Laurel

Quinoline Silicate's page

1,031 posts. Organized Play character for Watery Soup.


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Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Astrid Gertasdottir wrote:
"Is that the hangover cure you've been promising me?"

"No, this bottle contains the hangover cure."

Quinoline hands Astrid an empty vial with a handwritten label - "STOP DRINKING".

---

Quinoline readily agrees to help defend the Grand Lodge.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

"I say that I could brew you a few bottles of Polypurpose Pancaea."

Quinoline rummages through her many vials on her bandolier. None of the vials appear to have labels, but Quinoline seems to know exactly what every single one is.

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline's not quite sure what incident recently happened in Sarkoris, but at least it's not the Netherworld.

She gives Lydia and Arrus fist bumps, and Makai and Belphix a hearty introduction.

She eyes Astrid warily, and dodges when Astrid tries to punch her on the arm.

Reflex: 1d20 + 21 ⇒ (14) + 21 = 35

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
GM Tiger wrote:

Vampire Mastermind

Nilith
Deep Manifestations of Nightmare
Stegosaurus
T-Rex
Goliath Spider
Stone Bulwark (the statues)
Mythic Lich (Penumbra
Shadow

Those are the monsters (or variants) in the scenario.

You forgot Astrid's Ego.

---

Chronicle received - I'll do all the logistic stuff in the next few weeks for the next scenario, Quinoline's not leveling up.

Thank you for running!

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Just in case there are CS conditions ...
PFS Lore: 1d20 + 19 ⇒ (8) + 19 = 27 vs DC 20
Religion: 1d20 + 17 ⇒ (3) + 17 = 20 vs DC 25

Quinoline has heard of the Penumbral Accords before.

Lies, actually. Quinoline played #2-07, The Blakros Deception, and determined that there was no deception. Everyone was on the up-and-up.

"I can't wait to get back to Absalom ... it's nice and quiet there."

Quinoline is in for #6-20! I just haven't had time to look through non-FCFS games until last night.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Devise a Stragegem: 1d20 ⇒ 4 vs Yellow

Quinoline decides she doesn't have a very good shot at Yellow, but she'll try to sever the shadowpact. Perfect use of skill strategem! *Thumbs nose at the dice gods*

Sever the Shadowpact (Occultism), Skill Strategem: 4 + 23 + 1 = 28 vs DC 28

She'll improvise a throw at White.

Flat Check: 1d20 ⇒ 5 vs DC 11?
Bottled Lightning: 1d20 + 23 ⇒ (20) + 23 = 43
Electricity: 3d6 ⇒ (2, 5, 2) = 9 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Ah, I see that the dice gods have decided to fine me for my hubris.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 21 ⇒ (12) + 21 = 33 vs DC 29
10 fire damage. I'll give Lydia priority on using the reaction (she's lower in hit points and she needs hit points more) - Quinoline will use it if Lydia doesn't to negate that fire damage entirely.

"Oh. You guys didn't disappear with the ugly one," Quinoline says, as if she were expecting otherwise. "I guess there's the old-fashioned way to do it."

Devise a Stratagem: 1d20 ⇒ 16 vs Blue
Bottled Lightning: 16 + 23 = 39
Electricity: 3d6 ⇒ (1, 2, 2) = 5 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

"And you," Quinoline says at White. "You're going down with the sinking ship?"

Sever the Shadowpact, Occultism: 1d20 + 23 ⇒ (5) + 23 = 28 vs DC 28

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 21 ⇒ (8) + 21 = 29 vs DC 29
4 fire damage

The tracker should also have reset the Thovar reaction at the top of the round - the last person to use it was Lydia in Round 2, so it should have been available for Penumbra's, White's, and Red's turns.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline will see what she can do to help with Penumbra.

Devise a Strategem: 1d20 ⇒ 8
That's 31, I'm worried that's going to miss, so I'm going to use a Mythic Point to bump it.

Bottled Lightning, Mythic Proficiency, INT, Level, Item: 8 + 10 + 5 + 12 + 2 = 37
Electricity: 3d6 ⇒ (2, 6, 5) = 13 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Quinoline looks at the creature in front of her and thumbs her nose. But also, quickly raises her shield ◆.

Quinoline will probably Shield Block the first hit. In descending order:
1. If the damage is less than her shield's hardness (10), Quinoline will always use her Shield Block reaction.
2. If the damage with Shield Block would keep her standing but damage without Shield Block would knock her to 0 HP, Quinoline will always Shield Block, even if it breaks her shield.
3. If the damage would break her shield, Quinoline will generally not use Shield Block [to preserve the shield].
4. Otherwise, Quinoline will use Shield Block.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
GM Tiger wrote:
If Quin dies, go spend for a resurrection boon! (I think it's 40 AcP)

I'd consider it, but it wouldn't be certain.

Pros: playing Quinoline is fun, and playing Quinoline with Astrid is extra fun; alchemist is one of my favorite classes; I rarely get to play L12.

Cons: A lot of my other characters end up going unplayed because I tend to prioritize Quinoline. I have more characters than I can reasonably play at this time - and on top of that, there are 3 GM babies from Levels 2-6 just sitting unplayed for the past 2-ish years, plus another 50-100 XP worth of unassigned credit.

At any rate, I vote that we try not to get TPKed, and worry about the what ifs later.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex, frightened 1: 1d20 + 21 - 1 ⇒ (7) + 21 - 1 = 27 vs DC 29

Quinoline will use the Reaction if it's available and nobody else (especially Lydia) wants it.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Will vs Void Shroud, Bravos Brew: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35 vs DC 34
Will vs Frightful Presence, Bravos Brew: 1d20 + 20 + 4 - 2 ⇒ (10) + 20 + 4 - 2 = 32 vs DC 31

Doomed 0, Frightened 1

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 21 ⇒ (1) + 21 = 22
Not going to Hero Point that, since it's just Hit Point damage.

"Billions of blistering barnacles!" Quinoline yells, as the fireball causes her to drop all the carefully-swept shards of glass. "That's it, I'll clean it up later."

Quinoline throws a hastily-crafted bomb at Blue, and then moves up to sever the shadowpact of Blue.

Bottled Lightning, 1st range increment: 1d20 + 23 ⇒ (15) + 23 = 38
Electricity: 3d6 ⇒ (2, 3, 2) = 7 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)
Will not limit splash to target - on a F, S, or CS, Red, White, and Blue will all take the splash damage.

Occultism: 1d20 + 23 ⇒ (14) + 23 = 37 vs DC 28

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

"Oh, who am I kidding? Of course I'm going to recycle that."

Quinoline sweeps up the glass shards and that's why she's so low in the initiative order.

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

"Maybe your ego and Astrid's ego can arm wrestle for the Absurdity Championship?"

Quinoline tips back her mistform elixir and smashes the bottle to the ground menacingly.

"I'm not going to recycle that."

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

I'm back!

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline drinks her greater darkvision elixir at the beginning of the day, and it lasts 24 hours.

She'll drink her bravo's brew and eagle-eye elixir when danger is near, and both last 1 hour.

She'll hold and drink her mistform elixir at the last minute, and it lasts for 5 minutes.

Lydia - per yesterday's preparations, Quinoline made a greater darkvision elixir and a bravos brew for you.

GM - should we update our taglines with our buffs?

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline closes her eyes and analyzes the prison's structure.

Arcana: 1d20 + 25 ⇒ (20) + 25 = 45 vs DC 28
Arcana: 1d20 + 25 ⇒ (4) + 25 = 29 vs DC 28

Quinoline smiles after a few seconds and points the way forward.

Radiant Oath

2 people marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Religion: 1d20 + 17 ⇒ (18) + 17 = 35 vs DC 20
Society: 1d20 + 21 ⇒ (11) + 21 = 32 vs DC 25

That should cover the last factoid.

Quinoline flips through Binding Contracts and the Dire Results of Breaching before the Drunken Packhorse takes it. It's decent, but clearly meant to be a coloring book based on the illustrations.

Perfect for Astrid.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

I am flying on December 20th and January 4th, but will likely not post after the 18th or 19th.

Quinoline will make her daily preparations as she did for this current day (which is different from the default in her character bio).

1. Greater darkvision elixir [24 h] (Quinoline, consumed immediately)
2. Greater mistform elixir [5 min] (Arrus)
3. Greater mistform elixir [5 min] (Astrid)
4. Greater cheetah's elixir [1 h, 10'] (Astrid)
5. Greater darkvision elixir [24 h] (Lydia)
6. Moderate bravo's brew [1 h, +2/+3] (Lydia)
7. Greater mistform elixir (Quinoline)
8. Moderate bravo's brew (Quinoline)
9. Greater eagle-eye elixir (Quinoline)

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Yes, please, Shield Block. Quinoline is 60/140 and shield is 64/80.

Devise a Strategem: 1d20 ⇒ 4
Don't think that's going to make it, so Quinoline will forego the attack. Quinoline's down to 1 vial.

Quinoline draws one of her premade elixirs of life and raises her shield.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Aight, cool, thanks everyone for being flexible.

Radiant Oath

2 people marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline immediately blames Astrid's Ego for shooting a crossbow bolt at her. This escalation is rapidly getting out of hand!

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Lydia should have 22 more hit points. Quinoline healed Lydia instead of raising the shield that would have saved her a near-max damage crit. lol

Same M.O., but this time, she'll raise the shield first.

Bottled Lightning: 1d20 + 23 ⇒ (16) + 23 = 39
Electricity: 3d6 ⇒ (1, 2, 5) = 8 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Acid Flask: 1d20 + 23 - 5 ⇒ (3) + 23 - 5 = 21 vs off-guard
3 acid plus 11 splash acid plus 3d6+11 persistent acid

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline will try to shock Green.

Bottled Lightning: 1d20 + 23 ⇒ (16) + 23 = 39
Electricity: 3d6 ⇒ (3, 4, 1) = 8 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

If that's a critical hit, just a quick reminder that splash doesn't double, and that splash is applied on a miss but not critical miss.

Acid Flask, MAP: 1d20 + 23 - 5 ⇒ (6) + 23 - 5 = 24 vs off-guard
3 Acid plus 11 splash acid plus 3d6+11 persistent acid

Quinoline reaches over and slaps a bandage on Lydia.

Battle Medicine, Expert, Assurance 26: 2d8 + 10 ⇒ (6, 6) + 10 = 22

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Blue is prone and Slowed 2, so shouldn't have had 3 attacks. I think they all missed, anyway, but just noticing.

Quinoline will raise her shield and throw a Sticky Acid Flask at Blue if Blue is prone, or else, a Dazzling Bottled Lightning.

Bomb: 1d20 + 23 ⇒ (6) + 23 = 29
Acid: 3 = 3 plus 11 splash acid plus 3d6+11 persistent acid
Electricity: 3d6 ⇒ (4, 4, 6) = 14 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fort save vs dazzled (1 round)

If Blue has persistent acid, then Quinoline will throw a Sticky Bottled Lightning. If Blue doesn't have persistent acid but is off-guard, she'll throw a Sticky Acid Flask. If Blue isn't off-guard, she'll throw a Dazzling Bottled Lightning.

Bomb, MAP: 1d20 + 23 - 5 ⇒ (3) + 23 - 5 = 21
Acid: 3 = 3 plus 11 splash acid plus 3d6+11 persistent acid
Electricity: 3d6 ⇒ (4, 4, 1) = 9 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fort save vs dazzled (1 round) OR 11 persistent electricity

Radiant Oath

2 people marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

More like Astrid's Immense Ego accidentally toppled it over because there literally wasn't enough room for the two of them!

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline tries to sever the shadowpact from all the remaining statues.

Occultism: 1d20 + 23 ⇒ (19) + 23 = 42 vs Blue, DC 28
Occultism: 1d20 + 23 ⇒ (14) + 23 = 37 vs Green, DC 28
Occultism: 1d20 + 23 ⇒ (2) + 23 = 25 vs Orange, DC 28
Will Hero Point that since Quinoline has 2.

Occultism, Hero Point: 1d20 + 23 ⇒ (5) + 23 = 28 vs Orange, DC 28

Heroic Intervention wrote:
Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 4d6 Hit Points. This healing also affects dying allies, even if they cannot see you due to being unconscious.

Healing: 4d6 ⇒ (5, 4, 5, 2) = 16

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Since we're looking for a special piece of armor, Quinoline will drink her eagle eye elixir and look carefully for signs it is - or was - in the room. Assuming she finds nothing, she won't do anything additional when the party heads into the statue room.

They're obviously harmless statues.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

When they wake up, Quinoline cooks up a liquid breakfast.

1. Greater darkvision elixir [24 h] (Quinoline, consumed immediately)
2. Greater mistform elixir [5 min] (Arrus)
3. Greater mistform elixir [5 min] (Astrid)
4. Greater cheetah's elixir [1 h, 10'] (Astrid)
5. Greater darkvision elixir [24 h] (Lydia)
6. Moderate bravo's brew [1 h, +2/+3] (Lydia)
7. Greater mistform elixir (Quinoline)
8. Moderate bravo's brew (Quinoline)
9. Greater eagle-eye elixir (Quinoline)

Quinoline follows Arrus clockwise.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Medicine: 1d20 + 21 ⇒ (17) + 21 = 38 vs DC 28

"These bodies were severely injured by void damage, and then killed by something that didn’t leave a physical mark. The spider-inflicted wounds didn’t occur until after they were killed."

Occultism: 1d20 + 23 ⇒ (7) + 23 = 30 vs DC 26

"I detect traces of magic that suggest these people’s souls were extracted from their bodies."

Quinoline will alter her daily preparations from what's listed in her profile. She has 9 dailies and she uses 1 for her own darkvision elixir, 8 are on offer. She has almost every formula (given that they're so cheap now). Darkvision elixir, bravos brew, eagle eye elixirs, and mistform elixirs are the ones I (as a player) think are pretty universally useful, but she's also got drakeheart mutagens and bloodhound masks. A full list is in her profile.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 21 ⇒ (9) + 21 = 30 vs DC 32, 21 void damage

Quinoline Devises a Strategem ◆ but chooses Skill Strategem.

◆◆ Disable (Occultism), Skill Strategem: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38

Pseudo-Edit: As I was reading through the Devise a Strategem rules to make sure I did everything correctly, I noticed a rule quirk. RAW, I roll a d20 first, then decide whether to use it, then roll for the skill check if I select Skill Strategem. So I edited my post to do that, but the second roll was actually even higher, and realized that looked super suspicious, so I'm just going to stick with my original post, but make a dummy roll here. I doubt this scenario will come up again, but if this does, just let me know how you'd prefer me to handle it, GM.

Second d20 roll: 1d20 ⇒ 17 (would have been 41 total for Occultism)

So, RAW, the nat 14 should have been a superfluous Devise a Strategem roll, and the nat 17 should have been the actual skill check roll. Doesn't change anything in this specific scenario, but could lead to PbP shenanigans or at least the appearance thereof if the DCs or rolls were different.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Devise a Strategem: 1d20 ⇒ 6
Maybe with all the conditions and bonuses?

Dazzling Greater Bottled Lightning: 6 + 23 = 29 +1 if Arrhus's RK goes through, vs frightened 2
Electricity: 3d6 ⇒ (4, 4, 6) = 14 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Sticky Greater Acid Flask, MAP: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34 maybe +1, vs frightened 2, maybe vs off-guard
Acid: 3 = 3 plus 3d6+11 persistent acid

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline glances over and sees whether Astrid's Ego is blocking the guargantuan creature.

Devise a Strategem: 1d20 ⇒ 15

Only partially.

Greater Bottled Lightning: 15 + 23 = 38
Electricity: 3d6 ⇒ (3, 3, 6) = 12 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Quinoline begins ◆ Striding towards Arrus in case he needs some help with poison. She's got a big jar of urine that she can use. Oh, wait, that's for jellyfish stings. Never mind, but she can whip up an antidote.

The antidote is not urine-based.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Yes, please revise, but Quinoline will neither get to raise her shield nor throw a bomb (even with Quick Bomber). ◆ Stride, ◆ Sever (26 vs DC 28), ◆ Sever (42 vs DC 28).

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

With the shadows so close, Quinoline immediately tries to sever it from Blue.

Occultism: 1d20 + 23 ⇒ (3) + 23 = 26 vs DC 28
Well, that sucked. If I'm able to do it again next action, I'll just spend an action, otherwise, I'll spend a Hero Point.

Occultism: 1d20 + 23 ⇒ (19) + 23 = 42 vs DC 28
More like it.

If Quinoline used a Hero Point, she would raise her shield as her second action.

"Without your shadow, you're not so powerful."

Greater Bottled Lightning: 1d20 + 23 ⇒ (4) + 23 = 27
Electricity: 3d6 ⇒ (4, 1, 2) = 7 plus 11 splash electricity plus off-guard (1 round) plus DC 31 vs dazzled (1 round)

GM, please note your tracker is outdated: Quinoline's AC is 31, 33 with her shield raised.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Crafting: 1d20 + 25 ⇒ (13) + 25 = 38 vs DC 26

"The bridge’s stability suggests that the barrier passing through it hasn’t damaged its structural integrity in any way. But, I still recommend that Astrid go first, anyway."

---

"I might be able to rig something like an explosive."

Crafting 1: 1d20 + 25 ⇒ (14) + 25 = 39 vs DC 28
Crafting 2: 1d20 + 25 ⇒ (16) + 25 = 41 vs DC 28
Crafting 3: 1d20 + 25 ⇒ (5) + 25 = 30 vs DC 28

Quinoline proudly holds up a small Christmas tree, where the ornaments are alchemical bombs and all the leaves are also alchemical bombs.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline will throw one bomb, a dazzling lightning flask, then move up and put a bandage on Lydia.

Bottled Lightning, CA: 1d20 + 23 + 1 ⇒ (7) + 23 + 1 = 31
Electricity: 3d6 ⇒ (5, 6, 3) = 14 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Expert Battle Medicine (Assurance 26): 2d8 + 10 ⇒ (6, 4) + 10 = 20

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Botting Lydia.

"Don't worry, Astrid will take a few hits for you!" Quinoline shouts.

Lydia sees why they call Quinoline the Brainiac. She Strides forward, attacks once, and then Steps back.

+2 striking flaming frost sawtooth, CA: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Slashing, CA: 2d6 + 2 + 1 ⇒ (2, 6) + 2 + 1 = 11 plus Fire: 1d6 ⇒ 2 plus Cold: 1d6 ⇒ 3 plus Precision: 3d6 ⇒ (4, 1, 1) = 6 plus Debilitating Strike

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline thinks.

Devise a Strategem: 1d20 ⇒ 11

Fortunately, she can still think over Astrid's heavy breathing.

Greater Bottled Lightning: 11 + 21 = 32
Electricity: 3d6 ⇒ (3, 2, 5) = 10 plus 11 splash electricity plus off-guard (1 round) plus 11 persistent electricity.

Quinoline will take out an elixir of life ◆ in case Lydia needs it next turn.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

I'm going to bot the saves for Lydia first, just so we're all informed of the situation as we process our turns, but I won't bot her actions just yet.

Lydia Recover: 1d20 ⇒ 6 vs DC 15
Lydia Fortitude: 1d20 + 19 ⇒ (4) + 19 = 23 vs DC 30
Drained 1, and a -1 penalty to Perception involving sight as long as they are drained.

So, instead of being 41/129 when we started, Lydia would have been 30/118, 62/118 after Arrus's Battle Medicine.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline looks around, confused.

"I don't have any horses. Well, technically, I did buy a horse once, when we went hexploring for those cyclopean ruins in Iobaria, but then, I went on this goblin mission, and ... well ... let's just say I-WATCH OUT! I learned the recipe for Jell-O."

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline notices Lydia isn't moving.

"Just do what you did last time!" she yells.

Lydia Steps up and Strikes.

+2 striking flaming frost sawtooth, CA: 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28
Slashing, CA: 2d6 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7 plus Fire: 1d6 ⇒ 6 plus Cold: 1d6 ⇒ 2 plus Precision: 3d6 ⇒ (6, 1, 2) = 9 plus Debilitating Strike

+2 striking flaming frost sawtooth, CA, agile: 1d20 + 22 + 1 - 4 ⇒ (15) + 22 + 1 - 4 = 34
Slashing, CA: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9 plus Fire: 1d6 ⇒ 5 plus Cold: 1d6 ⇒ 2 plus Precision: 3d6 ⇒ (5, 3, 6) = 14 plus Debilitating Strike

◆ Step
◆ Strike
◆ Strike
↺ Nimble Dodge

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Devise a Strategem: 1d20 ⇒ 1

"Come on, Astrid!" Quinoline whines. But, then she feels bad for all the mean thoughts she has, and she casts guidance on Astrid and Lydia instead.

Edit: Realized after I posted that guidance and Courageous Anthem won't stack. I'd like to change that to Quick Alchemy (moderate elixir of life) and drink it, if allowed.

Healing: 5d6 + 12 ⇒ (3, 2, 3, 5, 4) + 12 = 29

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline's shield was raised. Quinoline will actually block the second hit. She wouldn't block the crit, because that would break the shield immediately. But she'll block the second. I know I didn't explain this beforehand, so if you want to disallow it, it's fine, but if allowed, Quinoline would be 27/140, and the shield should be 58/80 (BT 40).

Fortitude, Juggernaut: 1d20 + 22 ⇒ (10) + 22 = 32 vs DC 30

Quinoline is unaffected by the shadow, but she's very badly injured.

She'll Raise her Shield again, and Stride away. Now, Quinoline will Shield Block anything if it keeps her up, even if it breaks her shield at this point.

Quinoline doesn't have time to think about things - she just instinctively throws a bomb at Red.

Greater Alchemist's Fire: 1d20 + 21 ⇒ (1) + 21 = 22
Fire: 3d8 ⇒ (8, 8, 2) = 18 plus 11 splash fire plus 3 persistent fire plus DC 30 Fortitude vs dazzled (1 round)

Quinoline is tempted to blame Astrid's Enormous Ego again, but seeing as Astrid is currently surrounded by three dinosaurs, maybe discretion is the better part of valor.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 20 ⇒ (10) + 20 = 30 vs DC 25
-7 damage

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline considers throwing a bottled lightning against Yellow.

Devise a Strategem: 1d20 ⇒ 1

Unfortunately, Astrid's Enormous Level 15 Ego is providing Greater Cover.

Instead, she throws a bomb at Red.

Greater Bottled Lightning: 1d20 + 23 ⇒ (2) + 23 = 25
Electricity: 3d6 ⇒ (1, 4, 1) = 6 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Seriously, that ego of hers is so large it's bending the fabric of spacetime around her. That's really the only possible explanation for Quinoline's failures.

Quinoline quickly dismisses any notion that she might have an ego problem herself.

◆ Raise Shield.

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 21 ⇒ (3) + 21 = 24 vs DC 29

"Whoa! I love you, you love me, but we're not a happy family!"

Quinoline is unable to avoid the dinosaur's great big hug and the kiss from it to her.

Devise a Strategem: 1d20 ⇒ 8
That should hit based on Astrid's 31.

Greater Bottled Lightning: 8 + 23 = 31
Electricity: 3d6 ⇒ (5, 1, 2) = 8 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

She then raises her shield ◆.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Enjoy your vacation - I'll help out whenever I can, using your past posts as a guide.

Can you give a rough guide on how to use your Hero Points?

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Arcana: 1d20 + 25 ⇒ (3) + 25 = 28 vs DC 28
Well, that was cutting it close.

Item ID wrote:
You determine that when the salve is applied, it creates a thin, shadowy shroud around its wearer’s body. For the next 10 minutes, when the wearer takes damage from someone who doesn’t have lethal intent toward them, the damage they take is nonlethal.

Quinoline will vote for diplomacy, but she'll not shy away from a fight, especially since it sounds like it would be non-lethal.

If we go the Diplomatic route, Quinoline will Aid by translating euphemisms into Shadowtongue.

Aid Diplomacy: 1d20 + 18 ⇒ (5) + 18 = 23 vs DC 15 (?)