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![]() Cuup wrote: Look, role playing aside, tabletop RPG's are already basically just numbers on paper interacting with an RNG, interacting with more numbers on a different piece of paper; it's a reality I find myself needing to ignore sometimes already. Let's not break the system down further and make it so your numbers are the same as the other guy's numbers, and the only difference between your numbers is that your numbers have a skill label and the other guy's numbers have a magic label. Muhahahahaha!!!! |