Almah Rovshki

Primwell Merimohr's page

51 posts. Organized Play character for pippinTook.


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Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Really fun group and delightful characters. Thanks everyone!

Profession Fortune Teller: 1d20 + 8 ⇒ (18) + 8 = 26

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim moves beside Fyl which means Prim is within 30' of all of her loves and lightly touches the sorcerer on the shoulder saying, "May Shelyn guide you." Casts guidance.

She then turns her attention to the fight and will use adoration as an immediate action to protect whichever of her allies is the first to be targeted with an attack DC 14 will save or the enemy cannot attack, as sanctuary, but just against that one attack.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

I'm not in the initiative, but Prim is ready to use adoration and will guidance a nearby ally whenever she goes.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim is paying close attention as the door opens and her loves move in so that she can keep them safe.

Will use an immediate action to activate Adoration if any of her loves are attacked (DC 14 will save or the foe cannot attack).

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Before the group opens the door, Prim says a series of quick prayers to Shelyn and pats each of her loves on the shoulder as she does so, and finally, does the same to herself.

Guidance all around!

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"Spirit monkeys or not, I'll see to that you come out alright, loves," Prim says, looking around to make sure nothing in their vicinity might, in fact, harm her "loves."

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"Help him, love," Prim whispers in Kalak's ear as she lays her hand on the large man's shoulder and places a blessing from Shelyn on him.

Bit of Luck-You can roll a d20 twice and take the higher result.

Prim also watches intently for the next time one of their foes will attack so that she can use her goddess' blessing to keep her friends safe.

Will use adoration as an immediate action to try to prevent a foe from attacking her allies. Works like sanctuary, but against only a single attack (DC 14 will save).

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Also here

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim readies herself to use adoration immediate action DC 14 will or the foe cannot attack him to protect whoever opens the doors while saying, "Don't worry, love, I'll protect you."

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim readies herself to use adoration on Drogath if something jumps out to get him DC 14 will or the foe cannot attack him.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim stands ready to save one of her loves if need be.

Will use adoration (DC 14 will save) to protect Drogath as an immediate action if something tries to pop out and attack him.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Reminder, Prim's flag gives everyone (who isn't an android) a +1 to attack and damage.

"I'll protect you, loves, just keep firing," Prim says, keeping an eye on her group.

Prim readies an action to selectively channel if any of her allies are hurt.

Also will use her caravan bond to use her adoration domain power as a immediate action. It's like sanctuary against a single attack. Will save DC 14.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Primwell uses her caravan bond to give Kalak a bit of luck roll the d20 twice and take the higher result and then she prepares herself to protect any ally who is attacked. Will use her caravan bond to use her adoration domain power as a immediate action. It's like sanctuary against a single attack. Will save DC 14

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

I think Prim has one more round of being paralyzed unless I missed something.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10

Reminder to Danibus and Kalak, you have guidance.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Primwell positions herself where she can see both of the brawny protectors in the room with her and again listens for sounds of movement.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Also moved! And Prim will guidance Kalak and Danibus since they're the beefy frontliners keeping her safe.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

As they walk, Primwell tries to listen past the sounds of her loves chatting to see if there's any sound of struggle, movement, etc. that may give some indication if something animated is out there.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Primwell would be walking in the middle of the group, but no one has moved on the map yet, so I'm not sure where we'd be at this point, hence didn't move her. Whenever someone who is walking in the lead moves their token, feel free to put Prim behind you and she'll guidance you.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"Their madness has passed now, love," Primwell says to the scribe. "Stay here, be safe, take care of one another, and we'll head off to rescue Nigel. You were so brave to help us, love," and she steps up on her toes to give the scribe a quick kiss on the cheek before turning to follow her party out to rescue Nigel.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"Of course, love," Primwell responds as the Half-Orc suggests she might have the prettier party face.

Walking up to the closet, she offers up a quick prayer to Sheyln for guidance and then gently calls out, "My loves, you're safe now. We've dealt with those who might harm you and are trying to break the hold the magic has over them. Please come out so we can make sure you're not hurt or tend to your wounds if you are."

Diplomacy: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Primwell lightly pats Fyl on the shoulder saying, "For luck, love," and casts guidance on the caster.

Prim also stands ready to assists her allies who are in melee combat by using the power of her goddess. If the baddy tries to attack one of her allies, Primwell will use her caravan bond as an immediate action to give the adoration: DC 14 will save or the enemy is unable to attack and loses that action (it works just like sanctuary, but only against one attack).

And as a reminder, Prim has the flagbearer feat and is always holding her flag, so that is a constant +1 morale bonus to attack and damage.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim steps just into the chamber where she can keep an eye on her loves to keep the safe and she calls out, "Nigel? You can come out now, my love. We're from the Pathfinder Society. We've come to aid you in your hour of need."

In case you need it Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim had gotten a 19 inspecting that door before the fighting started in case that is relevant.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"Be careful, love," Primwell says, casting guidance on Danibus as he prepares to rush through the door.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"If it's not too much hassle, loves, could one of you detect magic around the room? And be quiet about it? I'm going to listen at Nigel's door for sounds of trouble," and with that, Primwell who did not prepare detect magic figuring that someone else would surely have it says a quick prayer for Shelyn's guidance and puts her ear to the door.

Perception: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

I apologize for misspelling Drogath's name. I had a character named Dolgrath, and it seems I substituted that when I wrote my post. Sorry!

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Reminder to all-Primwell is holding her flag with the Glyph of the Open Road, so that's a +1 morale bonus to attack and damage from her flagbearer feat.

Primwell points a finger at Dolgrath and says, "I'm helping you now, love. You'll be fine." Uses Caravan Bond to place Bit of Luck. Dolgrath gets to roll a d20 twice and take the better result.

As soon as one of her allies is attacked, Primwell will use her Caravan Bond class feature to use her adoration ability from the love subdomain. Basically, it works as sanctuary (which does not specify that it is mind-affecting) but only lasts against that one attack. It's a DC 14 will save or the enemy is unable to attack.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"Safety, loves," Primwell says approaching the door (and Kalak hasn't moved on the map, but narrated he was coming up, so I'm going with the idea that she came up with him). "Best to let me look over that door for dangers." And with that, Primwell says a quick prayer to Shelyn casts guidance on herself and then inspects the door.

Perception: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Thanks, Fyl!
Happy thanksgiving, everyone!!

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Primwell steps up behind Kalak and touches his back lightly whispering, "For luck, love," and casts guidance on the big warrior.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

With the door now opened, Primwell looks into the room from the hallway to see if it appears that anything is out of place or threatening. After all, she must keep her loves safe.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

She'll follow behind once the beefy frontline enters the room.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Primwell moves up to where she can see through the door when it is opened and gives Drogath a smile as she says, "I'll protect you from the undead dead things, love."

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim is waiting to follow her beefy bodyguards forward and then to the door that will be on their left since we're looking for Nigel and that's the direction the offices are in. Not moving my token yet, though, since she's staying behind people.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim seems to be in front at the moment. Feel free to go past her, friends. She loves being in the middle where she has full range to protect her loves :=)

And Prim will cast guidance on whoever steps in front of her Danibus. Thanks, mate!

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"According to the map, our Nigel has an office that is through the room ahead and to the left," Primwell says. "But let's not be too hasty and run head-on into trouble, my loves," she says looking around. "Caution is likely called for."

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Prim will move forward behind some of her big, muscly bodyguards :=)

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Seeing some others making will saves. Not sure if I also need to, but just in case, here you go.

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Ah gotcha!

Primwell walks past Danibas who is holding the door and gently strokes his cheek saying, "Such a gentleman, my love."

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

You can move through friendlies' squares, so you don't have to wait for us to move.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

As Primwell had been walking arm in arm with Drogath, I'd imagine she would have walked in with him, though hanging back just a bit.

"Come along, loves," she says to those still outside. "Dawdling in doorways is impolite."

Should I read the spoiler now that I'm inside?

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Prim is not that blasty at all and Fyl should actually be a nice compliment to her more buffing/debuffing focus.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"More like an inn, love. Yes. Of course, it's an inn where you look and don't touch normally, though if we're fighting monkey demons, some touching may be involved," and she pats him lightly on the cheek as she says this.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"My love, you are delightfully ridiculous. It is a museum, not someone's home. Try opening the door and entering," Primwell says smiling at the barbarian.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Join us, Fyl! We're just about to go see Nigel :=)

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

"My silly love," Primwell says, softly laying her hand on Danibas' back, "not all problems need to be solved with your fists. You might find there's a time when you need to use," and she lightly taps him on the forehead as she says, "this."

She then looks around at the group and says, "I suppose I shall have my hands full protecting you all, my loves, but so be it."

She then walks up and slips her arm through Drogath's as if he's escorting her and asks, "Shall we go in and see Nigel then?" and starts moving in that direction fully expecting the group to come with her.

I'm expecting djpika's character will come running up behind us any second, so figured we could move in a plot[friendly direction :=)

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Totally fine with the spot swap, Drogath.
And yes, if you want to re-recruit, I'm on board. Also fine with going in with a smaller group if we're feeling good with who we've got.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Updated Prim's but realized I hadn't rolled for her day job, so...

Profession Fortune Teller (Harrower): 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

Oof! Horrible roll!

"Yes, my love," Primwell says, reaching up to boop Kalak on the nose, "I'd heard the same. Perhaps Nigel will have more information for us, though," she says, the slight breeze causing her long hair to slightly wave behind her.

Grand Lodge

Human Varisian Pilgrim 1; 9/9 HP; 15 AC, 12 touch, 13 FF; Fort +3. Ref +2, Will +6; Perception +4; 1/1 Inner Beauty; 7/7 Adoration; 5/7 Bit of Luck; 5/5 Channel Positive Energy

A raven-haired woman of slight build walks between the two strong warriors. Her skin is tanned suggesting, perhaps, that she spends a lot of time outside. Traveling, perhaps. Her hair hangs to her waist. A holy symbol of Shelyn hangs from her neck poking out just below the pale yellow scarf she wears. She wears a shirt made of some sort of animal hide. It laces up the sides showing a thin strip of her skin on each side. Her forearms are covered in bracers made of the same type of hide. She wears a long skirt, but is is cinched up in front of each of her legs with leather straps. She wears tall leather boots leaving only a small bit of her skin showing before her legs disappear into the shorts she wears under her skirt. In addition to securing the cinching straps for her skirt, her belt has two pouches, one hanging on either hip. Just behind the pouch on the left hip, a rope hangs. She carries no weapon, but has a strip of decorated cloth hanging from his left wrist. On that cloth is the glyph of the open road: the symbol of the Pathfinders.

She lightly reaches up and touches Danibus and Kalak on the shoulders saying, "Don't worry, my loves. I'll keep you safe," and gives them each a gentle smile. When they'd met this slight gal at the lodge, she'd introduced herself as Primwell Merimohr, but indicated she also answers to Prim.

Primwell has the flagbearer feat, so as long as she is conscious and holding that cloth with the glyph of the open road, all of her Pathfinder allies get +1 to attack and damage.

Grand Lodge

Eldritch scoundrel is a rogue who can cast like a wizard. Doesn't get sneak attack until 3rd though.

Grand Lodge

Player Name: pippinTook

Character Name: Primwell Merimohr
Class: Varisian Pilgrim Cleric Archetype (will dip bard and mesmerist along the way)
Level: 1 (no chronicles)
I will have to burn 3 replays along the way, but I have lots
PFS#139218-38

She is thoroughly set up to be a party buffing character, but can also throw in some debuffing.

And yes, I did gender swap her since my last post :=)

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