| Plantice |
| 1 person marked this as a favorite. |
My party is just about to finish abomination vaults (book 1) but we are having massive troubles with the combat. We are all new to the game (coming from 5e) except for me and I have only 2 books of Age of Ashes under me. To make them stronger, I am using the free archetype rule.
Party is:
Swashbuckler/acrobatic - tank
Druid/fighter - off tank/healer (medicine & good berries)
Wizard/cleric - dps/support
Rogue/ranger - dps/skill
In combat, I feel like they are doing the right things. Druid is wildshaping and helping flank. Swashbuckler is tumbling to get into flanking position. Rogue is getting into flanking and sneak attacking. Wizard tries to get a clear line of sight or he uses illusions/magic missile. Monsters are attacking (up to 3 times, not sure if this recommended) or using special abilities.
My players feel like they are constantly getting beat to crap and are struggling to kill the monsters in a timely manner. On top of that, almost all of the monsters on the last few levels are higher level then them. So they have less of a chance to hit, get hit more, and the wizard is struggling to get anything to land.
I have heard this module is well balanced and fun, and most of the players love the setting but combat is making people want to quit. Can anyone help me solve this?