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Do i need a code to use it? If so, how do i get one?
If not, then what do i do first?
I am on the site now...

Tabletop Giant wrote:

Hello everyone,

Tabletop Giant is a new website which provides a way to make Pathfinder Society characters. It is available here: http://www.tabletopgiant.com.

The site is currently in test mode and we would enjoy it if some players would visit and try it out. I'm hoping to find about ten people that would be willing to try the site, and also willing to report on any issues they may encounter. The site is still in active development and there will be issues - but we're hoping, with the support of the community, we should be able to identify those issues and get something really neat working.

Here are a couple of points to introduce the site.

We have a number of character builds set as public, all those are available for all to review. These public characters are available in our Character Factory. Simply click on any of the profile images (or the handy 'View' button) to see the character sheet.

A particularly neat feature is cloning. For users that are registered, a 'Clone' button will be available on each character in the Character Factory. Hitting this button will make a copy of that Character Sheet in the user's own personal space, which can then be edited and changed into a brand new personality. This will allow players to use existing builds as 'templates', instead of just starting from scratch. We are also planning to allow users to add new characters to the Character Factory so that they may share them with others.

As the site is in test mode, new users will need an access code in order to register. If you are interested in trying the site out, please post below and I'll PM you a code, likely within the next 24 hours. Once I have ten people, we will see how it goes, and will send out more codes as things appear more and more stable. Once things are solid (or, close enough), we will open the site to everyone.

I really hope this site sparks some interest - happy to answer...


Onishi wrote:
DDO is an example of one that is half and half, the launcher is completely broken in linux, but enough fans showed enough interest that they were able to create a seperate launcher in python to patch and run the game.

Onishi, where does one find this python updater for DDO and/or the info about how to play DDO under Linux? Please provide me with the info?

:) TIA


I think Paizo should change all their office computers over to GNU/LINUX thus GUARANTEEING the Pathfinder MMO to be linux compatible! COME ON! SAVE MONEY! LINUX IS FREE! :)
hehehe


Fourth point: Windows 8 is coming out soon, too. Are there any long-term plans for an ARM version for tablet type PC's, or I-pads?

Baldur's Gate "Enhanced Edition" is now being re-vamped and re-produced by Overhaul Games (studios), for PCs, consoles, AND for Apple I-pads with NEW content. It will not be long before other Dungeons and Dragons games are caught with interest by studios LIKE Overhaul Games, and re-vamped or overhauled with new graphics or client software. Does anyone at Paizo / Pathfinder have any long-term plans for other platforms?

Xbox console would be the easiest port from the PC/Mac/Linux point of view, since it is also x86 compatible. The NEW Xbox and PlayStation and Nintendo consoles will also be out before long - is there any future planning in this sense?

Are there any plans for PlayStation 3 (Sony Cell Broadband Engine CPU) or future PS-4 users? or no?

... just wondering ...


BUMP!

I'd also love to see a Linux client version please, based on Native Code (or at least Java, and NOT MONO (Mono is .net for Linux/GNU OS's)). PLEASE do not make this Windows only, or you will ALIENATE a big portion of your possible user base!

Macintosh people are also always left in the dark as well. You'd make more money and get more users to play if you also included them in the mix with a client of their own. It will be easier to cross-port the source code from a Windows x86 client to Mac now since they also run Intel-based x86 CPU's in their machines too.

As a secondary point, it would also be nice to see a NATIVE 64-bit client and not just a 32-bit client, since the next generation of MMOs would need just that much more memory addressable and only 64-bit programs can truly pull that off. 32-bit programs are a dying breed anymore. Please make a 64-bit client (or at least compile all the versions with DLLs for each kind of computer, etc...)

Third point: is it going to be Windows / DirectX 9 compatible? DirectX 11 is the ideal but only for Vista and up. Dungeons and Dragons Online (DDO - Eberron Free play) is DX 9 *AND* 11 "free to play". A LOT of the current existing Windows users are still only on Windows XP. Will Pathfinder Online also be like DDO where if you are playing on Windows XP only DirectX 9 features get enabled, but if you play on Vista or Windows 7 then DX 11 features then also come into play?). It would be nice to have this flexibility like DDO already has. ESPECIALLY IF YOU WISH TO COMPETE. I already pay $15 per month as a VIP player for DDO and I LOVE THEIR GAME. If you want me to love their game too, OUT-DO them by making a Linux and Mac client, as well as keeping it Windows-XP compatible with Windows Vista or 7 features also available for the TOP END of us NEW PC players. Make it FREE TO PLAY (but if you like, premium areas are still "pay to play" like DDO is right now). This is the ONLY feasible and SUCCESSFUL model in MMO design right now!