Clausyre

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Organized Play Member. 43 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


The Exchange

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title says it all. the one that comes to mind for me was from a game my brother ran a short while ago, the party was being hired by a wealthy aristocrat to uproot a cult, and we sat at what the gm described as a "absurdly long table" and the aristocrat kept trying to slide things across it dramatically, but they never reached the other side so he'd have to get up and just hand it to us. eventually he called his scribe in "make a note Sampson, fire my interior decorator"

so what gags have you used or been witness to?

The Exchange

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an amulet of mighty fists:
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amule t-of-mighty-fists

can allow you to do elemental damage with unarmed strikes, for 16000 gp you can get a +1 flaming amulet of mighty fists, for 36000 gp you can get a +1 flaming burst amulet, (you can forgo the enhancement bonus, but i would not recommend it.)

Bleeding attack:
http://www.d20pfsrd.com/feats/combat-feats/belier-s-bite-combat

might be a good choice for your second level feat, if you use brawlers flurry against 4 different targets, (let's assume you hit 2 of them) then thats 1d4 damage per round to each of them, and the more you hit, the more you have bleeding.

i can say from personal experience that bleed damage is an absolute B!$$+ to deal with, i nearly lost a PFS character to bleed damage from a swarm of animated books.
"For the love of all that is holy, heal me! i don't want it to say 'death by papercuts' on my tombstone!"
-markus dewitt

The Exchange

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Shopkeeper: *full attacks with two weapon fighting*
buy one, get one free!

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Rouge or ninja could be interesting, a stealth based organized crime/ninja clan campaign with heists, assassinations, kidnappings etc.

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i'm playing a sorcerer with a homebrew bloodline based on the beguiller class from 3.5e, in combat i intend to use illusion/enchantment spells for battlefield control, and out of combat i intend to use them for con artistry and general shenanigans :3

i have my sheet ready and i like what i have for 1st level, but i need ideas for down the road (campaign runs from 1st to around 10th-13th), in terms of feats, items, anything that can make me better at my in/out-of combat roles listed above

if you want me to provide the spells/powers for the homebrew bloodline i can do so upon request.

thanks for the help :)

The Exchange

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a few questions
1. will there be energy weapons (Ranged? melee? both?)
2. what level of ship customization can we expect?
3. is there an upcoming play-test for starfinder?
4. how many (if any) new classes will there be

-thank you for your time

The Exchange

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Nevermind, figured it out