Wyrm Sniper

Quinn Harwood's page

106 posts. Alias of zefig.


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M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti
Ismene Albus wrote:
I think Quinn is the only one who can wield martial weapons, I nominate him to have it. He's also the strongest of us, so he would have better carrying capacity.

Reasonable, that works for me. Quinn feels the spectral axe tear through his neck and grits his teeth.

"Almost vampiric! Unliving fiend, you will take no more victims! Fight me and meet your end!" Quinn throws down his shield, it's of no use to him here. He takes up his sword with two hands and calls out, "Luna, behind!"

Luna mutters a solemn whinny and trots up the aisle, brushing aside the party members and leaving a silvery sheen of moonlight where she touches, then squeezing past the spectral murderer to menace him from behind. Then together, they attack!

Quinn is dropping his shield as a free action, challenging as a swift action, commanding as a move action, and attacking as a standard. Luna is moving (including squeezing past the enemy, which provokes and takes double movement (totalling 45 of her 50 ft move) but doesn't otherwise penalize her due to Narrow Frame, and attacking as a standard.

Longsword attack, challenge, flank, power attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (19) + 7 + 1 + 2 - 1 = 28 I believe this can't crit, so won't bother rolling to confirm
Longsword damage, challenge, power attack, magical: 1d8 + 5 + 3 + 3 ⇒ (1) + 5 + 3 + 3 = 12

Horse Bite + Flank: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Horse bite damage, nonmagical: 1d4 + 3 ⇒ (1) + 3 = 4 Nonmagical and despite the description, she's treated as corporeal so unless I'm missing something, this isn't actually capable of damaging the guy


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Glad that skeleton didn't burn the winch. All good then? Let's press on northward."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"I am much obliged, Teddy. Here, Tiff, looks like you could use a top-up too."

He'll use the healing rod on Tiff. Healing Rod: 1d8 + 3 ⇒ (1) + 3 = 4


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn tries to slip another stab around the door jamb, but his strike is fouled by the crowding.

Attack, cover: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Damage, no DR due to spell: 1d8 + 3 ⇒ (8) + 3 = 11


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn strides up to the door, Sword out, and Teddy touches the blade, enveloping it in silver fire. "Oh! Shiny!"

Then Quinn tries to strike the creature around the door jamb.

Sword attack, corner cover: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Sword damage, DR negated from Funereal Weapon: 1d8 + 3 ⇒ (7) + 3 = 10


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Intelligent?! Maybe we can talk to it!"

"Uhm. If it weren't headless, that is."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn does indeed summon Luna again and helps mop up the skeletons.

He nods at Tiff. "Shall we find out, ma'am?"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn grunts in pain at the impact, but calls out "Teddy, I can barely move in all this water! Come down yourself"

"I'm fine Miss Tiff, I just got...goo'd, not a - oh, there you are."

He takes a swing at the other ectoplasmic entity, but he seems to be having some trouble.
Attack + inspire: 1d20 + 8 ⇒ (1) + 8 = 9
Damage, slashing: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Ghosts! We have ghosts! Well, much as a ghost like Luna is. Kinda solid!"

Quinn grudges forward slowly through the murky water and prepares to swing at one of the ghosts if it meets him halfway.

Readied:
Longsword Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Slashing damage: 1d8 + 4 ⇒ (8) + 4 = 12


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"I've a rope, mates. Give me a few moments and we'll be down just fine."

Quinn spends a bit of time coaxing Luna back through the planar boundaries and knotting up his rope, then he ties the rope to whatever structural support looks sturdiest nearby and lowers the rest into the hole.

"Suppose I'll go first, only seems fair."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Well, that was unexpected, but at least it's done. Teddy, you're looking a little singed, here."

Healing rod: 1d8 + 1 ⇒ (5) + 1 = 6


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Well, here goes then. Maybe stay back while I work."

Quinn moves up to the portal into the furnace with evident trepidation, sheathing his sword as he moves, and he peers in.

Perception to find remains?: 1d20 + 2 ⇒ (14) + 2 = 16


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn, slightly crouched with his shield up, stares into the flames and gleans...something. He straightens up, seemingly less concerned with the fight, and glances at Luna. "Uhm...I'm not sure why, but I don't think it's...I don't think it will hurt me. How do I solve this?"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn slips the medical supplies into his briefcase and points to the door. "Door?"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"It's quiet...is it gone? It's gone, isn't it."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn remembers his longsword is magical now and grips it in one hand while raising his shield with the other and prepares to move in. "I'll follow your lead, Miss Tiff."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn blinks wide-eyed at his name in the book but shakes it off as the smarter folk figure out its mysteries. "Sounds aboyt right, I saw my name too."[b] Then he picks up the flute and looks it over, then eyes Marill. [b]"You wouldn't happen to know how to play a flute, would you friend?" He'll toss the other man the flute if that's an affirmative.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn is about to start sorting through the various holy symbols when he looks over at the book Tiff is holding up.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Thanks for the warning! I'll keep an eye on the discord and will periodically try here.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn ventures in and tries to hit the same spot with the torch.

improvised melee attack, if it's even relevant: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20

"Heat should drive away cold, right?"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn lights up a torch and waves it threateningly in the haunt's direction.

Luna follows along behind him through the facility, seemingly at home in the narrow corridors that she nearly fills.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti
GM Aldizog wrote:
Quinn Harwood wrote:
... but I will ask - if the phantom statblock is rebuilt as an animal type, why even make it a phantom to begin with?

Good question. And if it is a phantom, why change its type to Animal instead of keeping it as Outsider?

I have no idea why they decided to do it that way.

The archetype gives up a lot, and cavalier isn't OP to begin with, so I'm comfortable erring on the side of leniency here. Even so, saying "this one type of creature only applies positive modifiers to skill points, never negative ones" would be so strange and incongruous with the rest of the rules that I can't imagine that is what was intended. Such an exception would be more clearly spelled out, I think.

So I will say it is Type Outsider (Phantom).

1) Skill points are base 6/HD, with the -4 Int modifier that makes it 2/HD.
2) Does not need tricks
3) BAB are equal to HD
4) Does not get the scaling slam damage, but does get the animal companion boosts to Str/Dex instead of Dex/Cha
5) Does not grant the Shared Consciousness feature

If you want either an Animal Companion feat or a Phantom feat, run it by me. Will probably be fine.

I'm fine with all that, that keeps things pretty simple. Outsider/phantom class skills too?

For feats, I had picked Nimble Frame and Surefooted, if youre good with those, to ease the large size moving around close quarters like dungeons. I can pick others if those are problematic.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti
GM Aldizog wrote:


Quinn Harwood wrote:
GM Aldizog wrote:
@Quinn - the Ghost Mount only gets 1 skill rank per level because of the Int penalty, correct?

I was going by this in the Phantom entry, which specifically mentions getting more skill points if Int is high enough but doesn't say anything about getting fewer with a penalty.

Skills: This lists the phantom’s total skill ranks. A phantom can assign skill ranks to any skills, but it must possess the appropriate appendage to use some skills. Phantoms with Intelligence scores above the base value modify these totals as normal (a phantom gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Die). A phantom can’t have more ranks in a skill than it has Hit Dice. Phantom skill ranks are set once chosen.

Int modifiers apply to skill points per level whether positive or negative, so "2+Int modifier" means the default Phantom should be at 1 per HD with its 7 Int. The best explanation I have seen is that Outsider phantoms actually have 6+Int skill ranks per level, and then -2 for a 7 Int and a further -2 for the 2 preassigned focus skills. That's why there was no provision for Int being lower than the base value, because for a normal phantom it can only go up (by assigning points every 4 HD).

Now, Ghost Mount differs from the standard Phantom in a number of ways, such as Animal type and lower Int. A standard animal...

I understand how int penalties interact with skill points in general. I was looking at the emphasized words here and interpreting them as a specific exception establishing a minimum.
Quote:
This lists the phantom’s total skill ranks. [...] Phantoms with Intelligence scores above the base value modify these totals as normal (a phantom gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Die). A phantom can’t have more ranks in a skill than it has Hit Dice. Phantom skill ranks are set once chosen.

In the end, you're the GM.

Regarding the other cases, I agree that there are gaps, there's also an open question of class skills and available feats from the more typically built animal companions. I built assuming the phantom stat block as written, with the specific changes made from the archetype, and otherwise will have to get back to you on more specifics when I have more time later in the week to deep dive, but I will ask - if the phantom statblock is rebuilt as an animal type, why even make it a phantom to begin with?


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti
GM Aldizog wrote:
@Quinn - the Ghost Mount only gets 1 skill rank per level because of the Int penalty, correct?

I was going by this in the Phantom entry, which specifically mentions getting more skill points if Int is high enough but doesn't say anything about getting fewer with a penalty.

Skills: This lists the phantom’s total skill ranks. A phantom can assign skill ranks to any skills, but it must possess the appropriate appendage to use some skills. Phantoms with Intelligence scores above the base value modify these totals as normal (a phantom gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Die). A phantom can’t have more ranks in a skill than it has Hit Dice. Phantom skill ranks are set once chosen.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn:
Ghost Rider Cavalier 3

+1 BAB
+1 Ref
+1 Will
+8 HP
+5 skill points (FCB)
Class Feature: Fearless (paladin fear immunity and aura)
Feat: Ride-By Attack

Luna:
+1 BAB
+1 Will
+8 HP
+2 skill points
+2 AC
Feat: Sure-Footed


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

At the talk of Necromancers, Quinn dismounts and ushers Luna off to stand a bit away.

"Maybe he just wanted to see his daughter again."

Quinn scratches his chin thoughtfully. "Or wanted to go back for his notes."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn follows along astride Luna is his own striped nightclothes showing just as much wear as his suit. Luna does little to warm him up. "Should have grabbed our coats at least. I'll remember that next time we're roused in the middle of the night by strange noises."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Lu...Luna, no, that's....aww hell, I think we got some work to do. I aint' exactly ridden in, well, nearly a decade with any much regularity."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Oh! Yeah, folks, this is Luna. She's uh...my horse. A friend." His voice hitches slightly on the my. "And I don't know so much about tracking, but...well, she's fast, and we can try!"

Quinn mounts up and they head off to try to follow the tracks.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn pokes his head out of his room, slightly groggy. "Awuh?

A ghostly horse head pokes out of the room above his, Hanna-Barbera style.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

During the quiet moments of his watch, Quinn stares at the moon and talks things out with Luna - his horse - but she's not there. She was only ever there on the most inconvenient of nights. He's just talking to himself.

He starts off unsure, going over the day's events, journaling them as he talks through them. As he gets to Vesorriana, he tears up a bit. "Luna, this lady, she was clinging on not out of some horrible curse, but out of sheer willpower and love for her man. I didn't think anything of the sort was possible, but there she was, talkin' to me plain as day. That love, that's keeping her anchored here, that was plain as day on her ghostly face. And it got me thinkin'. Maybe I done judged you wrong. Maybe it wasn't any curse. Or even if it was, well...maybe I've been wrong-headed in not giving you a chance after death."

He feels a nuzzle on his shoulder. Faint at first, but it solidifies until Quinn is nearly pushed over. He stands with a start, and faces the silvery, spectral, magnificent form of his horse. Gwen's horse. He throws his arms around her neck, not sure whether to laugh or cry and settling for something halfway in between. "Hells, you are here. We got a lot to catch up on, girl. And I think I got a few people you need to meet."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"If this Whisperin' Way is coming here to mess with an asylum, and The Professor has seen 'em elsewhere, there's really no tellin' what sort of mischief they're getting up to. Maybe we can find out more about 'em and what their goals are back there. We should look, at least."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn spends most of the walk back jumping at shadows and occasionally muttering to himself, trying to remain composed but clearly a bit distracted from that effort.

Back with Kendra, he tries to pull himself together and takes the cue from Ismene. "Uhm, Miss Lorrimor, we have heard evidence, hearsay though it may be, that your father, the good Professor, was murdered with intent within the confines of the sanitarium, and that his death was made to seem like an accident. A cover-up, by the murderers. We are working to determine the identities of who done it with a cooperative witness - a...a friendly ghostly spirit," he says with some degree of wonder, "and we six will do everything we can to bring these murderers to justice."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn thinks it over. Physically, he's able to keep going. Mentally, emotionally, he could use the break. "We can return, certainly. It would be good to take time to care for a few other affairs."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn gets quiet during the ghost's story and his eyes get a but tighter as she expounds upon her goodness and why she's staying. He crosses his gauntleted arms over his chest.

As they discuss details of the other spirits haunting the building, Quinn stares off into space with intense focus. As the other conversation continues, he mutters, "Luna, perhaps I've misjudged you."

He looks back to the apparition, his companions, and yhe conversation he only half-listened to. "Relics! Yes, I'm sure we could use the assistance against these restless spirits. We could try the door again...but there's also the upstairs. Perhaps we could tear up the floorboards of the room above and descend into that inaccessible space?"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn hardly seems fazed by the spectral figure and doffs his hat respectfully. "Well Missus, I suppose that's accurate in a sense. We're tryin' to clear all these murderous spirits out, so if that'll do you some good too, well then anything you might be able to help us out with in return'd be mighty appreciated. It's only right to help set troubled spirits to rest. Lookin' for Lyvar, I take it? I'm Quinn Harwood, I'll let the rest of my companions introduce 'mselves. You don't happen to be stuck here in this plane because of some curse from the gods, do you?"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn hits himself with the healing rod after a look from Tiff.

Healing: 1d8 + 1 ⇒ (8) + 1 = 9

Then through the secret door!


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn squawks at the surprisingly solid hit from the shredded jacket but shrugs off the worst of it before Marill tears the rest of it apart. "I thought it had me! Wonderful assist, Mr. Marill. Now, a spot of healing wouldn'tgo awry..."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn sighs and takes a swing at the jacket. "This shouldn't surprise me anymore!"

attack, 2h: 1d20 + 5 ⇒ (6) + 5 = 11
damage, 2h: 1d8 + 4 ⇒ (5) + 4 = 9


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn stows his shield and gingerly pushes aside the rags with his hand, keeping his sword low but in-hand.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"My thanks for the assist on that one, Madam. Much obliged."

He sidles up to Theodore and lowers his voice. "Now, Teddy, if you need to clear out, best to go now rather'n let a spooky ghost scare it out ya. Spare the embarrassment 'n all."

He straightens up, pulls his shield back out, and prepares to head further in. "Next door."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Careful there dear girl, hold them tight and...!"

Quinn takes another mighty swing at the manacles firmly in Tiff's grasp.

Sword, power attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage, 2H, PA, Vigor: 1d8 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14

Confirm?: 1d20 + 4 ⇒ (20) + 4 = 24
Crit damage?!?!: 1d8 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

I'll do my best to roll higher than a 2 next time.

Spoiler:
Cue a 3


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn frowns at the manacles. "It's just a bit of chain, we can handle this!"

He stows his shield, steps up to the animated object, and attempts to give it a good thrashing!

Two-handed Power Attack: 1d20 + 4 ⇒ (2) + 4 = 6
2H PA Damage: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

And he swings incredibly wide.

"Squirrely little fella! Come back here!"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"I am got!"


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Yah! Arachnid menace!"

Quinn swings away hard at the purplish spider that got nearer to biting him.

Attack+PA: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Damage+PA: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn wrangles his feat but stays back where he is. "No sense fightin' this thing if we can barely hurt it and it'll just come back. Let's work on calming the other spirits first."


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn trundles away awkardly, muttering about never getting away from damnable haunts.


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

Quinn does indeed look a bit green-cast. "P-p-p-poltergeist!" He knows of them, and more importantly, knows that he is utterly helpless against their eerie powers!


M Init +1 | AC 19 T11 FF18 | HP 21/28 | Fort +6, Ref +3, Will +4 | Perception+2 || Healing Rod: Is Lu Ma Qu Th Ti

"Oh, I grew up 'round horses, and even trained as a knight for a bit in my youth. I might be, ah...well, able to wrangle a horse up for us if we need one. If she'll...fit?" He looks around the indoor area dubiously.

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