Mogmurch

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261 posts. Alias of Revvy Bitterleaf.


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Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Look at it like this; if that's the worst thing you did wrong you did a great job ;)

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

I am missing the event code (which is 152,539) on the chronicle, but other then that it looks fine.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Looking at the map..Reta and Poog also take 1 splash damage if I do this..so only doing it if they are ok with it. Otherwise reading my action for next round and warning them to step away

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Sorry, I was having some trouble logging on for the past days

Mogmurch takes out another gourd and tosses it.

To hit touch AC: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Folio re-roll + GM stars: 1d20 + 3 + 5 - 4 ⇒ (17) + 3 + 5 - 4 = 21

Fire damage: 1d6 ⇒ 3 (+oil if it does anything) and on fire for the next round

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

As Chuffy asks for fire Mogmurh grins

"I brings the fire!"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch follows Chuffy around and after sampling the alcohol (not to mention the tar) and finding it taste flameable Mogmurch collects the liquid

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Not nice! Only we can smack Reta with a pan!"

Mogmurch exclaims as he smacks his little club into the womans knee

to hit AC: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch tries once again to distract the woman as he steps over the dog

To hit AC Woman: 1d20 + 1 ⇒ (3) + 1 = 4

..but almost trips over the dog as he steps on the animal

He kicks the dog a few times in frustration

"Down doggy! Stay down!"

I assume I can stand in the downed dogs square to provide flanking?

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Actually..it's even worse; A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together...so the total is a whopping 1 damage (2d4-4). But yeah..got to love being a level 0 goblin

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Seeing the dog go down in flames Mogmurch steps up and swings his club to distract the woman so Reta can get a good hit in

To hit AC 10: 1d20 - 1 ⇒ (8) - 1 = 7

but he fails as he almost steps on the burning dog and has to jump back to avoid getting hit toes set on fire.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Burn doggu! Burn!"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch takes out a gourd and hurls it at the vile dog!

To hit (flathfooted?) touch AC dog: 1d20 + 3 ⇒ (10) + 3 = 13
Fire damage if hit: 1d6 ⇒ 5 and on fire next round

+ 1 splash damage for the woman

"Burn doggy burn!"

before taking a step to the side and getting the table as cover between himself and the vile creatures he's fighting.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

" A small dog, it mussst dieee!!!!"

For dramatic effect I'd like to jump through the window..but I'm fine with just walking to a door and trying to see if it's locked and opening it and walking in

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

" Tiny claws inside! Needs killing!"

Mogmurch looks around the house for a clear part of wall to look through

I assume there's a window somewhere?

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Someone take shiny knife?" Mogmurch asks as he takes the 2 shiny rings and puts them on

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Where go now?"

Mogmurch starts walking towards the big house

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

AAO: 1d20 - 2 ⇒ (8) - 2 = 6
Damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1

"Ohhhhno you don't, get back here!"

Attack vs AC: 1d20 - 2 ⇒ (9) - 2 = 7
Damage if hit: 1d4 - 2 ⇒ (4) - 2 = 2

But seeing they are winning Mogmurch get's a bit over enthusiastic and ends up missing

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Player name: Eric
Character name: Cyrixs
PFS nr: 13475-19
Faction: Grand Lodge

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

AOO: 1d20 - 1 ⇒ (13) - 1 = 12
damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1

"Get back here!"

To hit AC: 1d20 - 1 ⇒ (15) - 1 = 14
damage if hit: 1d4 - 2 ⇒ (3) - 2 = 1

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Kick me! I'll stab you!"

To hit Winnius: 1d20 - 1 + 2 ⇒ (3) - 1 + 2 = 4
Damage if hit: 1d4 - 2 ⇒ (2) - 2 = 0

..next time!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Take this!"

To hit Winnus: 1d20 - 1 + 2 ⇒ (3) - 1 + 2 = 4
Damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1

"..or not!"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch moves closer and tries to distract Winnus by hitting him on the toes

to hit AC: 1d20 ⇒ 19
damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch to the rescue!""

double move to get closer

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Was goin' on?"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"It's locked. Help me get it open"

I don't think you can use disable device untrained, but just in case

Mogmurch tries to rattle the lock open

Untrained disable device: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch sneaks over to the strange tiny house

Sneak towards boat house: 1d20 + 14 ⇒ (16) + 14 = 30

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Let's go find out!"

Mogmurch skips back to the chief

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Mogmurch spots something and runs towards the wagon seat and start digging through a hidden compartment underneath it

"Mine, all mine!"

I'll take the elixer of fire breath..I guess that Poog is the only one capable of using the wand?

Mogmurch sniffs the stick he just found and tosses it over his shoulder and he focusses on the bottles he just discovered.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Bad horsie! Bad horsie!"

Mogmurch tries to distract the mule by hitting in on the ass hoping to distract it long enough for Reta to get a solid hit in

To hit for an assist on Reta vs AC 10: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch walks towards the mean horsie and wait with his club as he indicated with his head that someone should distract it from the otherside

I assume that with the 4 of us we should all be able to get a flank

To hit AC: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7
Damage if hit: 1d3 - 2 ⇒ (3) - 2 = 1

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"We kill horsie now!"

Mogmurch picks up a rock and hurls it at the animal, moving to get a clear shot at his target

To hit AC mule: 1d20 + 3 ⇒ (17) + 3 = 20
damage if hit: 1d3 - 2 ⇒ (1) - 2 = -1 for a min of 1 non lethal

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch moves around the woman and tries to hit her while she's distracted

To hit AC: 1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 8
Damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch walks towards the woman while takes out one of the sticky bags and tries to hit her with it

To hit touch AC with tanglefoot bag: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch would have taken the flint and tinder for sure...and it seems the tanglefoot bags are up for grabs? Taking those too then.

"Stupid longshanks! Let's kick her ..and her little horsie too!"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Not a problem, enjoy your weekend. And thanks for letting us know.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Bad kitty! Bad kitty!"

Mogmurch smacks one of the cats on the head with his club

to hit AC: 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15
damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1 (minimum damage = 1 non lethal)

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch took at least one of the bottles

The map is one grey block? Not sure if I can set up a flank or even reach an enemy, but trying to do that

To hit AC: 1d20 - 1 ⇒ (11) - 1 = 10 +2 from flaking?
damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1 for min. 1 non lethal

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

...Why is everyone singing? Oh, yeah..the task.."

Mogmurch makes a detour as he stops walking towards the chest and goes to the Spirit of Darkfear holding out his toad before him.

"Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault—that’s how it goes."

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Look a crate!" Mogmurch exclaims as he kicks Kettlehead for good measure and goes to take a closer look at the crate as he picks up one of the bottles and dips a finger into it and then smells his finger

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"We'll show you who's boss here!" Mogmurch explaims as he waves his club under Kettlehead's nose before driving it upwards as he takes a step to set up a flanking manuever.

To hit vs AC: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16 (+2 from flanking)
Damage if hit: 1d4 - 2 ⇒ (1) - 2 = -1 (min. will be 1 non lethal)

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch circles around Kettlehead setting up a possible flank for the last goblin to join the melee fray as he tries to distract his enemy to give Reta another opening

To Assist vs AC 10: 1d20 - 1 ⇒ (5) - 1 = 4

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch moves closer and swings his club and tries to distract Culgick while the others attack

To hit AC 10 for an assist: 1d20 - 1 ⇒ (12) - 1 = 11

I'll give Reta a +2 to hit..who hopefully can move into flanking and try to do some damage

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Go get him Poog, you can do it!"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Cackling with glee to see that his fire mud bomb gourd worked Mogmurch picks up a stone and throws it at Culgick

To hit AC: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage if hit: 1d3 - 2 ⇒ (3) - 2 = 1

Minimum damage is 1 non lethal if you end up doing 0 damage

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch moves up behind Reta and pulls something special from a pouch he was keeping for a special occascion

To hit touch AC Red: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 (-2 from range)
Fire damage if hit: 1d6 ⇒ 3 (and 1 splash damage for purple and red is on fire, taking another 1d6 fire damage next round unless he spend a full round putting it out - DC 15 reflex save, with a +2 on his save if he goes prone)

I'm assuming we have the stuff that's listed in our inventory..so using a fire gourd = alchemist fire

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"My toad! Took me long enough to get it..go get your own!"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Catch toad I must, be smart about it I will"

Mogmurch will cover himself in mud and leaves and camouflage himself and then sneak up on an unsuspecting toad before jumping on top of one that seems fat ans easy to catch

Sneak: 1d20 + 14 ⇒ (17) + 14 = 31

CMB DC 15: 1d20 - 3 + 2 ⇒ (4) - 3 + 2 = 3

As the toad jumps free and lands on Mormurch heads as the little goblin jumps forward Mogmurch needs a new approach

Lying on the ground he tries to attract a new toad by looking like he'd be a good resting place

Knowledge Nature: 1d20 + 7 ⇒ (2) + 7 = 9
CMB DC 15: 1d20 - 3 ⇒ (2) - 3 = -1

Frustated Mogmurch gets up and starts jumping at random toads hoping to catch one

CMB DC 15: 1d20 - 3 ⇒ (1) - 3 = -2
CMB DC 15: 1d20 - 3 ⇒ (4) - 3 = 1
CMB DC 15: 1d20 - 3 ⇒ (2) - 3 = -1
CMB DC 15: 1d20 - 3 ⇒ (5) - 3 = 2
CMB DC 15: 1d20 - 3 ⇒ (6) - 3 = 3
CMB DC 15: 1d20 - 3 ⇒ (9) - 3 = 6
CMB DC 15: 1d20 - 3 ⇒ (9) - 3 = 6
CMB DC 15: 1d20 - 3 ⇒ (3) - 3 = 0
CMB DC 15: 1d20 - 3 ⇒ (17) - 3 = 14
CMB DC 15: 1d20 - 3 ⇒ (5) - 3 = 2
CMB DC 15: 1d20 - 3 ⇒ (14) - 3 = 11
CMB DC 15: 1d20 - 3 ⇒ (11) - 3 = 8
CMB DC 15: 1d20 - 3 ⇒ (20) - 3 = 17

I takes Mogmurch a lot of tries and at the ends he's panting and out of breath as his tongue sticks out of his mouth and he decides to take rest and sit down as he notices that he sat down on top of something squishy and slimy...Mogmurch finally managed to catch his toad!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch picks up a club and swings it a few times..and also drops it a few times showing his expertise in using the weapon.

Thinking about it he also picks up a few stones to use for throwing at something if needed.

Then he goes for a good night of rest and healing he bumps on his skull and the blisters on his tongue.

When Mogmurch wakes the next morning and is kicked out he decides to just go to the place on the map and see what is there.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Mogmurch spits out the mud and pieces of worms that didn't make it

"Mogmurch done! No more trails! Me be worthy now!"

By my count; Passed 2, failed 2 - no more retries

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

I think that once you spit out the stone the hurtful contest if over, right? But the worm can be tried over and over?

Hidden for length:

Attempt 3:
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Attempt 4:
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

Attempt 5:
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Attempt 6:
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

Attempt 7:
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex: 1d20 + 2 ⇒ (7) + 2 = 9

Attempt 8:
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6

Attempt 9:
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17

It takes Mogmurch 9 tries in combinations of finding a nice mouthful of mud which contains a worm and getting the worm between his lips without either spitting it out of chewing it up..but finally he manages.

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