skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos steels himself against the unknown, readying his sword and shield.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Having no way to help with the poison or the door, Quantos remains vigilant and leaves the experts to do what they do best.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 "That would be wise, lest the trap reset and get us again. I am not sure how it is set up." he looks to Cil when saying this, assuming that she has more knowledge of the trap since she has laid eyes upon it.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 heal: 1d20 ⇒ 16 vs DC 15 perception: 1d20 ⇒ 5 vs DC 18 "These goblins died from small slashes, like from the types of weapons goblins have. Wouldn't surprise me if they fell prey to the confusion trap, and we just walked in towards the end of the aftermath. OR, it might reset and we got hit afterwards."
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 wasnt positive if it was my turn or not, the post wasn't exactly clear. apologies if it was not my turn, i just dont want to be the one holding things up
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 will: 1d20 + 5 ⇒ (11) + 5 = 16 vs DC 12 Quantos will take the fill defense action, raising his shield in one hand and holding his sword out in a defensive angle.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 will: 1d20 + 3 ⇒ (6) + 3 = 9 vs DC 12
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos also remains in place, waiting for the trapsmith to work her magic.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Am i missing something? I had absolutely no idea we were waiting on me, and i have been keeping up with the posts. Your post said Round 2, quantos misses his attack. Then said round 2, and you posted initiative. My last post was that i was waiting for the others to come along. I suppose i should have been more concise (re-reading my last post, i admit it wasn't very clear). i thought everyone else would be posting again before it got back to me.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos swings again at the little creature. atk: 1d20 + 7 ⇒ (7) + 7 = 14
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 according to the map, Quantos is in the lead. He will remain until the others catch up, not wanting to be far ahead, if ahead at all, of the trapsmith.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos rounds the next corner, and slashes at the next creature he sees... another cursed goblin. atk: 1d20 + 7 ⇒ (5) + 7 = 12
Part of him felt bad to attack these creatures without giving them a chance to surrender... but their kind is known for taking such a chance to put a knife between your ribs.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 oh, i horrendously misunderstood. i thought i already took my action but that was before round 1. sorry about that.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 assuming we are moving down and to the left according to that map, i have moved my token where i want it. Quantos rounds the corner, and on seeing the creature, swings his sword in a horizontal arc even with his foe's over-sized head. atk: 1d20 + 7 ⇒ (20) + 7 = 27
EDIT: crit confirm
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Shield and blade at the ready, Quantos steps forward. "Be on guard, goblins ahead babbling. They might have fallen victim to the confusion spell. If so, they may sort themselves out. Anyone understand what they're saying?" Quantos will move forward to protect party members, but if our trap-handler is particularly far in front of the group, he will not move ahead of her, but will place himself as such to prevent enemy movement into the majority of the party if possible.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 "This spell trap has some pretty bad effects. We definitely do not want anyone having a chance of being in the area. Shielding your eyes means nothing, the colors are primarily secondary." With that, Quantos moves away from the trap, as surely as he can be outside the area of the spell when the trap goes off.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 GM Wolf wrote: Are you confused? Do I need to clarify something or give you a linear path to follow? was that to all of us? Quantos is waiting, as the plan was for folks to trip the traps from a distance. i probably didnt make it clear, but from the fact that not all of us can take the available cover, Quantos will remain outside of cover and try to just use his shield to shield his eyes and close them against the color spray.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 will: 1d20 + 3 ⇒ (10) + 3 = 13 vs DC 12
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos lifts a shield to guard himself and tightens his grip on his sword.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos breathes easier now, and looks behind to ensure they are not followed before turning forward to look at the door blocking them from the path ahead.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 diplomacy aid: 1d20 ⇒ 15 vs DC 10 "We are guided by the righteous blade of Dol Arrah. Needless bloodshed is frowned upon."
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos looks to his employers to see what their response is, as he is unaware of any such deal.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 "Yes, enough have died today. We are passing through, but are not affiliated with either side. What lies in the room beyond? Do you know?"
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos pays attention to Tanira, to see if any magical consultation is needed; he also pays attention to Cil, to avoid setting off any traps he favors stepping in places she has already been.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 not sure how close Quantos would have been, but here is a save just in case. as far as i know he was the last to enter this current room. reflex: 1d20 + 3 ⇒ (3) + 3 = 6 Quantos tries to bring his small shield up to protect his torso, and ducks his head behind it too as the blast goes off.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 hopefully Quantos got to spellcraft those potions before you swiped 'em. We will want to know what they do. Quantos looks through the mass of weapons as one blacksmith would the wares of another's smithy. It's been a long time since I've held the hammer, he thought. Quantos grabs the masterwork items that he comes across, placing them in his handy haversack after ensuring the sharp ones are in scabbards. He will also grab a small steel shield, and stuff the quarrels of 50 bolts in a side pouch as well. gonna equip the shield, the small steel shield.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 appraise: 1d20 + 3 ⇒ (7) + 3 = 10
alternatively, if allowed, i'd like to try to appraise with my craft skill, which i am better trained in. Quantos is a trained blacksmith (weapons as well as armor) craft: 1d20 + 12 ⇒ (14) + 12 = 26
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 "Hopefully our cause will prevail. An even darker battlefield awaits, I am sure."
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 just realized my round 8 post was eaten? Round 8 AoO
Round 8 Action attacking the nearest zombie, moving if necessary. sorry for lack of description, posting from mobile
Round 9 opposed grapple
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 sorry, i just looked up the grappled condition and found the minus 2, i must have missed a part requiring some sort of roll. Round 7 AoO
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 was grapple for Quantos: 1d20 + 7 ⇒ (11) + 7 = 18 a new grapple on me after i cut the other two down?
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 the good damage lasts until the first hit he makes within one round, so the first hit below would get 5 bonus good damage since i assume that 10 he got earlier was not a hit Round 6 AoO
Round 7 grappled
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Seeing an undead rise next to him and wanting to clear the path. Imbuing his sword with Diving Wrath, he strikes out at the abomination with an upward stab. 1d20 + 7 ⇒ (3) + 7 = 10
this is the divine wrath ability you placed on my sword. it deals 1d6 per CHA modifier. I have a CHA of 10, so that might be 0, but I rolled a d6 in case the minimum is 1d6.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8 Does Quantos think this stench is due to some magical spell? Or maybe deliberate but mundane set-up? or just a result of bodies, dead from war, mixed with jungle heat?
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Round 5 If nothing has transpired, Quantos will once again move forward slowly, crouching behind the next half-barrier.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos slowly moves up next to Tanira, crouching down behind the half-wall. moving half speed, so that is two move actions for me
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Round 3 fort: 1d20 + 5 ⇒ (20) + 5 = 25
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos tightens his grip on his blade as well.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos will scoop the coins into the bag as instructed, then look around at the water/cube/orbs with Detect Magic.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Cracked Pink and Green Sphere, +1 Use Magic Device and the haversack. ring of protection if no one asked for it and no one wants it (highly unlikely)
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Quantos likewise obscures his sources of light, wondering what the outcome of such an exercise would be. sense motive: 1d20 ⇒ 1 Quantos notices nothing out of the ordinary about Saronis, not that it was even his place to, as hired help.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 "Hmm, an astrology sign, although i don't remember which one. Shows best when moons are in the new phase, although I am not sure when that might be. Judging by how old this structure is, it could have been anytime, probably." Quantos says, pointing at the constellation with his sword.
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 Its all good. Hopefully some soup helps...
skills: Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4 perception inside hidden room: 1d20 ⇒ 16
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