| Pkdragon |
| 1 person marked this as a favorite. |
- Roleplaying and Combat are equally cool. Roleplaying is fun but can be tricky, there's something to be said for the stress relief of bashing some heads in.
- Ultimately, I prefer flavor over strict rules... but the rules exist for a reason. They're pretty good guidelines. They allow players a sense of consistency. So if I change a rule, it has to have a good reason.
-Powerful AND flavorful builds are the best! Though I don't consider powerful to be "anything that has spells", just "really good at his job". I like making characters that are good at what they do, it enhances the flavor for me. Though being good at what I do may mean "maxing out the potential of a Gnome Barbarian using a greatsword".
- I've always been drawn to slightly sketchy. Evil can be fun, provided you're silly evil and not icky evil, but obviously requires party and GM buy-in. Noble is nice in concept but having a moral quandary every time you fight anything not obviously evil gets a bit old, and I can't help but start thinking about the moral outcomes of my actions if I'm trying to be a good guy. So slightly sketchy is the best for me.
- Sandbox or freeway is fine, these days I'm gravitating more towards Sandbox as a GM, because my chief interest is what PCs do and sandbox situations maximize those choices. But freeways are excellent as well. As a player, I don't mind, either or works. Heck, I'm ok with railroading if the GM is up front about it.
-Both. I play D&D to relax with friends, so some silliness is always present, but I also like players to be invested in the world, and the best way to do that is to be serious as a GM. As a player, I try to be serious but usually fail horribly, lol.
-Genre: Fantasy, space opera, lovecraftian horror. I'm notably not a big fan of Cyberpunk, so Shadowrun never had much of an appeal to me, despite trying to like it.