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... the basic trait cards or the elite trait cards out of the decks. I am all of the way to the 4th adventure, and still no word on culling. I am finding stuff that the party no longer has need for and fighting monsters that I can almost defeat without a weapon.

In ROTR and S&S, by the 4th adventure, we were culling like crazy.

Thanks,

Qyet


Which casting should I use to represent Ekkie goblin?


Finished to this point in a four person party (none of us has chosen next power):

Character Name: Merisiel
Role Card: Thief
Skill Feats: Dex +4
Power Feats: Hand Size +6, Weapon Proficiency, If only character 1d6 +1 on recharge card
Card Feats: Weapon 3, Armor 2, Blessing 5
Weapons: Longbow +1, Returning Throwing Axe +1, Shock Longbow +1
Spells: None
Armors: Elven Chain Shirt, Magic Leather Armor
Items: Belt of Incredible Dexterity, Holy Candle, Ring of Protection, Spyglass, Staff of Minor Healing, Sihedron Medallion
Allies: Shalelu Andosana, Poog of Zarongel
Blessings: BotG x3, Shelyn, Norgorber

Character Name: Lem
Role Card: Virtuoso
Skill Feats: Dexterity +2, Charisma +2
Power Feats: +0 hand size, Light Armor, Weapons, 1d4 +1 to a check of another character at another location
Card Feats: Weapon 2, Spell 6
Weapons: Dagger +1, Deathbane Light Crossbow +1
Spells: Augury, Frost Ray, Holy Light, Lightning Bolt, Major Cure, Scorching Ray
Armors: None
Items: None
Allies: Black Arrow Ranger, Father Zanthus, Poog of Zargonel
Blessings: Abadar x2, Erastil x2, Pharasma

Character Name: Lini
Role Card: Wild Warden
Skill Feats: Intelligence +1, Wisdom +3
Power Feats: Light Armor, Reveal animal to get 1d4 +2
Card Feats: Spell x8, Ally x4
Weapons: None
Spells: Aid, Cure x3, Scrying, Swipe, Fire Sneeze x2
Armors: None
Items: Sihedron Medallion, Birdcruncher Crown
Allies: Crows x2, Dog x1, Sabre-Toothed Tiger
Blessings: Abadar, Lamashtu, Pharasma, Zargonel

Character Name: Seelah
Role Card: Crusader
Skill Feats: Strength +2, Constitution +1, Wisdom +1
Power Feats: +(1) hand size, Discard top card of deck to get 1d6 +1; if top card is "spell"
Card Feats: Spell 2, Blessing 8
Weapons: Warhammer +1, Bastard Sword +1, Impaler of Thorns
Spells: Cure x2
Armors: Elven Chain Mail, Magic Shield, Magic Half-Plate
Items: None
Allies: Grizzled Mercenary, Sheriff Hemlock
Blessings: Gorum x3, Iomedae x3, BotG x2


Thank you


We just finished Hook Mountain and, as far as I am concerned, the ending was anti-climatic. We could temporarily close everything else automatically and we had 5 turns to set up for the last combat (holy candle gave us a extra card). Long story short, every one of the 4 of us blessed each of the two combat checks and our archers shot from another location to add their 1d4 for each of the checks. But it seems like overkill at the end.

So question: the rules imply that card adds are limited to one of each type from other players per check. Should it be "per combat" no matter how many checks are in the combat.

TIA,

Qyet


We just finished Hook Mountain. We have been playing that you could not bless it since it does not use the language of "check"; but I wanted to get a definitive answer.