Mite Cleric of The One Below 2; 25/25 hp
I've inquired, but no one seemed to know him IRL and I didn't find any more recent posts for him anywhere else, either. I hope he's OK - I know he mentioned something was coming up that would keep him offline, but he was back online briefly after that expected outage.
Nothing useful, no good news here. Sorry.
Mite Cleric of The One Below 2; 25/25 hp
Looks like you have plenty of candidates. I'm a bit stretched right now, so I think I will pass. If life slows down, I might be able to come in as a replacement later - there always seems to be need for a replacement, I've noticed.

Mite Cleric of The One Below 2; 25/25 hp
I'm in more pbp games than I dare count. If I knew how many I was in, I would have to make a rational decision to step out of some of them. I'm playing in two more that include KK - in one, I'm playing a dwarf warpriest of Gorum with a terrible attempt at a Scottish brogue in a game that is a mashup of homebrew and published APs that KK is running; in the other game, he is playing a quirky human male witch and I am playing a quiet and serious, often a bit surly, elf female switch-hitter ranger in a fairly-long-running Kingmaker that is kind of running out of gas, I fear.
We've heard no word from him in either of those games, either. I hope everything is all right - it's out of character for him to be offline this long.
At the tabletop, I'm in a single game, a long-running Savage Tide campaign that I took over GM duties for around the seventh or eighth of the twelve installments, but my old character continues to play in as a quasi-NPC. He's a human paladin of Iomedae with a holy avenger and a slew of longsword-based feats. If his sword were ever sundered, he'd be pretty useless. Literally - he took a vow to use no other weapon, so he carries a spare cold iron longsword, just in case.
Mite Cleric of The One Below 2; 25/25 hp
I have embarked on my annual autumn excursion to Someplace Else(TM) and so my availability and access may not be what they generally are. It looks like I should be able to post in the evenings, but can make no guarantees, so please feel free to bot Quuroog as necessary.
I should be able to resume normal activity after the 17th.
Mite Cleric of The One Below 2; 25/25 hp
He's also awaited in another game we have in common. I hope everything's OK.
Mite Cleric of The One Below 2; 25/25 hp
Present! (Our fearsome leader had a training thing and knew he wouldn't post until at least the 6th, so I'm guessing he's still getting back into the flow of normalcy.)
Mite Cleric of The One Below 2; 25/25 hp
I don't know if you need to make changes, but if you do, I agree that starting small is best.
Mite Cleric of The One Below 2; 25/25 hp
Cure Light Wounds: 1d8 + 2 ⇒ (4) + 2 = 6
The little cleric, with Jhod between her and the bear, trades a spell for one of healing before stepping up apply it to the wounded man.
Swapping summon monster I for a CLW.
Mite Cleric of The One Below 2; 25/25 hp
Summoning in monsters to fight for us is probably going to be the key for now. And avoiding direct confrontation altogether.
Mite Cleric of The One Below 2; 25/25 hp
The mite cleric spends the round climbing down from her tree and moving to where she can heal the cleric Jhod next round if necessary. I think that's going to take a full round to carefully get into touch range without provoking AoO.
Mite Cleric of The One Below 2; 25/25 hp
Did the saves for the bear include the -2 for being sickened? Just checking.
Quuroog casts doom on the bear. Will DC 14 or shaken; I think it stacks with sickened. If not, she will begin the spell to summon another meat shield.
Mite Cleric of The One Below 2; 25/25 hp
Quuroog yells out at the sight of the bear.
"Thereitisthereitisthereitis! The bear! It was in the cave! Watch out!"
Mite Cleric of The One Below 2; 25/25 hp
She's using the tree to circumvent the bramble wall by climbing up and over. I suppose you could go through the path with the others to take up a position on the ground under her tree...
Mite Cleric of The One Below 2; 25/25 hp
Sharhashil is riding his mount in the tree?
Mite Cleric of The One Below 2; 25/25 hp
"Quuroog sees no bear yet. Does Jhod's god like big deer? Go in, you see. Quuroog will watch for bear."
Quuroog will hold her position where she can see the clearing and will shout when she sees a bear, both to inform her friends and to distract the bear from them.
Mite Cleric of The One Below 2; 25/25 hp
Are we coming from the top of the map or from the right?
Quuroog whispers, "Oh, so big!" as the temple comes into her view.
Mite Cleric of The One Below 2; 25/25 hp
"These trees are mean! I see clear space inside - I will see if I see bear! Wait there, I will distract him." Oh, does bear climb trees, too? We'll see!
She continues climbing, slowing down to avoid thorns. She has mild DR, anyway, but I picture moving slowly should allow passage like through caltrops.
Mite Cleric of The One Below 2; 25/25 hp
If Quuroog cannot see anything from her vantage point, she will continue to move through the tree canopy to get a better point of view. She has a climb speed of 20' and modifier of +11 if you need to roll for her to keep her footing.
Mite Cleric of The One Below 2; 25/25 hp
Quuroog will try to climb to a vantage point where she can see the lay of the land better than from the ground.
Mite Cleric of The One Below 2; 25/25 hp
"Quuroog already dizzy, not need pipe."
Mite Cleric of The One Below 2; 25/25 hp
I think we are waiting for the response from our visitors.
Mite Cleric of The One Below 2; 25/25 hp
Quuroog climbs down from her perch to see the little dragon up close. She nods in agreement to the others' remarks.
"Lini died. Then bad men died."
Mite Cleric of The One Below 2; 25/25 hp
"I think my friends would rather you sit and visit for a while. You seem unique and fun! Have you seen anything interesting in the woods? We're looking for interesting things in the woods."
Mite Cleric of The One Below 2; 25/25 hp
Quuroog giggles, "Did you play tricks earlier? Make sparkles and stuff?"
Mite Cleric of The One Below 2; 25/25 hp
Quuroog calls from her perch in the tree, "Oh! Hello! Are you friends?"
Mite Cleric of The One Below 2; 25/25 hp
Quuroog up in tree, silly. Where... Oh! My turn!
Mite Cleric of The One Below 2; 25/25 hp
Colvyn "Slick" Dashtail wrote: Except for the "y" in the name!! Very nice. I took over a character years ago and just doubled a consonant. Easy-peasy.
Mite Cleric of The One Below 2; 25/25 hp
Welcome - pick something that interests you.
Mite Cleric of The One Below 2; 25/25 hp
"Undead? What is undead? I know dead and not-dead."
Mite Cleric of The One Below 2; 25/25 hp
"Why you think it dangerous?"
Mite Cleric of The One Below 2; 25/25 hp
Quuroog waits in her tree perch, unsure if this is a game or a threat. She seems to think it's a game, though.
Mite Cleric of The One Below 2; 25/25 hp
Quuroog finally notices the figure - it was hard to see from her perch in the tree - and she squeals with delight. "Scary! What else you do?"
Mite Cleric of The One Below 2; 25/25 hp
Mite Cleric of The One Below 2; 25/25 hp
The mite sniffs, "That sound like what Quuroog said."
Mite Cleric of The One Below 2; 25/25 hp
"Silly Jhod! Quuroog not cast sparky spell. Quuroog think cousin play trick. Fairy like tricksy spells, yes?"
Mite Cleric of The One Below 2; 25/25 hp
"A-haha! Quuroog think a cousin is having fun with us. Cousin! We looking for something - maybe we make a deal? You know lots about world in trees, yes?"
Mite Cleric of The One Below 2; 25/25 hp
Quuroog looks down from the tree she's climbed. "Quuroog not cast what?"
Mite Cleric of The One Below 2; 25/25 hp
Quuroog will take a middle shift. She will be away from the fire, watching from a perch in a tree. Her darkvision is 120', which might be an advantage to something used to not having to sneak until the last 60'.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Mite Cleric of The One Below 2; 25/25 hp
"Quuroog see good. But camp good, Quuroog tired."
Mite Cleric of The One Below 2; 25/25 hp
Quuroog looks at the new map and points at hex. "Jhod's god like trees? Maybe start here, move down map?"
On the belief that Oleg's is in B10, she points at C9 as a starting point with the thought to proceed down the eastern edge of the forest hexes and move deeper into the forest with the next pass.
Mite Cleric of The One Below 2; 25/25 hp
Which hexes are considered to be known? That is, I assume where our tribes are located are considered explored and perhaps the hex around the trading post.
What clues can Jhod provide with regards to the location of the temple? Did he say it's in a forest? I'm thinking he did...
Mite Cleric of The One Below 2; 25/25 hp
"Quuroog want money back, too!"
Mite Cleric of The One Below 2; 25/25 hp
Mite Cleric of The One Below 2; 25/25 hp
Quuroog relishes the scent of the earth clinging to the roots, slowing down her harvesting. With each radish she pulls, she says a prayer as she inhales deeply.
"Good clean dirt!"
Seeing the goblin biting into a radish, she follows suit and her eyes light up as the flavor floods through her mouth and sinuses. It almost seems that a mist issues forth from her ears as her eyes roll up with pleasure.
Mite Cleric of The One Below 2; 25/25 hp
The mite stops her dance and she drops to the ground. After a moment, she peeks up again cautiously. "Slick see new funny snake-bird?"
Mite Cleric of The One Below 2; 25/25 hp
"Yay!" She makes a happy dance!
Mite Cleric of The One Below 2; 25/25 hp
Quuroog lets fly with a sling stone.
Sling: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d3 ⇒ 3
Mite Cleric of The One Below 2; 25/25 hp
Have we had enough time to obtain weapons at Oleg's? I never resolved my lack of weaponry...
Mite Cleric of The One Below 2; 25/25 hp
She covers her eyes the rest of the way, "Quuroog see funny snake-bird! Over there!" She points with one hand while covering her eyes with the other and squeezing them tightly closed.
Mite Cleric of The One Below 2; 25/25 hp
Torn between covering her eyes and looking for danger, Quuroog settles on peeking between her stubby little fingers.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
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