"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
"Awww...why you not fireball for heal? Derek thought that sound cool!" The goblin scratches at the spot where he had previously had a gaping wound. "Still itches. And Kyra hit hard with that wand..." Many thanks! I'm back to full now!
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18 "Okay. We go see big hefer. Uhhh...can someone help Derek while we walks? Big mean bull-man hurt Derek pretty bad with nasty horns." If we don't wanna use healing magic, Derek also has a couple healing potions he could use instead.
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
With one of the minotaurs standing directly in front of him, Derek slides his back foot into Dragon Stance, then brings the same leg around once with a twist of his powerful goblin hips. As he turns out of his kick, he stalls his momentum, then reverses it like a wound cord snapping back around again. Action 1: Enter Dragon Stance
Dragon Tail Strike 1: 1d20 + 11 ⇒ (1) + 11 = 12 Damage: 2d10 + 4 ⇒ (6, 7) + 4 = 17
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
With even the perceptive Mordack failing to find the safe house, Derek puts all his goblin brains to work and comes up with a plan. "Let the elf-y one look! They sees eeeeeverything!" Recommending we let Mordack lead the Perception check and the rest of us aid if allowed. Aid Perception: 1d20 + 4 ⇒ (5) + 4 = 9
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Okay, I've been trying to find this answer on my own for the past several days before it becomes especially important, but I cannot find how much money we're supposed to have started this scenario with. I'm trying to finalize all my purchases before we get into a situation where our inventory is going to be relevant so I'm not, you know, cheating!
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
After sleeping off the previous day's failures, Derek returns to the search for the safehouse with a determination bordering on obsession. Perception: 1d20 + 4 ⇒ (2) + 4 = 6 After his search brings up more failure, he reflects on what he knows about the wildlife living between Absalom and Diobel. Nature: 1d20 + 4 ⇒ (12) + 4 = 16
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
@GM - Yup, sorry about that. Just been trying to gradually chip away at getting everything updated as I have the opportunity. Hopefully will have the header and all my equipment properly sorted out today. Thanks for the patience! With his initial attempts frustratingly unproductive, Derek continues his search for the safehouse. "Why they hide it so good? Don't they want us to find it?" he wonders aloud, not really getting the notion of what a safehouse is supposed to be. Perception: 1d20 + 4 ⇒ (5) + 4 = 9
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Derek tries his hardest to be sociable... Society: 1d20 + 2 ⇒ (10) + 2 = 12 He then begins searching around town, trying to find a house that he thinks would look safe. Perception: 1d20 + 4 ⇒ (8) + 4 = 12
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
"Sounds like Inisa lady is already looking for the clasp too," pipes up a goblin with tree-trunks for legs who stomps into the room. "So we find clasp, we find her too, yeah? Okay! Derek is ready to go!"
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Hey there, Mjolbeard here! Bringing my goblin monk, Derek, to kick some folks in the face! I just need to get him all set up for level 5. This will actually be the first time I've played anything other than the level 1 adventures, so I'm excited to try some higher level stuff in PF2!
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Derek is totally focused on attacking Wennel, and delivers a series of round-house kicks toward his legs, body, and head. Actions 1-3: Full attack
Unarmed Strike (Dragon's Tail: 1d20 + 5 ⇒ (5) + 5 = 10 Damage (B): 1d10 + 4 ⇒ (4) + 4 = 8
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Derek wastes no time, but rushes directly toward Wennel. "You not Nefferheen," he shouts as he crouches down into his dragon stance. With a powerful shout, the goblin brings his rear leg around to strike at Wennel's legs. Action 1: Stride 25ft
Unarmed Strike (dragon's tail): 1d20 + 5 ⇒ (19) + 5 = 24 Damage (B): 1d10 + 4 ⇒ (8) + 4 = 12
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
"Who's there," Derek shouts into the darkness through the doorway. "You Nefferheen Zo?" The goblin steps through the doorway and looks around for the source of the moaning.
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Perception (seek): 1d20 + 1 ⇒ (8) + 1 = 9 Derek looks around at the building, trying to find some sign of the person they were sent to find. He gets distracted by all the weak, cracked boards, though, as he thinks about how easily he could kick through them. He decides he should try that later, though, so he doesn't bring down the building on himself or his friends. For the time being, he just heads inside. Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Between missions from Valsin, Derek goes out and buys a pack of daggers so he can get to those pesky flying creatures that are so hard to catch and kick! Spending 10sp on 5 daggers As the group assembles above the chasm, Derek spends little time deliberating, and instead begins clambering down right away. Athletics: 1d20 + 5 ⇒ (6) + 5 = 11
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
PFS # 177216-1501 I could understand if you didn't report my participation, though, given my lack of posts. Sorry to the GM and my fellow players for that. I'll leave it up to your judgment, Doublegold. Thanks for running anyway!
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Sorry. Life has been stupidly busy of late, especially over the last two weekends. On the way down into the sewers, Derek found some leftover rats and had a little snack. Unfortunately, the rats were really boney and he got some stuck in his teeth. He spent the whole fight trying to get rat tail out of his back teeth. Nature: 1d20 ⇒ 9
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Surprise Round action Derek rushes around the corner and finds himself face to face with a group of kobolds. As soon as he comes close to one of the unsuspecting dragon-imposters, his crouches low with one leg forward and the other behind himself. He then rotates his powerful hips and delivers a kick toward the first kobold's body. Surprise round actions
Dragon Tail: 1d20 + 5 ⇒ (19) + 5 = 24 Damage (B): 1d10 + 4 ⇒ (6) + 4 = 10
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Sorry for the absence up to this point, folks. Got a bit behind on things, including on updating Derek. He's pretty close to completely built at this point, though, so I'll be able to join in the fun.
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
"I show them what real dragon look like," shouts the previously silent goblin monk. "What? Me take vow of silence? No. Just not have anything to say." Exploration Tactic: Sneaking
Stealth: 1d20 + 3 ⇒ (19) + 3 = 22
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
I did receive my boon. Thanks for checking. I don't see this game in my reported sessions, however. I thought the scenario had some really cool set pieces, but the execution was kinda rough, especially for PbP. I thought you did a good job with everything, though. I was also kinda confused about my separate objective of placing the stones for Ayrzul. I think that's probably more to do with my relative lack of experience and difficulty understanding the pacing of these pregen scenarios than anything else, but still. Like you, I'll be really interested to see just what comes of this season. It would be pretty awesome if the season unlocked new deities for divine casters! Anyway, thanks again for picking us up and carrying us through to the end Beckett! You rule!
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Krakos lowers his bow as he watches the protean blink around the eerie chamber after Rhyol felled it at last. A sudden thought occurs to the oread, and he slips aside to one end of the platform on which they stand. He pulls a small stone from a pouch on his belt and places it there. This place seems to have some strange power. Perhaps Ayrzul will want to know of it, should it stir again. Upon returning to the Tower of Contemplation, the oread performs a similar ritual while the party awaits their ride. He finds the highest accessible point of the tower and finds a place with a secure position to deposit the stone. Finally, the group of Concordance agents return to the decadence of Armun Kelisk, and Krakos is pleased to bid farewell to these new allies, not because he wished never to see them again, but because he felt he had learned so much, and would have much to contemplate once he again has some solitude. "You are all great credits to your Lords! Until we meet again, friends." Thanks, GM! Hope you don't mind me dumping some of those stones off. Had a hard time really figuring out what to do with those...
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Fast heal 3 up to 36hp Krakos lines up another shot from his bow and focuses his divine fury against the chaotic beast, hoping to strike the creature down quickly. Swift action activate bane (outsider (chaotic)) Comp Longbow, IC, into melee: 1d20 + 7 + 2 - 4 ⇒ (2) + 7 + 2 - 4 = 7 Damage, IC; Bane: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 122d6 ⇒ (6, 5) = 11
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Infuriated by the creature's devastating attack against Rhyol, Krakos draws his bow and levels an arrow at the protean. "Beast of Chaos, your perversions and blasphemies shall end now. Die now." Move draw bow, swift declare Judgment (healing) against Protean and gain Fast Healing 3, attack Comp Longbow, IC, into melee: 1d20 + 7 + 2 - 4 ⇒ (3) + 7 + 2 - 4 = 8 Damage, IC: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10 Krakos stares across the unfamiliar space and spies one of the wisps that appears to be a elemental wysp that might have originally come from the Plane of Earth. He stares at the wysp with a cold gaze and calls out to it, "You there, little earthen one! What foolishness has moved you to abandon your kind? Earth is not chaos! It is order, and solidity, and constancy! Now stop shaming yourself by affiliating with this chaotic monstrosity and become yourself once again!" Intimidate: 1d20 + 6 ⇒ (16) + 6 = 22
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Linguistics: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
"Ayrzul's Teeth! Where are we?!" Krakos shakes his head in confusion, his body seeming to fight against his mind and dull his sense. "Those," he says, pointing at the small elemental beings, "They look like wysps, but Jamila is right. They've been corrupted by chaos somehow. We must win them back."
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Krakos shudders with pain as the electric current courses throughout his body. He quick regains his senses, however, and realizes a few things, very quickly. He begins to move to the inner courtyard where the cyclone whirls menacingly, but calls out to his companions as he goes. "It's the cyclone! All of this energy is coming from some...rift or something inside of it. We have to destroy the rift to deal with that lightning. Hit it with magic if you can, especially if you can use anything besides electricity and good-aligned spells." He steps into the hall and begins to weave a series of magical gestures to call up a spell, then turns his head to look back into the room, "Oh, and those crystals aren't done, either. They're just charging up for another go at us. Be careful!" Having delivered his warning, Krakos turns his full attention back to casting his spell. He completes his gestures and speaks a phrase in a deep guttural language that sounds like rocks tumbling down a mountain, then pulls a large, fossilized fang from a chain hanging around his neck. The fang glows with a deep brown radiance, and the form of a glowing morningstar appears beside the cyclone and swipes at the strange phenomenon. Cast Spiritual Weapon, round 1 of 6
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Krakos freezes in his steps as the djinn appear and begin to invoke some kind of mysterious power. "What are they doing? Better yet, what are they?" He draws his bow as he looks up at the creatures and studies the strange sparks and lights they emit. Knowledge (planes), Monster Lore: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24
Move action to draw a weapon.
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Krakos returns to the armory as she points out the bracers' potential usefulness to him. "Is that so? Hmm...well, I have a potion that would help with that too, but it wouldn't be bad to have some help." He approaches the bracers and looks around for any sign of a trap or some other system to protect them. Perception: 1d20 + 12 ⇒ (14) + 12 = 26
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Krakos moves into the various rooms alongside the others, taking everything in with an eye to judge the potential value of the tower to his master. He dismisses the first room almost immediately. Leave it to a creature of air to have a whole room devoted to different smells, he thinks as he looks around at the pipes. The next room seems a bit more interesting, though the various embellishments he sees on many of the weapons around the room puts him off again. The bracers do catch his eye, and he takes a moment to pause and examine them to see if he can determine the nature of its enchantment. He does what he can to call upon Ayrzul's aid in his investigation. Cast Guidance on myself
Despite his best efforts, though, he is unable to solve that particular puzzle. He points out the bracers to Octarius, however, and challenges the mephit to do his best to reveal the mystery. The next room, with the massive slab of black granite, appeals greatly to Krakos. He feels the gentle pull of the prism upon his gear and reflects on the power of the device. Like the greatness of Ayrzul, it draws all around it towards itself. Very good. Before moving on, Krakos takes a seat in one of the chairs and makes a revolution around the prism, checking all around it and around the room for any interesting details that might not be visible from the ground. Krakos finds the Library to be somewhat appealing, but the odd angles at which the shelves hang is somewhat off-putting. These creatures of air and their obsession with manipulating gravity. Such frivolity. The books seem far too specific to have any immediate interest for his master, so Krakos only moves about the room passively. Though he does make sure to keep an eye out for anything he might have missed in his initial survey of the room. Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Noticing a ledger on one of the few tables not suspended at an unnatural angle, Krakos looks at the book's first page and nods. "Looks like you all were right about the tower's founder. Says here it did belong to Pahwal iiil Ranginori. Seems he was so devout that Ranginori let the djinni take his name. Looks like it did him a lot of good." Krakos sneers and looks around the deserted room and back out into the ruined hall. In his patrol of the library, Krakos does find a few tomes that peak his interest. "Here's a few volumes on some of the rites of Ranginori. Obviously they haven't been practiced in millennia, but the historical significance of these books is nothing to scoff at. Sounds like Ranginori even had built himself a city that constantly shifted around where his worshipers could attend him. Almost like a more varying version of Armun Kelisk."
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Knowledge (planes): 1d20 + 7 ⇒ (1) + 7 = 8
While Jamila and Octarius compliment each other's intelligence, Krakos continues to pore over the reliefs. He recognizes the first relief almost immediately as one of Ranginori in the height of his power. This seems to corroborate Jamila's theory about the tower's previous master. When he moves to thee second room and examines the other relief, however, he is troubled by what he finds. "Ranginori was no friend of the people of earth it would seem," he thinks aloud as he traces his fingers across the image of an earthen creature being flung through the air. He turns to the others and explains what he's found, "This image is of Ranginori also, but it shows him in his wrath. See here, the mane of lightning seems to have grown to an all encompassing aura. And here we see a cyclone that..." Krakos suddenly trails off and stares at the cyclone depicted on the wall, then spins on his heel and looks to the center of the room where the enormous cyclone rises up through the upper floors and out into the void of the Plane of Air. "Could it be? Could it be that the cyclone here and the other disturbances are some sign of an attempt to free Ranginori? Or perhaps its...a kind of effect wrought by the imbalance in this plane. With the benevolent Lord of Air absent, the influence of the malevolent is wreaking havoc on the plane itself. Hmmm...this will require further study to be sure."
"Derek" Playtest Pregen - Goblin Monk 5 |HP 71/71 |AC 20, TAC 19 | F:+9 R:+9 W:+5 | Perc +4 (darkvision), Stealth +9 | Speed 35 ft.
Perception: 1d20 + 12 ⇒ (14) + 12 = 26 As the party emerges through the cloud bank, Krakos spots the white tower the others seem to have spotted, but the words are blown out of his mouth as a massive gust of wind slams into the glider, smashing it to pieces and sending them all flying in different directions. Reflex save: 1d20 + 5 ⇒ (11) + 5 = 16 Taking full damage Krakos, desperate to gain some kind of stability, concentrates on the pull of the air currents around him and shuts them out, asserting his own will over the direction of his fall. Wis check: 1d20 + 3 ⇒ (16) + 3 = 19 He manages to direct himself to fall after the astrolabe, then draws his longbow and levels it at the wyrds looking covetously at the valuable device. "Don't make me shoot you," he calls out, "Leave the device." Intimidate: 1d20 + 6 ⇒ (4) + 6 = 10
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