Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Can you eat more than one wafer to shift 2 and get +4? And then get your attonement back to neutral?
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Wait so you can eat the wafer and then pay for a atonement and keep the +2 bonus? Seems like you would loose the bonus if your alignment shifted back.. If not than this is a insanely cheap wish and quigly would prob eat one for my barb thats getting this bump..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 The most your 30 can move a hostile creature is 1 step to unfriendly.. He wouldnt even answer questions at unfriendly..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 If that fails Quigly will cast Charm Person (DC 17 Will) and ask Denebs questions again.. In am uch friendlier tone.. If he makes the save Quig can cast it 2 other times and has a scroll of charm mosnter to boot.. i doubt he can make that many will saves in a row :) All hail the supporter of all things partyish lol..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Quigly cuts Fletch out mid sentence.. "What he means to say is they'll be a substantial payment in it for you if you return with him and aid him in whatever he needs.." Bluff: 1d20 + 20 ⇒ (14) + 20 = 34 i assume this is your faction mission.. Kinda winging what u want here..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Please apply to 45225-1.. Quigly will break out his wand and heal the man.. Thanks for a good time, i think you did very well.. Will you be running anymore pbps?
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Sorry for the lateness, had a 10hr drive yesterday.. Fort: 1d20 + 9 ⇒ (17) + 9 = 26 Quigly will start his inspire courage(+2) as a move action and cast Deep Slumber DC 19 at Drollis.. My Inspire would go off before Fletch's and Seelah's attack rolls, so another +2hit/dam on those, double dam on Seelah's crit.. Spells: 2nd-2/day 1st-3/day
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Before entering the room Quigly will recast Haste to quicken his group.. Spells: 3rd-1/day 2nd-2/day 1st-3/day
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 stealth: 1d20 + 35 ⇒ (13) + 35 = 48
Quigly will move to a corner and remain quiet and let the others handle it..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Quigly will grab the other potion and quaff it as they enter the house.. Making that stealth roll a 50!
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Taking the back ranks again Quigly with go into stealth mode..
Spells: 3rd-2/day 2nd-2/day 1st-3/day
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Listening to Fletch.. "Agreed.. "
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 It appears Fletch and Deneb are still injured, so Quigly will get tappy with the wand.. To Fletch Heal: 11d8 + 11 ⇒ (8, 3, 5, 4, 2, 3, 1, 7, 2, 8, 6) + 11 = 60 Not sure if your wolf needs any.. To Deneb Heal: 3d8 + 3 ⇒ (6, 6, 1) + 3 = 16 Afterwards.. "Everyone healed up nice and tight?"
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Sorry been bust this weekend.. Looks like we won! Quigly will break out the wand o heals and go to town.. Yall feel free to roll your own to your full and let me know how many charges..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 My earlier post will be my action for this round.. Countersonging to break enchantments and then pulling out a wand to heal Seelah for 7..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 On his turn Quigly will end his Inspire, although it continues for 2 rounds via lingering performance, and starts Counter Song to break the enchantments on his party.. Perform: 1d20 + 19 ⇒ (14) + 19 = 33 Anyone within 30' can use this as his save vs any lang dependant enchantment.. If he needs to he will forgo his standard action to move and encompass Fletch/Rom.. If there within 30' he will he will pull his wand and heal Seelah Cure Lt: 1d8 + 1 ⇒ (6) + 1 = 7
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Quigly sighs..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 He was talking about me allowing the reroll.. Saving Finale only affects 1 person.. So reroll your will save Fletch.. Sorry the last post was supposed to be ooc..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Only 1, so it should be whoever has the best chance of making it i guess.. Im not sure Quigly would give the wolf a resave over FLetch though.. So FLetch it is..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Restarting his Inspire as a Move action Quigly will target the Cleric with
If she makes her save.. Will: 1d20 + 13 ⇒ (19) + 13 = 32
Spells: 3rd-2/day 2nd-2/day 1st-4/day if Hideous Fails 3rd-2/day
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Yes we are hasted, which reminds me.. Fletch you didn't take your additional hasted attack.. Its at full bonus.. Oh and Fletch/Seelah dont forget you have heroism buff as well.. +2hit/saves/skills/ability checks.. All the bonuses stack..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 You have evasion right? You woould have taken 0 on a passed save.. Ah nvm evasion is 9th level ranger..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Noticing Fletch taking a heavy hit from the spell Quigly ends his Inspire as an immediate action and casts saving finale allowing him to reroll the save.. With Lingering Performance the Inspire buff is still active btw.. Spells: 3rd-2/day 2nd-2/day 1st-5/day
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 On his turn Quigly will activate Inspire Courage Move Action and cast Haste.. "Get em boys!" Spells:
3rd-2/day 2nd-2/day 1st-6/day Total buffs to the group are +3hit/+2dam, +1 morale vs fear, +1 reflex, +1 dodge ac
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Will: 1d20 + 13 ⇒ (6) + 13 = 19 Ill wait my turn before acting
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 "Ready here boss.."
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Fletch im no expert with animal comp, but shouldnt rom's attack be +6bab, +7str, +2inspire, -1 size for a total of +14/+9, doing 1d8+12 dam? I suppose the attack bonus would be +12 if you were power attacking, but the dam would be +16.. Again i may be wrong here.. Your attacks are also not including the +2hit/dam from inspire, or the extra 1.5 str dam for swinging 2handed.. I suppose technically you could soak that with power attack for +13/+8 for 2d6+19+1d6 fire.. Dam i miss my RotRl 12th level Dwarf Ranger.. Again just trying to help here :)
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Yea i agree that in combat sometimes it is needed.. I was just saying if its not let me burn up the wand :)
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Looking at Deneb.. "Thats some mighty healing good sir.. Save it and let my wand do the patch ups if possible!" A full wand from a pregen that cant be takin with.. Let me burn it, as he is mostly ineffective in combat besides buffing and providing flanking..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Quigly will touch fletch with the wand the action chosen last round and end his inspire.. The buff continues for 2 rounds more from lingering performance feat
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Quigly continues his performance and steps to Fletch hitting him with a cure wand.. 1d8 + 1 ⇒ (2) + 1 = 3
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 On quigly's turn he will inspire courage +2(move action) and attempt to move into flanking if possible.. acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 I cant update the map at work, so someone will have to move me..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 know arcana: 1d20 + 17 ⇒ (1) + 17 = 18 Lol figures..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Im ready, but will be a baseball game this evening.. So i could post tn after i got home..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Are we entering the front or the back?
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 "I can make you invisible when we start the infiltration.."
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Using my 1/day Lore Master to take 20 give him a Know(Local) 22
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Watching the convo from the shadows Quigly is somewhat saddened by the man's plight.. Not even the best leaf is worth all that.. Sleeking out of his hiding spot.. "I vote number 3 as well.. I am decent at stealthing about and would much prefer an alternate infiltration.. I have a few spells that can either make enemies friends, or flat out put them to sleep.. With these perhaps we can remain silent until we need to not be.."
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Perc.: 1d20 + 4 ⇒ (3) + 4 = 7
Quigly goes into to stealth mode and observes from the shadows..
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 On the way to this Lethe House.. "Before we get there id like to cast some buff spells.." He will use his lesser extend metamagic rod to extend Heroism on myself, Seelah, and Fletch.. Lasts 140 mins, confers +2 Saves, Hit, Skill Checks, and Ability Checks.. Spells: 1st-7/day 2nd-3/day 3rd-3/day
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 "Why thank you very much.. That indeed would be helpful.. If there's anything specific you would like me to do? I like to repay my favors promptly.."
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Dip: 1d20 + 17 ⇒ (15) + 17 = 32 "Excuse me Miss, but im not a gnome! Im a halfling! No matter, im sure it won't be the last time im mistaken for one.. Regardless im sure we can come to some sort of mutual give and take information policy.. Hmm?" Sense Motive: 1d20 + 12 ⇒ (14) + 12 = 26
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 "What of these other pathfinder's? Do you know where their staying?"
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Sorry guys ive been out of town on vacation since last Thursday.. Ill attempt to cath myself up.. Quigly remains quite through much of the preceedings, which might seem uncommon from such a usually outspoken fellow.. It seems his demeanor becomes much more serious when a jobs underway.. "Nice to meet you Miss Feathers.. Quigly's the name.."
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Sorry for the late poster, ive been on vacation all weekend.. Ready togo now though!
Male
Usable: HalflingBard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3 Vital: Bard 7HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20 Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15 Quigly is a pregen bard.. Good at buffs and has some CC.. He has a decent attack bonus but doesn do any damage to speak of, so ill prob be trying to setup flanks with him.. He has a decent set of social skills, so he could potentially be a face.. The only real weaknesses i see is he has no big heals to offer and doesnt do any damage really.. Overall one of the more decent pregens imo..
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