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Pregen DH's page
38 posts. Alias of Dhenn.
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HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Planes, Heroism: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Ember tries to draw on her experience working with the Concordance, remembering how a variety of planar portals and travel spells work to help guide the others.
Sealing off a portal to another plane? Defeating a terrible maelstrom creature? We're pretty awesome, you guys."
Casting moment of greatness. If you wish, you can double the morale bonus on a single check, effectively giving you a +4 from heroism on the skill check. If possible, I can use inspire competence to give someone a +2 competence bonus on their skill check (stacks with the +2/+4 you'll get from heroism
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"Hey, weird guy! Did you hear the about the time Cayden Cailean walked into a bar? He said Ouch!"
Hideous Laughter. DC 18 Will, +4 bonus because it's not a dragon.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Concerned about their weird behavior,
"Come on, everyone! Let's drive off this big weird thing! We've done an awesome job at handling everything so far. This can't be too bad!
Inspire courage, +2 to attacks and damage. I don't think countersong would do anything to the wysps, do I? If so, I'd start that instead of inspire courage.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Reflex: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Ember dodges the worst of the blast, and calls out to the others.
"Hit it with spells from the planes! Krakos, you can attack it with your weapons!"
chaotic, earth, evil, fire, lawful, or water spells
Planes: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
In the hopes of contributing herself, Ember breathes a cloud of flame into the vortex.
Breath Weapon: 1d4 ⇒ 3
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Ember tugs on Krakos' sleeve before he opens the tube.
WAIT! This could be a very important discovery. Let's make sure we're doing our very best.
Ember will take a moment to cast heroism on herself, Krakos, Rhyol, and Zephyr.
Once that's taken care of, she takes a keen interest in the pipes. Unless anything unpleasant happens when Krakos opens the pipe, she'll see if they function like a musical instrument, blowing on one with all the air her little lungs can muster.
Perform Wind: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Sorry, had less internet access over the holiday than expected. Back to normal now.
Ember will use her Lore Master ability to take 20 on this check.
She stutters. R..r..Ranginori! The good lord of Air! He's been trapped for...almost forever!
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Planes: 1d20 + 11 ⇒ (18) + 11 = 29
"Ummm...It looks like we maybe found the problem. See this? It's supposed to protect the border between this plane and the Maelstrom. You know, the chaos-y place? I think something broke it."
With no particular idea about where to start, Ember begins moving towards the central cyclone, trying to get a better look.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Ember will begin making her way towards the closest unattended object she can find.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"Hey! Come on! We need that!"
Not sure if the creature really understands her, Ember begins twirling and twisting in the air, trying to capture its attention, while talking about the importance of their task. as she draws closer.
"We're on a very important mission from the Concordance..."
Fascinate Bardic Performance DC 19 Will
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
I'm still here. If you email community@paizo.com they should be able to give you control over the campaign page.
Planes: 1d20 + 7 ⇒ (16) + 7 = 23 With bardic knowledge that would be an 18 for any other knowledge ID
Wisdom: 1d20 + 3 ⇒ (6) + 3 = 9
Having difficulty taking control of her direction, Ember does her best to head towards the astrolabe and strange creature, calling out,
"Excuse me! That's ours!"
While she does that, she attempts to recover the papers that have flown off using magic. Mage hand. Not sure how the range works with this map exactly, but I'll go after the papers if possible, the astrolabe if not.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Ember will start to try to find ways to make calming down angry shoppers and negotiating travel costs sound exciting.
Oratory: 1d20 + 16 ⇒ (2) + 16 = 18
"What rhymes with 'negotiate'? Any ideas?"
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"Ooh! That will be much more comfortable. Warmer too!"
Ember flits her way over to Krakos' pack, poking her little head out to look around.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"I should be tied down. While I probably won't like it very much, I'd rather not get lost in strong wind."
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Ember's heart stops, more or less, if she takes cold damage, which shuts off her fast healing and breath weapon, staggers her, and starts doing damage each round. Including me in any effect that does fire damage (she's immune) fixes that, or she can use her spark SLA to fix it.
Ember also has "firedancer's scarves," a unique item as far as I can tell. I can spend a standard to activate them and a move to continue. All fire spells and effects do an extra point of damage.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Ember will explain to Rhyol, speaking in Ignan in case it makes the Thoqqua more comfortable.
"I'm just me, I guess. Though we take very different forms, fire fuels my soul just as much as yours. It literally keeps my heart beating. I don't think I've met any of your kind either. I guess that just makes us exceptional!
Optimistic after her successful interaction with the mephit and wysps, Ember will try to talk to captain Sisivel about her experience with the area we'll be traveling to, though she isn't quite as charming this time around.
Oratory (VP): 1d20 + 16 ⇒ (2) + 16 = 18
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
I was a little confused when you said that, TBH. Ember has message, but only knows Auran, Draconic, and Ignan.
If we can shop with the cash we have left over, one thing I was considering picking up was a scroll of comprehend languages, which at least would mean I could understand anyone, if not respond.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"Rhyol, I'm sure we can find you a lovely bag of gravel or something to eat. I was thinking of doing a bit of shopping myself."
Ember flies over to the source of the commotion, calling out in Auran.
"Let's all just calm down. It's probably not so bad." To the mephit specifically, she adds, "Help me pick these up, please" before casting Mage Hand to start gently returning fruit to the wysps.
Perform Oratory (Versatile Performance): 1d20 + 16 ⇒ (17) + 16 = 33
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Planes: 1d20 + 11 ⇒ (5) + 11 = 16
Geography: 1d20 + 2 ⇒ (3) + 2 = 5
An extremely small Diminutive dragon-like creature flits around the room, with a comically large spear strapped to her back, whipping around with her, dangerously close to poking people and furniture. She speaks in an excited, high-pitched voice..
"I'm sure we'll all perform terrifically But just in case it is dead air, how would we get around? Or breathe?"
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Staying in trickster mode the rest of the quests/
Erasmus moves forward, ready to poke the first bug to approach him.
Move and ready
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus steps up to defend Kyra, bringing his weapon down on the creature.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Dam: 1d4 + 4 ⇒ (2) + 4 = 6
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus draws his silver starknife, ready for an attack.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus also takes a look around.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus also takes a look around, following it up with Detect Magic. Without combat or similar breaking up, he'll cast it in different parts of the room.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus, feeling cocky Switching back to default Champion spririt, swings open the door.
"Looks like we missed quite the party."
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Nimbly maneuvering through the grasping bushes, Erasmus jabs his starknife at the closest creature. #3
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Religion: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Erasmus cautiously edges closer to the crater. Move
Burn the scary bushes, Yoon!
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"Dreamer? Who do we think that might be? Better sleep with one eye open just in case."
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"I sense some sort of presence here. Perhaps it's dormant? Perhaps it's lurking. We should try to communicate with it. Assuming that doesn't offend the Dawnflower's delicate sensibilites, of course." Erasmus says with a smirk directed at Kyra.
Assuming there's no objection, Erasmus arranges his candles into a circle and lights some of his incense, to create the proper mood for a seance, his second of the day.
"Spirit, I call out to you! If you can, speak to us!
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
I could roll if you're OK with saying I'm channeling my trickster spirit today (gives extra class skills of my choice and considered to have a rank in them).
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus looks around somewhat skeptically. Make ourselves comfortable? Over by the horrifying crater? Or the incredibly thorny bushes? Might as well see if I can be useful, I guess
I don't suppose you need any help with those doodads?
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Will: 1d20 + 2 ⇒ (2) + 2 = 4 Even with the +4 from Yoon that's embarrassing.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
"After you, kiddo..."
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus grips his silver starknife tightly, putting himself between the small child and the door, just in case.
For the record, for the other players, as I'm familiar with this scenario, I'm going to try to avoid influencing major decisions, while still doing my best to meaningfully contribute.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"A tavern would be nice. I'd love to put my feet up, take a break after the long journey here.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
"Yeah Adowyn, grab a horseshoe. Show them we've got nothing to hide!" Erasmus chimes in, trying to stay towards the back of his group of companions. The horseshoes were probably just some hokey local tradition. But with his sister's belligerent spirit currently sharing his mind, it was probably better to avoid the risk.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Erasmus walks into the room, exuding a sense of swagger exhibited by much larger, stronger men. He sits down, skims the note quickly, and puts his feet up.
"So...Haunted tavern, missing old lady, and a town full of yokels. Seems straightforward enough."
Seemingly just noticing Yoon's presence, he adds
"...and a bit of babysitting, it seems."
Erasmus effectively comes in a number of different flavors/sets of abilities. This is his default Champion spirit, which is combat oriented, and which I think will manifest as a cocky, somewhat abrasive attitude.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
Ah, it was not dotting here that caused problem.
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3
This would be the alias I'll use for the Medium and the Fane of Fangs character.
My understanding was that the chronicle could be applied to any 1st level, but that once you apply a chronicle after the Phantom Phenomena one, you can't check off any more boxes, like Silverhex. If I'm mistaken, please let me know, as I'm running this currently and will again during the gameday, and should warn my players.
Player: Dan H/GM Lari
PC: Jane Doe?
PFS#: 120937-15
Faction: Grand Lodge
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