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Quintavius Quirinius Quire's page

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Oh alright, I was wondering what you meant by that for combat. I use that style too in most of my games.


Do you allow traits?


Dice Rolls
17, 17, 16, 15, 14, 13
Adding a floating +2 from race will make that pretty balanced.


Cool


Factotum

It also comes with a specific Font of Inspiration.


I am actually interested in this. It is really kind of interesting. I like the RP focus.
Gotta think of class and stuff that I want to play.

Would you be willing to consider the Factotum? (It was created by Paizo and most of the designers are the guys running PF now.)


Human Unchained Monk//Cleric (Crusader) would be fun.
Thinking Stargazer for his campaign trait.


I hope we run into a Nilbog. I love those dudes.

EDIT: What level will we be reaching?


Looks like we are going strongly LG


Is it alright if I use Myth-weaver I dont want to make an alias unless approved. I can add fluff into the bottom half of their profiles.


I had an idea for a character that may or may not work.

For crunch he would be an Unchained Monk Aasimar (Garuda-Blood)
His fluff is that he was born the youngest son of a noble lord or king.
The lord had many sons and daughters, six in total. His elder two sons were 6 and 5 when he was born. The lord sent his youngest son to a monastery for education from birth as he didn't want another possible heir bickering over his title. The Monk never really knew of his parents he has always been at the monastery. A few years after he had been sent to the monastery his noble born father was killed and those siblings not sent away prior were slain by the usurping lord. The head monk hearing of this retrieved and locked up every letter or trace of evidence that he could find to hide the boy's identity.

As he reached manhood he was given a puzzlebox by his master who had basically adopted him. He was told that when he could open the box he would be ready for the contents inside. He was always swift, smart and rather personable so the monastery would often send him on journeys between brother locations and to order shipments of supplies. During one of this journeys he ran into trouble, a group of bandits attacking the town he was suppose to be going to get supplies from.

He helped defeat the bandits and realized, he really did like helping people. Upon the return to his master he asked permission to depart, to travel the world and try to do good.

That is a rough draft of his history and inspiration.
EDIT: Its a pity we do not get to roll dice