Cheiton

Quonx too's page

63 posts. Alias of Buckshot Bob.


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M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Here ye be lad.


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Lets go Hill dwarf.


I will give it a try. Here is Quonx

I don't have much knowledge of the Dragonlance world. but willing to learn.
I have read the Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning many years ago and still remember some of it.


If you are still looking I would like to put this on in the hat.


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonix swings at one of the Kobold's in-front of him.
Simitar Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Slash damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx watches Ourias charge in to the room. He looks back at Livia and shrugs his shoulders, then moves into the room to attack the kobolds as well.

Slashing with his Simitar.
Simitar Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Slash damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonix gives a chuckle.
"Ah do all me negotiating with me sword. But I can try me best in making them understand."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Bending down Quonx checks the body.
Heal: 1d20 + 2 ⇒ (4) + 2 = 6

"Poor bugger is dead, not sure for how long ago it happened. Ourias ye want to take a look?"


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonix walks over to see what Livia might have found.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonix wanders around looking at all the silver ore.

Appraise: 1d20 + 6 ⇒ (8) + 6 = 14

"There be quite a bit of silver laying around here, might be more trouble than it's worth to get it though."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

A very strong dwarf wearing scale mail walks in and looks you both up and down. His eyes seem to linger on Tiefling.

"Well ye two ready ta walk in the belly of the mountain? Make sure ye bring light."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

I have never Gm'ed on a PBP before , but have done it live on a table top for years (mostly D&D 3.5/ pathfinder). I am happy to do it if I can quickly learn how to do google maps. I could have something up and going by the end of the week if you want.


Any idea when the game might start?


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

here you go.


I have the stat block on his header(it show up on the game side). Unless you want something that looks like Ourias, and back story added in.

Just can't change the picture yet.


Flawed faithful::

General Build:
-Class: Sorcerer -Divine Soul
-Race: Halfling, Talenta
-Background: Folk Hero
Personality:
-Primary Motivator: Discovery
-Outlook: Optimistic
-Integrity: Conscientious
-Boldness: Intrepid
-Conformity: Heterodox
-Religious Adherence: Orthodox
-Favourite Topics of Conversation: Cooking
-Quirks, Habits, and Oddities: always looking for new cooking recipes
-Hobbies and Enjoyments: Eating a good meal

Background:
-Where were you born and where did you grow up? Talenta Planes
-Where and with whom did you learn your trade? Grandparents
-What is the most important event that shaped your personal path? Last war
-What did you do during the Last War? Fight for the freedom of the Talenta Planes
-If not from Breland or Sharn, what brought you there? To see an old Ally
-What is your wildest dream or goal? How do you wish to be remembered? As a Dragon rider

Ally -Jim d’Jorasco: male halfling healer
Contact -Timbal Grasstooth: male halfling fence
Rival -Drevan ir’Roole: male human noble, former Brelish cavalry


I had to do a quick change of Avatars


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

got it, thank you again. Had a good time.


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Before returning to the Clutch. Quonx Too drags the robots that they first encountered on the Emerald Empyean.
"Good job everyone, I knew we can fix it."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Thank you running, Had a great time. And just remember "I can Fix it"


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

I am fine skipping


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx Too hands his dice over to the DM :o)

"Ouch! That hurt a lot. But now we can fix it.

Quonx Too uses his mk 1 serum of healing

mk 1 serum of healing: 1d8 ⇒ 4


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

"cough, cough that computer is VERY broken, not nice at all!"

INT: 1d20 + 3 ⇒ (6) + 3 = 9

"It's maybe this way, no no this way. aaaah, my eyes are still buring, someone else need to lead."

As Quonx Too rubs his eyes


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Sorry I thought something would happen on the way

Computers : 1d20 + 9 ⇒ (18) + 9 = 27

"See we fix, not break."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Int check: 1d20 + 3 ⇒ (20) + 3 = 23
"I this way, I found it!"


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx Too puffs his chest out.

"Yes I can fit it."

And heads into the crawl space.


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

"No No Gazigaz we cannot just smash, that could stop air flow or open every air lock on ship or even send the ship into a sun. We must fix or disable systems never smash."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Taking a look around
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"Let me try and shut down what I can from here"
Computers: 1d20 + 9 ⇒ (13) + 9 = 22


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx Too moves up
"I just needed closer."

Azimuth laser rifle attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage F: 1d8 ⇒ 6


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Azimuth laser rifle attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage F: 1d8 ⇒ 6

"Don't do too much damage, so I can fix it


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

"I can fix you but first I need to break you"
Quonx Too takes a shot.

Azimuth laser rifle attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage F: 1d8 ⇒ 8


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Looks like something that needs to be fixed.

Engineering: 1d20 + 12 ⇒ (6) + 12 = 18


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Taking Gazigaz advice by 'putting the wiggly bit in the jaggy bit'

Engineering: 1d20 + 12 ⇒ (13) + 12 = 25

"Thanks Gazigaz you were right. Look at the goodies in here."

See Spoiler


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx too gets to work
Engineering: 1d20 + 12 ⇒ (6) + 12 = 18

I almost have it, could some one give me a hand


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

"nooo, we can fit it."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx too goes to a computer terminal
"Where do I go to fix you?"
Computers: 1d20 + 9 ⇒ (4) + 9 = 13


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Aiming at a soft spot.

Attack azimuth laser rifle: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 4

That was not so soft of a spot


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Taking aim and getting the 'thing' in his crosshairs Quonx too fires.

Attack azimuth laser rifle: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 3 F


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx too takes a shot the machine thing

Attack azimuth laser rifle: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 4 F


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

"I can fit it with this."
holding up his quantum reality spanner

"And if that dosen't work, I can use this."
holding up a frag grenade


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Holding his quantum reality spanner above his head.

"Yes captain, we are right behind you. We can fix it!"


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Qunox too keep up trying to 'Fix the machines'.

Engineering: 1d20 + 12 ⇒ (14) + 12 = 26 To shut it down


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Oh good, I bombed that last check.


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

[ooc]I will start with the table on the right and work my way left, to make a safe path.

Disable the next one.
Engineering: 1d20 + 12 ⇒ (17) + 12 = 29
if needed
Reflex: 1d20 + 5 ⇒ (3) + 5 = 8


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

I will still try to disable it.
Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
In case if needed to avoid the arms


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Engineering: 1d20 + 12 ⇒ (14) + 12 = 26 to shutdown the machine.

I can fix It.

Quonx too goes to the machine to stop it.


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Taking aim at at the shadow bug (Red).

azimuth laser rifle attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage F: 1d8 ⇒ 7


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx too tosses a frag grenade I.
In front of white and Blue. it should hit all and hopefully miss Nako. I put a smiley face for the hopeful spot.

Attack frag grenade I: 1d20 + 1 ⇒ (12) + 1 = 13 15' blast DC 13
Damage P: 1d6 ⇒ 3
If Miss, bounce location: 1d8 ⇒ 8
How many squares away: 1d4 ⇒ 4


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Quonx too moves into the room and looks around

Physical Science: 1d20 + 9 ⇒ (8) + 9 = 17

Quonx too looks to the party
"I can't fix this. It's needs magic to fix."


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M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

Looking at the dart that flies back to Dakoyo's hand. He picks up another one and throws it at the board

ranged: 1d20 + 4 ⇒ (6) + 4 = 10

When the dart does not return to his hand. He walks over and picks it up and puts it in his pack.

"This one's broken, I will fix it after we find Big Nako."


M Hill Dwarf Barbarian 1 | HP 15 / 15 |AC:18 , (Touch: 11, Flat:17)| Fort +4 Reflex +1 Will +2 | Speed 30' |Rage Rounds 12 / 12

"How do we get to Central Engineering core, To shut down the A.I.?"

Full Name

Obahi

Race

| HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision |

Classes/Levels

Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Gender

Dromaar Field Medic Monk 3

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Obahi

Obahi - Male Dromaar Field Medic Monk 3
Perception +7; Darkvision
Languages Orc, Taldane

AC 21
HP 41
Fort +8; Ref +11; Will +9

Speed 35 ft

Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 10 (0)

BOTTING
~~~~~~~~~~~~~~~~
Super easy. ◆ Wolf Stance, ◆ Stride to get into their face, ◆ Flurry of Blows.

Wolf Jaw +9 / +5 / +1
[dice]1d20 + 9[/dice] | Damage [dice=]1d8 + 2[/dice]

Fist +9 / +5 / +1
[dice]1d20 + 9[/dice] | Damage [dice=]1d6 + 2[/dice]

No need to roll medicine for treat wounds. Obahi has assurance, so just roll for 2d8

Simple as that.
~~~~~~~~~~~~~~~~

Offense

Melee Fist +9 | Damage 1d6+2 B (Agile, Finesse, Nonlethal, Unarmed)
Melee Wolf Jaw +9 | Damage 1d8+2 P (Agile, Backstabber, Finesse, Nonlethal, Unarmed, Trip)
Ranged Sling +9 | Damage 1d6+1 B (Propulsive)

Skills

+9 Acrobatics, Stealth, Medicine | +7 Athletics, Survival | +5 Warfare Lore

Items:

Backpack
Bedroll
Chalk (10)
Flint and Steel
Rope
Rations (2)
Torch (5)
Waterskin
Soap
Climbing Kit
Grappling Hook
Smokestick (Lesser)
Healer's Tools

Feats:

Wolf Stance
(Stance)
Requirements You are unarmored.

You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.

Battle Medicine
(General, Healing, Manipulate, Skill)

Prerequisites trained in Medicine

Requirements You are holding or wearing healer's tools.

You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Flurry of Blows
(Flourish, Monk)

Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

Stunning Fist
(Monk)

Prerequisites Flurry of Blows
The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

Assurance (Medicine)
(Fortune, General, Skill)

Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.

Continual Recovery
(General, Skill)
Prerequisites expert in Medicine

You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.

Mystic Strikes
(Monk)

Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as handwraps of mighty blows to gain an item bonus to attack rolls or increase your attacks' weapon damage dice.

Incredible Movement
(Monk)

You move like the wind. You gain a +10-foot status bonus to your Speed whenever you’re not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.

Bio:
A son of a ferryman and a surgeon, Obahi was not raised by his parents, though he saw them often. He was instead raised in the estate of Jorsal of Lauterbury - a crusader working for an organisation outside of Mendev.

Obahi was studying medicine in the monastery, training under a strict regime. After his teens, he had joined the crusade as an auxiliary. A messenger, medic, scout. He went on a few missions with Jorsal. Nothing too dangerous. Scounting jobs, patching up limbs after the crusaders returned, the works.

On the last one, Obahi got separated from the troop. Lost in the Worldwound, he wandered the area, trying to retrace his steps to the surface. No dice - the shifting quality of the land got the better of the man. He gave up hope, sat down, and contemplated his fate. And then she showed up. A woman with Desnan markings, she escorted Obahi for a few days, until they found Obahi's group.

The half-blood greeted Jorsal, and turned around to introduce the mysterious woman, realising two things - he never got her name, and she wasn't even standing there.

Confused, they returned to Kenabres, to take make it to the Armasse festival. Obahi could do with a little rest.