Seltyiel

Quarion, moon elf bard's page

67 posts. Alias of Fabian Benavente.


Classes/Levels

AC: 14; Init: +3; Perc: +2 (Passive 12)

Gender

Male moon elf bard 1 (Faction Agent - Harpers)

About Quarion, moon elf bard

Quarion
Male moon-elf Bard 1 (Faction Agent-Harpers)
Chaotic Good
Height: 5'8", Weight: 140 lbs
Init +3; Passive Perception 12
Inspiration: 0
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DEFENSE
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Armor: Leather
AC: 14 (No Armor - 13)
HP: 10/10
HD: 1
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OFFENSE
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Speed: 30 ft.
Melee: rapier +5, 1d8+3, piercing
Ranged: fire bolt, +2, 1d10 fire (120)
Str 10, Dex 16, Con 14, Int 11, Wis 10, Cha 14
Proficiency Bonus: +2
Saving Throws: Advantage vs. Charm, magic cannot put me to sleep, Dexterity, Charisma
STR (+0), DEX (+5), CON (+2), INT (+0), WIS (+0), CHA (+4)
Proficiencies: insight (+2) and investigation (+2) (background), deception (+5), perception (+2) (race), performance (+4), and stealth (+5) (class), thieves’ tools (+5) (background - exchanged for two languages)
Languages: Common, Elvish, Draconic
Equipment: rapier, leather armor, Badge of the Harpers, a code-book for the Harpers), a set of common clothes, a pouch containing 15 gp.
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RACIAL TRAITS
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+ 2 to DEX
Darkvision: 60' dim light as bright light and darkness as dim light.
Fey Ancestry: Advantage on saves versus charm, and magic cannot put you to sleep.
Keen Senses: You have proficiency in the Perception skill.
Trance: Gain long rest benefits after ‘sleeping’ for only four hours.
Languages: Common and Elvish
+ 1 to INT
Elf Weapon Training. You have proficiency with the longsword shortsword, shortbow, and longbow.
Cantrip. You know one cantrip from wizard’s list: fire bolt.
Extra language. Draconic.
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CLASS FEATURES
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PROFICIENCIES
Armor: Light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: lute, flute, oratory
Saving Throws: Dexterity, Charisma
Skills: perception, performance, and stealth
Spellcasting
Ritual casting
Bardic Inspiration: (bonus action; creature within 60’; creature gains bardic inspiration die (d6); use for attack roll, ability check, or saving throw; use CHA mod (2) between long rests)
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CANTRIPS/SPELLS
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Spell save DC = 12, Spell attack = +4
Cantrips (2 known + fire bolt)
Fire bolt (ranged attack, 1d10 fire, 120’)
Prestidigitation
Minor Illusion (30’, 1 minute)
Spells (2 1st level slots), (4 known)
1st level
Cure wounds (heal 1d8+CHA mod)
Disguise Self (1 hour)
Feather Fall (bonus action)
Sleep (90’, 5d8 hit points of creatures)
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BACKGROUND – FACTION AGENT (HARPERS)
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Skill Proficiencies: insight and investigation
Languages: thieves’s tools (exchanged for two languages)
Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp
Feature: safe heaven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

Personality Trait: Nothing can shake my optimistic attitude.
Ideal: I always try to help those in need, no matter what the personal cost. (Good)
Bond: I owe my life to the agent who took me in when I was in deep trouble.
Flaw: I'm always in debt. I spend my gains on decadent luxuries faster than I bring them in.

stats:

HP 10/10
AC 14
Conditions: n/a
2/2 1st level spell slots
2/2 bardic inspiration

Backstory:

Quarion dances and sings his way across Faerun. The overly optimistic elf loves to enjoy good company, good drink, and is usually paying for luxuries well beyond his means. His attitude of live now because tomorrow you may not be here governs his outlook on life.
That also gets him into trouble as he tends to get into debt to finance his extravagant lifestyle. Not being able to pay his debts almost got him killed if it wasn’t for the senior agent who ended up recruiting him to the Harpers. Knowing that he literally owes his life to the agent, Quarion is quick to do his duty and work as much as necessary for the Harpers. But only as much as necessary because the other times he just likes to enjoy life.
Usually short on cash, the elf manages to make a living by musical, oratory, and magical performances. Most of the time, he combines all three into a show that is hard to forget. He loves performing for children and will go out of his way to stage street-performances for those who cannot afford a ticket to his shows.

Concept:
Quarion will be your typical bard, providing support to the group. He will be decent at subterfuge with good skills and spells to complement his information-gathering activities for the Harpers. He will be decent at ranged combat thanks to his innate magical ability (fire bolt) and able to hold his own in close combat. Outside of combat, he can be persuasive, be the face of the group as necessary, and be able to provide minor healing.

Recent Events:

The bard tried to ply his trade in the taverns of the Upper City of Baldur’s Gate but gambled away his money in the Lower City dingy dens. He had overextended his welcome and his tab and was being sought out by the Guild, or at least a low-life enforcer who said worked for the Guild. When cornered by the enforcer, Quarion talked a Flaming Fist patrol to defend him and disappeared into the night. As if by divine intervention, his senior agent dispatched him to Greenest. He was to investigate something… Quarion would figure it out later. For now, he was happy to leave Baldur’s Gate.