Sprite

Puck93's page

16 posts. No reviews. No lists. No wishlists.




Hi guys :) I'm about to start a campaign as a wizard. I was interested in the Wind Listener archetype of the Sylph race and to the Air elemental school too.
I haven't found anything about this combination, so I'm asking here. I'm not the kind of player who only cares about optimization: I know that probably there are better choises in terms of power, but I like the concept of this char. Which spells and feats should I choose?


Hello everyone :) I'm going to start a new campaign, where I play as Wizard (starting at level 12 or 13, GM hasn't decided yet). I was thinking about creating a Golem, probably as a Shield Guardian. Is there any kind of Golem worth it? I was interested in Alchemical and Glass ones, but I'm not sure. Any advice?


Hi everyone :) me and my friends are playing the "Rise of the Runelords" campaign and i need some advise on my character build. I started as a druid, but i didn't enjoy it very much due to the number of summoned creature, so i changed to a kitsune sorcerer with the sylvan bloodline. My first idea was to build an enchanter (at lvl 5 the dc of compulsion spells is something like 21 + level of the spell), but after four sessions the GM just told me the enchanting school won't be very useful, as the campaign is full of undead or creature with the immunity to mind-affecting effects. So, now I'm thinking to change a little bit and concentrate on buffing my animal companion (a roc) and using transmutation spells on it to make most of the damage. Which Feats and spells are useful to this? Thanks a lot :)

Just in case, here my lvl 6 ability scores (after racial modifiers, -2 to str and +2 to dex, cha for kitsunes):
STR 9
DEx 16
CON 12
INT 12
WIS 10
CHA 19

and my roc's one:
STR 14
DEx 21
CON 10
INT 2
WIS 13
CHA 11

Oh, my animal companion is at the same level of my character beacause of Boon Companion.