Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil moves inside but does not like the space covered by his allies. So, he takes position to have a view at the main hologram. > Move Action
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Having less fear, Phil lets the hologram has a chance to attack as he moves 60 feet east. The hologram has AoO.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil moves and uses a Pulsecaster pistol to shoot red-borderer hologram. Pulsecaster pistol vs EAC, Electric Damage: 1d20 + 13 ⇒ (1) + 13 = 141d4 + 5 ⇒ (2) + 5 = 7
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil sighs as he can't see clearly the enemy and will start moving 30 feet towards the south, but ready to shoot if an enemy arrives in melee. I will move my token later as I am outside on mobile.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil pulls a corona laser pistol and shoots at the hologram to see the effect, before maybe switching tactic later. corona laser pistol: 1d20 + 13 ⇒ (15) + 13 = 28vs EAC
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil steps inside the room towards what may look like to be the hologram terminal. Phil's Computer check: 1d20 + 20 ⇒ (9) + 20 = 29
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil peeks around the room before heading to the exit with the hope no one is beside the exit from the other side. He won't be the one opening the door.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil attempt to find the next spot that may bring the party farther from the fellow Starfinder agents.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil tries to stay discreet as he will starting moving when Meglos may share the results of his hypothesis.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil looks around and see that the closet was not closed. "Well! What do we have here?" as he holds the pouch.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil continues from the middle of the group, trying to stay silent to not attract attention. I moved my token. But, I don't know if it will be a new map.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil talks to himself, "You can do it." ans continues his contribution to the disabling the aperture. Engineering to disable the aperture: 1d20 + 21 + 4 ⇒ (15) + 21 + 4 = 40
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil takes out his tool and attempt to disable an aperture and get ready to avoid the laser beams. Engineering: 1d20 + 21 ⇒ (4) + 21 = 25 If it is considered a trap, add a +4
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
"Life is a good notion to ponder upon. I prefer sometimes a good discussion with someone that may choose to live. I will determine that the life on the station is determined by the section, while in my home planet, sand, sandstorm may dictate how we live or construct the building." Philosophy profession check: 1d20 + 21 ⇒ (11) + 21 = 32
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil doesn't have spent enough time to study the cultural reference of a society will still try to remember what he is remembering. Phil's culture: 1d20 + 7 ⇒ (19) + 7 = 26
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil tries to move towards the escape hatch. Is it where we are supposed to move? Sorry, I was busy IRL yesterday.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil moves for 6 seconds to be close to his allies. Sorry! On mobile, I can't move the token without messing the slide.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil points to the black Ratspawn and 3 bolts of missile strike it. Magic Missile Damage: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Pjil, still hanging in the magnet, attempts to shoots an icy ray on yellow. Yellow EAC, Ice Damage: 1d20 + 10 ⇒ (2) + 10 = 121d3 ⇒ 1
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil will tries to shoot an ice energy ray on the potential fellow ratfolk if it is within 50 feet. Ice Energy Ray vs EAC: 1d20 + 10 ⇒ (5) + 10 = 15
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil cries, "No!" as he started losing footing and starts getting attracted by the magnet. Athletics: 1d20 ⇒ 16
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
If nobody succeed, Phil arrives with his own tools. " Let's me take a look." Engineering +4 if it considered a trap: 1d20 + 21 ⇒ (7) + 21 = 28
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
As the ship starts to land of Absalom Station, Phil analyzes where they will land to know the landscape and maybe the access point.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Personal Boon slot: (not relevant in game)
I am surprised that none of the chronicles boon were relevant.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
"Well, the I didn't train to be up to this game of hide and seek during my youth." Phil answers to the group.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
"Interesting! Working as a geologist." Phil says as his small ysoki size makes him the worst to go grap the paper. At that time, he waves his finger to the pile and [i]Psychokinetic Hand[i] for the pieces of paper that may leave the attention of the others. Being not the most perceptive, he does not saw that the vesk seems to be gone. Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Hello, I am Phil. I mix the magic with some technology. I hope this will not required me to be that exhausted.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Do we have something to do except spending a RP to boost the SP? Then, do we have a NPC that needs to talk to us?
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Phil sacrifies a battery to cast Arcing Surge on the red section of the map.
Navasi moves to shoots with her red star plasma pistol.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Navasi moves. Then, as a standard action (Inspiring Boost), Navasi can signal an ally who has taken damage since Navasi’s last turn. Obo gains 19 Stamina Points. Phil cast Overheat on the red section of the map.
Spell left 1:4, 2:3, 3:2. I hope the dragon is on those square.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Navasi asks "Where did you go?"
If the perception is not a standard, Navasi will use Improved Get ’Em to give a +2 morale bonus to attack rolls against that foe until the end of her next turn. I hope the DC is not higher than 30.
Male Small humanoid (Ysoki) Technomancer 10 | SP 23/80 ; HP 52/52 ; RP 8/9 | EAC 25 ; KAC 26 | Ft +5 ; Rf +7 ; Wi +9 | Init. +4 ; Perc. +2 ; Darkvision 60 ft. | Speed 30ft | Active conditions: None.
Navasi takes also the time to know where the Dragon may be, if this is a move action.
|
