6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline thinks. Devise a Strategem: 1d20 ⇒ 4 She has a perfect strategy. "Hey, Astrid, free beer!" She pours the elixir of life down Astrid's throat. Best of all, Quinoline brewed it with barley so it does actually taste a little like beer. Moderate Elixir of Life: 5d6 + 12 ⇒ (4, 5, 4, 6, 5) + 12 = 36 Then, she raises her shield.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
◆ Devise a Strategem: 1d20 ⇒ 16
Quinoline takes out a moderate elixir of life. ◆ Interact She has two pre-made: Lydia can grab one and drink one, or Quinoline will find someone to feed it to next round.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline decides on a strategy. ◆ Devise a Strategem: 1d20 ⇒ 2 Quinoline doesn't have a good attack strategy, but she has an idea. She runs at Hesla, screaming. ◆ Stride
"That doesn't work on Astrid, either," she admits.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline wants to Recall Knowledge on what stops regeneration. She'll probably throw a bomb of that type if it Succeeds. Arcana +25, Occultism +23, Society +21, Nature/Religion +17
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
I will assume that Riftcarver is disabled. If not (or there's a second stage or something), Quinoline would just throw a bomb (no Devise) and then Disable. Quinoline carefully considers whether to lob another bomb. ◆ Devise a Strategem: 1d20 ⇒ 11 ◆ Greater Bottled Lightning: 11 + 23 = 34
◆ Raise Shield
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
GM Tiger wrote: "It's my last one." "Wait, 'last one'? What happened to the oth-" *slam* "Oh, well, I'm sure the answer to that question won't come back to haunt us." --- Reflex: 1d20 + 21 ⇒ (15) + 21 = 36 vs DC 36
Quinoline returns fire. ◆ Quick Bomb (Debilitating Bomb)
Quinoline then tries to reason with Riftcarver. ◆◆ Disable (Occultism): 1d20 + 23 ⇒ (12) + 23 = 35 vs DC 32
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Lydia by redeux wrote: Looks like DC is 28 not 30, so that's a success from Quinoline "The fact that I don't know whether cultists wear glasses or not means that I can't be a cultist! Quod erat demonstrandum!"
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
"Hey, woah, woah! We're not cultists! Do cultists wear glasses?" Quinoline asks, pointing to her glasses. Diplomacy: 1d20 + 18 ⇒ (10) + 18 = 28 vs DC 30 "Huh? Yes? Oh, well, I, uh, I see the confusion, then. We're still not cultists, but, I, uh, guess the proof eludes us."
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Crafting: 1d20 + 25 ⇒ (14) + 25 = 39 "These bracelets would have a very specific elemental composition, as the gold from Sarkoris has a significant amount of palladium and platinum impurities. These trace elements could be titrated using a colormetric assay ... I'd need a little saltpeter and some aqua regia ..."
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
"Hi, do you, uh, have a relic from a Sarkorian god caller, representing Alglenweis? Could we, uh, 'borrow' it?" Quinoline gets her sovereign glue ready.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Astrid Gertasdottir wrote:
Booo! That was an awesome plan. I even made sure that universal solvent dissolves sovereign glue in case Quinoline didn't want Jorsal's nose hairs stuck to her finger for the remainder of the scenario. --- Quinoline points to the next closest area, the Foreign Quarter Fairgrounds.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
"It's like you read my mind." Quinoline grabs a versatile vial and creates some sovereign glue. Putting the tiniest of dabs on her finger, she carefully reaches into immobilized Jorsal's nostrils and extracts a few nose hairs. Aid Athletics: 1d20 + 14 ⇒ (5) + 14 = 19 vs DC 15
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Belphix Silien Scipio wrote:
Sorry, the purpose for my question was unclear. It had nothing to do with the other scenarios. I was checking out a high level thaumaturge because I've never played one, and I noticed your character sheet says level 13.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
From closest to farthest from us: [ ] Tear of a Mendevian Crusader, Jorsal of Lauterbury (Grand Lodge)
Quinoline votes to just start at the Grand Lodge and work our way eastward.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Astrid Gertasdottir wrote: "Is that the hangover cure you've been promising me?" "No, this bottle contains the hangover cure." Quinoline hands Astrid an empty vial with a handwritten label - "STOP DRINKING". --- Quinoline readily agrees to help defend the Grand Lodge.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
"I say that I could brew you a few bottles of Polypurpose Pancaea." Quinoline rummages through her many vials on her bandolier. None of the vials appear to have labels, but Quinoline seems to know exactly what every single one is.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline's not quite sure what incident recently happened in Sarkoris, but at least it's not the Netherworld. She gives Lydia and Arrus fist bumps, and Makai and Belphix a hearty introduction. She eyes Astrid warily, and dodges when Astrid tries to punch her on the arm. Reflex: 1d20 + 21 ⇒ (14) + 21 = 35
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
GM Tiger wrote:
You forgot Astrid's Ego. --- Chronicle received - I'll do all the logistic stuff in the next few weeks for the next scenario, Quinoline's not leveling up. Thank you for running!
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Just in case there are CS conditions ...
Quinoline has heard of the Penumbral Accords before. Lies, actually. Quinoline played #2-07, The Blakros Deception, and determined that there was no deception. Everyone was on the up-and-up. "I can't wait to get back to Absalom ... it's nice and quiet there." Quinoline is in for #6-20! I just haven't had time to look through non-FCFS games until last night.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
◆ Devise a Stragegem: 1d20 ⇒ 4 vs Yellow Quinoline decides she doesn't have a very good shot at Yellow, but she'll try to sever the shadowpact. Perfect use of skill strategem! *Thumbs nose at the dice gods* ◆ Sever the Shadowpact (Occultism), Skill Strategem: 4 + 23 + 1 = 28 vs DC 28 She'll improvise a throw at White. Flat Check: 1d20 ⇒ 5 vs DC 11?
Ah, I see that the dice gods have decided to fine me for my hubris.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Reflex: 1d20 + 21 ⇒ (12) + 21 = 33 vs DC 29
"Oh. You guys didn't disappear with the ugly one," Quinoline says, as if she were expecting otherwise. "I guess there's the old-fashioned way to do it." ◆ Devise a Stratagem: 1d20 ⇒ 16 vs Blue
"And you," Quinoline says at White. "You're going down with the sinking ship?" ◆ Sever the Shadowpact, Occultism: 1d20 + 23 ⇒ (5) + 23 = 28 vs DC 28
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Reflex: 1d20 + 21 ⇒ (8) + 21 = 29 vs DC 29
The tracker should also have reset the Thovar reaction at the top of the round - the last person to use it was Lydia in Round 2, so it should have been available for Penumbra's, White's, and Red's turns.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline will see what she can do to help with Penumbra. ◆ Devise a Strategem: 1d20 ⇒ 8
◆ Bottled Lightning, Mythic Proficiency, INT, Level, Item: 8 + 10 + 5 + 12 + 2 = 37
Quinoline looks at the creature in front of her and thumbs her nose. But also, quickly raises her shield ◆. Quinoline will probably Shield Block the first hit. In descending order:
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
GM Tiger wrote: If Quin dies, go spend for a resurrection boon! (I think it's 40 AcP) I'd consider it, but it wouldn't be certain. Pros: playing Quinoline is fun, and playing Quinoline with Astrid is extra fun; alchemist is one of my favorite classes; I rarely get to play L12. Cons: A lot of my other characters end up going unplayed because I tend to prioritize Quinoline. I have more characters than I can reasonably play at this time - and on top of that, there are 3 GM babies from Levels 2-6 just sitting unplayed for the past 2-ish years, plus another 50-100 XP worth of unassigned credit. At any rate, I vote that we try not to get TPKed, and worry about the what ifs later.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Reflex, frightened 1: 1d20 + 21 - 1 ⇒ (7) + 21 - 1 = 27 vs DC 29 Quinoline will use the Reaction if it's available and nobody else (especially Lydia) wants it.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Will vs Void Shroud, Bravos Brew: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35 vs DC 34
Doomed 0, Frightened 1
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Reflex: 1d20 + 21 ⇒ (1) + 21 = 22
"Billions of blistering barnacles!" Quinoline yells, as the fireball causes her to drop all the carefully-swept shards of glass. "That's it, I'll clean it up later." Quinoline throws a hastily-crafted bomb at Blue, and then moves up to sever the shadowpact of Blue. Bottled Lightning, 1st range increment: 1d20 + 23 ⇒ (15) + 23 = 38
Occultism: 1d20 + 23 ⇒ (14) + 23 = 37 vs DC 28
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
"Oh, who am I kidding? Of course I'm going to recycle that." Quinoline sweeps up the glass shards and that's why she's so low in the initiative order.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
"Maybe your ego and Astrid's ego can arm wrestle for the Absurdity Championship?" Quinoline tips back her mistform elixir and smashes the bottle to the ground menacingly. "I'm not going to recycle that."
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline drinks her greater darkvision elixir at the beginning of the day, and it lasts 24 hours. She'll drink her bravo's brew and eagle-eye elixir when danger is near, and both last 1 hour. She'll hold and drink her mistform elixir at the last minute, and it lasts for 5 minutes. Lydia - per yesterday's preparations, Quinoline made a greater darkvision elixir and a bravos brew for you. GM - should we update our taglines with our buffs?
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline closes her eyes and analyzes the prison's structure. Arcana: 1d20 + 25 ⇒ (20) + 25 = 45 vs DC 28
Quinoline smiles after a few seconds and points the way forward.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Religion: 1d20 + 17 ⇒ (18) + 17 = 35 vs DC 20
That should cover the last factoid. Quinoline flips through Binding Contracts and the Dire Results of Breaching before the Drunken Packhorse takes it. It's decent, but clearly meant to be a coloring book based on the illustrations. Perfect for Astrid.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
I am flying on December 20th and January 4th, but will likely not post after the 18th or 19th. Quinoline will make her daily preparations as she did for this current day (which is different from the default in her character bio). 1. Greater darkvision elixir [24 h] (Quinoline, consumed immediately)
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Yes, please, Shield Block. Quinoline is 60/140 and shield is 64/80. Devise a Strategem: 1d20 ⇒ 4
Quinoline draws one of her premade elixirs of life and raises her shield.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline immediately blames Astrid's Ego for shooting a crossbow bolt at her. This escalation is rapidly getting out of hand!
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Lydia should have 22 more hit points. Quinoline healed Lydia instead of raising the shield that would have saved her a near-max damage crit. lol Same M.O., but this time, she'll raise the shield first. Bottled Lightning: 1d20 + 23 ⇒ (16) + 23 = 39
Acid Flask: 1d20 + 23 - 5 ⇒ (3) + 23 - 5 = 21 vs off-guard
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline will try to shock Green. Bottled Lightning: 1d20 + 23 ⇒ (16) + 23 = 39
If that's a critical hit, just a quick reminder that splash doesn't double, and that splash is applied on a miss but not critical miss. Acid Flask, MAP: 1d20 + 23 - 5 ⇒ (6) + 23 - 5 = 24 vs off-guard
Quinoline reaches over and slaps a bandage on Lydia. Battle Medicine, Expert, Assurance 26: 2d8 + 10 ⇒ (6, 6) + 10 = 22
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Blue is prone and Slowed 2, so shouldn't have had 3 attacks. I think they all missed, anyway, but just noticing. Quinoline will raise her shield and throw a Sticky Acid Flask at Blue if Blue is prone, or else, a Dazzling Bottled Lightning. Bomb: 1d20 + 23 ⇒ (6) + 23 = 29
If Blue has persistent acid, then Quinoline will throw a Sticky Bottled Lightning. If Blue doesn't have persistent acid but is off-guard, she'll throw a Sticky Acid Flask. If Blue isn't off-guard, she'll throw a Dazzling Bottled Lightning. Bomb, MAP: 1d20 + 23 - 5 ⇒ (3) + 23 - 5 = 21
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
More like Astrid's Immense Ego accidentally toppled it over because there literally wasn't enough room for the two of them!
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline tries to sever the shadowpact from all the remaining statues. ◆ Occultism: 1d20 + 23 ⇒ (19) + 23 = 42 vs Blue, DC 28
Occultism, Hero Point: 1d20 + 23 ⇒ (5) + 23 = 28 vs Orange, DC 28 Heroic Intervention wrote: Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 4d6 Hit Points. This healing also affects dying allies, even if they cannot see you due to being unconscious. Healing: 4d6 ⇒ (5, 4, 5, 2) = 16
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Since we're looking for a special piece of armor, Quinoline will drink her eagle eye elixir and look carefully for signs it is - or was - in the room. Assuming she finds nothing, she won't do anything additional when the party heads into the statue room. They're obviously harmless statues.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
When they wake up, Quinoline cooks up a liquid breakfast. 1. Greater darkvision elixir [24 h] (Quinoline, consumed immediately)
Quinoline follows Arrus clockwise.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Medicine: 1d20 + 21 ⇒ (17) + 21 = 38 vs DC 28 "These bodies were severely injured by void damage, and then killed by something that didn’t leave a physical mark. The spider-inflicted wounds didn’t occur until after they were killed." Occultism: 1d20 + 23 ⇒ (7) + 23 = 30 vs DC 26 "I detect traces of magic that suggest these people’s souls were extracted from their bodies." Quinoline will alter her daily preparations from what's listed in her profile. She has 9 dailies and she uses 1 for her own darkvision elixir, 8 are on offer. She has almost every formula (given that they're so cheap now). Darkvision elixir, bravos brew, eagle eye elixirs, and mistform elixirs are the ones I (as a player) think are pretty universally useful, but she's also got drakeheart mutagens and bloodhound masks. A full list is in her profile.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Reflex: 1d20 + 21 ⇒ (9) + 21 = 30 vs DC 32, 21 void damage Quinoline Devises a Strategem ◆ but chooses Skill Strategem. ◆◆ Disable (Occultism), Skill Strategem: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38 Pseudo-Edit: As I was reading through the Devise a Strategem rules to make sure I did everything correctly, I noticed a rule quirk. RAW, I roll a d20 first, then decide whether to use it, then roll for the skill check if I select Skill Strategem. So I edited my post to do that, but the second roll was actually even higher, and realized that looked super suspicious, so I'm just going to stick with my original post, but make a dummy roll here. I doubt this scenario will come up again, but if this does, just let me know how you'd prefer me to handle it, GM. Second d20 roll: 1d20 ⇒ 17 (would have been 41 total for Occultism) So, RAW, the nat 14 should have been a superfluous Devise a Strategem roll, and the nat 17 should have been the actual skill check roll. Doesn't change anything in this specific scenario, but could lead to PbP shenanigans or at least the appearance thereof if the DCs or rolls were different.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Devise a Strategem: 1d20 ⇒ 6
Dazzling Greater Bottled Lightning: 6 + 23 = 29 +1 if Arrhus's RK goes through, vs frightened 2
Sticky Greater Acid Flask, MAP: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34 maybe +1, vs frightened 2, maybe vs off-guard
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision
Quinoline glances over and sees whether Astrid's Ego is blocking the guargantuan creature. ◆ Devise a Strategem: 1d20 ⇒ 15 Only partially. ◆ Greater Bottled Lightning: 15 + 23 = 38
Quinoline begins ◆ Striding towards Arrus in case he needs some help with poison. She's got a big jar of urine that she can use. Oh, wait, that's for jellyfish stings. Never mind, but she can whip up an antidote. The antidote is not urine-based.
|
