Ubertron_X wrote:
This is good advice, thanks. I think my party and I were all assuming that enemies would be on the same level but it seems thats not normally the case. I'll read up more about this but I do agree that we can't win stat wise, so we need to focus more on reducing actions of the enemy.
HumbleGamer wrote:
SB is has a +2 to AC ability and the movement/skills to get into range (focusing on tumble) druid is wildshaping 90% of the time, using heals out of combat or in emergencies. rogue took ranger for multi-attack abilities Wizard took cleric for scrolls making abilities and for oh crap moments.
HammerJack wrote: If they aren't inflicting any kind of conditions, even just not ending their turn next to higher level creatures whose 3rd attack is worth being concerned with can help a lot. Being a bit more focus into eating their actions (like Tripping them and also not ending the turn in their reach, for a common example available to most party compositions) is the sort of thing that makes the most of having the advantage in numbers. I'll suggest trip, there was some misconceptions about it at the table yesterday and I have looked it up in more detail.
Malk_Content wrote: My players are going through it now and one thing I can say is they rarely have done a straight up fight. Most fights let you use the doors for bottle necking or splitting opponents, outright just going "nope not going to deal with that right now" or being able to use diplomacy instead. Bottlenecking isn't the issue so much as the tight coridoors as I have 3 melee people. Alot of rooms are 2x2 or 2x3, that doesn't give a whole lot of space. My players also don't run from a fight unless it looks like they will lose it, which after lv 3 they have the tools to get out of a losing fight. It just seems that the enemies do far more damage then them at any given level.
Good points, thanks. In terms of monster level, this module seems to have them always fighting +1, +2, is that normal? If it is, they seem to be out damaged most of the time, we are just getting striking runes for the melees. If the characters aren't building conditions, is there anything they can do to stop the spam of monster attacks? Even with my SB being optimized for defensive and using his shield stance, he is getting chewed thru. Should I not attack 3 times a round even if a monster has nothing better to do?
HammerJack wrote:
Is there anyway to increase the spell DC or lower the save dc of a monster, so a caster can land spells more often? I know of bon mot, but that doesn't work unless you have a common language.
YuriP wrote: If the encounters are too much for them a simple solution is just try to weak the monsters maybe even the hazards or just up them (but if you plan to play until level 20, up the players will make you to review the opponents in the last level anyway. That was my first thought but since we were new, we want to stick to Raw to get the "normal experience". Are the fights supposed to be that hard/enemies always higher level? PCs run up to the enemy and then both side are just duking it out. Is that expected behavior?
My party is just about to finish abomination vaults (book 1) but we are having massive troubles with the combat. We are all new to the game (coming from 5e) except for me and I have only 2 books of Age of Ashes under me. To make them stronger, I am using the free archetype rule. Party is:
In combat, I feel like they are doing the right things. Druid is wildshaping and helping flank. Swashbuckler is tumbling to get into flanking position. Rogue is getting into flanking and sneak attacking. Wizard tries to get a clear line of sight or he uses illusions/magic missile. Monsters are attacking (up to 3 times, not sure if this recommended) or using special abilities. My players feel like they are constantly getting beat to crap and are struggling to kill the monsters in a timely manner. On top of that, almost all of the monsters on the last few levels are higher level then them. So they have less of a chance to hit, get hit more, and the wizard is struggling to get anything to land. I have heard this module is well balanced and fun, and most of the players love the setting but combat is making people want to quit. Can anyone help me solve this?
My party is just about to start chapter 4 but we are having massive troubles with the combat. We are all new to the game (coming from 5e) except for me and I have only 2 books of Age of Ashes under me. To make them stronger, I am using the free archetype rule. Party is:
In combat, I feel like they are doing the right things. Druid is wildshaping and helping flank. Swashbuckler is tumbling to get into flanking position. Rogue is getting into flanking and sneak attacking. Wizard tries to get a clear line of sight or he uses illusions/magic missile. Monsters are attacking (up to 3 times, not sure if this recommended) or using special abilities. My players feel like they are constantly getting beat to crap and are struggling to kill the monsters in a timely manner. On top of that, almost all of the monsters are floor 3 & 4 are higher level then them. So they have less of a chance to hit, get hit more, and the wizard is struggling to get anything to land. I have heard this module is well balanced and fun, and most of the players love the setting but combat is making people want to quit. Can anyone help me solve this?
So my group is halfway through this and we had a hell of a time during the fire scene. My PCs wanted to put out the fire rather than helping the people, so with cape in hand they went to beat the fire out. I had no clue what the DC to put out a fire with a cape was (saw the small section about this but no dc) so I gave it a basic dc 10 athletics for 1 square and 2 squares on a crit success for one action. Even with 4 people doing this they weren't able to put out the fire by round 8 and almost TPK'ed themselves. The bucket brigade didn't seem like a real option as you needed 15 people to get a bucket each PCs turn but at the bottom end of the room. Can anyone explain how that encounter was supposed to go? Sorry if this is easy, we are just getting started and don't have the rules 100% down. |