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Quigly Cobblepots's page

51 posts. Alias of WerePox47.


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Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Pass as well.. If it was perma perma then i would prob do it.. Lasting a year neg..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Can you eat more than one wafer to shift 2 and get +4? And then get your attonement back to neutral?

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Wait so you can eat the wafer and then pay for a atonement and keep the +2 bonus? Seems like you would loose the bonus if your alignment shifted back.. If not than this is a insanely cheap wish and quigly would prob eat one for my barb thats getting this bump..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

The most your 30 can move a hostile creature is 1 step to unfriendly.. He wouldnt even answer questions at unfriendly..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

If that fails Quigly will cast Charm Person (DC 17 Will) and ask Denebs questions again.. In am uch friendlier tone.. If he makes the save Quig can cast it 2 other times and has a scroll of charm mosnter to boot.. i doubt he can make that many will saves in a row :)

All hail the supporter of all things partyish lol..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Quigly cuts Fletch out mid sentence.. "What he means to say is they'll be a substantial payment in it for you if you return with him and aid him in whatever he needs.."

Bluff: 1d20 + 20 ⇒ (14) + 20 = 34

i assume this is your faction mission.. Kinda winging what u want here..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Please apply to 45225-1.. Quigly will break out his wand and heal the man.. Thanks for a good time, i think you did very well.. Will you be running anymore pbps?

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Sorry for the lateness, had a 10hr drive yesterday..

Fort: 1d20 + 9 ⇒ (17) + 9 = 26

Quigly will start his inspire courage(+2) as a move action and cast Deep Slumber DC 19 at Drollis.. My Inspire would go off before Fletch's and Seelah's attack rolls, so another +2hit/dam on those, double dam on Seelah's crit..

Spells:

2nd-2/day
1st-3/day

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Before entering the room Quigly will recast Haste to quicken his group..

Spells:

3rd-1/day
2nd-2/day
1st-3/day

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

stealth: 1d20 + 35 ⇒ (13) + 35 = 48
perc.: 1d20 + 4 ⇒ (6) + 4 = 10

Quigly will move to a corner and remain quiet and let the others handle it..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Quigly will grab the other potion and quaff it as they enter the house.. Making that stealth roll a 50!

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Taking the back ranks again Quigly with go into stealth mode..
stealth: 1d20 + 15 ⇒ (15) + 15 = 30

Spells:

3rd-2/day
2nd-2/day
1st-3/day

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Listening to Fletch.. "Agreed.. "
"Opps here you go Norco.." Heal: 3d8 + 3 ⇒ (5, 5, 2) + 3 = 15

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

It appears Fletch and Deneb are still injured, so Quigly will get tappy with the wand..

To Fletch Heal: 11d8 + 11 ⇒ (8, 3, 5, 4, 2, 3, 1, 7, 2, 8, 6) + 11 = 60 Not sure if your wolf needs any..

To Deneb Heal: 3d8 + 3 ⇒ (6, 6, 1) + 3 = 16

Afterwards.. "Everyone healed up nice and tight?"

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Sorry been bust this weekend.. Looks like we won!

Quigly will break out the wand o heals and go to town.. Yall feel free to roll your own to your full and let me know how many charges..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

My earlier post will be my action for this round.. Countersonging to break enchantments and then pulling out a wand to heal Seelah for 7..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

On his turn Quigly will end his Inspire, although it continues for 2 rounds via lingering performance, and starts Counter Song to break the enchantments on his party..

Perform: 1d20 + 19 ⇒ (14) + 19 = 33 Anyone within 30' can use this as his save vs any lang dependant enchantment.. If he needs to he will forgo his standard action to move and encompass Fletch/Rom.. If there within 30' he will he will pull his wand and heal Seelah Cure Lt: 1d8 + 1 ⇒ (6) + 1 = 7

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Quigly sighs..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

He was talking about me allowing the reroll.. Saving Finale only affects 1 person.. So reroll your will save Fletch.. Sorry the last post was supposed to be ooc..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Only 1, so it should be whoever has the best chance of making it i guess.. Im not sure Quigly would give the wolf a resave over FLetch though.. So FLetch it is..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Restarting his Inspire as a Move action Quigly will target the Cleric with
Hideous Laughter DC 17

If she makes her save.. Will: 1d20 + 13 ⇒ (19) + 13 = 32
, then he will end his inspire again as an immediate action and allow Fletch another save at the spell with Saving Finale..

Spells:

3rd-2/day
2nd-2/day
1st-4/day

if Hideous Fails

3rd-2/day
2nd-2/day
1st-3/day

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Yes we are hasted, which reminds me.. Fletch you didn't take your additional hasted attack.. Its at full bonus.. Oh and Fletch/Seelah dont forget you have heroism buff as well.. +2hit/saves/skills/ability checks.. All the bonuses stack..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

You have evasion right? You woould have taken 0 on a passed save.. Ah nvm evasion is 9th level ranger..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Noticing Fletch taking a heavy hit from the spell Quigly ends his Inspire as an immediate action and casts saving finale allowing him to reroll the save.. With Lingering Performance the Inspire buff is still active btw..

Spells:

3rd-2/day
2nd-2/day
1st-5/day

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

On his turn Quigly will activate Inspire Courage Move Action and cast Haste.. "Get em boys!"

Spells:

3rd-2/day
2nd-2/day
1st-6/day

Total buffs to the group are +3hit/+2dam, +1 morale vs fear, +1 reflex, +1 dodge ac

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Will: 1d20 + 13 ⇒ (6) + 13 = 19 Ill wait my turn before acting

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

"Ready here boss.."

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Fletch im no expert with animal comp, but shouldnt rom's attack be +6bab, +7str, +2inspire, -1 size for a total of +14/+9, doing 1d8+12 dam? I suppose the attack bonus would be +12 if you were power attacking, but the dam would be +16.. Again i may be wrong here.. Your attacks are also not including the +2hit/dam from inspire, or the extra 1.5 str dam for swinging 2handed.. I suppose technically you could soak that with power attack for +13/+8 for 2d6+19+1d6 fire.. Dam i miss my RotRl 12th level Dwarf Ranger.. Again just trying to help here :)

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Yea i agree that in combat sometimes it is needed.. I was just saying if its not let me burn up the wand :)

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Looking at Deneb.. "Thats some mighty healing good sir.. Save it and let my wand do the patch ups if possible!"

A full wand from a pregen that cant be takin with.. Let me burn it, as he is mostly ineffective in combat besides buffing and providing flanking..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Quigly will touch fletch with the wand the action chosen last round and end his inspire.. The buff continues for 2 rounds more from lingering performance feat

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Quigly continues his performance and steps to Fletch hitting him with a cure wand..

1d8 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

reflex: 1d20 + 11 ⇒ (2) + 11 = 13

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

On quigly's turn he will inspire courage +2(move action) and attempt to move into flanking if possible..

acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

I cant update the map at work, so someone will have to move me..
Am i not in the room with everyone else? I only ask because apparently im more than 40' away? I would have moved with the party..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

know arcana: 1d20 + 17 ⇒ (1) + 17 = 18

Lol figures..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Im ready, but will be a baseball game this evening.. So i could post tn after i got home..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Are we entering the front or the back?

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

"I can make you invisible when we start the infiltration.."

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Using my 1/day Lore Master to take 20 give him a Know(Local) 22

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Watching the convo from the shadows Quigly is somewhat saddened by the man's plight.. Not even the best leaf is worth all that.. Sleeking out of his hiding spot.. "I vote number 3 as well.. I am decent at stealthing about and would much prefer an alternate infiltration.. I have a few spells that can either make enemies friends, or flat out put them to sleep.. With these perhaps we can remain silent until we need to not be.."

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Perc.: 1d20 + 4 ⇒ (3) + 4 = 7
Sense Motive: 1d20 + 12 ⇒ (8) + 12 = 20

Quigly goes into to stealth mode and observes from the shadows..
stealth: 1d20 + 15 ⇒ (14) + 15 = 29

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

On the way to this Lethe House.. "Before we get there id like to cast some buff spells.."

He will use his lesser extend metamagic rod to extend Heroism on myself, Seelah, and Fletch.. Lasts 140 mins, confers +2 Saves, Hit, Skill Checks, and Ability Checks..

Spells:

1st-7/day
2nd-3/day
3rd-3/day

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

"Why thank you very much.. That indeed would be helpful.. If there's anything specific you would like me to do? I like to repay my favors promptly.."

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Dip: 1d20 + 17 ⇒ (15) + 17 = 32

"Excuse me Miss, but im not a gnome! Im a halfling! No matter, im sure it won't be the last time im mistaken for one.. Regardless im sure we can come to some sort of mutual give and take information policy.. Hmm?"

Sense Motive: 1d20 + 12 ⇒ (14) + 12 = 26

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

"What of these other pathfinder's? Do you know where their staying?"

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Sorry guys ive been out of town on vacation since last Thursday.. Ill attempt to cath myself up..

Quigly remains quite through much of the preceedings, which might seem uncommon from such a usually outspoken fellow.. It seems his demeanor becomes much more serious when a jobs underway..

"Nice to meet you Miss Feathers.. Quigly's the name.."

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Sorry for the late poster, ive been on vacation all weekend.. Ready togo now though!

Lantern Lodge

So far it looks like a pally, a switch hitter ranger and me a semi melee bard/more utility, with some cc.. Either a divine or full arcane caster would compliment nicely..

Lantern Lodge

Male
Usable:
Bard Perf. 18/23, Wand CL 48/50, Wand DM 11/50, Lore Master 1/1, Second Chance 1/1, Lesser Extend Rod 0/3
Halfling
Vital:
HP: 63/63, AC 20 _ T 15 _ FF 17 _ Initiative: +4 _ Perception +4, Sense Motive +12 _ Fort +8 _ Ref +11 _ Will +9(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +5 _ CMD 17 _ Speed 20
Bard 7
Skills:
Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Quigly is a pregen bard.. Good at buffs and has some CC.. He has a decent attack bonus but doesn do any damage to speak of, so ill prob be trying to setup flanks with him.. He has a decent set of social skills, so he could potentially be a face.. The only real weaknesses i see is he has no big heals to offer and doesnt do any damage really.. Overall one of the more decent pregens imo..

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