NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
The sheilds soak up most of the impact of the blast, and Plex flicks through her terminal interface to start flooding them with power. Engineering DC 11 to divert power to shields: 1d20 + 8 ⇒ (14) + 8 = 22
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Plexel continues juicing the weapons system. She looks concerned at the Captain's tone and treatment of their passenger, but holds her tongue. Engineering to divert power to weapons: 1d20 + 8 ⇒ (8) + 8 = 16
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Round 7 Engineering. "Transferring power to the turrets." Engineering DC 11: 1d20 + 8 ⇒ (3) + 8 = 11 Upgrade 1s on damage dice to 2s.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
I wasn't aware of the Magic Officer role or the Chief Mate role until today. I was listening to Androids and Aliens (Starfinder podcast) and they mentioned it. Huh. Good on Paizo for finding a way to work in two major character roles that don't have a natural fit in the original ship to ship combat skills. I picked up the Armory for Christmas :) Those biotech Cronenburg looking weapons are some pretty sweet art. EDIT: We have to get close now to finish the fight, but we won't take a -4 so that's gonna help a lot. Jahn is taking over on gyrolaser I assume.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
You're right. I thought you could turn it on or off.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Isn't the -4 on Jahn's roll for dual firing? If so, you either rolled a 16 to hit or need to make a second shot.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
We need a piloting check and all gunners for Round 6. Also Captain is up in Round 6 anytime. I'll roll for Nym. Nym's gyrolaser check at closest range: 1d20 + 4 ⇒ (3) + 4 = 7
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
The piloting check above should be our result for round 5. Drone hasn't fired on us yet for round 5. Round 6: Phase I Engineering "The Golden Breeze is holding up well. Everything is reading stable Captain." Engineering DC 11 to divert power: 1d20 + 8 ⇒ (4) + 8 = 12
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Yes. I haven't been checking in on the map to see if we were able with the short range. If we can, by all means fire those guns.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Only one of the drones hit for 3 damage. Shield has 2 points left. No hull damage. Round 5- Phase I Engineering Plexel frowns to herself as the shields are rocked again and mutters to herself, "These drones are quite formidable. It must be hard to hit a small target with no need to moderate gravitational thrust for an organic crew." Her fingers lightly tap across the touch screen and she diverts power back to the shields. Engineering DC 11 to divert power to shields: 1d20 + 8 ⇒ (8) + 8 = 16
Pilots, then Gunners up.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Round 4: Phase I Engineering
"Understood" Plexel replies while continuing to funnel power into the weapon systems. Engineering DC 11: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Oh man. Take care and we'll be hoping its a short stay too. All the best and we'll see you when when you recover. Have an early 'Merry Christmas' while I'm at it.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Since we weren't actually hit, Plex will use her roll to divert power to the weapons systems instead. This round any result of a 1 on a damage die converts to a 2.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Round 3, Phase I: Engineering - All combatants. Plexel looks concerned at the read outs when the shields take another hit. In a completely neutral voice she comms, "Captain. Is it possible that they have hit us with every shot? Is our present course of action sustainable?" Engineering to divert power to shields: 1d20 + 8 ⇒ (6) + 8 = 14
Phase II next. Pilot and Science Officer, All ships.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
I'm not sure what round we are in. I've acted twice. I'm going to assume with the attack roll of the drone there we are finishing round 2 and now starting round 3, just to get us on track. Our ship AC looks like it is 13 so they've hit us again.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
I don't know what's going on with this post. I edit it and then get a duplicate post, try again, I've got two different posts. I'm going to leave it alone. You get the idea. Hope it helps. I definitely needed a cheat sheet.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Since I wasn't the only one confused, here is a cheat sheet: AT ANY TIME: Captain actions. (Demand, Encourage, Taunt) PHASE 1: Engineering (Divert Power, Hold it Together, Patch) Simultaneous, both combatants. PHASE 2: Helm [Pilot and Science Officer.]
Science officer: (Balance, Scan or Target) Can act immediately before or after the pilot. PHASE 3: Gunnery. Gunners act in the same order that the pilots acted, but damage is resolved after all ships fire. [/b]
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Since I wasn't the only one confused, here is a cheat sheet: AT ANY TIME: Captain actions. (Demand, Encourage, Taunt) PHASE 1: Engineering (Divert Power, Hold it Together, Patch) Simultaneous, both combatants. PHASE 2: Helm [Pilot and Science Officer.]
Science officer: (Balance, Scan or Target) Can act immediately before or after the pilot. PHASE 3: Gunnery. Gunners act in the same order that the pilots acted, but damage is resolved after all ships fire. [/b]
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
What is that? Science officer? I've been a little confused too about the order and just jumping in when it seemed like it might be the right time. I forgot there is a set order of actions by station for starship combat.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Plexel continues to pour power into the shields while calling out over the comms in a flat monotone, "The Azlanti Empire should not be in this territory. This is Pact space. Simply being here is a violation of the truce. They likely will not want to leave any witnesses to such a violation." Engineering to divert power to shields: 1d20 + 8 ⇒ (9) + 8 = 17
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
With the shield impact, Plexel's fingers dart over the keyboard in the engineering station. "What is this? I understood Nakondis 3 to be an agricultural colony?" She flicks through a series of interface screens and reroutes power to bring the shields back up to full. "Captain, shields are coming back to full power... now." Engineering to divert power to shields DC 11: 1d20 + 8 ⇒ (15) + 8 = 23
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Plexel-3 perks up in Engineering where she was lounging and enjoying the view of Nakondis-3 on her screen. At the mention of incoming drones she comms back, "I am, Irvis-mu. What do we have out there exactly?"
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
A general ship layout question... Would you imagine our stations are all in the same room like the bridge? It seems like in a ship this size they would be, like the Rocinante on The Expanse. I just wanted to make sure I'm on the same page with everyone.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
"You get used to it, but it always inspires an element of awe at its unknowable beauty" Plexel-3 says as she enters the common area. "I still enjoy it after years spent out here," she says with a smile at Jahn. "But, we must be nearly to Nakondis by now so you'll be back to normal soon enough."
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
The abrupt start surprised me. I just saw that you kicked off. I'll be in tomorrow but it may be evening.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
Well, if folks think its fine to start with no arcane/divine caster we can do it. And we can always adjust later on if we see the need. Are there more things to decide regarding the ship? Is it a process like, choose a frame and then customize?
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
How problematic is it to not have any arcane representation in a Starfinder AP? I would assume the AP drops items it expects the party to be able to use and mysteries it expects them to be able to unravel? We also miss the very basic ability to detect magic and therefore identify those items. I can't seem to find how you activate a magic item that requires activation in Starfinder. I wasn't planning on it, but I could potentially multiclass Technomancer even if for just a level to open those doors. It isn't a stretch concept wise and both classes rely on intelligence.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
I'd be all for the Hikari. It looks like something I can imagine this crew running small-medium cargo in. Some of the others are too slick looking.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
No, no. A hacker build should get to do their specialty. I'll keep my computers ranks because there are some things that come up in later levels where I may need them, but you are the guy there. I'm fine with pilot, but will have to read up and figure it out as it comes up in play. The SFS scenarios I've played were very light on ship to ship combat. I was missing a skill rank and added it to culture to benefit the theme bonus. I could potentially move my non-class stealth rank to Mysticism to open that door, but it will be a lowly +1.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
I hope you guys don't mind a little team planning regarding skills and stuff. Currently we don't know Kerchakorro's skills, but for the rest of the team: We are unable to make Mysticism rolls. No one is trained in Intimidate, Disguise or Survival rolls. For crew roles:
Jahn currently doesn't have ranks in any starship role, but could be a secondary gunner. It leaves an empty slot though. Alternatively, if he had intimidate he could be captain, Nym takes his specialty at Science Officer and Plex changes the memory module to become the best pilot. Then Ivris is next in line at Engineer. Or vice versa, Ivris picks up Intimidate for Captain and Jahn picks up engineering for Engineer. Of course is someone had planned on a specific role or really doesn't want one, that might outweigh raw numbers. EDIT: I guess as Jahn starts as a passenger it wouldn't make sense for him to be the Captain role early on.
NG Android Female Exocortex Mechanic 1 Init: +3 |SP: 7/7 | HP: 11/11 | RP: 4/4 |EAC: 14| KAC: 15 | Perc: +4 (darkvision/lowlight vision)| Speed: 30 ft. | Saves: F: +3, R: +5, W: +0 | Active Conditions: none
I'm all for the ship AI. I don't have any experience in ship build out though and will defer to those who know it a little better. I'll take a look at our skill set and see if I should shift anything around to avoid redundancy / skill gaps. The Crew:
Okay. That's good I think. This profile. I ended up changing the Theme to Outlaw as I wrote the background. It took me way too long to figure out if I was supposed to be upgrading the exocortex that functions as a tier 0 computer. lol. I hadn't looked further to L7 to see that it eventually auto-upgrades. |