Valeros

Quantos's page

253 posts. Alias of Tenro.


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skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos looks at the runes, trying to determine their purpose.

know arcana: 1d20 + 7 ⇒ (19) + 7 = 26


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos steels himself against the unknown, readying his sword and shield.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Having no way to help with the poison or the door, Quantos remains vigilant and leaves the experts to do what they do best.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

"That would be wise, lest the trap reset and get us again. I am not sure how it is set up." he looks to Cil when saying this, assuming that she has more knowledge of the trap since she has laid eyes upon it.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

heal: 1d20 ⇒ 16 vs DC 15

perception: 1d20 ⇒ 5 vs DC 18

"These goblins died from small slashes, like from the types of weapons goblins have. Wouldn't surprise me if they fell prey to the confusion trap, and we just walked in towards the end of the aftermath. OR, it might reset and we got hit afterwards."


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

wasnt positive if it was my turn or not, the post wasn't exactly clear. apologies if it was not my turn, i just dont want to be the one holding things up


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

will: 1d20 + 5 ⇒ (11) + 5 = 16 vs DC 12

Quantos will take the fill defense action, raising his shield in one hand and holding his sword out in a defensive angle.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

will: 1d20 + 3 ⇒ (6) + 3 = 9 vs DC 12
confused: 1d100 ⇒ 12


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

+1 Mwk Chain Shirt


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos also remains in place, waiting for the trapsmith to work her magic.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Am i missing something? I had absolutely no idea we were waiting on me, and i have been keeping up with the posts.

Your post said Round 2, quantos misses his attack. Then said round 2, and you posted initiative. My last post was that i was waiting for the others to come along. I suppose i should have been more concise (re-reading my last post, i admit it wasn't very clear).

i thought everyone else would be posting again before it got back to me.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos swings again at the little creature.

atk: 1d20 + 7 ⇒ (7) + 7 = 14
dmg: 1d8 + 5 ⇒ (5) + 5 = 10


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

according to the map, Quantos is in the lead. He will remain until the others catch up, not wanting to be far ahead, if ahead at all, of the trapsmith.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos rounds the next corner, and slashes at the next creature he sees... another cursed goblin.

atk: 1d20 + 7 ⇒ (5) + 7 = 12
dmg: 1d8 + 5 ⇒ (1) + 5 = 6

Part of him felt bad to attack these creatures without giving them a chance to surrender... but their kind is known for taking such a chance to put a knife between your ribs.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

oh, i horrendously misunderstood. i thought i already took my action but that was before round 1. sorry about that.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

assuming we are moving down and to the left according to that map, i have moved my token where i want it.

Quantos rounds the corner, and on seeing the creature, swings his sword in a horizontal arc even with his foe's over-sized head.

atk: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 1d8 + 5 ⇒ (4) + 5 = 9

EDIT: crit confirm
confirm?: 1d20 + 7 ⇒ (7) + 7 = 14
bonus dmg: 1d8 + 5 ⇒ (5) + 5 = 10


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Shield and blade at the ready, Quantos steps forward. "Be on guard, goblins ahead babbling. They might have fallen victim to the confusion spell. If so, they may sort themselves out. Anyone understand what they're saying?"

Quantos will move forward to protect party members, but if our trap-handler is particularly far in front of the group, he will not move ahead of her, but will place himself as such to prevent enemy movement into the majority of the party if possible.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

"This spell trap has some pretty bad effects. We definitely do not want anyone having a chance of being in the area. Shielding your eyes means nothing, the colors are primarily secondary." With that, Quantos moves away from the trap, as surely as he can be outside the area of the spell when the trap goes off.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20
GM Wolf wrote:
Are you confused? Do I need to clarify something or give you a linear path to follow?

was that to all of us? Quantos is waiting, as the plan was for folks to trip the traps from a distance.

i probably didnt make it clear, but from the fact that not all of us can take the available cover, Quantos will remain outside of cover and try to just use his shield to shield his eyes and close them against the color spray.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

closing our eyes might help?


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

will: 1d20 + 3 ⇒ (10) + 3 = 13 vs DC 12


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos lifts a shield to guard himself and tightens his grip on his sword.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos breathes easier now, and looks behind to ensure they are not followed before turning forward to look at the door blocking them from the path ahead.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

diplomacy aid: 1d20 ⇒ 15 vs DC 10

"We are guided by the righteous blade of Dol Arrah. Needless bloodshed is frowned upon."


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos looks to his employers to see what their response is, as he is unaware of any such deal.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

"Yes, enough have died today. We are passing through, but are not affiliated with either side. What lies in the room beyond? Do you know?"


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos pays attention to Tanira, to see if any magical consultation is needed; he also pays attention to Cil, to avoid setting off any traps he favors stepping in places she has already been.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

not sure how close Quantos would have been, but here is a save just in case. as far as i know he was the last to enter this current room.

reflex: 1d20 + 3 ⇒ (3) + 3 = 6 Quantos tries to bring his small shield up to protect his torso, and ducks his head behind it too as the blast goes off.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

perception: 1d20 ⇒ 7 yeahhhh


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

hopefully Quantos got to spellcraft those potions before you swiped 'em. We will want to know what they do.

Quantos looks through the mass of weapons as one blacksmith would the wares of another's smithy. It's been a long time since I've held the hammer, he thought.

Quantos grabs the masterwork items that he comes across, placing them in his handy haversack after ensuring the sharp ones are in scabbards. He will also grab a small steel shield, and stuff the quarrels of 50 bolts in a side pouch as well.

gonna equip the shield, the small steel shield.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

appraise: 1d20 + 3 ⇒ (7) + 3 = 10
spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

alternatively, if allowed, i'd like to try to appraise with my craft skill, which i am better trained in. Quantos is a trained blacksmith (weapons as well as armor)

craft: 1d20 + 12 ⇒ (14) + 12 = 26


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

"Hopefully our cause will prevail. An even darker battlefield awaits, I am sure."


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

just realized my round 8 post was eaten?

Round 8 AoO
1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 5 ⇒ (1) + 5 = 6

Round 8 Action attacking the nearest zombie, moving if necessary. sorry for lack of description, posting from mobile
1d20 + 7 ⇒ (17) + 7 = 24
1d8 + 5 ⇒ (3) + 5 = 8

Round 9 opposed grapple
1d20 + 6 ⇒ (9) + 6 = 15


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

sorry, i just looked up the grappled condition and found the minus 2, i must have missed a part requiring some sort of roll.

Round 7 AoO
1d20 + 7 ⇒ (4) + 7 = 11
1d8 + 5 ⇒ (8) + 5 = 13


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

was grapple for Quantos: 1d20 + 7 ⇒ (11) + 7 = 18 a new grapple on me after i cut the other two down?


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

the good damage lasts until the first hit he makes within one round, so the first hit below would get 5 bonus good damage since i assume that 10 he got earlier was not a hit

Round 6 AoO
Quantos slashes at one of the approaching zombies.
1d20 + 7 ⇒ (17) + 7 = 24
1d8 + 5 ⇒ (6) + 5 = 11

Round 7 grappled
Quantos attempts, with difficulty, to bring his sword to bear against the little goblin zombie.
1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
1d8 + 5 ⇒ (6) + 5 = 11


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Seeing an undead rise next to him and wanting to clear the path. Imbuing his sword with Diving Wrath, he strikes out at the abomination with an upward stab.

1d20 + 7 ⇒ (3) + 7 = 10
1d8 + 5 ⇒ (7) + 5 = 12
1d6 ⇒ 5

this is the divine wrath ability you placed on my sword. it deals 1d6 per CHA modifier. I have a CHA of 10, so that might be 0, but I rolled a d6 in case the minimum is 1d6.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

Does Quantos think this stench is due to some magical spell? Or maybe deliberate but mundane set-up? or just a result of bodies, dead from war, mixed with jungle heat?


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Round 5

If nothing has transpired, Quantos will once again move forward slowly, crouching behind the next half-barrier.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos slowly moves up next to Tanira, crouching down behind the half-wall.

moving half speed, so that is two move actions for me


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Round 3

fort: 1d20 + 5 ⇒ (20) + 5 = 25
perception: 1d20 ⇒ 5


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos tightens his grip on his blade as well.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos will scoop the coins into the bag as instructed, then look around at the water/cube/orbs with Detect Magic.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

i already have a cool scabbard


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Cracked Pink and Green Sphere, +1 Use Magic Device

and the haversack. ring of protection if no one asked for it and no one wants it (highly unlikely)


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos likewise obscures his sources of light, wondering what the outcome of such an exercise would be.

sense motive: 1d20 ⇒ 1

Quantos notices nothing out of the ordinary about Saronis, not that it was even his place to, as hired help.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

"Hmm, an astrology sign, although i don't remember which one. Shows best when moons are in the new phase, although I am not sure when that might be. Judging by how old this structure is, it could have been anytime, probably." Quantos says, pointing at the constellation with his sword.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Its all good. Hopefully some soup helps...


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

perception inside hidden room: 1d20 ⇒ 16
know planes: 1d20 + 7 ⇒ (19) + 7 = 26 in general, any new information about all this stuff with stars and moons.

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