Hairdar the Accursed / Hairdar Yunan

Porom's page

62 posts. Alias of detritus.


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"I think, I will stay with the wizard a bit and explore the areas above and make sure it stays clear of monsters. I will ask the wizard to check on you from time to and if needed I am sure his teleportation magic can help me get to you."


Porom looks around confused and tries to spot the invisible enemy.
"Watch yourselves."

perception 1d20 + 5 ⇒ (16) + 5 = 21


Porom stretches out his hand at the demon. "He's right!"

1d20 + 9 + 5 ⇒ (9) + 9 + 5 = 23


Porom launches another attack at the trap door.

1d20 + 19 ⇒ (8) + 19 = 27 vs ac, 1d6 + 7 + 8d8 ⇒ (1) + 7 + (7, 3, 7, 3, 8, 7, 3, 8) = 54


Porom yells and slams the butt of his scimitar into the trap door.

attack 1d20 + 17 ⇒ (11) + 17 = 28 vs ac
Mountain hammer 1d6 + 7 + 2d6 ⇒ (6) + 7 + (6, 4) = 23 overcomes DR and hardness


Porom looks stricken at his friends descent.

1d20 + 6d6d1d20 + 9 ⇒ (1) + (4, 10, 14, 19, 10, 4, 16, 6, 4, 13, 2, 20, 8, 14, 18, 19, 13) + 9 = 204 will


Porom steps up to attack the troll that is injured.

5 ft step to E18
Revitalizing Strike 1d20 + 19 ⇒ (14) + 19 = 33 vs ac, 1d8 + 7 ⇒ (5) + 7 = 12, heals myself for 3d6 + 8 ⇒ (4, 1, 3) + 8 = 16
attack 2 1d20 + 14 ⇒ (1) + 14 = 15 vs ac, 1d8 + 7 ⇒ (1) + 7 = 8
assumes the Thicket of Blades stance, 5 ft steps provoke OA


Porom waves at Flimflam to give it another go.

Used white raven tactics


Porom sighs.

1d20 + 6 ⇒ (12) + 6 = 18


Porom hacks into the head of the worm with a series of viscous hits and some healing energy flows down the creatures throat into the hapless dwarf.

Revitalizing Strike 1d20 + 19 ⇒ (9) + 19 = 28 vs ac, 1d6 + 7 ⇒ (1) + 7 = 8 and Axelrod games 3d6 + 8 ⇒ (4, 1, 6) + 8 = 19 hp
second attack 1d20 + 14 ⇒ (14) + 14 = 28 vs ac, 1d6 + 7 ⇒ (6) + 7 = 13


Move to E21
Divine Surge 1d20 + 19 ⇒ (20) + 19 = 39 vs ac, 1d6 + 7 + 8d8 ⇒ (6) + 7 + (4, 8, 1, 2, 7, 7, 7, 3) = 52, crit 1d20 + 19 ⇒ (5) + 19 = 24 not confirmed

Porom surges towards the worm to give it a mighty strike.


Porom gives the worm an wicked glare and gives the hafling another chance to attack. -4 penalty to attacks against allies


1d20 + 6 ⇒ (4) + 6 = 10 init


"Follow us today and we will leave food and drink out for you tonight at our camp. You make speak to us or not, as you wish."


"Come out, we will share our food with you. We do not wish you any harm." in Draconic.


"We should probably search the camp before we go as well and collect anything we can make use of."


Move to AA21 without provoking OA
Grappling Strike 1d20 + 9 ⇒ (18) + 9 = 27 vs ac, 1d6 + 5 ⇒ (1) + 5 = 6 and mark the target and the target is grabbed

Porom rushes towards Kressle grabs her in a lock and smashes his fist into her gut.


Shift to Y18
Grappling Strike on HB2 and marking him
1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 vs ac, 1d6 + 5 ⇒ (4) + 5 = 9 and the target is grabbed, 11 damage

Porom grabs the bandit by his collar and slams him in the face with his spiked gauntlet before settling him into a bear hug.


Second Wind +2 defenses until the start of my next turn


Dual strike
1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 vs ac against B4, 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 9 ⇒ (4) + 9 = 13 vs ac against HB2, 1d6 + 5 ⇒ (4) + 5 = 9
Marking both targets

Porom lashes out with his fists as the two adjacent bandits.


Move to X18
Hack and Hew against B2 and HB2 marking both on hit or miss
1d20 + 9 ⇒ (14) + 9 = 23 vs ac, 1d6 + 5 ⇒ (1) + 5 = 6 against B2
1d20 + 9 ⇒ (4) + 9 = 13 vs ac, 1d6 + 5 ⇒ (5) + 5 = 10 against HB2
I gain +1 temp hps

Porom lashes out with his fists at the bandits trying to get their attention.


Throw Hammer at A1, 1d20 + 7 ⇒ (5) + 7 = 12 vs ac, 1d6 + 5 ⇒ (3) + 5 = 8
Move to V19, mark the archer if it is not dead

Porom throws his hammer at the archer on the stand before rushing towards his friends.


Move to J11
Throwing Hammer at the archer
1d20 + 7 ⇒ (13) + 7 = 20 vs ac, 1d6 + 5 ⇒ (6) + 5 = 11

Porom calmly strolls over and throws his hammer at the arhcer on the platform.


Porom looks around to see if he can see anyone else around.

1d20 + 1 ⇒ (2) + 1 = 3


1d20 + 3 ⇒ (13) + 3 = 16


N7


perc 1d20 + 1 ⇒ (13) + 1 = 14


1d20 + 1 ⇒ (16) + 1 = 17

"There is a road here, but I do not think it has been seen much use."


"Where would you go if we let you go? Would you go back to your clan? We are looking for a bandit camp could you lead us there?"


"Why did you not participate? Do you and your clan prey upon humans?"


1d20 + 1 ⇒ (14) + 1 = 15

Porom's head snaps up, and he rushes to the corner to grab the girl. 1d20 + 7 ⇒ (13) + 7 = 20 vs ref, and the girl is grabbed.

"Are you a werewolf? That dead wolf has cloths on just like you, and you are awfully jumpy and wanting to get out of here into the middle of the woods."


Porom searches the werewolf.


Move to E3
Grappling Strike 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 vs ac, 1d6 + 5 ⇒ (5) + 5 = 10 and the wolf is grabbed, and I mark it if it is still alive

Porom grabs the wolf by the scruff of the neck and plants his metal spiked gauntlet into is jaw.


Thrown handaxe 1d20 + 7 ⇒ (19) + 7 = 26 vs ac against W4, marked if still alive
1d6 + 5 ⇒ (4) + 5 = 9
Move to D6


1d20 + 1 ⇒ (3) + 1 = 4

Porom looks around the room.


D10, 1d20 + 3 ⇒ (17) + 3 = 20


1d20 + 1 ⇒ (9) + 1 = 10

Porom takes out a sunrod and quickly lights it and throws it to Palom.

"Lets go, not sure what it is, but sounds like someone needs help."

Porom leads the way into the cave a throwing hammer in his hand, with Palom 2 steps behind him with the light.

He stops 2 steps in and peers into the now lit darkness seeing what he can see.


1d20 + 1 ⇒ (13) + 1 = 14


Porom grumbles about the wolves howling keeping him up most of the night.


I figure Ram and Porom would have been on the 2nd watch
Percp 1d20 + 1 ⇒ (9) + 1 = 10


DM Spyke:
That wolf would have gotten an OA any time i moved, since i would have had to move away from it to get to the next one. I was hoping it would take it so that it couldnt retaliate later and wouldnt have CA against me on that attack, but they do not have to take an OA so what happened is totally valid


1d20 ⇒ 17


Move to d2, which allows W2 an OA if he chooses
Knockdown Assault 1d20 + 9 ⇒ (2) + 9 = 11 vs fort on W1, 5 and the wolf is knocked prone and on hit or miss it marks W1
AP used
Hack and Hew 1d20 + 9 ⇒ (19) + 9 = 28 vs ac on w1, 1d6 + 5 ⇒ (5) + 5 = 10
1d20 + 9 ⇒ (7) + 9 = 16 vs ac on w2, 1d6 + 5 ⇒ (5) + 5 = 10, and i gain +1 temp hp and both wolves are marked


1d20 ⇒ 20 save vs blindness


Combat Challenge: Marked foes on hit or miss, make basic melee attack against adjacent marked foe who shifts or makes attack not including you 1d20 + 9 ⇒ (7) + 9 = 16 vs ac, where the wolf was at before its shift, 1d6 + 5 ⇒ (6) + 5 = 11


is it save ends or end of next turn blindness?


Move to D4
Grappling Strike 1d20 + 9 ⇒ (15) + 9 = 24 vs ac W2
1d6 + 5 ⇒ (1) + 5 = 6 and the target is grabbed
W2 is marked

Porom runs up to the wolf and picks it up by the scruff of its neck and punches it square in the jaw.


1d20 + 3 ⇒ (2) + 3 = 5
g9


perc 1d20 + 1 ⇒ (11) + 1 = 12


1d20 + 1 ⇒ (15) + 1 = 16 Perception

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