Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Sorry, I was having some trouble logging on for the past days Mogmurch takes out another gourd and tosses it. To hit touch AC: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Fire damage: 1d6 ⇒ 3 (+oil if it does anything) and on fire for the next round
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch tries once again to distract the woman as he steps over the dog To hit AC Woman: 1d20 + 1 ⇒ (3) + 1 = 4 ..but almost trips over the dog as he steps on the animal He kicks the dog a few times in frustration "Down doggy! Stay down!" I assume I can stand in the downed dogs square to provide flanking?
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Actually..it's even worse; A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together...so the total is a whopping 1 damage (2d4-4). But yeah..got to love being a level 0 goblin
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Seeing the dog go down in flames Mogmurch steps up and swings his club to distract the woman so Reta can get a good hit in To hit AC 10: 1d20 - 1 ⇒ (8) - 1 = 7 but he fails as he almost steps on the burning dog and has to jump back to avoid getting hit toes set on fire.
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch takes out a gourd and hurls it at the vile dog! To hit (flathfooted?) touch AC dog: 1d20 + 3 ⇒ (10) + 3 = 13
+ 1 splash damage for the woman "Burn doggy burn!" before taking a step to the side and getting the table as cover between himself and the vile creatures he's fighting.
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
AAO: 1d20 - 2 ⇒ (8) - 2 = 6
"Ohhhhno you don't, get back here!" Attack vs AC: 1d20 - 2 ⇒ (9) - 2 = 7
But seeing they are winning Mogmurch get's a bit over enthusiastic and ends up missing
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Perception: 1d20 + 3 ⇒ (15) + 3 = 18 Mogmurch spots something and runs towards the wagon seat and start digging through a hidden compartment underneath it "Mine, all mine!" I'll take the elixer of fire breath..I guess that Poog is the only one capable of using the wand? Mogmurch sniffs the stick he just found and tosses it over his shoulder and he focusses on the bottles he just discovered.
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
"Bad horsie! Bad horsie!" Mogmurch tries to distract the mule by hitting in on the ass hoping to distract it long enough for Reta to get a solid hit in To hit for an assist on Reta vs AC 10: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch walks towards the mean horsie and wait with his club as he indicated with his head that someone should distract it from the otherside I assume that with the 4 of us we should all be able to get a flank To hit AC: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
"We kill horsie now!" Mogmurch picks up a rock and hurls it at the animal, moving to get a clear shot at his target To hit AC mule: 1d20 + 3 ⇒ (17) + 3 = 20
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch took at least one of the bottles The map is one grey block? Not sure if I can set up a flank or even reach an enemy, but trying to do that To hit AC: 1d20 - 1 ⇒ (11) - 1 = 10 +2 from flaking?
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
...Why is everyone singing? Oh, yeah..the task.." Mogmurch makes a detour as he stops walking towards the chest and goes to the Spirit of Darkfear holding out his toad before him. "Things go boom when Mogmurch throws,
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
"Look a crate!" Mogmurch exclaims as he kicks Kettlehead for good measure and goes to take a closer look at the crate as he picks up one of the bottles and dips a finger into it and then smells his finger
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
"We'll show you who's boss here!" Mogmurch explaims as he waves his club under Kettlehead's nose before driving it upwards as he takes a step to set up a flanking manuever. To hit vs AC: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16 (+2 from flanking)
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch circles around Kettlehead setting up a possible flank for the last goblin to join the melee fray as he tries to distract his enemy to give Reta another opening To Assist vs AC 10: 1d20 - 1 ⇒ (5) - 1 = 4
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch moves closer and swings his club and tries to distract Culgick while the others attack To hit AC 10 for an assist: 1d20 - 1 ⇒ (12) - 1 = 11 I'll give Reta a +2 to hit..who hopefully can move into flanking and try to do some damage
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Cackling with glee to see that his fire mud bomb gourd worked Mogmurch picks up a stone and throws it at Culgick To hit AC: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Minimum damage is 1 non lethal if you end up doing 0 damage
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch moves up behind Reta and pulls something special from a pouch he was keeping for a special occascion To hit touch AC Red: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 (-2 from range)
I'm assuming we have the stuff that's listed in our inventory..so using a fire gourd = alchemist fire
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
"Catch toad I must, be smart about it I will" Mogmurch will cover himself in mud and leaves and camouflage himself and then sneak up on an unsuspecting toad before jumping on top of one that seems fat ans easy to catch Sneak: 1d20 + 14 ⇒ (17) + 14 = 31 CMB DC 15: 1d20 - 3 + 2 ⇒ (4) - 3 + 2 = 3 As the toad jumps free and lands on Mormurch heads as the little goblin jumps forward Mogmurch needs a new approach Lying on the ground he tries to attract a new toad by looking like he'd be a good resting place Knowledge Nature: 1d20 + 7 ⇒ (2) + 7 = 9
Frustated Mogmurch gets up and starts jumping at random toads hoping to catch one CMB DC 15: 1d20 - 3 ⇒ (1) - 3 = -2
I takes Mogmurch a lot of tries and at the ends he's panting and out of breath as his tongue sticks out of his mouth and he decides to take rest and sit down as he notices that he sat down on top of something squishy and slimy...Mogmurch finally managed to catch his toad!
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
Mogmurch picks up a club and swings it a few times..and also drops it a few times showing his expertise in using the weapon. Thinking about it he also picks up a few stones to use for throwing at something if needed. Then he goes for a good night of rest and healing he bumps on his skull and the blisters on his tongue. When Mogmurch wakes the next morning and is kicked out he decides to just go to the place on the map and see what is there.
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3
I think that once you spit out the stone the hurtful contest if over, right? But the worm can be tried over and over? Hidden for length:
Attempt 3: Perception: 1d20 + 3 ⇒ (18) + 3 = 21 Reflex: 1d20 + 2 ⇒ (1) + 2 = 3 Attempt 4:
Attempt 5:
Attempt 6:
Attempt 7:
Attempt 8:
Attempt 9:
It takes Mogmurch 9 tries in combinations of finding a nice mouthful of mud which contains a worm and getting the worm between his lips without either spitting it out of chewing it up..but finally he manages.
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