Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Raavan silently fumes as the group returns with the tablets and Du Moire's remains. His death, while an appropriate twist of fate, was not quite satisfying for Raavan. After all the trouble they had gone through to get to the treacherous pirate, the half-orc really wanted to be the one to bite his throat out. He had to constantly remind himself of his faith in Pharasma, his membership in the Society, and his loyalty to the Grand Lodge that had taken him in after the banishment.
At Wembly's words, Raavan looks to Antonella. "You would look good in green. But then we would have to kill you. I have no means to aid you, other than the offer of funds for antiplague or clerical healing."
Thanks Strider! Another close one for the storybooks.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
This scenario has effectively nullified Raavan's banner. Every fight has required at least one hand free. He didn't have time to even ready it in the first ambush, and I couldn't justify it during the sahuagin aquatic fight, and I'm assuming I left it on the rowboat in order to climb to the ship.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Ending his rage song, Raavan moves to the front of the ship. "Don't go below yet. Saw dust up here. Pretty sure he came out and went around the cabin this way. Might be in the water swimming to shore."
Scanning the water, he detects for magic in the area.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Raavan follows the last sighting of dust, crossing the deck and looking overboard. He then casts divine favor, interested only in revenge against the pirate who he holds responsible for the worst day ever.
Invisibility displaces water, which should help pinpoint his location if he jumped ship.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Dice:1d20 + 2 ⇒ (9) + 2 = 11
Raavan drags himself up the rope to the ship, cresting the rail and drawing his battleaxe. His throat burns as the rage song continues in howling roars. Among the battlecries a few syllables are understandable.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
FYI - Raavan's flag is not up at the moment. Couldn't climb without both hands free (or with both free apparently). Also, with touch of the sea, Raavan's no longer floundering with his swimming (though climbing is a different matter.
Climb with Aid Bonus from Wembly?:1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11Are the ropes still DC 5? I really hope so...
Raavan withdraws from the shark again and scrambles back into the boat. Once out of the water he roars in defiance.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Bloody bubbles break the surface where Raavan fights a shark.
Swim:1d20 + 6 ⇒ (6) + 6 = 12
So I'm still drowning. Could use some help. Will hold action, maybe go full defense. I take it I need to make a swim check in order to attemp a climb check?
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
I guess I should roll a swim and climb check? Is it possible to grab one of the grappling hook ropes and climb back to the ship rather than back into the longboat?
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
"Basalte, Johendar, Antonella, Climb!" Raavan calls, then gives a blood-curdling battlecry that fills everyone with a sudden urge to charge. He then attempts to climb aboard the ship using one of the ropes.
Climb:1d20 + 3 ⇒ (6) + 3 = 9
Raavan begins his raging song. Read specifics below, but the basics are that it grants a morale bonus of +2 Str and +2 Con and +1 to Will Saves, but penalizes AC by -1. Like barbarian rage it prevents certain actions that require concentration, but you can accept or decline the song round-by-round.
Raging Song (Su):
A skald is trained to use the Perform skill to inspire allies (including himself, if so desired) to feats of strength and ferocity. He can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. At each level after 1st, a skald can use raging song for 1 additional round per day.
Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard’s bardic performance special ability for any effect that limits bardic performances, such as how many can be maintained at once.
A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. At the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects (this is not an action); unconscious allies automatically accept the song. Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saves, but also take a –1 penalty to AC. While under the effects of raging song, allies cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
About to turn in. Assuming we are being deceptive, Raavan will aid another.
"Those things work for you?" Raavan asks, letting his tusks mush his words more than normal. Makes business rough."
Aid another (base charisma roll):1d20 + 4 ⇒ (19) + 4 = 23 Also, if Johendar is our speaker, I would have liked to have cast guidance on him before getting too close (and only if it can be done without drawing attention).
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Cure Light Wounds Charge 8:1d8 + 1 ⇒ (7) + 1 = 8 If anyone needs more healing, let me know.
"Wembly, I'm not sure calling Whiskers back would be wise at the moment. Du Moire hasn't called for an attack, but might do so if we start bringing in unexpected summonings." Raavan looks at Johendar. "If he is waiting for a buyer, perhaps we should pose as one. I know little of such things, but could act as guard."
Raavan leaves his flag furled, and suggests others put away wayfinders or other identifying marks.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Sure. There's nothing in the module that I've read that says there is a time limit or that you have to stay down in the dungeons until they are cleared out.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Unless the wand is low on charges I usually tally it up at the end. However, since this scenario is making chum out of us...
I count 7 charges used. (would have been 8, but Antonella swapped a declared charge at one point).
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
GM:
I don't want to get all Meta, but we are really close to getting wiped and figured I'd ask before this gets too far.
A few questions:
-Raavan moved to a point where he couldn't be flanked by #1 without taking a normal move action to get into position.
-If #2 was disabled, he shouldn't have been able to make a full attack, right? I know he missed with everything, but if the attack sequence was adjusted down Basalte and Johendar would have taken a bit less damage (also, I think Basalte should have 4 extra HPs from rage).
-Johendar was attacked with bonuses for flanking, but it doesn't look like he is flanked.
-It looks like some of them had tridents at one point. Have they dropped some? If so, it is possible to grab one? I'm hoping they might be neutral buoyant (otherwise they'd lose a lot of them to the bottom of the sea everytime they go all natural).
-Are all the sahuagin raging? I thought they could only do that when injured, and a few of these rolls are spot-on for AC with that +1 bonus.
Raavan swims back, readies his wand, and heals himself. He then calls back to Kobad. "If you have any healing, we need it now!"
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
I think the key wording is here: a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. I'm guessing this would be like underwater acrobatics. Like swimming out of a rough current or when taking 10 isn't enough.
Raavan avoids claws and teeth, but just barely. With a roar he smashes with his morningstar and tears with his teeth.
All bonuses added. Targetting #2. These attacks are meant to go after Basalte's, so if the Sahuagin goes down Raavin will 5' swim into its spot. If it's still alive he'll 5' swim to the spot directly under it. Morningstar:1d20 + 7 ⇒ (18) + 7 = 25 Damage:1d8 + 7 ⇒ (4) + 7 = 11
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Question - The swim skill says the following:
Special: A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.
Since Touch of the Sea gives a swim speed, do we still need to make checks?
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Looks like I calculated Divine Favor into the prior attacks before other mods. Morningstar base +3 +2 DF +2 Fl +1 Bard +1 Freebooter -2 Underwater (total +7)
Bite base -2 +2 DF +2 Fl +1 Bard +1 Freebooter -2 Underwater (total +2)
Morningstar total roll 14+7=21
Bite total roll 14+2=16
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
I think I missed my regular actions last round. You said I could still take a move action and standard? If so, Raavan would draw his morningstar and try to cast divine favor.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Kobad, Johendar put touch of the sea on you. Since you can take 10 with it your check becomes 16 at minimum with your penalties.
Touch of the Sea: You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.
Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15
Raavan looks to his companions and shrugs, then follows Antonella, though he makes directly for the second door and steps through to watch the seacat with what he hopes is a convincing idiot-like grin.
Not sure if there is enough room inside for the whole group. Will try to walk just outside the other door.