F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2
Quick prepares a spell, tapping into an alternate reality in which this vat farm is a factory that produces industrial lubricants. Readied action: Casting grease if the ghoul attacks. If it tries to attack with any kind of weapon, target on the weapon, and if it attacks with natural weapons, cast grease on the ground under it. Either way, a DC 15 Reflex save. If the former situation, failure means dropping the weapon. If the latter situation, failure means falling prone.
F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2
If you could pick from a variety of different conditions to impose, all of which are in-line with the types of spells you can get at those levels, it would be better. Like, Difficult terrain or entangled or concealment or cover.
F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2
Quicklet moves up and looks around. The thug looks pretty well handled by the vanguards, but she can't see the others. Where are they? Readied action: use Infinite Worlds to create difficult terrain between the enemies and the party if they're charging or otherwise moving into melee.
F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2
Culture vs. Eox: 1d20 + 6 ⇒ (6) + 6 = 12
"Can undead really be stunned? I mean, they're not alive, are they?" asks Quick as she loads a clip into her nine-millimeter, and unlocks the safety with a satisfying click. Perception: 1d20 + 2 ⇒ (11) + 2 = 13 "Something feels hinky. Not sure what's happening," Quick says as she observes the passersby avoiding the Vat Gardens.
F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2
Quick sidles into the shop. "Nah, not the wrong place at all. Place like this, you deal in information as much as this trash, eh? So that's what we're here for. We're from the Starfinders, and we understand you have some trinkets for us, but more importantly, we need to know where you got them."
F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2
My character is slotted with a bonus from Half-alive streets that gives a halfling character a +2 bonus to an ability score of my choice. Culture vs. Julzakama: 1d20 + 6 ⇒ (1) + 6 = 7 Culture vs. Downlow: 1d20 + 6 ⇒ (13) + 6 = 19 "Downlow eh? I used to live down there. Nice place. I moved out a while back though, so I don't know this Julzakama fellah. Must have set up shop within the last ten years." |
