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![]() The Praetor looks at Shess."You bring up valid points, but the problem of the Veskarium is being addressed. The Corpse Fleet of Eox may be a potential ally, should you be able to discover them." The Praetor looks at the group. "You must be united in this endeavor if it is to succeed. I can give you specifics we have gathered on Akiton. One person of note is a Contemplative that goes by the name of Ashu. Ashu has attempted contact with the Empire before wishing to ally with us in taking over the Pact Worlds. We had no interest then, and even if we did we weren't sure about these contemplatives. As it stands now, the Empire has reconsidered and believe the contemplatives to be a race worthy of subjugation. Ashu is believed to be living in Gyl, a mining city on the outskirts of Maro. His kind have minor telepathic abilities and will probably seek you out should you look for him." The Praetor tells a slave to fetch him some water and tosses his goblet at him. "Their is also another way to approach Akiton. The miners of Akiton have had it the worst since the economic collapse. If you could harness their anger and incite them to riot, they could make for a worthy distraction and halt the already unsteady finances of the planet. A human by the name of Yuri Vistoblik is leading a union of the workers against the corporations. He is currently wanted for sedition." "An lastly, my favorite. Infiltrate a corporation and use its infrastructure to your advantage. The Sons of Lau Shu Po have their fingers in many failing corporations. Some of their failing has to do with their mixing of religion with business. This group of Ysoki are desperate to keep a float for this very reason. A failure to produce is a failure to properly appease their god. They may seek outside investors in their desperation. This is just one example, you may come across others." ![]()
![]() "So you have the where, now the how. Posing as smugglers yourselves? Or perhaps mercenaries? Maybe you require smuggling services? " As the Praetor poses his questions he brings up a holographic map of Diaspora. [b]"We know of several bases of smugglers, but no unifying leader. Vic73R: The largest smuggling operation is lead by an android named Vic73R. He was a freedom fighter once, fighting for android rights. Vic73R went to far and killed a member of the Syndicguild of Absalom Station and now he is wanted by the Stewards. Sophia Varangot: Another smuggling operation of note is run by a Human female named Sophia Varangot. More of a pirate than a smuggler some would say, but she is known for being capable of smuggling goods past the most discerning of eye. She once smuggled arms out of Eox its said and sold them to the Corpse Fleet, but that could just a spacefarer story. ![]()
![]() The Praetor looks at Lord Borak and then the others. "Well at least one of you has an idea, but you will need specifics. Personally I came up with three potential targets to start out your operations. The first is the Diaspora. There is a group of smugglers that operate within the Asteroids that have a great knowledge of getting around the pact worlds undetected. They could be a great asset if turned to our cause. The second is Absalom Station. There is an armada made up of random ships that floats around the station that would be easy enough to hide among. The station itself is home also home to the most diversity making it a easy enough place to get around undetected. The third is Akiton. The good thing about Akiton is your work is already halfway done there, my financial advisors tell me it is on the verge of total economic collapse. The population is also diverse enough to blend in. If you have another viable target tell me where and why. " The initial plot is an infiltration mission, but if you want to be more combat oriented you could join an organization like the "Starfinders" and go around bashing heads in the name of the "law". This game is what you make it to be. ![]()
![]() "You are not special. I want that to be clear. You are but one of hundreds of teams being sent to the so-called "Pact Worlds" to hasten its subjugation. Though you are not special, you are mine. My team, and you answer to me. You are to infiltrate their governments, their churches, their corporations, even the criminal elements, and destroy them from within. That is your only purpose. When enough damage has been done I will contact you again, but not before. Should you be captured, death is your only option. If you lack the courage, well as I said you are not special. Plenty of other teams will be waiting for the opportunity to do the honors for you. So failure isn't an option. Is that understood" The Praetor glares at all of you with a discerning eye that will accept no weakness or flaws. You are part of the Azlanti Star Empire, destined to rule all... Hello all, Starfinder GM here with an Evil Starfinder Campaign. You will play infiltrators from the Azlanti Star Empire seeking to disrupt the pact worlds as much as possible to weaken it from within. If that sounds like something you would like to do then submit an application. This game will be theatre of the mind without combat maps. Character Creation:
Evil Alignment, preferably Lawful Evil. 10 point buy. Any Race from the Core including legacy races. One Campaign Race will be included, and playable races from First Contact will be considered. Third party content will be considered if you have a source you can share. No Icons, but all other themes as well as a few campaign specific themes are welcome. All classes are fine, but No Archetypes. Again third party will be considered. 1,000 credits to start.Level+1 items only to start. New Race-Azlanti:
Based on the content from Inner Sea World Guide Pathfinder :
Azlanti +2 to all stats. 4 HP Uncontrolled Contempt -6 to all Diplomacy rolls when dealing with non-Azlanti. You can not hide your contempt for the lesser races. Beneath You -4 to any skill that is considered beneath your attention. Examining a corpse, Haggling over a price, or physical labor are examples of this. Playing an Azlanti you likely
Other Races Probably
New Themes:
Azlanti Royalty- Azlanti Only +1 Int Theme Knowledge (1st) You are a Pureblood Azlanti and can trace your line to the original settlers of New Thespera. Reduce the DC of Culture Checks related to Azlanti people and the Azlanti Star Empire by 10. Other races are of little notice to you, increase DC of all other Culture Checks by 5. Ruling by fear and intimidation is second nature to you, and intimidation is a class skill. Your intelligence is superior and receive +1 to intelligence. Natural Leader (6th)
Political Mastermind (12th)
Dominance (18th)
Subordinate Race- Non-Azlanti Only +1Cha Theme Knowledge (1st)
Eager to Please (6th)
Personal Attendant (12th)
Second Class Citizen(18th)
Tax Collector +1 Wis Theme Knowledge(1st)
Quick Count (6th)
Skimming Profits (12th)
Corporate Liaison (18th)
This game will be largely player driven, so know what you want to play, but also how you plan on subverting the Pact Worlds. Recruitment open for 1 week. I will decide players on the 19th. |