Clausyre

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Organized Play Member. 43 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



The Exchange

So i'll be partaking in a campaign with some online friends in the near future, i've seen a fair amount of advice offered as to how to GM for new Players, but i was wondering if there was any wisdom that could be offered in terms of playing alongside them?

for those who wish to know, the party consists of:

A Lashunta inspired blade/investigator
A Halfling barbarian
A Human warpriest of Milani
A Samsaran witch (using the medium and winter witch archetypes)
A Human cleric of Callistria
And a Human fighter.

thank you for your time

The Exchange

weapon page

the page states i can make a ranged trip attempt, but it's a bit vague.
do i still deal the weapon damage to my target?
do i use my dexterity instead of my strength for my CMB?
do i take a -2 penalty on my trip attempt as per ranged trip?

thank you for your time

The Exchange

context: starting a campaign with a few friends on the 24th, and the DM (my brother) has a really interesting home-brew setting, he calls it "the weird" and describes it as "the strangest and most diverse continent in the known world, you could walk 2.5 miles and go from a Glacier to a Desert, this is a place where madness is commonplace, and occam's razor does not apply" essentially its like wonderland meets a wild magic zone.

party:
1 psion (min maxed ai; 46 int, 3 cha)
1 gunslinger (heavily homebrewed equipment, batshit crazy)
1 wizard [me] (universalist, professor at a magic university)
1 investigator[my cohort] (roguish face)
1 barbarian (short tempered nice guy)
1 TBA, probably a divine caster.

any advice for not getting killed?

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mad scientist archetype

so the mad genius ability states that the effect of the extract is determined randomly, is there a table of the extract results it produces? (yes, i know there's the class spell list, but i want something i can roll on and consult quickly)

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i've got a serious case of GMs block, hit me!

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title says it all. the one that comes to mind for me was from a game my brother ran a short while ago, the party was being hired by a wealthy aristocrat to uproot a cult, and we sat at what the gm described as a "absurdly long table" and the aristocrat kept trying to slide things across it dramatically, but they never reached the other side so he'd have to get up and just hand it to us. eventually he called his scribe in "make a note Sampson, fire my interior decorator"

so what gags have you used or been witness to?

The Exchange

I'll start:

we attempted to infiltrate a encampment of bandits lead by what turned out to be a whereboar (which our ranger made short work of, favoured enemy ftw) but we weren't given much time to celebrate our victory before we heard the alarm being sounded, we knew we were gonna have one hell of a fight to deal with, when i saw that there was a ring of fire resistence 20 on the body of one of the bandits,

"guys, i have an idea"

so i give the fighter/barbarian the ring, have him and the cleric make a rough barricade, which fed the archway enterance into the dining hall into a 15-foot cone, the fire bloodline sorcerer caught on to what i was doing. 10 rounds later reinforcements start showing up, the sorcerer casts empowered burning hands, perfectly in line with the barricade, and the fighter great cleaves the survivors.

the table commended my quick thinking, and that got me wondering what other strategies have been used.

The Exchange

so, my dwarf item crafter wizard owns a magic item shop, its managed by an apprentice when he's off adventuring,
but i would like to be able to return (preferably with my party) during downtime.
are there any magic items and/or other methods of being able to periodically return to a location?
or will i have to buy scrolls of teleport in bulk?

The Exchange

so im GMing a campaign, and my brother has decided he wants to play a thri kreen (here.)
he has two different builds and wants a pro/con analysis from a fresh perspective.

first build: wild shape druid +2 wis & animal companion sound good
or
second build: crit fighter who twfs with kukris (we're using path of war, so he can take deadly agility)

thanks for your time :)

The Exchange

d20pfsrd, half dragon template: "Type: Creature type changes to dragon"
d20pfsrd, universal monster rules: "Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack."

does the latter apply to the former? for example: if i have a half dragon human fighter with 18 strength, does its bite attack deal 1d6+4 or 1d6+6?

The Exchange

so I've decided i'm going to take leadership for a rogue i play in a home game and using it to establish a thieves guild. the feat is rather vague in terms of what classes your followers can take levels in.
so, to ask directly: do my followers have to only have levels in npc classes? or can they take any class levels? (citing your sources is appreciated)

The Exchange

i'm bored, so i want to hear some funny/cool/interesting character concepts (either ones you've played or ones you're working on)
i'm currently thinking about rolling an order of vengeance cavalier who will challenge someone to a duel at the drop of a hat
peasant:*knocks over cavaliers drink*
other party members:*sigh* here we go again
cavalier: "you have insulted my honor!" *slaps with glove* "i challenge you to a duel!"

The Exchange

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i'm playing a sorcerer with a homebrew bloodline based on the beguiller class from 3.5e, in combat i intend to use illusion/enchantment spells for battlefield control, and out of combat i intend to use them for con artistry and general shenanigans :3

i have my sheet ready and i like what i have for 1st level, but i need ideas for down the road (campaign runs from 1st to around 10th-13th), in terms of feats, items, anything that can make me better at my in/out-of combat roles listed above

if you want me to provide the spells/powers for the homebrew bloodline i can do so upon request.

thanks for the help :)

The Exchange

hi, first post ever. it says on this page:

http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife#TOC-Blade-Skil ls

"Beginning at 2nd level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill's description."

i understand that part, but the lowest level prerequisite given on the above table is 5th level, so why does the soulknife get this at 2nd level? do they mean something else by required level? please no responses about how i'm better off with another class or whatever, i just want to know what the deal is with these level prereqs. thanks in advance.