒ 31

Miss

3rd Attack: 1d20 + 15 ⇒ (15) + 15 = 30

Miss Chance: 1d100 ⇒ 83

Magic Slashing Damage: 1d8 + 15 ⇒ (1) + 15 = 16

Electricity Damage: 1d6 ⇒ 1

-----------------

4th Attack: 1d20 + 15 ⇒ (8) + 15 = 23

Miss Chance: 1d100 ⇒ 1

Miss

Buffs:

Resist Energy Electricity 30 for 185rds.

Protection from Law for 7rds.

+5 morale bonus on weapon damage rolls for 3rds.

Greater Stunning Barrier (DC18) for 5rds.

Divine Favor for 5rds.


GM Screen:
1d100 ⇒ 91d100 ⇒ 371d100 ⇒ 54

Radrick fails to disarm and misses all his attacks.

Sol hits with all attacks but notices that some of the damage was reduced as her skin seems to be of stone and she resists the fire damage completely.

Kurasu hits with the 3rd attack and does some damage. You notice some of the damage was reduced as her skin seems to be of stone.

Ganyavesha full rounds Sol AC 36
Melee kukri attack 1: 1d20 + 22 ⇒ (8) + 22 = 30 15-20/x2
Melee kukri attack 2: 1d20 + 22 ⇒ (2) + 22 = 24 15-20/x2
Melee kukri attack 3: 1d20 + 17 ⇒ (3) + 17 = 20 15-20/x2
All miss

Round 6

══════════════

Up next, everyone!

Combat Tracker:

Combat Map
Round 6
Bold may act
══════════════
26.12 - Radrick Anon
15.04 - Kurasu
04.02 - Sol Drakescale

12.09 - Ganyavesha
---Round End---


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Surprised at the total failure of all of his attacks, but happy to see Kurasu across from him, Radrick changes his attack slightly to try and drop his opponent to the floor.

Slight change only, Boot/Haste, and Ki for Reliable Maneuver (on disarm). Disarm Maneuver, Trip Maneuver twice using flurry of Maneuvers, and one attempt at stunning fist attack. -2 to all maneuvers for the flurry

Disarm Maneuver: 1d20 + 21 ⇒ (8) + 21 = 29
Disarm Maneuver: 1d20 + 21 ⇒ (6) + 21 = 27
Miss Chance: 1d100 ⇒ 14

Greater Trip Maneuver 1: 1d20 + 23 ⇒ (14) + 23 = 37
Miss Chance: 1d100 ⇒ 5

Greater Trip Maneuver 1: 1d20 + 23 ⇒ (2) + 23 = 25
Miss Chance: 1d100 ⇒ 24

Stunning Fist: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 3d6 + 5 ⇒ (2, 5, 4) + 5 = 16
Miss Chance: 1d100 ⇒ 21

If either of the trip attacks works it provokes an AoO. If the stunning fist attack hits, DC18 Fort save or she is stunned for one round and drops whatever she is holding.

Wow! Flailing and failing! Somebody please dispel that blink!


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Radrick doesn't seem to be on the good side for the concealment... sadly I have no Dispel Magic prepared for today..

swift action using a Ki-Point for an additional attack ; fullround action flurry using +1 Shocking Nine-Ring Broadsword 19-20/x3 magic slashing damage plus 1d6 electricity stopping the attack if the opponent drops unconcious

Bonuses to attack roll => outflank (+4), divine favor (+3) / Bonuses to damage => blessing of destruction (+5), divine favor (+3)

Ki Attack: 1d20 + 20 ⇒ (20) + 20 = 40

Confirm Critical: 1d20 + 20 ⇒ (8) + 20 = 28

Miss Chance: 1d100 ⇒ 62

Magic Slashing Damage: 1d8 + 15 ⇒ (4) + 15 = 19

Potential Critical Bonus Damage: 2d8 + 30 ⇒ (6, 7) + 30 = 43

Electricity Damage: 1d6 ⇒ 2

Performance Combat Check if Critical: 1d20 + 9 ⇒ (11) + 9 = 20

-------------------------

1st Attack: 1d20 + 20 ⇒ (4) + 20 = 24

Magic Slashing Damage: 1d8 + 15 ⇒ (3) + 15 = 18

Electricity Damage: 1d6 ⇒ 4

Miss Chance: 1d100 ⇒ 62

-------------------------

2nd Attack: 1d20 + 20 ⇒ (11) + 20 = 31

Magic Slashing Damage: 1d8 + 15 ⇒ (3) + 15 = 18

Electricity Damage: 1d6 ⇒ 2

Miss Chance: 1d100 ⇒ 24

Miss

3rd Attack: 1d20 + 15 ⇒ (6) + 15 = 21

Magic Slashing Damage: 1d8 + 15 ⇒ (3) + 15 = 18

Electricity Damage: 1d6 ⇒ 2

Miss Chance: 1d100 ⇒ 99

-------------------------

4th Attack: 1d20 + 15 ⇒ (3) + 15 = 18

Magic Slashing Damage: 1d8 + 15 ⇒ (5) + 15 = 20

Electricity Damage: 1d6 ⇒ 4

Miss Chance: 1d100 ⇒ 77

-------------------------

Buffs:

Resist Energy Electricity 30 for 184rds.

Protection from Law for 6rds.

+5 morale bonus on weapon damage rolls for 2rds.

Greater Stunning Barrier (DC18) for 4rds.

Divine Favor for 4rds.

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