Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
I had lots of fun. So many great role players in this group. At times I felt inadequate, mostly due to being involved in one or two too many PBP games right now. Things are winding down now, and I am beginning some new GMing ventures. Please watch for my "Gateway to Absalom" recruitment post.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk sits quietly, satisfied he was able to weather the chaos, and pleased he was able to help others. He'll make arrangements to purchase tea from Charli--he feels a good stash is necessary to provide even the mildest comfort from the shadows that always seem to tug at him. "Make it the Castrovelian, please. A whole case. Delivered to my humble abode on Absalom Station."
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk momentarily teeters on the edge of the collapsing landscape, then regains his balance and moves toward the exit. Spying the (yellow) drone grab hold of a miner, he takes aim and fires at it. Looks like it should be well within 90' range. CR 11 trick attack. Flat footed. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (9) + 13 = 22 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 1, 1) + 4 + (8, 2, 6, 5, 7) = 38
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Our posts crossed. Looks like I probably missed, despite a reroll. Edit to add that I can add that +2 from the United Society boon, and possibly Get 'em, though I don't think they would stack.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk moves under the nearby drone (blue) and then turns and fires. CR 11 trick attack. Target flat footed. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (5) + 13 = 18 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 2, 4) + 4 + (7, 7, 2, 7, 1) = 38 "We'll have some of these down sooner or later. Keep your eyes on the prize! I still have my shirt reroll. Let's use it! attack with laser pistol, aphelion: 1d20 + 13 ⇒ (4) + 13 = 17
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk looks at his pistol, wondering if something is wrong with it. Shrugging, he continues forward, past the rescued survivors. He fires again (at blue, or if blue is down, he'll shoot red) Taking 11 on the trick attack for CR 11. Target is flat footed. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (12) + 13 = 25 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (1, 3, 2) + 4 + (1, 5, 2, 4, 3) = 25 And by the way... "Goose....Neon....whatever. Sorry. I'm a little busy. When we can sit down for tea again I'm sure I'll get it right!"
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
initiative: 1d20 + 8 ⇒ (12) + 8 = 20 Quirk keeps up with Neon, and attempts to finish off the drone he shot at. "It might be that crappy vidseries, Neon, but the special effects are better here!" Taking 10 on the trick attack. Target will be flat footed (I know it already is, but Quirk doesn't have anything else). attack with laser pistol, aphelion: 1d20 + 13 ⇒ (18) + 13 = 31 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 3, 1) + 4 + (8, 1, 4, 5, 6) = 36
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk does a quick survey from his vantage point on top of the building. He transmits over comms his plans. "It's time to find the way out of here, preferably one that will handle all of these folks we're helping!" survival: 1d20 + 13 ⇒ (8) + 13 = 21
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Although Quirk is concerned with the evacuation, he doesn't want to leave Ivok near the wall alone. "I've got you covered, you big iguana! See what you can give them with that tank!" Quirk moves to the other side of the building he was on and fires on the remaining dwarf. Taking 10 on the trick attack for CR 11 or lower. Target will be flat footed. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (18) + 13 = 31 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 2, 3) + 4 + (8, 7, 7, 8, 2) = 45
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk returns to his position on top of the nearby building, which affords an excellent view of the mech barging into the complex. "All you needed to do was call first, and Charli would have put the kettle on and welcomed all of you! But barging in like this is simply rude!" Targeting the mech with trick attack, taking a "10" which will allow Quirk to affect CR 11. Target will be flatfooted. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (6) + 13 = 19 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 2, 3) + 4 + (7, 5, 4, 1, 2) = 32
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
@ GM: Yes, Quirk has uncanny shooter. He shouldn't provoke.
reflex save: 1d20 + 11 ⇒ (17) + 11 = 28 Quirk shouldn't take any damage due to evasion.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
My apologies for not writing the most inspiring post this evening. In a bit of a hurry, and maybe it's best if I get a move in to move things along. No surprise, Quirk will attack the Hag, and set up an aoo just in case. Taking a 10 on trick attack, that was enough last time. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (14) + 13 = 27 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (2, 3, 2) + 4 + (4, 5, 1, 8, 8) = 37 Possible attack of opportunity: to hit: 1d20 + 12 ⇒ (18) + 12 = 30piercing damage: 1d4 + 4 ⇒ (4) + 4 = 8
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
athletics: 1d20 + 13 ⇒ (14) + 13 = 27
Your initial post indicated acrobatics, and that is what Quirk would prefer. I have included both athletics and acrobatics just in case. The reason I asked about an AOO is that the hag fired her pistol. Of course she could have the same or similar ability Quirk has....hmmm.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Since Quirk is engaging the hag, will she take my aoo? Edit: Now I remember that Quirk had to make an acrobatics check to fly through this area. Perhaps he's not in melee with the hag.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk dives away from the blast, then looks up to see the form of a vile hag appear in the middle of the compound. Her gaze meets Quirks, and with a gesture Quirk feels his joints begin to seize. Pulling from deep within, Quirk wrestles with this effect, thinking of his fellow Starfinders (particularly Charli, for a reason he's not quite sure of). Only seconds later he feels himself winning the battle against this magic. His eyes return to the hag, and he calls out, "YOU CANNOT WIN! I HAVE BATHED IN THE SHADOW, AND YOU HAVE NO POWER OVER ME! IF YOU WILL NOT BEGONE, YOU SHALL TASTE MY FIRE!" With that, Quirk activates his jump jets and directly engages the hag on the ground, firing his pistol. Uncanny Shooter exploit, so this will not provoke. I'll take 10 on my trick attack, hoping CR 11 is enough to get the job done. She's flat-footed if it is. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (18) + 13 = 31 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (1, 1, 4) + 4 + (1, 6, 2, 8, 2) = 29 possible attack of opportunity: Pistol has a bayonet bracket attached, so he'll attack if anything (like a spell) provokes.to hit with blade: 1d20 + 12 ⇒ (14) + 12 = 26slashing damage: 1d4 + 4 ⇒ (2) + 4 = 6
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Hold the presses! Quirk may yet pull out of this! Pulling from a deep reserve of sheer will to survive, Quirk attempts to override the magic that has been thrown at him. Will save reroll: 1d20 + 8 ⇒ (2) + 8 = 10 This is compliments of Charli, who has a campaign coin reroll she has generously offered me. Gah! I guess it just isn't meant to be! Looking back, I guess I do have a shirt reroll, but I'm not allowed to reroll a reroll, right?
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Just a couple of quick saves. Evasion may come into play for the reflex save (no damage on a success). His DR6 will also come into play on a miss. It looks like others have a solid plan for where to bring down our heavy fire support, so I'll support that. reflex save: 1d20 + 11 ⇒ (14) + 11 = 25 Will save: 1d20 + 8 ⇒ (8) + 8 = 16 Though he manages to avoid the blast, Quirk feels his body stiffen inexplicably.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Coolly efficient in his work, Quirk ascertains the various threats near him. He determines that taking down more dwarves will be the most helpful, as it may perhaps keep Ivok out of trouble. Targeting the yellow dwarf and taking a 10 on his trick attack for a total of 31 (CR 11) attack with laser pistol, aphelion: 1d20 + 13 ⇒ (14) + 13 = 27 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (3, 4, 3) + 4 + (5, 8, 3, 7, 2) = 39
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
initiative: 1d20 + 8 ⇒ (19) + 8 = 27 Quirk steps forward and yells to collection of dwarves and elves, "CALL OFF THIS ATTACK! YOU WILL BE SHOT IF YOU PROCEED. MOVE BACK IMMEDIATELY, OR WE WILL USE DEADLY FORCE!" Quirk prepares to fire if anyone attacks, casts a spell, or moves forward. Readying an action to fire his laser if any of those conditions are met. readied action:
attack with laser pistol, aphelion: 1d20 + 13 ⇒ (15) + 13 = 28
magical, holy, fire damage: 3d4 + 4 ⇒ (1, 3, 2) + 4 = 10 Can Quirk use his jump jets to get on to the roof of a nearby building? I see there are no "squares" for movement, but he just wants to perch up there.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk continues to scan for enemy fighters, wondering if these attackers are as fake and artificial as much of what they have discovered about this outpost. "The waiting, they say, is the hardest part." Quirk produces a small insulated container with some of Charli's Castrovelian tea, and takes a sip.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk has at least one extra battery for his Aphelion laser pistol. It has a few fusions on it. He has a backup pistol as well. Don't think it has a backup battery. He most likely will not run out of ammo, especially if none of whatever is attacking is immune to fire. He's planning to give a heavy dose of trick attacks, perhaps sprinkled with some computer checks if needed.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
"Governor, I might add the following: I spent a bit of time in the diner here in the outpost. I observed a video describing the Veskarium victory over Absalom Station, and their subsequent harvesting of the Starstone within." Quirk takes a deep breath and continues, "That's awfully strange, as we just came from Absalom, and I can assure you that the Veskarium are not in charge, though they are welcome there. The Starstone remains in its place within the station." Quirk paces the floor and steeples his fingers. "Governor, I believe the answer is becoming clear to you. You have been a pawn in some sort of game here, and we are here to help you and the rest of the residents of this outpost. Let us help you. We'll help you fight off this 'vault lord' should they come calling. We can also help you escape from this vault. You will find reality on the outside of this place to have its own wonders and challenges. Here in this place, someone is playing you. I know not why, but it's time for you to find a new game"
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk remains cool and collected, despite the fact that his hackles are up after the vesk speaks. "I can assure you that we are NOT agents of this 'vault lord.' However, you are correct that we are not local." Quirk squints to read the shirt, vaguely remembering watching the show. To his fellow Starfinders he telepathically communicates "this remains one of the more bizarre locales I have visited during my time in the Society." diplomacy aid another: 1d20 + 17 ⇒ (15) + 17 = 32
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Despite the fact that Quirk remains in a very dark, cold place, he attempts to be warm and cheerful with those he meets in and around the cantina. "The vesk may be annoying, but they are tough as nails. As they say in the military, the skills my group bring are 'force multipliers.' We will make them better, and it will be hard to breach this outpost." Now if Quirk only understood a little more about exactly who might be attacking.... culture: 1d20 + 22 ⇒ (1) + 22 = 23
Really? REALLY? I'm going to use my shirt reroll for the diplomacy roll. Maybe Ivok can pick up a little more culture. diplomacy reroll: 1d20 + 17 ⇒ (18) + 17 = 35
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk will see if he can chat up any of the locals. Perhaps he'll start in the diner, and then make his way outside to talk to anyone milling about. "Hello, I'm new around these parts. Any advice on what I should order here? I'm famished. How long have you been around here? Anything I should watch out for? I may be doing some security work for the camp as soon as I can get my feet under me...."
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk sends a quick comm message to everyone in the group that he is heading for the ysoki encampment, and will start with the hydroponics lab. Excusing himself from the barracks, and perhaps taking a quick break for some victuals, he packs up any gear he had out and heads that direction. Entering the lab, he takes it in and looks for someone working in the area.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
This all sounds great. Quirk will head to visit with ysoki's at the their encampment, perhaps starting with the hydroponics lab. I have noticed that this is a high post count group compared to many of my others. I'm enjoying it, but I see I need to pick up the pace a little starting this week!
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Though not sure exactly how to answer, Quirk does give an affirmative. "Yes. Yes, I am here to help against invaders." Quirk thinks to himself that "help" can mean lots of things, including attempting to make peace between two parties. Quirk takes a look at the broken armament that he was shown. engineering, in case it would help in any way: 1d20 + 20 ⇒ (9) + 20 = 29
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Not feeling his best, Quirk heads for the barracks. He's hoping to find somewhere warm to lie down for a while (or at least tonight). He greets the Shobhads occupying the room as he checks his pistols and other armament. diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37 Quirk turns to the Shobhads and says "I find it's helpful to clean these weapons every evening. It seems to keep them operating at optimal efficiency."
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk is happy to accompany Charli to see the doctor. Quirk is cold. Very cold. Sometimes the shadows close in on him. He pulls his old beat up coat tightly around him and puts on a stoic face. Though there was a time Quirk was cheerful and talkative, those days seem to be behind him. As the group moves toward the cline, he will take note of his surroundings, including the general layout of the camp, and its defenses.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk observes Charli's speech, and for a moment he is even convinced they are a merc unit. Refocusing, Quirk eyes the exchanges and takes note of his surrounding. culture check 1: 1d20 + 22 ⇒ (8) + 22 = 30
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
"That's fine, Charli. I think I could stand toe to toe with one of these, at least for a little bit. Let's see if I can keep this one right above us off balance." Quirk takes aim at the creature just above him (red). Taking 10 on the trick attack. Target will be flat footed. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (18) + 13 = 31 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 3, 4) + 4 + (8, 7, 4, 7, 3) = 44
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk walks over to the ragged looking, nearly dead creature and fires point blank into it. He will NOT take an AoO due to his uncanny shooter ability. He'll once again take 10 on his trick attack--this will affect up to CR 11. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (13) + 13 = 26 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 3, 2) + 4 + (8, 7, 1, 5, 4) = 38 Target is flat footed (if it survived that blast)
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
"Obviously they aren't interested in talking. I guess we have to give them a little taste of our sting to send them packing!" Quirk steps back, draws his aphelion laser pistol, and fires (at blue). Quirk takes 10 on his trick attack, which will affect up to a CR 11 creature. Creature is flat footed if this works. attack with laser pistol, aphelion: 1d20 + 13 ⇒ (7) + 13 = 20 magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (1, 4, 1) + 4 + (2, 5, 2, 1, 7) = 27
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Yeah, that single color shirren is some artwork I had commissioned for Quirk. I know it's slightly confusing that it unfortunately can't match my icon from the Paizo boards, but I like to use this bit of special artwork.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Quirk takes note of his surroundings, taking note of anything unusual he comes across, and perhaps considering the wisest route to proceed. perception: 1d20 + 17 ⇒ (10) + 17 = 27 survival: 1d20 + 13 ⇒ (18) + 13 = 31 Pausing for a moment, he wishes he had just a little more of that tea. "Poshkettle, usually someone who seems overly cheerful like you makes me grumpy. It never used to....until all of that unpleasantness on that asteroid....but now I find myself thankful for that Castrovelian tea of yours. Though a simple pleasure, it has provided comfort to me."
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
computers: 1d20 + 20 ⇒ (15) + 20 = 35 "There seems to be a variation in the type of model some of these drones are. One model is apparently replacing another model." Quirk pauses for a moment. "What it might mean, I'm not sure. Something is afoot though...."
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
GM Aerondor wrote:
I start with one less RP each day. I chose "coldblooded", so I get ER (cold) 5, and also -1 charisma. Theoretically, if I can get my group all the through the three adventures, he can get rid of shadow corruption. This is my home "real life" group, so obviously it has taken a hit during the quarantine. We are planning to get together in July.
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
The silent shirren sitting at the back of the room finally speaks up, his voice quite raspy and nearly a whisper. "Does this Erith and Yon referred to in these transmissions ring a bell? Just wondering if anyone knows anything about them. Quirk is dressed in his old, out of style overcoat, though his usual cheerful red fez is not atop his head. His chitin appears discolored, as if Quirk might be ill. He clears his throat. "Could I have some of that tea? Perhaps the Castrovelian." What's going on with Quirk: He suffers from shadow corruption after adventuring in the Diaspora Strain AP
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Chronicle: 27
Male Shirren Operative/9 SP 64/64 HP 54/54 RP 8/9 PER +17 INIT +8 EAC 24 KAC 25 FORT +7 REF +11 WILL +8 DR 6 ER (cold) 5 ER (fire) 5
Just want to stop by, say hello, and beg for everyone's forgiveness. Had a death of a mentor and good friend this week. Someone I have known for over 40 years (since I was 8 years old). I know you all appreciate how that can take the air out of someone's sails for a few days. Quirk still wants to participate. I am reading the posts. I think you'll see his first posts later this weekend.
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