Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Swim check to surface: 1d20 + 5 ⇒ (14) + 5 = 19 Rabbai manages to gain his footing on the slippery stones and comes up gasping. He's not sure what he missed but witnesses some commotion and shouting as he wipes his eyes. ::cough cough:: What's going on over there?!"
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Perception: 1d20 + 8 ⇒ (12) + 8 = 20 Rabbai's swift eye is caught by some movement. He hushes everyone and throws one arm out in the direction of the rat statue. "What was that? Something small and dark just darted behind the statue. Misarru, can you check it out?"
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai still appears to feel remorseful that it has come to this, but he's not about to let a walking trash compactor eat his companions. He strides right up behind Vitarri and lets an arrow fly, aiming just over Vitarri's shoulder. Longbow Point-Blank Shot Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai retreats when Togg flails around - but he doesn't attack yet. He looks around at his companions and back to Togg a few times, looking a little confused and a little sad.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Ok cool, I un-strikethough'd it "Yea.. Rabbai no want mean either." he points a finger at his own chest, "Here, I'll give you this" -he pulls out a ration-"as a taste once my friend all pass by and then we can go find even more good foods to bring back to you. ok?" He walks closer, hesitantly, to Togg holding a ration slightly in front of him.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
"Look, Togg, I know you're just looking for a nice snack and I can confirm that travel rations are delicious, you should trust my friend Xander. What do you say you let us all pass by and give you a travel ration or two so you can build up a nice appetite for the pile of them we'll give you on our way back? diplomay aid another: 1d20 - 1 ⇒ (20) - 1 = 19 Rabbai stays where he is, not trying to insult Togg by backing off.
Rabbai sees this development and readies his bow, watching what happens next. Rewriting history again ;)
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai runs up and squeezes past Misarru
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai watches the others jumping and swimming. Says to Xander,
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Agreed. I think I should be towards the front or back, and perhaps the other ranger in the complimentary position. Not much escapes my perception and I can ensure at least one of those fancy arrows finds a good chunk of meat to come to rest in. Rabbai lines up behind Dagnobar, unless anyone says otherwise.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai pulls a cloak around his shoulders and a thin stream of sand streams out from one of the folds. He coughs and says
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai immediately fires an arrow in the direction Broker indicated Longbow Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Getting frustrated, Rabbai decides to jump down and help Broker on the ground Can I get all the way down there in one move action? Acrobatics to jump down: 1d20 + 4 ⇒ (16) + 4 = 20
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Longbow Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai, feeling pretty invigorated, decides to use the mist to his advantage by sneakily shifting away from his previous spot and getting a better angle of the back of Ledford. He hopes that the enemies don't know of his new position. Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14
Stealth/silent move to new position: 1d20 + 10 ⇒ (1) + 10 = 11 Sorry if I'm misunderstanding the terrain here. My thinking is: If I fail the Acrobatics check, it counts as difficult terrain (and I can't move as far), but if I pass it it counts as regular terrain. Since I'm not moving very far, the fail doesn't really matter (as long as I don't fail hard and fall). correct me if I'm wrong.
He moves into position and takes a shot at the back of Ledford.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Do I have line of sight to take a shot at (L) with my longbow? If not, I will move up. combining the options here to expedite things. If I don't need to move, disregard the updated map. If necessary: Rabbai moves along the roof to try to get an angle on the space Broker described Acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11
Rabbai lines up a shot in the area where Broker described the axe wielder to be.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Can I reach a roof or something to climb up higher? If so, my preferred move is:
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai grabs at the imp so that Oric's hands can be free to stab it.
Grapple: 1d20 + 2 ⇒ (20) + 2 = 22
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
foregoing the attack of opportunity in order to keep the imp from escaping. I can't seem to damage it anyway Rabbai sees the imp head towards the door and rushes in front of it, closing the doors and holding them that way. He says,
If a roll is needed for this I don't mind the GM rolling it for me.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Perception Roll = 28 :) Rabbai calls out, "He's 15 feet west of Broker - between the wall and the bottom of the bed!"
not sure if i'm doing this grapple correctly.. Feel free to re-roll for me if it's faster and/or add on the necessary penalties for him being invisible..
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
not sure if i can make this check not on my turn:
Rabbai calls out where the Imp is: "The imp is about 15 feet west of where I stand, just north of that open cabinet!"
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
I forgot to update the map on my turn. sorry. here's an updated version Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai immediately fires an arrow at the horrible thing. (unless we need an initiative roll, that is :) Longbow Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai pushes himself slowly to his feet, rubbing his lower back and noticing his blue skin - the recognition seems to plunge his mood further downward. He sulks behind the others toward the door.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai remains lying on his back with his eyes closed and a grimace on his face, but raises one arm straight up over his chest, holding the key straight out.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
When the chest opens, Rabbai hears a click and looks up to see a golden key hanging from a cord 15 feet up near the ceiling.
not sure what roll this would be....
if that fails and we want to move things along:
Climb: 1d20 + 5 ⇒ (7) + 5 = 12 terrible rolls!
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai looks skeptical. "This is either too easy - in a dangerous way - or it's not meant to be hard...Either way it's weird" Can I use a general knowledge of dungeoneering to get a better handle on this situation? Knowledge (Dungeoneering): 1d20 + 4 ⇒ (19) + 4 = 23
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai walks toward the metal cube and nudges it to see if it's as heavy as it looks, but keeps an eye on Riika and Oric as the objects they are inspecting look more promising.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
As soon as we get out of earshot Rabbai is going to explain to the group that he found lots of stashed donations around the house - she's clearly been taking advantage. He explains that he took them all outside the house but left the package they brought. This way Baltwin has the supplies she deserves, is punished for stealing, and we can report what we find so that she will be found out. Rabbai doesn't think it's on us to explain to Baltwin what's going on - let the organizations deal with her as they see fit.
Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1
Rabbai hears what's going on and comes in the room.
I'd hope Auntie would be happy to see us go, but if a roll is needed:
|
