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![]() I see from several sources that Git em and Improved Git em is being used as such; Move action = +2 on enemy #1 Standard action = +2 on enemy #2 with an attack by the Envoy. Is this RAW or RAI? We haven't discussed this with our GM yet, but among the players it seems the above is cheesy. That Improved Git em simply allows a move action +2 on one enemy or a standard action +2 and attack on one enemy. Thoughts welcome and thank you. ![]()
![]() My son is playing an Envoy in our current campaign. Geared towards being the Combat Medic of the group. The kind of character everyone wants to be near them in combat, and afterwards. Lots of different ways to build the Envoy in the Combat Medic role as well as being a good buff/debuffer. Looking at the playtest Biohacker class. Lots of possibilities there as well. Haven't played it so only looking at the class features. If you were going to build a Combat Medic character, or even the 'ships doctor/surgeon, which class would you chose between the two? What are your reasons and how do you think you'd build him/her? ![]()
![]() I've been playing a Solarian in the Dead Suns AP. I'm a front-line tankish character. We just hit 5th level yesterday. So far, in addition to the black hole and super nova revelations, I've chosen Stellar Rush (which has come in quite useful) and plasma sheath. Looking at building the 6th level character to have the main elements ready in case we level up during our next game session. Looking at the revelations, I'm not seeing any graviton that are jumping at me. In truth, I have yet to go into graviton mode. So I'm looking at Corona for the next revelation which, if I understand correctly, puts me out of balance? And the penalty is one additional round to be fully attuned? If I have that correct, are there any other downsides? Is it that big of a deal? Just seems like picking a graviton revelation is a waste since I'll likely never use it with the build I've gone for and my role in the party. Thoughts appreciated. Thank you. ![]()
![]() Our group consists mainly of veterans on D&D and Pathfinder. We decided to branch out to Starfinder and our first game was last night with the Dead Suns AP. We very much enjoyed the first session. Initial group is three but we've got between 1-3 more that will join us next session to round out the group. Being this is a new game, it is all a 'getting to know you' thing. I chose to play a Korasha Lashunta Dragonblood Solarian. He just hit level 2. Solar weapon is my manifestation. Upon hitting L2 I chose Plasma Sheath as my Revelation. Stats are; S16, D12, I10, C10, W8, Ch17. He's the face, Captain and front line melee guy. So I'm focused more on a tankish build. I have a Photon Shard for the Solar Weapon. That's giving me a +5 to-hit and +3/+1/+1 (when Photon attuned) for damage right now. Skills are +8 in Diplomacy, bluff and intimidate. I understand that as I level up I need to maintain a balance between Graviton and Photon. Advice for this characters continued build would be appreciated. Focus is on DPR but buffs and debuffs also needed. Current plan is along the lines of Photon crystals but open to suggestions on that. Thank you. |