Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
ICONICPCSPF wrote: Are there 3 chronicles for this? As noted above: GM Glyn wrote: The Chronicle is worth 12xp, for calculating earnings and dayjob it is applied in batches of 4. So strictly speaking I should have stated that the rolls are for three batches, not chronicles. GM G can probably figure it out, though.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Oh, yeah...downtime! Chronicle 1, L2, Crafting: 1d20 + 8 ⇒ (19) + 8 = 27 Chronicle 2, L3, Crafting: 1d20 + 9 ⇒ (9) + 9 = 18 Chronicle #3, L4, Crafting: 1d20 + 10 ⇒ (4) + 10 = 14 I make that a critical success at L2 (8 days x 2 sp/day), a regular success at L3 (8 days x 2 sp/day), and a failure at L4 (8 days x 4 cp/day).
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Thank you for running! I had a great time. Kunsheng will get all of the chronicles for this, but the level breakdown is kind of weird; he currently has 20 xp plus 8 xp pending credit from a pair of T3-6 scenarios, so the treasure from the first chronicle will be 2nd level, the second will be 3rd, and the final chronicle will be 4th. Make sense?
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
The halfling scans the party's condition. Everyone's looking functional. Time to show that jackal Pharasma's justice. Perrik casts divine lance at Mwibah**, then shields himself*. Divine lance attack: 1d20 + 10 ⇒ (18) + 10 = 28
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
"Let's get you back into the fight, Goxomas!" Perrik retreats to the monk* and tries to patch him up*. I don't think Goxomas has had Battle Medicine used on him today. DC 20 Treat Wounds: 1d20 + 12 ⇒ (14) + 12 = 26
Then he raises a divine shield*.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik Steps up*, applies battlefield healing to Tain (or tries to)*, and Steps back*. DC 20 Battle Medicine on Tain: 1d20 + 12 ⇒ (19) + 12 = 31 Good time for a critical success! HP healed: 2d8 + 10 + 2d8 ⇒ (3, 8) + 10 + (8, 8) = 37
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik once again looses divine power, this time against the ogre ◆◆, before raising his magical shield ◆. Divine lance vs. ogre: 1d20 + 10 ⇒ (14) + 10 = 24
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
ICONICPCSPF wrote: This is gonna hurt if we don't act like a team, I don't want to die in this adventure. For symmetry with the Beginner Box, you should survive when the rest of us die.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
GM Glyn wrote:
So even if this fight ends up as a TPK, we still get full chronicles? Just asking.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik is going to be boring until someone gets hit. The halfling invokes Pharasma's wrath on the orange enemy◆◆, then raises a divine shield◆. RSA vs. orange normal AC: 1d20 + 10 ⇒ (14) + 10 = 24
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Up until this last one, though, it's been like watching Bullwinkle try to pull a rabbit out of a hat. (If you're old enough to get that reference, you've probably had at least one colonoscopy....)
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik duplicates the effort of his fellow priest, trying to identify the creatures and recall any weaknesses they might have◆. His Nature is at +4; since it's a secret roll, I'll leave it to the GM. Then he looses divine power at the same one Mikhail attacked. Spell attack: 1d20 + 10 ⇒ (14) + 10 = 24
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
The halfling gathers vital energy from Creation's Forge and sends it over the party. AoE heal: 2d8 ⇒ (6, 6) = 12 I think that gets everyone in decent shape, although the GM seems to be hinting that some R&R is called for.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Blame Sebastian for the sm*rf feature, IIRC. ETA: I forgot it was set to catch typical obfuscations! Perrik Strides forward* and invokes divine wrath against the green kobold**. Spell attack vs. normal AC: 1d20 + 10 ⇒ (4) + 10 = 14 Ah, well.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
"Mikhail, would you cast an area-effect heal spell on us? One should be enough to restore Argigoth, Tain, and Nan Nuth. Once that's done, we can take time to treat the rest of us before we try to go in."
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Shelter names seldom do, even when they're understandable (e.g., we adopted a stray tuxedo cat that had been found in a snowdrift during a winter storm, and her shelter name was Blizzard).
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
The halfling steels himself and tries to advance. Will save, incl. frightened penalty: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16 Religion check to disarm, incl. estimated frightened penalty: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Will save: 1d20 + 12 ⇒ (16) + 12 = 28 The halfling resists the worst of the land's terrors, then calls on his knowledge of the sacred and profane to dispel the effect. Religion check to disable, E: 1d20 + 12 ⇒ (2) + 12 = 14 Hero point! Repeat Religion check: 1d20 + 12 ⇒ (6) + 12 = 18
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
After an hour, Perrik takes ten minutes to work on Argigoth and Tain. He's obviously been studying medicine, as he's able to treat both of them at the same time. Treat Wounds DC 20 on Argigoth: 1d20 + 12 ⇒ (13) + 12 = 25
Argigoth HP cured: 2d8 + 10 + 5 ⇒ (3, 8) + 10 + 5 = 26
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
No shield block; I'd prefer to be able to cast the spell again this combat. Perrik duplicates his last set of actions, blasting at Red's spirit and defending himself. Divine lance attack vs AC: 1d20 + 10 ⇒ (20) + 10 = 30** Spirit damage: 3d4 ⇒ (4, 2, 1) = 7 Casting shield. *
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