What are some cool / interesting / genuis / etc tactics you've pulled off?


Pathfinder First Edition General Discussion

The Exchange

I'll start:

we attempted to infiltrate a encampment of bandits lead by what turned out to be a whereboar (which our ranger made short work of, favoured enemy ftw) but we weren't given much time to celebrate our victory before we heard the alarm being sounded, we knew we were gonna have one hell of a fight to deal with, when i saw that there was a ring of fire resistence 20 on the body of one of the bandits,

"guys, i have an idea"

so i give the fighter/barbarian the ring, have him and the cleric make a rough barricade, which fed the archway enterance into the dining hall into a 15-foot cone, the fire bloodline sorcerer caught on to what i was doing. 10 rounds later reinforcements start showing up, the sorcerer casts empowered burning hands, perfectly in line with the barricade, and the fighter great cleaves the survivors.

the table commended my quick thinking, and that got me wondering what other strategies have been used.


Best I got was early in my ninja merchant's career.

I was in 2 feet of water, and there was a big monster nearby munching another party member.

I used Acrobatics to jump up 2' and then land on the water I had previously been wading in. I then used Light Steps to walk on water and moved past the monster with an Acrobatics roll. I get to a point flanking the monster with the party member, and am out of actions. Since I cannot stay on top of the water, I sink the 2' and land on the ground, back in 2' of water.

While I did not attack, I did position myself in flanking, and avoided the 2X movement cost for moving through 2' of water (difficult terrain).

End result: ally got the flanking bonus, and I got flanking and sneak attack. Monster was soon (wet) toast.

/cevah


I grappled a lich and made him cry.


I grappled a Rhemoraz once. The Gunslinger Dazed it, I closed in. I had Iron Rope. I successfully Grappled and Tied it Up in my Round. The next player used the Command Word in his turn. The Rhemoraz took 2 rounds to melt through the iron: just enough time to steal the plot device item and run away.


There was a rescue I led. We were on ships. We were rescuing a floundering ship we found was under attack by insect people. I left my Lyre of Building with a crewmember who could play. I convinced our crew to drape 2 ropes over the side the boat and our Wizard to cast a Web spell anchored by the rope. I jumped across with a rope tied to my waist and a bundled up rope bridge in my arms. Other party members jumped across, but I was the only one to think to bring the rope. I tied the rope bridge to the rails and joined in the fight against the insect people, and showed the frightened passengers the Web-net they could jump into and the rope spanning between the 2 ships. Everyone who escaped escaped via one of those 2 ways.

In the midst of the rescue attempt, our own ship was attacked by a Colossal worm, but playing my Lyre of Building prevented any damage to the ship. I stayed, fighting and covering others' escapes until the ship went down, and I was pulled back aboard via the rope still tied around my waist.

Earlier, we encountered someone possessed by a Demon. I came up with the idea of casting Magic Circle of Protection from Evil to drive the Demon out. We became aware that the BBEG was creating an army of demon-possessed humans to enslave the world. I came up with the idea of casting MCPE on a character who could fly, then he would fly just over the heads of the formations of demon-possessed humans, releasing them from their demonic possession as fast as the the character could move.

During that encounter, the party Barbarian jumped onto the dock to fight the army of orcs and a Dragonborne boss. I really would have preferred to stay and blow the orcs up with cannon fire, but when the Barbarian jumped, I followed him because, well, he was my shipmate, wasn't he? Interestingly enough, I was the only one who followed him. Anyway, I wasn't able to save the Barbarian from getting hacked to pieces (He got healed later.), but I did seize upon the tactic of Bull Rushing the heavily-armored orcs into the water. The Dragonborne boss busied himself fighting the rest of the party on the ship until he saw his orcs had all been bullrushed into the water and all his demon-possessed slaves had been freed. He decided to quit the battle.

In that campaign, I really covered myself with resentment.

Liberty's Edge

My two favorites both relied heavily on GM rulings that followed the rule of cool, but here goes:

1. I'm playing a telekineticist "rogue" in a homebrew campaign where we are very over wealth by level but also unable to buy significant magical artifacts so I've been investing heavily in alchemist fire (the only readily available alchemical weapon). So one night, we're attacked by a custom demon that's largely immune to our weapons, but is also weak to fire. Our sorceress goes down and we're headed for a TPK (balance wasn't this DM's strong suit) when I get the idea of asking what would happen if I used my telekinesis to throw the bag full of alchemist's guess I'd bought earlier at the demon. GM ruled that they would work as normal, just in a big bundle. I actually hit for a change and it turns out 12 vials of alchemist's fire do a good chunk of damage.

The second story is shorter. Different DM and we were taking a break from the campaign I was running to play we be goblins. I was playing the alchemist and got eaten by a giant frog and the GM ruled that all of the vials I was carrying would break and go off, and any fire would ignite the fireworks I was carrying. Once we added everything up, both the alchemist and frog were very dead, despite the frog getting some healing from a few potions.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Was done by my friend but was so funny have to post it here.

Group was fighting a t-rex. Friend is unlucky and ends up first in t-rex's mouth and then in stomach. Is a barbarian so not to worried about dying in there.

Pulls out immovable rod they found not long ago. Activates it inside of t-rex. Proceeds to cut himself free.

Party now backs away from very troubled t-rex with ease, rest of fight is taking pot shots at this t-rex that can't seem to move much and seems to be in great pain whenever it does...

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I DMed 2nd Edition, 10 foot corridors with bad guys rushing the party on both sides, and the thief/wizard says "My friends are tough," and cast fireball, RANGE ZERO! In 2nd Edition rules, fireballs spread and filled 33 10x10 cubes. Killed everything. Except the PCs.

In 3.5, our party was my scout, an aristocrat/bard, his Leadership's gnome cleric/rogue, a paladin, and a ranger/wizard/truespeaker. We were on a big cliff face, and a golem was in our way.

So the plan was this: the ran-wiz-tru was bait, the gnome used stone shape to make a ramp under the golem, the bard cast grease on the ramp, the paladin bullrushed the golem, and my scout lassoed the golem, drank a potion of enlarge to octuple my weight, jumped off the cliff, and hauled the golem off the cliff face; I then used a feather token to not go splat.


My half orc inquisitor on multiple occasions would use Litany of Sloth and then move in for a combat maneuver such as bull rush or reposition. Another favorite tactic was using my travel domain power to jump in to the middle of enemy groups and open up with Blistering Invective.


Vorsk, Follower or Erastil wrote:

Was done by my friend but was so funny have to post it here.

Group was fighting a t-rex. Friend is unlucky and ends up first in t-rex's mouth and then in stomach. Is a barbarian so not to worried about dying in there.

Pulls out immovable rod they found not long ago. Activates it inside of t-rex. Proceeds to cut himself free.

Party now backs away from very troubled t-rex with ease, rest of fight is taking pot shots at this t-rex that can't seem to move much and seems to be in great pain whenever it does...

My character that Grappled the Rhemoraz also, on different occasions, successfully grappled an Allosaurus and a Hezrou Demon. In both cases, she began the round in the monsters' mouths, the next round they were Tied Up: done and dusted.


Vorsk, Follower or Erastil wrote:

Was done by my friend but was so funny have to post it here.

Group was fighting a t-rex. Friend is unlucky and ends up first in t-rex's mouth and then in stomach. Is a barbarian so not to worried about dying in there.

Pulls out immovable rod they found not long ago. Activates it inside of t-rex. Proceeds to cut himself free.

Party now backs away from very troubled t-rex with ease, rest of fight is taking pot shots at this t-rex that can't seem to move much and seems to be in great pain whenever it does...

After emerging whole from the other end of a T-Rex, did you all start calling your friend "Sweet Corn, the Barbarian"?

Silver Crusade

1 person marked this as a favorite.

My best recent one was playing a level 3 casting/controller focused druid with not much combat firepower in a level 4-5 PFS adventure. The party fighter was put to sleep magically, and I knew the party needed him in the fight more than any standard action I could provide. But I also couldn't get to him to kick him awake, because the bad guys were between us. So I cast Create Water from 30 feet away to hit him with 6 gallons of water and wake him up.


Not the boss, but one of the major bad guys was a Skeletal something with a whole bunch of templates, six arms, sky high dex, and a build focused on blenderizing anything with multitudes of scimitar attacks.
My barbarian grappled it (yes, he got an AoO) while the rest of the part killed everything else. Can't use scimitars in a grapple. Its claws could just barely get through my DR. Nothing else it could really do.


My Telekineticist ended up in jail after a drunken night of revelry and decided it wasn't for him. So he used invisibility to disappear and open/close to slide open the little window in the cell door. The guard, noticing I wasn't there, opened the door and came in to look around. I slipped past him and, for good measure, shut and locked the door behind. Later on we were hired by the city to do some work and the captain of the guard demanded to know how I escaped. I told her the truth, the guard opened the door and I walked out. She seemed unsatisfied with my answer but her magic did not detect me as lying.


ElterAgo wrote:

Not the boss, but one of the major bad guys was a Skeletal something with a whole bunch of templates, six arms, sky high dex, and a build focused on blenderizing anything with multitudes of scimitar attacks.

My barbarian grappled it (yes, he got an AoO) while the rest of the part killed everything else. Can't use scimitars in a grapple. Its claws could just barely get through my DR. Nothing else it could really do.

Why can't you use scimitars in a grapple?


My whole party wiped on a 5th AP book boss (who mopped the floor with us at the top of a tower). I was the last person standing so I ran downstairs, she followed, I gaseous formed out the window, came around the side and flew inside of a huge cannon facing out of the tower. Once inside, I took my (very cramped) original form and began using my summon monster wands to send out mephits (the one with the 1/day magic missile) to fly out of the cannon and find her to deliver their 1d4+1 payload. Rinse, repeat. On the brink of death, she called out to me that she would kill my unconscious friends if I didn't show myself so I did. And then flame striked her to finish her off.

Magic is fair.

Liberty's Edge

Got into a fight with a very high level vampire who was all but immune to magic which made my wizard quite sad. I had 14 negative levels out of my 15 total and he had it out for me (my wizard made him very angry a few times) I remembered that vampires have a whole list of silly weaknesses and cast Tiny hut around myself and declared "I own this hut, no vampires allowed" we had total concealment from within but could take pot shots at him. He was unable to flee because the whole fight was an area setting. I wanted to cast minor creation to make Garlic and pelt him with it. Ended up killing him with ranged attacs.


_Ozy_ wrote:
ElterAgo wrote:

Not the boss, but one of the major bad guys was a Skeletal something with a whole bunch of templates, six arms, sky high dex, and a build focused on blenderizing anything with multitudes of scimitar attacks.

My barbarian grappled it (yes, he got an AoO) while the rest of the part killed everything else. Can't use scimitars in a grapple. Its claws could just barely get through my DR. Nothing else it could really do.
Why can't you use scimitars in a grapple?

Hmm... We always thought you could only use light weapons while grappled. I just doubled checked the rules though and we are wrong. I wonder if that was a left over from 3.5 or an old house rule.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

My druid once wildshaped into a dire bear and inhaled a vampire trying to escape while in gaseous form.

And it worked!

The next round, the vampire re-materialized in my lungs, and the DM rolled all of the dice for damage.


Hentai theorycrafting (octopus in a grapple):
This didn't actually come to play, half because it couldn't work, half because my character wouldn't have done it. We were planning our battle against the BBEG (Rasputin) and I came out with an strategy to stack a lot of negative levels on him:
-Wizard summons a giant celestial octopus to grapple him.
-I use my Cauldron of Overwhelming Allies to summon a gang of succubi to energy drain him.
-We spam Enervation.
This was so completely wrong! And not because it couldn't work. Now my friends know that I have a wicked mind.

Magic Jar is fun!:
Back in 3.5 I played an enchantment specialist with a lot of SoS. She was not the strongest character ever but she was fun to play. She had dumped STR and was highly scared of running water as she almost drowned as a child. And we had to hunt down an aquatic elf, at the sea with a stormy weather, with only water breathing to help us. I kept failing all my swimming checks and hitting the rocks whenever someone tried to carry me, he failed the checks because of the increased DC and was thrown into the rocks too.
We finally spotted the aquatic elf. The GM pointed: «You want to capture her alive, but she's much bigger than Seleena (my wizard) and I don't know how you're going to do it»
My answer: «I'll carry her»
Everybody: «You?»
At that time I think I had already lost half of my HP because of the failed swimming checks.
So I wait until I can target the elf with my spells. She was not even aggressive, just curious... Magic Jar on her!
So now I am an aquatic creature, with a high STR, able to carry my own, souless body. We don't have to fight her, we don't have to carry her, and I have a new body that is able to pass the swimming checks. What's not to like? (I actually hit the rocks a couple of times again, as I didn't have any ranks on swimming anyway).

Some time later we had to go into a dungeon to rescue two people from an army of sentient constructs. Having mostly human mind they hadn't mind-affecting immunity. Previously we had fought a huge human-construct hybrid with superhuman strength and poor will save. He was demanding a Magic Jar!
I hid my body, picked my secondary spell pouch (if you are going to use Magic Jar you need more than 1 spell pouch) and asked the cleric for some healing. Then we went to the dungeon, blocked the entrance with a wall of stone leaving a hole at the top so a flying creature could pass through it and casted some divinations to locate the missing people. The enemies couldn't fly. The sorcerer cast Fly on my borrowed body and the cleric gave it some buffs. The body had also some DR of its own. So I just went through the hole, picked the captives and went back as quick as I could. My borrowed body was almost killed but I didn't care. The stone wall wasn't perfect either but gave us enough time to make our retreat and seal the dungeon. It was a battle we could probably not win but we didn't want to fight it either.

My plan had a weak point:
Same wizard as before. We are hunting a wizard who could be my evil twin (not that I'm not evil too). So my first thought is: «How would I defeat myself?»
The plan is simple. I inscribe an empowered symbol of weakness attuned to all the party members so it doesn't affect us. The DC is so high that even a Fighter should fail the save. I make sure the symbol is activated when we are next to the wizard. Everything runs smoothly. We get to the wizard. He gives us some time with his villain speech. The symbol is activated and the wizard is caught off-guard. He is brought to zero STR... wait. That's not what happened. I've just remembered why I don't usually like SoS spells... The damned wizard rolled a natural 20! Then an unexpected ally appeared and was brought to zero strength by the symbol. Sometimes strategies are not destined to work.

I liked playing this character a lot. I was forced by the setting to pick Illusion, Transmutation and Abjuration as prohibited schools (Dragonlance's black robed wizard), so I had to be very creative with my spells to be efficient with my limited resources and it was fun. She was also my squishiest character ever.

Parasitic druid:
Last fight of Price of Courage. I was the GM. The BBEG was an advanced great white wyrm, with a lot of extra features and they were fighting him at his lair. The environment killed, the dragon was deadly and there were minions who were clerics. So the druid looked for the safest place she could find, and went into the dragon to fight him from the inside. That didn't allow her to stay unharmed or directly defeat him, but she was the only PC that could actually do something despite the insane crushing damage.

Call Avalanche:
The same druid, a lot of levels earlier. The other players had taken some bad decissions and were trying to run away from a whole tribe of goblins through a sharp mountain. The druid was watching from a safe place and didn't want to put herself in danger but still wanted to help.
«Can I use my Call Lightning to hit some rocks and cause an avalanche between the goblins and my friends?»
«You can hit some rocks, but you don't know if they are going to cause an avalanche. Even if that happens, you cannot determine where the rocks will be falling»
«OK. I'll try anyway.»
After some failed attempts, she causes rocks to fall in other PCs' way, making it worse. But trying again, she finally causes a good avalanche... on the PCs. She buries them alive! The goblins stop chasing them, as they are probably dead, and the PCs are rescued, wounded but safe. It worked a bit different from what was intended but it worked. Since them, the other PCs took care to keep the druid away from mountains.

Leveling the encounter:
Same druid again, level 16-17, I think. They are after a lvl 20 druid who is at her own small city, full of loyal (corrupted and brainwashed) minions. She is inside a stone temple, surrounded by minions who are undead clerics, elven druids and a lot of corrupted elves. She's performing a long ritual and she's protected by an antilife shell plus a lot of protective spells. Also, she had casted Control Weather in advance to create the worst storm ever seen to protect the town and allow her to use some nasty weather related spells.
But she doesn't know that one of the PCs is also a high level druid. So the Druid PC just takes advantage of the weather her enemy had created and casted Control Winds to crush the buildings with some tornadoes while not even trying to fight the minions. Of course, destroying the temple forces the evil druid to stop her ritual and go after the PCs. The PC druid had taken control of the weather and used it as an advantage against her, denying her the use of all her minions who were hindered by the weather. The fight was epic and destructive as only a battle between two high level druids can be. The best part of it was that even though the town was almost destroyed many of the minions were mostly unharmed so they were able to take the corruption out of them and redeemed them.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / What are some cool / interesting / genuis / etc tactics you've pulled off? All Messageboards

Want to post a reply? Sign in.