Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "Because I think our employer is a little naive. He went bad. She thinks she can get him back. I expect the same as you. We'll eventually wind up killing him or turning him in to the city guards. She pays well though, so let's see what we find." Together with N'Dateh, Quartle heads out to try to track down their quarry.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "So you think there are more monsters hidden? Are there more rooms or hidden panels?"
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle has a look at Morgana's wound. "Looks like it nicked you there Morgana. I think you're poisoned. Let me see if I can help."
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle scampers up the wall, clearing room for N'Dateh, then crawls along the wall out of reach of the snake before climbing back down to the north. Once back on the ground, he pulls out his net.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle narrows his eyes, "I would hope there is no danger in a family vault, but we'll take care of it if there is." He has a look over the door for any traps before she inserts her ring.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "Unless he hid it, I'm not sure he knows about it either. I am in agreement with sending a runner to our employer." Following N'Dateh's lead, Quartle glowers at the man and asks "Did you hide the piece of paper in the headboard?
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "No offense N'Dateh. Snakes are usually known for eating us frogs. Looks like we've got a few things for our employer and I owe thanks to Besmara for seeing us through safely. Shall we go back up top?" Once back on the deck, Quartle will offer a prayer to Besmara for our successful mission and drop another gold piece into the sea in thanks.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "Sure, let's give it a go. I'll switch to my blunt arrows." Quartle nocks a blunt arrow and fires it at the spider-creature. Bolstered by the magics of N'Dateh and Julian, he scores another hit as the arrow lands with a thud, muffled by the creature's fur.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle studies the spider, taking a moment to look for weak areas in its dark body. As it rears up, he takes a shot with a cold iron arrow, trying to find a soft spot in its belly.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle helps Julian with the rope and joins him at the rail to have a look at the swimmers. He drops a gold piece into the water, "Thank you for the blessings Besmara." He nocks a cold iron arrow and gets ready to join the others down below.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "Not about to give up is he?" Quartle draws and fires another arrow at Vark, noting that his motions have left an open shot at an unarmored area on his left leg. Unfortunately the space he needs to hit is too tight and the arrow thuds harmlessly into the deck.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle shifts his attention to Vark and murmurs, "A poor choice I fear. Your form is poor and you've left an opening under your shoulder." An arrow slices down straight toward a gap in Vark's armor.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle attempts to use the action below to slip back into the shadow of the mast. He then draws and fires another cold iron arrow at the female sailor.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 A little croak escapes from Quartle as the bolt thuds against the mast right between his legs and he breaths thanks to Besmara. Gold to the goddess for that escape after this fight. Wide eyes focus on the female sailor as he draws and fires another cold iron arrow.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle takes a moment to study the motions of the sailor who retrieved the man and woman (#4). Seeing his fellows are attacking with lethal force, he draws a cold iron arrow. Continuing to blend into the mast, the grippli fires at the sailor.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle fires a blunt arrow at one of the crossbow wielding sailors. As soon as the arrow is away, he focuses on the mast and subtly shifts the color of his skin to blend back in.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle reaches the top rail on the far side of the ship and peeks his head over. If the coast is relatively clear, he climbs a nearby mast seeking a good spot to watch over the spot where Celentria and Morgana have come aboard and to prepare an ambush if necessary.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Once they are distracted by our boarders, Quartle will slip into the water and swim around to a (hopefully) unwatched part of the boat (thinking the back side) and attempt to climb aboard.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle watches the men on deck, paying particular attention to the man that has called out. Not interested? Of course not. Well, let's see if we can change your mind. "You men are in for shore leave no? Thought you might be interested in a little fun with the ladies. Can we come aboard?"
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "Very well. We'll play it straight at the start. I'll be ready to slip off into the shadows given a reason though."
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 "I like your thinking Julian. I could probably scale right up the side of that ship, but that's a much better plan for getting everyone on board. Am I the pimp or want me to sneak on board separately to set up an ambush if things don't go well?"
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle grins slyly at Julian's response to Lady Lavinia, "Intransigent? Isn't that the same word you used to describe Blackjaw before I feathered him back in Mangrove? We can be very convincing. In more ways than one." He nearly grimaces when N'Dateh caves. Ah well, negotiation is nearly complete. They're dropping right and left.
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 Quartle's smile broadens as he dodges the question about his knowledge of Lady Vanderboren, "Morgana, a lovely name for a beautiful woman." Mmmm, to tell the truth or dissemble? Julian's arrival interrupts his internal debate. "Julian! Gods, I had no idea I would ever see you again." He winks and grips Julian's arm tightly leaning close, "My skills are still quite sharp and a few new ones as well. Perhaps a chance to exercise them as well soon enough." He casts a meaningful glance around the atrium as Celentria arrives. Once the ifrit has introduced herself he sweeps into another graceful bow. "Goodness Julian, we are graced with the presence of most lovely ladies this evening aren't we? A fascinating evening I am sure. I cannot wait to see who else will arrive."
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 The name is a familiar one. One of the Eleder noble colonial families. Wealthy. A very intriguing patron or one to steal from later if things didn’t work out. Quartle nods his agreement and replies, ”You can tell Lady Vanderboren that I will be there. Am I dressing for dinner or a more immediate use of my skills?”
Prepared for the evening Quartle arrives at the manor at the appointed time. Surprised to see the gate open and unattended, he waits outside in the shadows and studies the surroundings for a short time making sure no unwelcome surprises lurk without. Before long, his vigilance is rewarded. A beautiful young woman approaches and is let in by a halfling servant. I guess its a party then. Perhaps there will be others. Time to make an appearance.
Satisfied he isn't walking into an ambush, the grippli emerges from the shadows and straightens, then walks the short distance to the front door and knocks, a broad smile on his thin lips. He bows slightly at the greeting from the halfling, "Greetings Kora. I am Quartle. It is a pleasure to accept the Lady's invitation and your hospitality this evening."
Seeing the young woman in the atrium he walks through the portal and bows deeply, "And you my lady must be one of the other dinner guests. I am Quartle and very pleased to make your acquaintance. Have you known the Lady for very long?"
Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20 I also have my GenCon GM schedule in case anyone is planning ahead. I might add a couple more slots to GM depending on the rest of the family. I try to leave a few slots to play with my boys.
Still waiting on my Origins schedule, but I'll be there too. And if anyone is in the Chicago area in mid May, you can also catch me at the Monster Promenade.
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