Lanathar wrote:
How exactly did your trigger this never ending encounter of guards? And what were they? Do you mean city guards or sawmill guards? How were they described?
Well, we knew that the information or next hook in the main storyline was going to be found in the sawmill. We tried to recon it first - guards wouldn't let us close, so we got out of sight and our sorcerer let his tumor familiar loose to go and scout. We got a layout of the main floor, lower floor, and the first 2 of the upper floors before it was spotted and had to scramble out. Knowing he got caught, our plan was to use their sighting of him and spread rumors around in tavern about creepy strange bugs showing up. We'd then print out a number of pamphlets (my character is an Irori devotee with a penchant for handing out self-help pamphlets) advertising our group as exterminators specializing in this creepy strange bug. We had a couple of side things to do, so we'd go off and do our side things then come back & let the tumor familiar run loose in a random public building at night while also leaving one of our group to scout the sawmill. Never saw a reduction in guards at the sawmill during the evening, so we figured it was going to be rough (our group is not stealthy nor especially charismatic outside of the sorcerer). But the sawmill was practically outlined in yellow as an important area like a video game, so we approached them as this exterminator group. We got let in, got as far up as the familiar did but a guard was posted specifically at the stairs up to bar entry. Our rolls to convince him we needed to check everything out failed. So sorcerer hid and launched his familiar again, the familiar scrambled up the stairs, guard was freaked but wouldn't let us up, so 3 out of the 4 of us attempted Acrobatics rolls to leap the gap to get past him and go up. We go up, guards there are all looking around for the now-hidden familiar (he latched onto the ceiling and Stealthed), they are dismayed at us being up there and press the case. Failed rolls again, and a guard pulls a sword and swings. Our halfling rogue has a temper issue and demands blood for any slight against our party, so it was off to the races from there. Sorceror elected to Fireball blast the guards on the floor instead of burning the stairs up to our level, and due to poor initiative I was unable to move to block the stairs so in came an endless stream of new guards that took hits and wouldn't go down. At first they all seemed 'city guards' but the endless stream were definitely special 'sawmill guards'.
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And what do you consider "massively HP'd?". You focused fire but how many actually hit and damaged?
We use roll20 so we were definitely having issues landing hits, but when we hit it's for double-digit damage unless it's from me (Dex-based sacred fist). We finally took one of the 'sawmill guards' down after about 60 damage or so but that took us all those rounds.
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What was this "end boss"? What did it look like / how was it described?
Well hahaha, the GM didn't really hide him once he busted out from his office after the familiar crawled in there and discovered him on accident. It was