Spell Sovereign

Quan Tai's page

206 posts. Organized Play character for KingOfAnything.


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Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

"You seem a skilled Harrower." a Tien man in fine robes observes from nearby. The golden scales just visible beneath his long, black hair suggest his heritage is something more than elf.

Approaching Awen's table, Tai asks, "What do your cards tell you of me?"

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Shiba won a boon.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

It is literally a bone priest (CR 4).

Water for me. I would like to have seen how we fared in the Fire area.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai activates his wand of shield.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai steps forward and flurries at the Udrhrefan.

atk: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 ⇒ (4) + 3 = 7

atk: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai charges at the strange dog, channeling his ki into his fist.

Attack,charge,heroism: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 nonlethal

Intimidate: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Dog is shaken for 4 rounds

Fort DC 16 or stunned

AC 18

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai enters his dragon stance, re-positions himself, then unleashes an ear-piercing scream.

Damage: 2d6 ⇒ (3, 1) = 4
DC 15 Fort for half, dazed

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

"Xukong seems to know his way."

Xukong and Archon should take lead

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Can we use our stuff yet?

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

We aren't anywhere near the puzzle orb, though. :/

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

"Look! This is our best entrance. Let's get moving."

With that, Tai jumps from the asteroid, aiming for a nearby breach in the shell.

Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

The monk steps forward and unleashes a flurry of blows upon the priest.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Finding his fists less effective than they should be, Tai summons his ki into his breath and unleashes an ear-piercing scream.

"神风!"

Damage: 2d6 ⇒ (6, 3) = 9

Fort DC 15 for half damage, negate dazed

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Ahh, I see now. Well, sort of.

"I can't see! Let up on that fog, will you?"

delay until after Velinov

If fog goes away:

Tai enters Dragon Style and charges the skeleton.

Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack(confirm): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

AC 18

Otherwise:

Tai enters a totally defensive stance and cautiously advances into the fog.

AC 26

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Did Guinfa roll to stabilize on the priest's turn? I'm trying to figure out what his 20 Fort save applied to

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai follows the priest around the slope to find a cloud of fog in his path.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Why weren't they active from round 1?

Sovereign Court 4/5 5/5 ****

Definitely link this thread in the Compilation of Campaign Clarification requests. It would be pretty a pretty easy addition.

If it ends up coming up in a game, you may have to work it out with your GM on how they interpret it. I expect many would allow the substitute spell.

I'll be going Dragon Disciple with the Imperial(sovereign) bloodline. So, a definitive answer would be great.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Guinfa's spell still has a 50% chance of being effective.

Climb: 1d20 + 2 ⇒ (13) + 2 = 15

Tai works his way down the slope, too far from his foes to cast.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Why don't you put Velinov in the initiative block with the rest of us, rather than waiting for the top of the round?

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Is the slope greater than 45 degrees? How far down is it?

Tai stands up and dusts himself off.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai takes a running leap off the side of the cliff and activates his snapleaf to float down.

Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

What is the climb check for the slopes? I didn't understand your sentence.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Tai begins repelling down the ropes with his fellow Pathfinders.

Is there a map for this part? What is happening?

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

I didn't think Velinov was Thassilonian. Most wizards can use magic items from their opposition schools. In any case, Tai can use a wand of heroism.

As for ill omen, we don't have any witches to use it. I'd rather get a wand of magic missile for Velinov.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

I'd vote first to remove Con damage, and restore ourselves to full health. Barring that, heroism is useful.

Sovereign Court

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Quan Tai speaks up to bolster Archon's suggestion. "We are Pathfinders. Seekers of knowledge. We are here to find and free whomever is trapped at the center of this flying rock, as we have freed you from this prison. Will you come with us and aid in bringing freedom to another?"

Diplomacy(aid): 1d20 + 4 ⇒ (7) + 4 = 11

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

"I do not see what we can do here. We must leave them for the better equipped."

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

"I have no skill in breaking chains or melting ice. What methods do you suggest?"

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

The monk returns his wand to his sleeve, "Very well. I will hold on to it myself, thank you. Just in case."

He offers a hand to those still in the water, then looks around the ice caverns. "Where are these prisoners we were looking for?"

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

On Tai's turn, he draws his potion of cure light wounds and drinks it to stop the bleeding.

"I'm glad that came in handy."

After Archon has stemmed his own bleeding, he offers the cleric his wand. "You can use this more reliably than I. Please, use some of its magic for yourself if you have need."

bleeds: 1d6 ⇒ 4
Cure light potion: 1d8 + 1 ⇒ (1) + 1 = 2

19 hp.

Cure Light Wand charges:

cure: 1d8 + 1 ⇒ (3) + 1 = 4
cure: 1d8 + 1 ⇒ (1) + 1 = 2
cure: 1d8 + 1 ⇒ (6) + 1 = 7
3 charges (46 remain), 28 hp

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Archon did mention having multiple AoOs several times during introductions. Did you not realize what he was referring to/ not look over his character sheet?

Archon wrote:

While I wouldn't say I'm a "tank", if we could work together to force more foes to try to rush at me, through my reach, it could a good strategy, if the dice roller doesn't fail me.

I generally attempt to set myself up near the middle of enemies, and then rely on AoOs for damage while casting spells, channeling, etc...

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

^^^^ That would be the Will save

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Immediate actions are usually taken off-turn, though...

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Knowledge is power!

Identifying a spell effect is harder than identifying one being cast (20+ spell level vs. 15+ spell level), but sometimes you run into a long-duration spell and need to know what is going on.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Really, Know(arcana) should be used for a spell effect already in place. But, Xukong's bonus for Know(arcana) is greater than their Spellcraft, so it shouldn't make a difference.

If something is hurting you, you want to know what it is and how to stop it.

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Xukong, you want to try rolling a knowledge check on that enemy?

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Quan Tai turns and roars at the skeletal creature, "神风!"

DC 15 Fort for half, or dazed
Damage: 2d6 ⇒ (3, 3) = 6

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

I only have the one 1st level spell.

1st (4/5 remaining) - ear-piercing scream
Cantrips- dancing lights, detect magic, open/close, prestidigitation

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Frustrated, Tai moves to the far end of the cavern, then lets out an ear-piercing scream toward the mephit.

"神风!"

Damage: 2d6 ⇒ (6, 1) = 7
DC 15 Fort or dazed, save for half

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Swim: 1d20 + 2 ⇒ (17) + 2 = 19

Tai quickly swims across the the shallow pool to be adjacent to the mephit. When he emerges, he enters his combat stance and unleashes a mighty blow.

Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Are you delaying, Velinov?

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Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Oh, I am very glad. I was hoping for some more roleplay with Shiba.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

It came back after five minutes of moving through the ice caves, so it is probably active throughout the area. We don't have any clues about destroying it, so our best bet is to keep moving and try to get out of the area. Unfortunately, Archon can't act this round. It's okay to fail a save or two, we can heal up.

"What sort of thing is it?"

Is there anything we can learn about the reason for the haunt, or does it need to manifest first?

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Will: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20 success!

Tai remains focused on guiding the party forward through the icy tunnels and doesn't notice the effect reoccurring.

All haunts (link) are mind-affecting fear effects. If I get a chance to act, immunity to fear makes me immune to the haunt.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Quan can't actually act if he doesn't notice the haunt, but Draconic Manifestation is from Legacy of Dragons. (Dragon Soul racial trait, Scaled Fist monk archetype, and Imperial(sovereign) dragon bloodline are as well)

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Chyro, just resolve the effect please. We can discuss haunt safety after.

For instance, Quan has a cure light wounds wand in a spring-loaded wrist sheath. Against a haunt, he manifests his claws, making him immune to fear, then attempts to Use Magic Device to suppress the effect.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

As the only character affected, I'd rather resolve the encounter and keep our pace up. This is still a timed special. Dithering over actions means fewer encounters and fewer successes.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

I have a pair of boons with that combination clause. I've been debating whether I'd like to actually roll up a Ganzi or if I'd rather have another aasimar and a tiefling.

Maybe a ganzi bloodrager with the Shapechanger bloodline if that becomes legal.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

So, everyone but Quan noticed it before it manifested. Does that give a bonus or something?

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