You are welcome. I am requesting that you allow us to make gestalt characters (with our choice of gestalted classes). Preacherelius was originally designed with the (Priest of the Fallen) spiritualist side adding roleplaying/versatility/support and the (planar scout) ranger making him a very effective ranged striker against evil outsiders (with a total of +15 class bonuses to attack and damage against demons at 20th level, that is in addition to BAB, ability scores, feats, magic items, etc.) +10 from favored enemy (evil outsiders) and +5 from Planar Bond (aligned plane-Nirvana) As for throwing the ball (so to speak) to us to decide on the two groups, my suggestion is the two players that were locked in pre-recruitment post by GM Wolf (Evindyl and TheWaskally) choose between themselves if they would like to be part of the same group or be the 'captains' of the two different groups, deciding which table (group) each character is added to. For the players with longer-lived races PCs that might have known Preacherelius before the Age of Lost Omens began more than a century ago, he grew up in Iblydos. For the both the longer-lived and shorter-lived races, Preacherelius has been adventuring in The Shackles for the past century or so before the campaign begins, if you want to make a connection with him during that time. The dedicated hour for each of the two groups do not have to be the same either, which could help decide which of the two groups is better for each player. I would be good with a daily dedicated hour from midnight to 1 a.m. Eastern (9 pm to midnight Pacific Time), as my weekly evening commitments (such as my discord rpg nights usually wrapping up between 11:30 p.m. and midnight my time, whereas an earlier daily dedicated hour I would not be available to post on my weekly game nights. That is not to say that is the only time I would be good as a daily dedicated hour for me - but that time slot is one that should not be an issue for me to be consistent with without needing to miss any days, whereas earlier hours in the evening would mean I would not be availble 2 to 3 days each week.
GM Wolf wrote: Honesty I am really confused. A standard spiritualist has a single phantom the spiritualist is capable of manifesting. A Priest of the Fallen can manifest different phantoms (but only a single phantom each day, until 6th level, when once per day they can manifest a different phantom (which causes the existing manifested phantom to unmanifest). As the Priest of the Fallen can technically have multiple phantoms of each of the six mythic archetypes (like the medium class), I went with a simplifed version of making a single phantom for each of the six mythic archetypes. That is why there are links to multiple character pages in my post. The actual PC (Preacherelius) and one for each of the six phantoms he is able to manifest.
Applicants List: Player name (main profile name if different) [character name bolded and italicized] I only included character names (for players who have named characters) but not the race/class, so the list below does not have that info. Evindyl and TheWaskally bolded as they are the two players locked in already for the campaign. Posted before GM Wolf posted no more applicants (2 locked in players plus 17 others, with 4 of those 17 withdrawing from applying):
Posted after GM Wolf posted no more applicants: DeathQuaker
Preacherelius wrote:
I will add 1 to the 17 and subtract 1 from the 13. Str 11
eriktd wrote: Have you decided if we are all going to have a paladin gestalt? (Something you posted towards the beginning of the thread made it sound like you were considering it.) And if gestalt, is the second class going to be paladin (or another specific class you, the GM, chooses for us) or is it going to be open to GM approval for the individual gestalted class each players choose. I ask since Preacherelius was already built as a gestalt (priest of the fallen) spiritualist/(planar scout) ranger, which is represented into his backstory for both sides of that gestalt combination.
5d6 ⇒ (6, 5, 2, 3, 6) = 22 (6,5,6) --> 17
==> 17, 16, 16, 13, 11, 11 What do you mean by min/maxing 2 ability scores? setting one to 3 and one to 18? I will wait for clarification before deciding whether or not to roll a second set of ability scores.
I am in Eastern time zone. @GM Wolf, here is a character I created for a Wrath of the Righteous campaign that never got going. I need to alter him to comply with your character creation. Here is what Preacherlius looks like before 4th level. Here is what he looks like at 4th level. Note, he might not look like this as he was built as a gestalt character, and the changes to his appearance is from his planar ranger archetype (and I would have to work in at least four levels of ranger at some point for not being gestalt if I want his appearance to change to this). His main class (if not gestalt) is (priest of the fallen) spiritualist. Shimmerella, hierophant phantom of whimsey, her ectoplasmic form and her incorporeal form. Irohmentingham, marshal phantom of kindness, his ectoplasmic form and his incorporeal form. Captain Fergus the Furious, champion phantom of hatred, his ectoplasmic form and his incorporeal form. Caliistria, guardian phantom of dedication, her ectoplasmic form and her incorporeal form. Philup 'Buckets' O'Gold, trickster phantom of greed, his ectoplasmic form and his incorporeal form. Maiden Medusa, archmage phantom of anger, her ectoplasmic form and her incorporeal form. Please let me know if Preacherelious (and his phantoms) are good or if you prefer I create a different character as an applicant for your game. About Preacherelius Preacherelius is a (gnome) aasimar with the Immortal Spark variant racial trait. He is a (Priest of the Fallen) spiritualist/(Planar Scout) ranger with the thrown weapon style, who grew up in Liachora in Iblydos. His favored enemy is evil outsiders. His favored plane is Nirvana (which will also become his planar bond at 4th level). His weapon of choice his masterwork cold iron starknife. The aasimar bloodline of his ancestors who manifested the bloodline were (cervinal) idyllkin. Preacherelius manifested the aasimar bloodline slightly differently and did not gain the typical idyllkin racial traits. Two of the phantoms he is able to manifest are two fey (a brownie and a leprechaun) who died about five centuries ago. Three of the phantoms he is able to manifest died the day the thalassic behemoth, Ousmariku, destroyed the city of Liachora. The other phantom he is able to manifest is a medusa who lived during the Age of Destiny. Prologue 4565 to 4606:
Preacherelius was born on Jestercap (Lamashan 27) in 4565 AR in Iblydos and grew up in Liachora. His gnome parents were delighted to discover that a long-dormant aasimar bloodline on his father's side had manifested in Preacherelius. Preacherelius grew up soaking up as much as he could about the various hero-gods of Iblydos, first from bedtime stories his parents told him, then from books about them. Every year growing up when his parents would ask him what he wanted for his birthday, his answer was always the same "A myth-speaking!" Year after year instead of a myth-speaking, his parents gave him a dozen books chronicling the lives of past hero-gods. In the year 4585, Preacherelius' uncle Irohmentingham (his mother's brother) became a hero-god and became one of the hero-god protectors of Liachora. In the year 4605, for Preacherelius' 40th birthday, his parents surprised him by arranging a myth-speaking for him. The prophecy that Preacherelius received was as follows: "The slayers shall become the slain. The slain shall become the slayers. Far from home. Home never far. More must fall before one can rise. A rift repaired." Preacherelius, confused as to what his prophecy meant, started rereading his many books and new books to see if any of the past hero-gods had prophecies similar to his own. He wondered how one of his favorite hero-gods, Shimmerella (a brownie that had become a hero-god five centuries before he was born) would be able to solve the riddle of his myth-speaking. To his surprise what seemed like the ghost of Shimmerella appeared before him. Shimmerella was the only phantom Preacherelius manifested for the first few months. Shimmerella wanted to visit "The City at the Center of the World" so Preacherelius booked passage to Absablom from Liachora. During Preacherelius and Shimmerella's first week in Absalom the god Aroden died. Preacherelius bought his masterwork cold iron starknife at the Grand Bazaar in Absalom. After spending a few months in Absalom they booked passage back home. During the first day of their voyage home is when the thalassic behemoth, Ousmariku, devastated Liachora. The ship Preacherelius was on altered its course and docked at Aelyosos. Preacherelius quickly discovered that his hero-god uncle was slain by Ousmariku. He frantically searched to see if his parents were among the refugees from Liachora. The information he had gathered suggested that his parents had traveled to the plane of Nirvana a few weeks after their son had left for Absalom. When Preacherelius attempted to manifest Shimmerella during the first day after arriving back in Iblydos, instead of Shimmerella manifesting, he manifested his hero-god Uncle Iroh instead. When he tried to manifest his uncle again the following day, another hero-god killed by Ousmariku manifested instead, Captain Fergus the Furious, a tiefling pirate captain that was an infamous fiend-slaying tidal hunter ranger who targeted slaver ships. Trying again to manifest his uncle the following day, he instead manifested Callistria, a female Iblydosian human hero-god gladiator who died defending the people of Liachora from Ousmariku. The next day he successfully manifested his uncle again. The next day he attempted to manifest Shimmerella and succeeded. Shimmerella, saddened by the tragedy that had befallen her homeland told Preacherelius, "The tragedy sounds like it might be part of your prophecy, 'More must fall before one can rise'." Preacherelius quoted another line of his prophecy, "Far from home. Home never far." "Your parents could be considered home for you. The plane of Nirvana is far from here." With that Preacherelius gathered up some coloured pebbles from the shores of Iblydos, took a few of his favorite books of hero-god chronicles and set off to find a way to the plane of Nirvana. One day he tried to manifest another of his favorite hero-gods growing up, Philup 'Buckets' O'Gold, a leprechaun hero-god who was a friend of Shimmerella during her life, and to his delight he succeeded. After sharing the exciting news with Shimmerella the next day, Preacherelius asked her if there was a hero-god she was fascinated with when she was growing up. She smiled with glee and answered, "Maiden Medusa!" Prologue 4606 to just before the campaign begins: Preacherelius made the adventurous journey to the plane of Nirvana. Many of the times the threats they came across were fiends. The fallen hero-god Captain Fergus the Furious trained Preacherelius in techniques to make him become better at fighting evil outsiders. After reaching Nirvana, they spent a few years searching until they found Preacherelius' parents. During a few weeks of happy reunion, they debated what the rift of his prophecy could mean, thinking it might refer to the Eye of Abendego or the Worldwound. "We are not heading back with you, son," Preacherelius' father told him, "Your mother and I are staying in Nirvana." "Home never far could mean the hero-gods you can manifest," his mother told him. "Maybe those pretty rocks from the beach!" Shimmerella shouted, "So pretty! Can I paint them? Please, please, can I?" After conferring with each of the phantoms he is capable of manifesting, the vote was to try closing the rift that is the Eye of Abendego. The votes were as follows: Shimmerella: "There are cyclops in the Shackles!" (Eye of Abendego) 'Buckets': "Pirates have treasure!" (Eye of Abendego) Captain Fergus the Furious: "Fiends aplenty for me to slay!" (Worldwound) Callistria: "The Shackles are more like home and are not land-locked." (Eye of Abendego) Irohmentingham: "Callistria makes a good point." (Eye of Abendego) Maiden Medusa: See seethes with anger, not indicating a preference. After nearly a century adventuring in the Shackles with no luck sealing the elemental rift of the Eye, they decided to head north to see if they will have better luck trying to seal the rift that is the Worldwound. The reason for deciding to head to the Worldwound could be due to a member of the fey prankster faction making contact with Preacherelius.
Life happens. When things change on your end do you plan to run this campaign? I will still be interested if you are, regardless of how long it might be before you are able to commit to GMing it. I hope whatever it is, that its just too much on your plate and not high-stress/deep sadness life stuff. Good luck.
Ouachitonian wrote: *Any* time a thread is just waiting on a decision, people who are hoping to be selected who see new posts tend to think “New post! This could be it!” That’s especially true when it’s several posts in quick succession, because a GM’s announcement is often followed by multiple “Thanks for picking me” or “Good luck all” type posts. “Mean” is probably not the specific way I’d have said it, but I share the general sentiment. We’re all waiting on the GM’s choices. Any suddenly flurry of activity in the thread is going to be disappointing/frustrating/mean/pick your term if it turns out not to be the thing we’re waiting on. I wanted to wait a day before replying so I did not add any more to the count number of new posts yesterday. Thank you for the explanation. Apologies to everyone who made the assumption the last two spots might have been posted yesterday.
Ouachitonian wrote:
I do not see how you saw that as mean, as it was not. That last post before I posted was from Atirk asking if there had been any updates to the selection process. Last weekend Atirk was one of the players (in addition to me) typing 'in-character' showing anticipation for the reveal of the selected characters. Mean would be someone making an alias with a name similar to the GM's alias and trying to trick others into thinking it was the GM posting. I am not suggesting anyone do that, just putting a little contrast comparison to point out that my posts were not mean, and were in character to show enthusiasm for the campaign.
Hero Forge minis of Preacherelius:
Preacherelius hero forge mini at levels 1 to 3
Preacherelius stands 3'2" barefoot and 3'4" while wearing his boots of the cat. The hero forge mini is set to 3'2" so it shows the correct proportion of his limbs to his body. Preacherelius hero forge mini at level 4
The phantoms Preacherelius can manifest: Shimmerella (tiny [brownie] hierophant phantom of whimsey) Irohmentingham (small [gnome] marshal phantom of kindness) Captain Fergus the Furious (medium [tiefling] champion phantom of hatred) Callistra (medium [human] guardian phantom of dedication Philup 'Buckets' O'Gold (small [leprechaun] trickster phantom of greed
Thank you for the extension. I have his gear finished. Just about have his crunch finished as well. There are now hero forge minis for Preacherelius and the six phantoms (two per phantom, one for ectoplasmic form and one for incorporeal form). Aside the crunch the only thing left is to type up some flavor and causes of death for some of the phantoms. The leprechaun, Philup 'Buckets' O'Gold's cause of death was a result of his greed getting the best of him when he tried to steal from a dragon's hoard. An overheard conversation between Shimmerella an NPC or another PC... "What is Rel doing, Rella?" Shimmerella looks up, her ever-present smile forming into an even wider smile before replying, "He lost some of his marbles but is healing a new lucky marble for me." "Lucky marble?" Shimmerella giggles, "Usually marbles shatter when Preacher flings them at someone. The ones that do not shatter are lucky marbles to add to my collection. He heals them for me before I add them to my collection. Want to see my collection?" Shimmerella, thinking the only answer is 'yes', runs over to get her bag of marbles from Preacherelius' backpack.
A Hero Forge mini of Preacherelius. His appearance will change some (at level 4) when his planar bond with Nirvana strengthens, which will cause his antlers (cervinal agathion) to grow more in addition to other changes to his appearance due to his planar bond. His planar bond to Nirvana will also make him a more effective damage dealer to evil outsiders. I will have the crunch for Preacherelius done this evening. The crunch of his phantoms are already done and on on Preacherelius' paizo profile. People tend to feel a bit braver while close to Preacherelius (+1 morale bonus vs fear). Party role: Preacherelius is a ranged striker using his starknife, and uses his mage hand knack as needed to get his starknife back in hand. His phantoms tend to be support. Shimmerella starts fights by buffing allies (bless) and debuffing foes (bane) before she starts having fun pulling foes' pants down (dirty trick- entangle). Irohmentingham starts fight by buffing allies with his marshal phantom ability and then using his opening strike ability to allow one of of his allies to get an additional strike on the foe. Sometimes after a fight he will attempt to lay healing hands on an injured ally (but he has not regained the use of his healing hands yet...) Preacherelius' profile includes tactics of the rest of the phantoms.
How are you handling hit points for animal companions, phantoms, etc.? - same as the PC method (max 1st HD, half HD+1 for remaining hit dice) - average hit points per HD - rolling HD to determine hit points I will have Preacherelius' phantoms' crunch stats using average hit points per HD while I wait for an answer.
Updated tactics for Preacherelius and Shimmerella. A tactic that Preacherelius and Shimmerella sometimes do while starting their turn in the same space while Shimmerella is in ectoplasmic form and they are not within reach of the nearest foe (and the foe is less than a stride away), are to take the following ready actions: Shimmerella's readied action (a dirty trick to entangle the foe) is triggered when the foe is about to make a melee strike while adjacent to her. Shimmerella takes a 5 foot step as part of her ready action to step into the foe's space. Preacherelius' ready action (a melee strike with his cold iron starknife against the foe) is triggered when the foes is about to make melee strike while adjacent to him. Preacherelius takes a 5 foot step as part of his ready action to move away from the foe, after making his melee strike with his starknife. Shimmerella takes her readied action before Preacherelius takes his. As the foe used both their move and standard actions to close in to strike at Preacherelius or Shimmerella, if Shimmerella succeeded at her dirty trick, the foe is easier to hit for their allies for at least one round. The two of them also use this tactic while they are within 20 feet of each other when Shimmerella is closer to a foe than Preacherelius is (the trigger for Preacherelius becomes when a foe attempts a melee strike against Shimmerella, taking a 5 foot step as part of his ready action (throw his cold iron starknife at the foe) so that his throw is within the first throw range increment. Preacherelius (if he hit the foe) uses Mage Hand on his next turn to return his starknife to his hand.
A tactic that Preacherelius and Shimmerella sometimes do while starting their turn in the same space while Shimmerella is in ectoplasmic form and they are not within reach of the nearest foe (and the foe is less than a stride away), is for Preacherelius to move away from the enemy while taunting him, and readying an attack to throw his starknife at the foe after the foe moves into or past Shimmerella's space (letting Shimmerella take her readied action first if it triggers). Shimmerella's ready action is to attempt a dirty trick when the foe enters her space, with the dirty trick being to entangle the foe - making the foe easier to hit for Preacherelius. Unless the foe spends their standard action (as the foe already used their move action) to remove the entangled condition, that foe is also easier to hit for Preacherelius' allies. Shimmerella (phantom) crunch and a bit of flavor:
Shimmerella lived 5 centuries ago. During her life, she was a female brownie seer oracle with the god-meddled curse and whimsy mystery who became a mythic hierophant hero-god. Shimmerella appears as a bare-foot brownie in a floral pattern sundress. Her eyes shed an emerald green aura, her body has a scarlet hue aura and the flower patterns of her sundress shimmer with blue and golden auras. She carries no weapons. Her slam attacks are kicks to the shins and slaps if she can reach the target's face. Shimmerella's go-to dirty trick is to cause a foe to become entangled. Another dirty trick tactic Shimmerella does (if the GM allows it) is when she is close to a foe's face she twirls her sundress that causes it to shimmer brighter, dazzling the foe. Her hit points were calculated using average hit points per hit die. Will update if phantoms get the same hit point treatment as PCs in the campaign. Shimmerella is a hierophant phantom that has the whimsey emotion. CG Tiny Outsider (phantom)
Defense Ectoplasmic form AC 19 (23 mobility) (+4 natural, +2 Dex, +2 Size, +1 Dodge); Touch 15 (19 mobility); Flat-footed 16 Incorporeal form AC 21 (25 Mobility) (+2 Dex, +2 Size, +3 Dodge, +4 Deflection); Touch 21 (25 mobility); Flat-footed 16 hp 19 (3d10+3) Fort +2, Ref +5, Will +3 Defensive Abilities Ectoplasmic form: DR 5/slashing Incorporeal form: Immune to all non-magical attack forms. Can be harmed only by other incorporeal creatures, magic weapons, and spells, spell-like abilities or supernatural abilities. Corporeal spells and effects that do not deal damage have a 50% chance of affecting Shimmerella (except for Channel Energy), Force spells and effects affect Shimmerella normally. Shimmerella can move silently and cannot be heard with Perception checks if she doesn't wish to be. Nonvisual senses, such as scent and blindsight, are either ineffective or partially effective with regard to Shimmerella. Shimmerella has an innate sense of direction and can move at full speed even when she cannot see. While inside an object, Shimmerella has total cover, but when she attacks a creature outside the object, she only has cover, so a creature with a readied action could strike as Shimmerella attacks. Shimmerella cannot make trip or grapple attacks, nor can she be tripped or grappled. Shimmerella cannot take any physical action that would move or manipulate an opponent or its equipment, nor is she subject to such actions. Shimmerella has no weight and does not set off traps that are triggered by weight. Shimmerella cannot fall or take falling damage. Offense Speed 30 ft.
Incorporeal Form: Shimmerella's attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects work normally against her attacks Spell-Like Abilities (CL 3rd) (Hierophant Phantom) Bane (3/day), Bless (3/day) (Whimsey Emotion) Colorful Burst (Sp): Once per day, Shimmerella can produce an explosion of bright colors in a 15-foot cone. This functions as the spell color spray, except that creatures with fewer HD than Shimmerella are treated as if they had 2 HD or less, creatures with HD equal to Shimmerella are treated as if they had 3 or 4 HD, and creatures with more HD than Shimmerella are treated as if they had 5 or more HD. A creature can negate this effect with a successful Will saving throw (DC 13). Special Abilities Link (Su), Share Spells (Su), Deliver Touch Spells (30 ft.) (Su) Ectoplasmic Form: Phase Lurch (Su) While in ectoplasmic form, Shimmerella has the ability to pass through walls or material obstacles. In order to use this ability, she must begin and end her turn outside whatever wall or obstacle she’s moving through. She can’t move through corporeal creatures with this ability, and her movement speed is halved while moving through a wall or obstacle. Any surface she moves through is coated with a thin, silvery mucus that lingers for 1 minute. Incorporeal Form: Shimmerella can pass through solid objects, but must remain adjacent to the object's exterior, so cannot pass entirely through an object whose space is larger than her own. She can sense the presence of creatures or objects within a square adjacent to her current location, but enemies have total concealment (50% miss chance) from Shimmerella while she is inside an object. In order to attack normally, Shimmerella must emerge. Shimmerella cannot see through a force effect. Shimmerella can pass through and operate in water as easily as she does in air. Statistics Ability Scores: Str 12 (+1), Dex 15 (+2), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 14 (+2) BAB +3
Feats: Dodge, Skill Focus (Acrobatics)
Phantom Class Skills: Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex)
Acrobatics +11 (3 ranks, +3 class skill, +2 Dex, +3 Skill Focus)
Languages: Abyssal, Celestial, Elven, Gnome, Iblydosian, Sylvan, Taldane Special Qualities: various benefits while in incorporeal form, as described above in different sections I am still in the process of coming up with the crunch for Preacherelius and the other phantoms.
Preacherelius and Shimmerella ("Rel & Rella") ("Preacher & Shimmer") Shimmerella is the phantom that Preacherelius manifests more frequently than the others. Preacherelius' Hero-God Phantoms:
Although as phantoms, they do not retain the racial and class features they had in life, the info below includes those specifics. Archmage (anger emotion): "Maiden Medusa" a medusa that lived during the Age of Destiny. She was a medusa sorcerer with cross-blooded fey and unicorn bloodlines, who became a hero-god who was concerned with protecting traveling maidens from the ravages of men. She was killed by a group of traveling maidens who were deceived by the leader of a group of bandits who were the sons and brothers of men who were killed by the "Maiden Medusa" while trying to force themselves on traveling maidens. Had she died of natural causes she would have been a phantom with the kindness or zeal emotion instead of seething with rage that she was killed by those she dedicated her life to protecting. Champion (hatred emotion): Captain Fergus the Furious. A male tiefling hero-god pirate captain who, along with his crew, had the misfortune of crossing paths with Ousmariku on its way to destroy Liachora. Fergus was an infamous fiend-slaying tidal hunter ranger. He and his crew targeted slaver ships, and set the slaves free. Chelaxian slaver ships were his preferred targets, as he knew that increased the chances of being able to kill some more fiends. Guardian (dedication emotion): Callistria, a female Iblydosian hero-god gladiator fighter who was killed by Ousmariku while she was defending Liachora. Hierophant (whimsey emotion): Shimmerella, a female brownie hero-god who died about 500 years before the death of Aroden. She has been Preacherelius' favorite hero-god since his parents first started reading him bedtime stories about past hero-gods. Marshal (kindness emotion): Preacherelius' uncle, "Uncle Iroh", Irohmentingham, a gnome hero-god prankster bard who died defending Liachora from Ousmariku. Trickster (greed emotion): Philup 'Buckets' O'Gold, a leprechaun hero-god who was a friend of Shimmerella in life.
Prologue 4565 to 4606:
Preacherelius was born in 4565 AR in Iblydos and grew up in Liachora. His parents were pleasantly surprised to discover that a long-dormant aasimar bloodline on his father's side had manifested in Preacherelius. Preacherelius grew up soaking up as much as he could about the various hero-gods of Iblydos, first from bedtime stories his parents told him, then from books about them. Every year growing up when his parents would ask him what he wanted for his birthday, his answer was always the same "A myth-speaking!" Year after year instead of a myth-speaking, his parents gave him a dozen books chronicling the lives of past hero-gods. In the year 4585, Preacherelius' uncle Irohmentingham (his mother's brother) became a hero-god and became one of the hero-god protectors of Liachora. In the year 4605, for Preacherelius' 40th birthday, his parents surprised him by arranging a myth-speaking for him. The prophecy that Preacherelius received was as follows: "The slayers shall become the slain. The slain shall become the slayers. Far from home. Home never far. More must fall before one can rise. A rift repaired." Preacherelius, confused as to what his prophecy meant, started rereading his many books and new books to see if any of the past hero-gods had prophecies similar to his own. He wondered how one of his favorite hero-gods, Shimmerella (a brownie that had become a hero-god five centuries before he was born) would be able to solve the riddle of his myth-speaking. To his surprise what seemed like the ghost of Shimmerella appeared before him. Shimmerella was the only phantom Preacherelius manifested for the first few months. Shimmerella wanted to visit "The City at the Center of the World" so Preacherelius booked passage to Absablom from Liachora. During Preacherelius and Shimmerella's first week in Absalom the god Aroden died. After spending a few months in Absalom they booked passage back home. During the first day of their voyage home is when the thalassic behemoth, Ousmariku, devastated Liachora. The ship Preacherelius was on altered its course and docked at Aelyosos. Preacherelius quickly discovered that his hero-god uncle was slain by Ousmariku. He frantically searched to see if his parents were among the refugees from Liachora. The information he had gathered suggested that his parents had traveled to the plane of Nirvana a few weeks after their son had left for Absalom. When Preacherelius attempted to manifest Shimmerella during the first day after arriving back in Iblydos, instead of Shimmerella manifesting, he manifested his hero-god Uncle Iroh instead. When he tried to manifest his uncle again the following day, another hero-god killed by Ousmariku manifested instead, Captain Fergus the Furious, a tiefling pirate captain that was an infamous fiend-slaying tidal hunter ranger who targeted slaver ships. Trying again to manifest his uncle the following day, he instead manifested Callistria, a female Iblydosian human hero-god gladiator who died defending the people of Liachora from Ousmariku. The next day he successfully manifested his uncle again. The next day he attempted to manifest Shimmerella and succeeded. Shimmerella, saddened by the tragedy that had befallen her homeland told Preacherelius, "The tragedy sounds like it might be part of your prophecy, 'More must fall before one can rise'." Preacherelius quoted another line of his prophecy, "Far from home. Home never far." "Your parents could be considered home for you. The plane of Nirvana is far from here." With that Preacherelius gathered up some coloured pebbles from the shores of Iblydos, took a few of his favorite books of hero-god chronicles and set off to find a way to the plane of Nirvana. One day he tried to manifest another of his favorite hero-gods growing up, Philup 'Buckets' O'Gold, a leprechaun hero-god who was a friend of Shimmerella during her life, and to his delight he succeeded. After sharing the exciting news with Shimmerella the next day, Preacherelius asked her if there was a hero-god she was fascinated with when she was growing up. She smiled with glee and answered, "Maiden Medusa!"
Prologue 4606 to just before the campaign begins: Preacherelius and Shimmerelia made the adventurous journey to the plane of Nirvana. Preacherelius would manifest one of the fallen hero-gods that had abilities to help with various threats they came across. Many of the times the threats they came across were fiends. The fallen hero-god Captain Fergus the Furious trained Preacherelius in techniques to make him become better at fighting evil outsiders. After reaching Nirvana, they spent months searching until they found Preacherelius' parents. After a few days of happy reunion, they debated what the rift of his prophecy could mean, thinking it might refer to the Eye of Abendego or the Worldwound. "We are not heading back with you, son," Preacherelius' father told him, "Your mother and I are staying in Nirvana." "Home never far could mean the hero-gods you can manifest," his mother told him. "Maybe those pretty rocks from the beach!" Shimmerella shouted, "So pretty! Can I paint them? Please, please, can I?" After conferring with each of the fallen hero-gods he is capable of manifesting, the vote was to try closing the rift of the eye. After nearly a century adventuring in the Shackles with no luck sealing the elemental rift of the Eye, they headed north to Worldwound.
I decided to go with gestalt spiritualist (Priest of the Fallen)/ranger instead of gestalting spiritualist with medium. The archetype for ranger will probably be between planar scout or Tanglebriar Demonslayer. As for race, currently leaning toward a non-human aasimar - possibly a dwarf aasimar or a gnome aasimar. Fae prankster faction if I go with gnome aasimar. Not sure about faction if I go with dwarf aasimar. If I go with dwarf aasimar, might go with he has kin that have been killed fighting demons at the worldwound. As he grew up their spirits appeared to him. When he was of age he traveled to the worldwound so his fallen kin could rejoin the fight against the demons that killed them.
This sounds like a great campaign. I am definitely interested. I am thinking of a gestalt Spiritualist (Priest of the Fallen)/Medium (Outer Channeler [Agathion]). The spirits he channels as a Priest of the Fallen are the spirits of those who were killed by demons that came out of the Worldwound. Not sure on which race he would be yet. |