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"When we first saw the Radia, we were certain we had slipped from Shadow into the Heavens.

But what we found was far more precious and strange, the energies of Light and Dark balanced on a pin…

The axis upon which every Great Wheel turns and the craftsman which carved many of those selfsame wheels.

This was Hyraeatan, the City of Seven Seraphs, the Meeting Place of Light and Dark, the First and Last City.

We would soon discover how little we understood when we walked it's liminal streets past the denizens of a thousand worlds...”

- Forword written within the Codex of Infinite Planes

*Players do not have to have access to 'The City of Seven Seraphs' book to apply for or join this game. There is a wealth of information in the book and a large number of new races, archetypes, and other mechanical bits and bobs that players might benefit from if one is so inclined, but there is no overarching necessity for it.*

At long last, the Kickstarter for the City of Seven Seraphs has completed and I can post the campaign I have labored on since the alpha document's release!

In the City of Seven Seraphs, the city at the literal center of all realities, there exist individuals known as the Wardens. Whether adventurers, explorers, vagabonds, justicars, vigilantes, mercenaries, slaves, thrill-seekers, conscripts, or those with a death wish, one's past and reasons for joining the Wardens matters little. What does matter is the work that the Wardens do. They protect the city of Hyraeatan, undergo quests for august planar personages, stop planar threats, and work to chart the infinite expanses of the various multiverses. The PCs are all part of a cell of Wardens, traditionally composed of six individuals to mirror the original six heroes of the city, who work with a seventh that functions as a handler and agent of sorts. It is in this frame that the campaign is originally set, with PCs functioning as planar adventurers of sorts.

PCs can be from nearly any world imaginable. Other settings with a "planar hub" are not excluded from this because of what would be an overlapping theme. Think of the larger multiverse like the inner workings of a clock. There is a central gear that turns smaller gears, which turn even smaller gears. That central gear is Hyraeatan and the Tree of Forever. Other planar hubs like Sigil or Axis are like spokes in the cogs turned by that central gear, with each of that cog's teeth being planes. There are usually constants and variables in each Great Wheel. There are always six elemental planes, there is usually a figure named Asmodeus who rules and is imprisoned within a plane of torment, there is always a planar city touted as the 'center of the multiverse', et cetera.

This recruitment page will not feature any of the lore of the city unless players inquire about particular facets of it. That will have it's own dedicated section in the Campaign Info tab. There should be a wealth of summarized information for players to draw on when creating characters. That said, here are the character creation rules.

Character Creation Rules

Level: Pseudogestalt level 12, Mythic Tier 1. Pseudogestalt functions as gestalt in most respects, but players combine skill points per level from each of their classes and choose one side of their gestalt to gain stats from (BAB, saves, HD size, et cetera).

Ability Scores: 40-point buy. No score can be below 08 before racial modifiers and, with racial modifiers, can be no lower than 4. No score can be higher than 30 after all modifiers are in place at this stage in the game.

Content: Races and classes can be selected from any official Paizo publication. The following list of 3PP content is also permissible. The sole exception both of these is anything that grants Leadership or the equivalent since Leadership is banned. If there is something here that you do not see that is homebrew, like Dark Sun or Eberron's Pathfinder conversions, you may request their inclusion.

Alignment: Players can be of any alignment. No matter your alignment, always be respectful to other players and mindful of consequences. There is the assumption that every character will refrain from excessively disruptive behavior like lighting helpless street urchins on fire for laughs, trying to attack one of the Seven Seraphs, engaging in anything resembling PvP, and such. Those who engage in those will draw the attention of a spirit known as the Ruined One, who is drawn to the scent of certain types of souls and spirits them away for torment and consumption. Lesser infractions will just get you an in-character warning as your character spots the nightmarish creature. Greater transgressions that I feel threaten to completely disrupt the game or those who repeatedly cause lesser problems after it's first manifestation will have it manifest and drag the PC away to a fate worse than death.

- Automatic Bonus Progression: PCs will be using the Automatic Bonus Progression guidelines. Players who gain access to Animal Companions, Eidolons, Familiars, and Mounts will have their companion receive 1/2 of the character's level in ABP bonuses as well. For the purposes of companions, their hide counts as armor and their natural weapons count as weapons for the purposes of enhancements.

- Feats: Characters get a feat a level instead of every other level. Elephant in the Room feat tax rules are going to be used. Leadership is banned.

- Gold and Gear: 54,000 GP. You also gain a free outfit of your choice.

- Traits: Two Traits. You can take a Drawback for another, but only if it hinders your character.

- Telesma and Pulse Points: Your character, by virtue of being exceptional, was allowed to find one of the Telesma. Telesma are sentient crystals or gems made of pure Source energy. You gain one free Pulse Feat in addition to your Telesma. Ignore the book's fluff on these things, since they are tied to the Source, which is the literal source of all creation within the setting. Download the free Suzerain Continuum book for more information on Telesma and Pulse Points.

- Hero Points: You gain three non-replenishing Hero Points.

- Companions: Animal Companions, Familiars, and Mounts each gain a respective archetype from their type for free. Once their master reaches Mythic Tier 3, they will also gain a Simple Mythic Template.

3PP Permissible Content by Publisher:

0One Games: Urban Adventures: The Great City Player's Guide

AAW Games: Underworld Races and Classes

Aetheric Dreams: Nights of the Crusades

Alluria Publishing: Anything from the Cerulean Seas, Remarkable Races, and Remarkable Races Submerged lines. Races from Cerulean Seas and the Remarkable Races Submerged lines do not have pressure sensitivity or buoyancy, following normal Pathfinder rules for aquatic adventuring. If you choose an aquatic race, you will need to make accommodations in your build or purchases to account for a campaign that primarily takes place out of the water.

Amora Games: Liber Influxus Communis

Dias Ex Machina: Amethyst Renaissance 2.0

Dread Fox Games: Any of the class books from them.

Dreamscarred Press: Any of the Akhashic, Bloodforge, Path of War, and Psionics books.

Drop Dead Studios: Any Spheres books, plus The Artisan, Rogue Glory, the Alraune race from The Player's Guide to Skybourne, the Vauntguard, and the Wardancer.

EN Publishing: ZEITGEIST Adventure Path: Player's Guide Extended Edition

Epidimic Books: Any race from the Oathbound books.

Everyman Gaming: Everything but Microsized Adventures and Ultimate Charisma.

Fat Goblin Games: Anything from the Classes and Vathak series.

Flaming Crab Games: Advanced Archetypes I and Advanced Archetypes II

Flying Pincushion Games: Any of the 'Into the Breach' line except for Forgotten Classes and The Magus 2nd Wave.

Frog God Games: Anything from the Into the Northlands, Lost Lands, Razor Coast, The Lost Lands, Tome of Horrors (races only), and the terrain (Dead Man's Chest, Dunes of Desolation, Mountains of Madness, et cetera) lines.

Green Ronin: Anything from the Freeport books.

ICOSA Entertainment: Pure Steam Campaign Setting and Westbound

Interjection Games: Anything from the Strange Magic and Antipodism lines.

John Wick Presents: Any of the options from the two Wicked Fantasy books.

Jon Brazer Enterprises: Book of Heroic Races Compendium, Book of Heroic Races: Reapers, and Shadowsfall: Shadow Plane Player's Companion

Kobold Press: Anything from Kobold Press.

Kyoudai Games: Any of the Thunderscape races or classes.

Legendary Games: Any of the races, classes, or mythic paths.

Little Red Goblin Games: All Alternate Paths, Racial Guides, and Heroes of the East books, The Detective Handbook, En Garde!, The Forsworn Alternate Class, Godhand, Gunner Base Class, The Judge, The Medjay, Unexpected Hybrids: Techadin, Gonzo, Gonzo II, Heroes of the Waves: A Polynesian Sourcebook, The Primal Host, Tome of Ethical Necromancy, and 'Dragon, Tiger, Ox: Wuxia/Wushu Sourcebook'.

Lost Spheres Publishing: Pretty much anything.

Louis Porter Jr. Design: Anything from the Neoexodus and Obsidian Apocalypse books.

Misfit Studios: Anything from the Strange Brew books.

Paizo Fans United: Most races and archetypes are permissible.

Rogue Genius Games/Super Genius Games: Any classes are permissible.

Rite Publishing: Any race and class is permissible.

Samurai Sheepdog: Anything from The Book of Many Things line, including kickstarter-only content.

Sasquatch Game Studios: Primeval Thule Campaign Setting

Savage Mojo: Suzerain Continuum

Silver Crescent Publishing: Realms of Twilight Campaign Setting

Skirmisher Publishing: The Noble Wild: An Animal Player's Handbook for Fantasy Roleplaying Games

Storm Bunny Studios: Anything from the Rhune books.

TPK Games: Any of the Classes or Races books.

Zenith Games: Seven Bizarre Races

Zombie Sky Press: Pretty much anything from The Fairy Ring, It Came From the Stars!, and Tattlebox books, plus Mysteries of the Dead Side: Sacred Necromancer.

Character Information

- Appearance: Describe how your character looks.

- Personality: Describe your character's personality. How do they behave? Do they have a moral code and, if so, what is it?

- Background: Do a Ten-Minute Background on your character. This should be sufficient for the bare minimum background.

Shout outs to those who helped me with this campaign or whose work helped to build it:
- Lost Spheres Publishing for their amazing setting that brought back the wonders of planar adventuring.

- Savage Mojo for converting the Suzerain Continuum books to Pathfinder, since some of the rules from their free rules book are being used in the game.

- All of the 3PP listed under the permissible content spoiler, since they all have made material that I enjoy.

The_Paladin for helping me come up with mechanics that come into play later and for suggesting other things to me.

Michael Ian Torno for his work with the Elephant in the Room Feat Tax system.

Archon Valeris, whose work in buffing companions gained through classes was partially used in this game.

Paizo for creating Pathfinder from the ashes of D&D 3.5 in the first place.


1 person marked this as a favorite.

Sorry if this is considered thread necromancy, but this idea is amazing! Would you do me the courtesy of sending me an invite to the new thread if you decide to run this? I know I'm a fresh face here, but I've got a Talented Bestiary that wants to be used. :)

Organized Play Characters


Cragkin
Liberty's Edge Candi Payne

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1 (325 posts)
Cale the Calistrian
Dark Archive Reznor Misraria

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft. (97 posts)
Solveig Ayrdahl
Silver Crusade Icona Pop

NG Human (Ulfen) Female Cleric 10/Unchained Barbarian (Armored Hulk) | 124/124 hp | 5/5 channels | AC 30 (t 14 ff 29) | CMB +14, CMD 27 | Fort +19*, Reflex +11*, Will +17* | Init +4 | Perception +14, Sense Motive +8 (6 posts)
Halfling Slinger
Grand Lodge Guillaume Petitefromage

male halfling Rogue (unchained) 1 (4 posts)
Genie
Sovereign Court Contessa Eyre'ed

Female Sylph Sorcerer 10 (5 posts)
Ratfolk Sage
The Exchange Rodent Duke
(1 post)
Droogami
Scarab Sages Kuua Porini

male Sandkin Half-Orc Lion Shaman Druid (4 posts)

Dark Archive Kurtz, Follower of Pazuzu

male Human Warpriest (0 posts)
Magaambyan Arcanist
Dark Archive Pomo D’Is Course

Ifriti (0 posts)

Silver Crusade Mikey Ik-Cheese
(0 posts)
Umbragen
Silver Crusade Volsung Dreamborn

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8 (477 posts)
White Estrid
The Concordance Agnetha
(1 post)

Grand Lodge Rougarou
(0 posts)
Silent Enforcer
Grand Archive Miss Doortje Matte
(1 post)
Thog Grogsplit
Horizon Hunters Bubba Payne

Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 | (118 posts)

Grand Archive Pere Ubu
(0 posts)

Grand Archive Sani Mabutu
(0 posts)

Envoy's Alliance Alexis Skilletfist
(0 posts)
Catfolk
Horizon Hunters Necco Wafer

Female CN Catfolk Rogue (scoundrel) 1 | HP: 29/30 | AC:19 | F +5 R +10 W +5 | Perception +5, low-light vision | Move 25 | Hero Points 1 (33 posts)

Horizon Hunters RD Jr.
(0 posts)

Aliases


Irabeth Tirabade
Liberty's Edge Candi Payne-Duke
(1 post)
Panther
Chui Nyeusi

Catfolk Ninja Gigolo (845 posts)
Viper
Donna the Viper

T female N viper familiar (emissary) | HP: 80 | AC: 23 (15 t, 20 f) | CMB +15 CMD 22 | F +9; R +8; W +8; improved evasion; SR 19 | Init: +3 | Perc: +22 (low-light vision, scent) SM: +8 | speed 20, climb 20, swim 20 | Spells: Conditions: (25 posts)