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Phineas the Grey's page
116 posts. Alias of Draconis963.
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Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Sorry, I got run over by a migration here at work, and I'm on vacation for the next 2 weeks. I will try to get more in tonight before I leave, but I'm not sure I will be able to. I will try to post when I can while on vacation.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Someone may want to help Beltin. Perhaps with a potion, or something."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas searches the room to make sure all the threats are gone, and to find anything of value on the fallen enemies. He starts with the enemies.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas takes a 5' step back and throws a bomb at the 2 along the south wall.
Ranged Touch: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12 Acid
5 splash to the one in front
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas moves up and tries to stab the nearest thing with his spear.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Due to a family emergency, bot me for now.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas wants to fight, too.
init: 1d20 + 3 ⇒ (16) + 3 = 19
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
We're so nice. We give them a chance to surrender, then attack before they can. :)
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Diplomacy? Now?"
Phineas tosses a bomb at the lady.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10 ranged touch
Damage: 1d4 + 4 ⇒ (2) + 4 = 6 acid
5 splash to the surrounding squares
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Umm... guys... what if they're just trying to be nice and we're destroying them for some evil mongrelmen?"
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Interesting collection."
Phineas checks for any interesting items in the room.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Sorry, the weekend was bad, and didn't end until today. Phineas would have passed on the fight, since it looked easy for everyone.
"Hmm... let's see if it was guarding anything..."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"I'm just frugal. Anything of value could be useful later. I learned that from my ranger father."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas scrounges through everything for valuables.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"So much for surprise... Honor doesn't require that you put your head on the block for your enemies to chop it off.."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Let me check the door before you open it. They may have trapped it to set off alarms to alert the rest of them."
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"That was quick. I knew you could handle them."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
A question just occurred to me: if an alchemist holds on to a potion and has someone else drink it while he holds it, does it work still? I know it says it no longer works once it leaves his grasp, but since it doesn't leave his grasp until it comes out of the bottle, how does that work?
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas moves forward, waiting to see if anything comes from behind the party.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas will wait to see what happens... since he goes last...
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Is this where we are supposed to take out the "evil" mongrelmen?
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I can look at changing to Infusion for my Discovery. That will help with healing some. It will take away from my stuff for dealing with traps though.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I think we decided to keep the brooch and ring.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I'll trade the dagger for the rope. I think that's worth it at least.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
If I had to get a 20 on something, it might as well have been a hangover cure. lol
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
After finishing the drinking with Dennis, Phineas will go find a place to sleep. He will mix up a concoction to not have a hangover in the morning.
Alchemy: 1d20 + 13 ⇒ (20) + 13 = 33
He offers some to Dennis before he goes to sleep.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
a regular lamellar cuirass
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I could probably use one of the masterwork chain shirts.
When did we get the brooch and ring?
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"I'll join you, Dennis. A good drink can make the night go by easier."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"We should keep the potions, but I have no use for the scroll."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I am. I'm just in meetings today.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
This is to identify the scroll.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas will see if he can figure out the potion.
Craft Alchemy: 1d20 + 11 ⇒ (5) + 11 = 16
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Vorshek, Dennis, one of you will check it out, right?"
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I dropped them due to the weight issue. 1 torch = 1 pound = slower movement away from the front line... :)
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Not me, but I have darkvision to 60', so I don't need one usually.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas looks down the passage...
"Lead on friend. I don't like the darkness down here."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
My weekend got really busy, and I was an arm down since Wednesday... I messed up my shoulder... so I'm just getting back to posting regularly now.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Possibly use Survival for knot tying.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
I will go after Dennis.
Climb: 1d20 ⇒ 4
Climb: 1d20 ⇒ 6
and up...
Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 20
The down probably hurt...
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Since Phineas didn't have to help move the rock, he still has his Enlarge Person extract.
"Can anyone jump far enough to cross this?"
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas moves over in his enlarged form and helps Windsworn with the rock.
"Maybe together we can move it off."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
"Ok, let's see about this poor trapped fellow."
Phineas takes his Enlarge Person extract and moves to help the others.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Mutagen (Draught) Effect wrote: A non-alchemist who drinks a draught must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a draught. It's a DC 15 Fort check.
"Thank you my lord. That should keep him quiet for a while.
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas offers Horgus a drink (of his Crypt Breaker's Draught).
"Here my lord. This should help steady your nerves."
Male Aasimar (Emberkin) 17 HP, AC 17 (13T, 14FF), CMD 15, Fort +5, Ref +6, Will +0, Perc +5, Init +3, Bombs: 4/6 Crypt Breaker Alchemist 2
Phineas lags behind slightly, in case trouble happens in front of him.
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