GM Blood's Savage Tide

Game Master David James Olsen

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Sczarni

GM Blood wrote:

Celentria, the crossbowman is on the quarterdeck.This would requires to go up stairs and isn't a straight shot to do a charge, though you can make it in a move.

Celentria moves to attack the crossbowman, scoring a powerful hit.

OK, I'll keep my 2 points to AC then ;-)


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle takes a moment to study the motions of the sailor who retrieved the man and woman (#4). Seeing his fellows are attacking with lethal force, he draws a cold iron arrow. Continuing to blend into the mast, the grippli fires at the sailor.
Camouflage: 3/6 rounds used.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Thought it was our attack to spring the ambush.. so I'm a little surprised to literally go after *everyone* else. Anyhow....

Morgana follows Celentria and slashes at the crossbowman, trying to finish him off before he gets another shot.

Claw: 1d20 + 2 ⇒ (18) + 2 = 20 for 1d4 + 3 ⇒ (2) + 3 = 5


Since they knew you were there it was hard to give a surprise round. Quartle was unseen and could have gotten one, but he was waiting for the action to start. Then it comes down to initiative. Just rolled poor for you I guess.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

It's not my turn yet, right?


Morgana and Celentia combine to drop the sailor on the quarterdeck.

As Quartle fires down on the sailor who got Vark and the woman, he yelps in pain as the arrows sinks in. He takes off and jumps off the ship, swimming away from the fight.

Two more crewman come out of quarters below the quarterdeck. Morgana and Celentia, please note they are about 10' down from where you are so you have to go back down to the main deck for melee

The female sailor yells at the coward and fires her crossbow at Quartle but his ability to blend in makes the deadly shot just miss.

Attack with Crossbow vs Quartle: 1d20 + 2 ⇒ (20) + 2 = 22 *Miss due to concealment*
Confirm Attack with Crossbow vs Quartle: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d10 ⇒ 9
Miss Chance 20%: 1d100 ⇒ 9

Vark fires at N'Dateh with his longbow but misses. He throws down his longbow in disgust and draws a scimitar. He yells out, "Thad, burn them! Burn them all now!"

Attack with Longbow vs N'Dateh: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 ⇒ 1


Julian let me know if you want to stick with the posted action from before or you changed your mind.

Quote:

Round 3

Initiative Order - Julian, Morgana, N'Dateh Celentria, Quartle, Crew,

Crew AC 15 T 12 FF 13 CMD 25

Vark AC 18 T 12 FF 17 CMD 25


Julian inspires with his song and draws his crossbow. The weapons of his team become enchanted!
all allies have +1 weapons std song move draw xbow

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

Celentria leaps down to confront the sailors below her, boldly confronting both. "I'd like to engage the captain there, but don't want to leave foes behind us."

She brings her rapier to bear, lunging and preparing to defend.

Rapier Power Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

In the event she is attacked:

Celentria tries to parry all incoming attacks, and if successful Riposte.

Parry 1 if needed: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Riposte 1 if needed: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Parry 2 if needed: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Parry 2 if needed: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

The tiny horns on N'Dateh's cheeks flare wildly as he dodges under Vard's deadly arrow. Suddenly, he can't hear nothing but the voice in his head screaming FEAST ON THIS FOOL!! and he lunges forward to claw at the captain.

Charge to F17: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d4 + 4 ⇒ (2) + 4 = 6


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

For some reason I don't seem to be able to move my token tonight.

Morgana follows Celentria back down to the main deck, tucking in beside the swashbuckler and lashes out with her claws once again, trying to tear the man apart.

+1 Claws: 1d20 + 3 ⇒ (16) + 3 = 19 for 1d4 + 4 ⇒ (3) + 4 = 7


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

A little croak escapes from Quartle as the bolt thuds against the mast right between his legs and he breaths thanks to Besmara. Gold to the goddess for that escape after this fight. Wide eyes focus on the female sailor as he draws and fires another cold iron arrow.
Move action: Study female sailor
Standard action: Fire arrow at her
Swift action: Continue chameleon aspect 4/6 rounds used.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


I don't have the map shared to let you move your own icons. I have major control issues I guess! ;)

Morgana hits the crewman and he flees (provoking if you choose to attack, otherwise he dives off the side and swims away like the others)

The other crewman swings at the dangerous Morgana with his scimitar. Hits for 8 Damage

Attack vs Morgana: 1d20 + 4 ⇒ (18) + 4 = 22 *Hit, not confirmed*
Confirm Attack vs Morgana: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

The female crew member drops her crossbow and help out Vark against N'Dateh. They both strike almost bringing N'Dateh down. 12 Damage. Vark slaps a shield on after he hits N'Dateh.

Female with Scimitar: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Vark with Scimitar: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Quote:

Round 4

Initiative Order - Julian, Morgana, N'Dateh Celentria, Quartle, Crew,

Crew AC 15 T 12 FF 13 CMD 25

Vark AC 18 T 12 FF 17 CMD 25


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Maena slashes at the man trying to flee, unsure of where the bloodlust comes from..

Claw: 1d20 + 3 ⇒ (1) + 3 = 4 for A whole lot of miss.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Do I have cover with Vark? I'm guessing no, since he got me. So I'll aim for him.

N'Dateh's nostrils flare wildly and he hisses with pain as he feels the humans' curved blade slash long bloody gashes through his scales.

I will die here!! he thinks, and fear rises in his throat, taking hold of his mind and his muscles, until a voice booms through his head and pushes the pain and the fear away: Bite! Bite at his dark heart! Feast on this human as you pass on to meet your ancestors! BITE! BIIITE!!!

With a hissing roar, N'Dateh hurls himself at Vard, claws and teeth raking and snapping.

I'm guessing Julian's song doesn't apply to natural weapons.

Claw: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 4 ⇒ (16) + 4 = 201d3 + 4 ⇒ (1) + 4 = 5


Natural weapons, yes. However see discussion since you already have a melee bonus picked at level 1, his skald ability only makes your claws magical


Julian gets a running jump to leap onto the boat.
acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
Julian moves to engage Vark as quickly as possible.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle attempts to use the action below to slip back into the shadow of the mast. He then draws and fires another cold iron arrow at the female sailor.
Swift action: Continue chameleon aspect: 5/6 rounds used.
Move action: Attempt to regain stealth
Standard action: Fire cold iron arrow at female sailor.
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


For 20' movement, I am supposed to subtract 4 from the acrobatics roll for long jumps, so I end up with a an 8 :-(

Long Jump:

A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance.

If your check succeeds, you land on your feet at the far end. If you fail the check by less than 5, you don’t clear the distance, but you can make a DC 15 Reflex save to grab the far edge of the gap. You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check

Reflex DC15 to hold on: 1d20 + 2 ⇒ (10) + 2 = 12

Splash!!


After Julian splashes into the water, Quartle sinks another quarrel into the woman. She seems very injured now. N'Dateh manages to bite Vark.

Morgana and Celentria are up

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

Charging to the east, Celentria stabs the woman who just injured N'Dateh, hoping to draw the attacks away from her injured companion.

Rapier CE, PA: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

If she is attacked:

Parry 1 if needed: 1d20 + 7 ⇒ (13) + 7 = 20
Riposte 1 if needed: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Parry 2 if needed: 1d20 + 7 ⇒ (12) + 7 = 19
Riposte 2 if needed: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Charge to D16 = +2 hit, -2 AC. Adjusted AC 18


Celentria charges the woman and drops her unconscious. Vark gets an angry look on his face as he sees his woman seriously injured.


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Morgana narrows her eyes and slashes at the insolent twit that dared harm her, remembering to draw upon the divine power in her to power her attacks.

+1 Claws: 1d20 + 4 ⇒ (20) + 4 = 24 Threat
+1 Claws (Confirm): 1d20 + 4 ⇒ (13) + 4 = 17 for 2d6 + 8 ⇒ (5, 3) + 8 = 16

+1 Claws: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d6 + 4 ⇒ (5) + 4 = 9

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

Celentria grins widely at Vark, mocking his anger. "Your wench is down, surrender or you will follow her, fool!"


Morgana's first blow opens up the crew member dropping him unconscious and bleeding to the deck. up to you if you wish to finish him off or not with the second blow

"I'm not giving up yet. I'll take you both with me." He attempts a cleave attack but fails to execute it.

Cleave Attack with scimitar vs N'Dateh: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

From below the deck you see some rising out from it. Then your hear the sound of screaming monkeys and parrots followed by a large crash and a high pitched scream. Following the scream a strange shrill keening sound also comes from below.


Quote:

Round 5

Initiative Order - Julian, Morgana, N'Dateh Celentria, Quartle, Crew,

Vark AC 18 T 12 FF 17 CMD 25


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Let him live..


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Her foe down, Morgana's adrenaline fades w little, allowing her to feel the pain of her wounds. That cut deeper than I thought... , she thinks, and calls upon the Harbourwing to mend the cut.

Cure Light Wounds (from Divine Favour): 1d8 + 1 ⇒ (2) + 1 = 3


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle shifts his attention to Vark and murmurs, "A poor choice I fear. Your form is poor and you've left an opening under your shoulder." An arrow slices down straight toward a gap in Vark's armor.
Cease use of camouflage.
Move action: Study Vark
Standard action: Shoot him.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Add 1 if Julian's song is still in effect which it probably isn't if he's trying to spit out water :)


Round 4 Julian
Conditions=in water, maintaining skald song
Actions= move and move to try to get on the boat + Free action to maintain skald song Rounds left/day of skald song = 5/7

Julian hits the water and is a natural swimmer, having grown up around the docks.
swim: 1d20 + 6 ⇒ (7) + 6 = 13

Julian swims to the side and continues his song.

He then tries to climb out of the water.
climb: 1d20 - 1 ⇒ (3) - 1 = 2
climb: 1d20 - 1 ⇒ (15) - 1 = 14


Vark takes another wound while Morgana heals one of her own.

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

Celentria presses the attack against Vark as he seems unwilling to surrender and things seem afoot below deck.

PA+2/CE+1AC Rapier: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Crit Confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

If Attacked:

Parry: 1d20 + 5 ⇒ (13) + 5 = 18
Riposte: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 7 ⇒ (4) + 7 = 11


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh, feeling woozy from his injuries, flares his nostrils at Vark, his voice a shiver: "Time to decide if you want the rest of your life feeding the fish Vark!"

Inside his head, the voices scream for blood.

Ready Attack if Vark doesn't surrender:

Claw: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 4 ⇒ (3) + 4 = 7


Wounded and battered, Vark presses on. He attempts to cleave once more, starting with N'Dateh. He scores a hit on N'Dateh, dropping him to ground, however his followup swing against Celentia never comes close.

Cleave Attack vs N'Dateh: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17 *Hit*
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Cleave Attack vs Celentia: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Quote:

Round 6

Initiative Order - Julian, Morgana, N'Dateh (Unconscious), Celentria, Quartle, Vark

Vark AC 18 T 12 FF 17 CMD 25 -2 to AC this round due to cleave


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"Not about to give up is he?" Quartle draws and fires another arrow at Vark, noting that his motions have left an open shot at an unarmored area on his left leg. Unfortunately the space he needs to hit is too tight and the arrow thuds harmlessly into the deck.
Just a standard action this time: Attack
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


rnd 6 Juluan

Julian slipped grabbing the side, but with a mighty effort heaved himself up the side and got to his feat.
Using 13 climb roll to get aboard--assuming prone, so second move to stand.

The little goblinoid finally sprawls on the deck after pulling himself aboard.

Not really thinking he looked intimidating, Julian still shouted: "Yield!!"


rnd 6 Juluan

Julian slipped grabbing the side, but with a mighty effort heaved himself up the side and got to his feat.
Using 13 climb roll to get aboard--assuming prone, so second move to stand.

The little goblinoid finally sprawls on the deck after pulling himself aboard.

Not really thinking he looked intimidating, Julian still shouted after he struggled to his feet like a doused cat: "Yield!!"

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

Taking Vark going down in stride and knowing there is nothing she can do at the moment, Celentria concentrates on the fight. Now one on one with Vark, Celentria grins wickedy. "Now, I unman you, coward... Stealing from a woman who trusted you - this will be enjoyable."

She dodges, twisting setting up her defenses strongly - attacks then holds her rapier in a position to block any further attacks by Vark.

She moves 5' to stand defensively over N'Dateh invoking dodging panache, making her effective AC 23. She then attacks, and is prepared to spend a second panache on a parry/riposte if Vark attacks her.

PA+2/CE+1AC Rapier: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Parry if needed: 1d20 + 5 ⇒ (1) + 5 = 6
Riposte if needed: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 7 ⇒ (6) + 7 = 13


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh's field of vision is washed by a spray of blood, then turns a painful shade of black, as he loses balance and plummets forward on his knees, then back, ending like a doll thrown on the floor.

Inside his head, the voices sing in happiness: Death in battle! Glory! Glory! The Heavens will open their doors to welcome their brave warrior. Death in battle! Glory! Glory!

The voices repeat and repeat their insane mantra as blood gurgles in soft bubbles down the side of his mouth, hesitating along the tips of the ochre barbs on his chin.

Listening to the sound of his death accompanying the hymn of the voices, he thinks to himself, attached to consciousness by a thread: I am mad! These voices... They will control me. Take over my destiny! They...

I don't want to die... I don't want to die. I don't want to die! I DON'T WANNA DIE I DON'T WANNA DIE!!! he shouts back at the voice.

And they stop. Inside himself, N'Dateh has found a place of solace. The realization quickens his pulse and makes him groan.

A place of control..!


Celentia does unman him as she skewers him with the rapier. He gasps for a moment and falls to the deck of the ship.

Combat Over

You can choose to save Vark or any of the other crew members you injured if you choose. N'Dateh is bleeding, but soon stabilizes.

Stabilize N'Dateh: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0 DC 10

Stabilize N'Dateh: 1d20 + 2 - 5 ⇒ (19) + 2 - 5 = 16 DC 10


Julian approaches the fallen, reptilian warrior, and removes his wand and activates it with a quick command word. Healing energy quickly brings him to consciousness.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Now 39 charges left

"Well, that ambush wasn't our finest. But, well, any ambush you can walk away from is good one right!!"

After a philosophical shrug, Julian pulls the lizardman to his feet after leaning back and bracing himself really well. As a small man, he knew that the bulky warrior would instead pull him to the ground if he wasn't prepared.

He points to Vark: "He is a cold-blooded killer, but he may know some things. I am conflicted about his fate."


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh coughs blood as he regains consciousness. He sits on the stairs of the deck, perhaps sick, perhaps lost in thoughts, staring at the sea.

What happened to me? What does it mean?

He can't hear the voices.

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

Nodding at N'Dateh, "You should have waited for aid before confronting the big man. We will work better as a team once we get to know each other better, I suppose."

Pointing to Vark and the others she says. "If we can keep these from dying, it might be worth it to question this one. And the sailors were just following orders and didn't seem too bad as most of them ran when overmatched. I have little skill at healing, however."

To the group she adds, "After that, we heard some clatter from below - I suggest we head down as soon as we can."


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh snaps out of his reverie and offers: "I could bring him back, but I'm in a bad shape myself..."


Julian extends the healing wand again to the reptilian.
clw: 1d8 + 1 ⇒ (8) + 1 = 9
"I never get tired of magic!!"
He nods to Vark.
"He answers questions after we secure the ship."
He looks to the priestess.
"Can you keep him alive and unconscious for now?"


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

"Thank you Julian. I feel... Much better..." he says, but he doesn't seem to mean his body health. Somehow, he seems more focussed. Less distracted.

"I know nothing of human's pipes. All I can do is ask the spirits to fill him with life. It would be better just to stabilize him before heading down."


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Morgana's eyes narrow, her eyes turning ice-cold as she looks at her own wounds, but her expression slowly warmsand she nods. "Aye," she says quietly and calls upon the Harbourwing to stabilize the wounded... starting with Vark.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle makes his way down the mast to the deck, "Not bad. Sorry I was able to cover for you better N'Dateh. Anyone have an idea about that noise down below?"
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

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