Pkdragon's page

Organized Play Member. 5 posts. No reviews. No lists. 1 wishlist. 5 Organized Play characters.



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- Roleplaying and Combat are equally cool. Roleplaying is fun but can be tricky, there's something to be said for the stress relief of bashing some heads in.

- Ultimately, I prefer flavor over strict rules... but the rules exist for a reason. They're pretty good guidelines. They allow players a sense of consistency. So if I change a rule, it has to have a good reason.

-Powerful AND flavorful builds are the best! Though I don't consider powerful to be "anything that has spells", just "really good at his job". I like making characters that are good at what they do, it enhances the flavor for me. Though being good at what I do may mean "maxing out the potential of a Gnome Barbarian using a greatsword".

- I've always been drawn to slightly sketchy. Evil can be fun, provided you're silly evil and not icky evil, but obviously requires party and GM buy-in. Noble is nice in concept but having a moral quandary every time you fight anything not obviously evil gets a bit old, and I can't help but start thinking about the moral outcomes of my actions if I'm trying to be a good guy. So slightly sketchy is the best for me.

- Sandbox or freeway is fine, these days I'm gravitating more towards Sandbox as a GM, because my chief interest is what PCs do and sandbox situations maximize those choices. But freeways are excellent as well. As a player, I don't mind, either or works. Heck, I'm ok with railroading if the GM is up front about it.

-Both. I play D&D to relax with friends, so some silliness is always present, but I also like players to be invested in the world, and the best way to do that is to be serious as a GM. As a player, I try to be serious but usually fail horribly, lol.

-Genre: Fantasy, space opera, lovecraftian horror. I'm notably not a big fan of Cyberpunk, so Shadowrun never had much of an appeal to me, despite trying to like it.


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Ok, so same guy here, different account.

So before anyone else posts, I'm going to request that we drop this conversation. While it's relevant to a small degree (exploring why CHA is so commonly dropped), overall the discussion is pretty off-topic and I do feel bad about the derail. Out of respect to the rest of the topic, I'd rather we resume talking about overused builds instead of the application of CHA to social encounters and what CHA means.

I didn't expect this to be as controversial as it was, and don't get me wrong, I find the discussion points that you all raised to be fascinating food for thought, and I'd LIKE to continue the discussion to explore the subject in full, but this is not the topic for it and I don't quite think it's worth creating another topic. Of course if people still want to chime in I'm not going to stop you, but I personally am bowing out now. For real this time. Hopefully.