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Oh and, can I prepare "Resist Energy" or similar spells using the school slot even if I'm gonna use it against other elements such as fire and cold, or do I have to use it only with "air" element (electricity)?


Ty again :)

In the end I created what you said: sylph wizard, air school. But I'm a bit unsure about school spells: which are the most useful for each level? Here's the list:

0th—message
1st—alter winds, feather fall, shocking grasp
2nd—elemental speech, elemental touch, glide, gust of wind, levitate, resist energy, summon monster II, whispering wind
3rd—cloak of winds, draconic reservoir, elemental aura, fly, gaseous form, lightning bolt, protection from energy, wind wall
4th—ball lightning, detonate, dragon's breath, elemental body I, river of wind, shout, summon monster IV
5th—elemental body II, overland flight, planar adaptation, planar binding (lesser), suffocation, summon monster V
6th—chain lightning, elemental body III, planar binding, sirocco, summon monster VI
7th—control weather, elemental body IV, fly (mass), planar adaptation (mass), summon monster VII
8th—planar binding (greater), shout (greater), stormbolts, summon monster VIII
9th—gate, suffocation (mass), winds of vengeance


Ok, I'm not gonna do the Wind Listener, just the standard Wizard :) there are too many Feats I'd like to have, including Cloud Gazer XD

Ty guys :)

What about favored class bonus? Should I spend it in HP, skills or the sylph bonus to air school powers?


I've never considered the arcane bond (item), but it looks cool. I like the wind listener because of the spontaneus divination cast... Wizards have too many very useful but very situational spells, and divination seems a situational school. But arcane bond helps too.

Uhm, I thought the wind listener needed an arcane (elemental in this case) school too, so I'm thinking about Air. Is it correct?
I'm sorry, maybe I wasn't clear in my first message...

Cloud gazer is interesting, but I'm not sure if it should be the first feat: is it better at lvl 1 than toughness or improved initiative?
Fast study is nice too, but probably I'm gonna take it at higher levels, when I don't really need every slot I have XD

Btw, my GM allowed me to consider "Windy Escape" as a school spell


Hi guys :) I'm about to start a campaign as a wizard. I was interested in the Wind Listener archetype of the Sylph race and to the Air elemental school too.
I haven't found anything about this combination, so I'm asking here. I'm not the kind of player who only cares about optimization: I know that probably there are better choises in terms of power, but I like the concept of this char. Which spells and feats should I choose?


I want to play a Good character, so probably Necromancy wouldn't fit well :(


No, my dm probably won't allow it! He suggested to create a golem because of the number of player (only 3), so I was wondering which one was better for the battle XD but the cost scared me a little bit...


How can the homunculus craft? Does it have the same feats of its creator?


The campaign is "City of the spider queen" (the GM will "convert" it to pathfinder rules), so full of traps and mainly underground. Oh, and we're just three players (wizard (me), cleric and bard/dragon disciple)


Hello everyone :) I'm going to start a new campaign, where I play as Wizard (starting at level 12 or 13, GM hasn't decided yet). I was thinking about creating a Golem, probably as a Shield Guardian. Is there any kind of Golem worth it? I was interested in Alchemical and Glass ones, but I'm not sure. Any advice?


But... my roc already has 3 attacks and next level they are going to become stronger due to size increase (2 talons 1d6 and a bite 1d8). Is there any humanoid form stronger or more useful?


No, I can't be crossblooded!

I'm not sure: why should I take "Alter self"? Is there any form particularly useful with this spell?


If the point is the damage reduction, couldn't I buy some lvl 1 scroll (magic fang) and use them only when needed? They're really cheap and also I have UMD at max. At higher levels I was planning to buy an amulet of mighty fists...


At the moment the buffs i have are: mage armor, shield, enlarge person and haste. I just reached the 6th level. Next lvl, i'll probably choose true strike (1), false life (2). A friend suggested to take Improved Share Spell as soon as i can to save some spell slot... is it worth?


Ok! Thank you for the advice :P


Hi everyone :) me and my friends are playing the "Rise of the Runelords" campaign and i need some advise on my character build. I started as a druid, but i didn't enjoy it very much due to the number of summoned creature, so i changed to a kitsune sorcerer with the sylvan bloodline. My first idea was to build an enchanter (at lvl 5 the dc of compulsion spells is something like 21 + level of the spell), but after four sessions the GM just told me the enchanting school won't be very useful, as the campaign is full of undead or creature with the immunity to mind-affecting effects. So, now I'm thinking to change a little bit and concentrate on buffing my animal companion (a roc) and using transmutation spells on it to make most of the damage. Which Feats and spells are useful to this? Thanks a lot :)

Just in case, here my lvl 6 ability scores (after racial modifiers, -2 to str and +2 to dex, cha for kitsunes):
STR 9
DEx 16
CON 12
INT 12
WIS 10
CHA 19

and my roc's one:
STR 14
DEx 21
CON 10
INT 2
WIS 13
CHA 11

Oh, my animal companion is at the same level of my character beacause of Boon Companion.