We just finished Hook Mountain and, as far as I am concerned, the ending was anti-climatic. We could temporarily close everything else automatically and we had 5 turns to set up for the last combat (holy candle gave us a extra card). Long story short, every one of the 4 of us blessed each of the two combat checks and our archers shot from another location to add their 1d4 for each of the checks. But it seems like overkill at the end.
So question: the rules imply that card adds are limited to one of each type from other players per check. Should it be "per combat" no matter how many checks are in the combat.
TIA,
Qyet