Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
baldwin the merciful wrote: Aggrah and Poke your rolls reek. Let's hope one of the others can be help. Damnit GM, Poke Poke isa lawyer not a ranger. Lol Maybe Poke Poke is a ranger hahaha
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Poke Poke sneaks out with his goblin speed and stealth and flips into hand spring with a twist coming up with both daggers and continues back into the corn field to hide again easily scoring 9.5 or higher from all the judges, if they could have seen him stealth: 1d20 + 21 ⇒ (17) + 21 = 38
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Steeling his Poke Poke quit and carefully moves through the corn field toward were he dropped his blades. sneakysneak: 1d20 + 21 ⇒ (16) + 21 = 37 When he gets to the opening in the field he sees Grumpy's lifeless headless body and thinks to him selfGrumpy you dumb longshank why did you not run. . He also sees Stinky's wolf come rushing out. He thinks Now is as good a time as any and rushes out towards his daggers. acro to grab while darting across to another hiding place: 1d20 + 13 ⇒ (14) + 13 = 27
Baldwin if he cant do that last part then he'll hold to next round to do it
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
There is also a diffence between hold and ready. If you are readying the action it has to be clear what that action is and what triggers it. If a creature goes before you in the initiative it carrys to your next turn. E.G. Wizard turns invisible. Your turn is next. You ready an action "If the wizard turns visible I will shot him with my bow" The round ends and the wizard starts his next round action which is cast an offensive spell and comes visible. Your ready action triggers and you fire on it. The wizard completes the rest of it's action ending its turn. You now take your turn for the current round. You can take a 5' step as part of a readied action as long as you don't otherwise move any distance during the round.
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
As the vile creature snaps and stomps Poke Poke deftly dodges. But as its master hideously laughs, fear cuts through Poke Poke. He drops both his daggers and runs back into the corn field. hide from the headless longshanks: 1d20 + 21 - 2 ⇒ (17) + 21 - 2 = 36 Disappearing as he slides through. Poke Poke Will save is +0 so best he could do is a 20
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
assuming military saddle
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Poke Poke charges at the frightful beast. ♫♪ Nasty breath and nasty feet Trample goblins in the peat! Big square teeth and he can fight Kill a goblin with a bite! Cannot kill him with brute force Oh how we hate, hate, hate the horse! ♫♪ dagger: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Poke Poke starts to sneak off in the direction of the horse sounds Sneak: 1d20 + 21 ⇒ (10) + 21 = 31 perception: 1d20 + 7 ⇒ (1) + 7 = 8 survival: 1d20 + 4 ⇒ (6) + 4 = 10 f'ng dice
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Calain wrote: I think I heard a horse whinny in the distance. Might be a rider "Horse? Dreadful creatures. Not as taste as dog, but you can make stickum out of them. We should set a trap and get it before it gets us. Anyone have a horse chopper?"
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
baldwin the merciful wrote:
baldwin isnt that nice, lol
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
MW dagger: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 +2 if flanking
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
I'm a bit confused on the map. I think Poke Poke should be next to that vine, but it looks like he was placed in the opposite direction. Was the other vine where he is now? Trying to figure out if Poke Poke can charge the one on the map or if he is already there.
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Poke Poke streaks toward the closest vine and starts hacking at it. He picks up the bards tune as he goes.
sing: 1d20 + 4 ⇒ (13) + 4 = 17 dagger: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
Scout's Charge (Ex): Charge attacks deal sneak attack damage as though foe is flat-footed.
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
baldwin the merciful wrote:
missfortune is luck based I believe
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
baldwin the merciful wrote:
Unless I missed it, Poke Poke is entangled and not grappled. And does not need to roll anything to move. M14/15 are within his movement range. Just couldn't tell which square was out side the entanglement. The kicking off the root is flavor for why his movement is halved.
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
reflex: 1d20 + 9 ⇒ (1) + 9 = 10 Poke Poke plants foot tocharge and is snagged by the vine. He yacks his foot a few time until its free and over grown area. Poke Poke moves right to M14 or 15 which ever is out of affected area
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Poke Poke stealthly takes the point about 30 feet a head of the group checking for traps on the way stealth: 1d20 + 21 ⇒ (9) + 21 = 30 perc for traps or hazards: 1d20 + 7 ⇒ (16) + 7 = 23
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Bradan Finn wrote:
Breakfast in bed
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Poke Poke studies the light. After a bit assumes it is also someone probably on watch at a different camp and continues on with his watch. Making sure to keep an eye on it through out. As his shift ends and he wakes up Calain he informs him. " Hey Grumpy, wake up. It's time for your watch. By the way looks like there is someone on watch over there. Maybe keep an eye on it. We should maybe check it out in the morning."
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
+1 Unchained Rogue Knife Master Scout HP: 1d8 + 3 ⇒ (8) + 3 = 11 Rogue's Edge (Acrobatics)
Sneak attack 3d4/3d6 Feat Weapon Focus (Daggers) Skills
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
When we get a little farther down the road Poke Poke helps setting up the camp, hiding it, and will string up the bell trap survival ti help with camp: 1d20 + 3 ⇒ (20) + 3 = 23 stealth: 1d20 + 20 ⇒ (11) + 20 = 31 |