Lirianne

Pelipe Lightdriver's page

808 posts. Alias of snelss0.


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Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

I am sorry to hear that, Vayelan. I hope you are doing well. Perhaps you can enjoy playing games on the forums instead of running them, as it involves much less time. This was my last lingering game on the forum, I am now stepping back with playing here myself. I enjoyed this campaign and where it was heading so much that while I may have left all other games and the site as a whole, this one I kept. Take encouragement that you did a good job and it was enjoyed, GM. I wish you all good luck and have fun on your adventures.


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Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

It's okay. I've been busy myself with a newborn!

Pelipe grins at the enthusiasm of the fey. It is one of her fondest traits of them.

"I am ready to continue," she offers. Her efforts pain her at the moment, but considering the past and how pained she truly has been from her lingering injury, she's not all bad at the moment and may be speaking the truth. As she rides her horse forward, she keeps eye out for possible hazards and lurking dangers. Her eyes also wander toward the sky, hoping that their brief fight with the manticore did not draw the attention of their roc foe.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"It is my opinion that she wants something else. It seems she has her fingers in many things. And many people she has collaborated with with the promise of power it seems. None of them she shows with particular affection toward keeping them around. I believe perhaps like a vampire wants blood, or a demon a soul, or a con artist the money, not the person, she is out for something from all of these people she uses as tools, but I cannot imagine what."

On the subject of the giant owlbears, she asks:

"A mate with a home. She was probably nesting, or getting ready for birth. If her remains are there but nothing other than the beastmaster, I wonder if there was an offspring that the remaining members of the gang took with them?" She then offers. "It might be wise to look into seeing if there were any survivors and if they had tracks that would indicate a wagon."

Then to the ring, she offers:

"As magister, I suppose it is my duty to attempt to circumvent this ring's curse. Countering an elder fae's magic might be beyond my grasp. I may need magical help with this when we return."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"No no. You keep it, my dear."

She will hand over the ring.

"And not only will it help with scouting, but with your archery, it is probably best to have a height advantage."

Pelipe had done some minor archery lessons in her youth, but nothing extravagant. However, she did recall that height did seem to help to some degree with hitting targets.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe points out the staff's lack of qualities, at least to her senses, and hands it to anyone who wants it.

When the messengers come, she rallies behind Ahto with support. She hopes not only to hear good news, but perhaps news concerning her family.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

It is amazing to her that after such a long journey they find the lair. For a while she would think they were lost, but then sign after sign would show this creature had a large hunting range.

Thankfully, the plunder can be cleaned by her spell, and as they make these coins, ring, and staff clean of decay and weathered condition of sitting in the ground on a dead decaying body, she will observe the staff. Perhaps it is good for her? Perhaps for Faerin? If no one else can, she will also work to identify the ring.

Casting Detect Magic. Identifying qualities of the ring.
Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21

Continuing Detect Magic. Identifying qualities/spells of the staff.
Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe considers possible sites to narrow down the beast's lair and then puts her head together with the other more proficient people in the realm of the natural among the party.

Knowledge Nature: 1d20 + 10 ⇒ (4) + 10 = 14


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"A being wicked enough to want to kill humans particularly, it may have trophies. I'm unsure if such behavior has been documented. We can quickly determine the answer with such excellent trackers in our group."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Oh, right, don't forget your extra attack/movement for haste. I forgot too. My attack is +1 for a total of 8.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe will relay the information on the beast, if any that she may know. Otherwise, she blasts it with a great acidic blast.

Ranged Touch Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 3d6 + 2 ⇒ (2, 2, 6) + 2 = 12 (Sicken Fort DC15)
Rounds of Sickness: 1d4 ⇒ 2


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe reads the battlefield and the callouts by her companions. She was already trying to decipher the riddle of what this creature was when it popped up. She was just so shocked initially. Now that her brain starts to turn its gears, she hopes to understand what this is.

Knowledge (Arcana): 1d20 + 10 ⇒ (7) + 10 = 17

I can post my attack now, or after Stayven. It is up to you, GM


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe will turn her horse away from Ahto, where the creature flings its spines, and will angle to the side a bit more, hoping to almost surround the beast. Before she does though, she unleashes her magic on the group, hasting both man and beast.

Casting haste on all. Including pets/mounts. +1 AC, +1 Reflex, +1 extra attack, +1 to all attacks, +30 movement speed.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe will be beside Ahto initially, but slightly behind, and as he has told her about being stalked, she is assuming a position in the group's center with Faerin.

Initiative (If needed): 1d20 + 5 ⇒ (16) + 5 = 21


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

A chill rises in Pelipe at Ahto's words. Her first thought goes to the Roc, but it doesn't seem the case. Regardless, she doesn't like the fact that they may engage in combat here. It may draw the eye from above.

Pelipe surges magic through her, causing it to protect her body from any harm incoming.

Enabling her Armored Mask as well as her shield of faith.

The young arcanist quickly asks a blessing of Abadar to protect her friends in the security of good community.

"I am ready when you are to face it."

She will signal her trained horse that they are about to engage in combat and to be ready to react.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Try putting a "." dot after whatever you wrote and see if it takes it? That happened to me once


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe takes hold of Ahto's hand briefly and looks comforted, but something bothers her.

"I would rather it not die, especially if it is just for the sake of trade." In fact, her whole suggestion was to avoid bloodshed. "We will see how things pan out. Perhaps there is a simple solution where all parties involved can be appeased. In any case, I am glad it has moved on..."

She will continue onward with the party toward Varnhold but with a wary eye around their surroundings.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

I feel like this troll treasure hoard was meant for my character. I mean, we can use all the money, but Pelipe would love to have her room beautified by pretty gems, jewelry, pendants, tankards, platters, and statues. Just saying... :P

Also, if no one else wants the wand, Pelipe would take it.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe clearly made a grave misjudgment. She had seen giant beasts brought down by the party again and again, yet this time they seemed quite hesitant to her suggestions. Perhaps a roc in their mind is another matter altogether? She folds her hands patiently in front of her waist and responds:

"Well...I was considering perhaps we offer Candlemere Tower and lake as an aerie, so it could hunt the forest, waters, swamp, and regions there and beyond. Again, with an agreement on not hunting our people and animals. It is a massive tower. Quite tall. Granted, it is no mountain, but the land teems with life and perhaps the roc in thanks could help us in our struggles with the Queen." She waves a dismissive hand in agreement. "It was a silly idea, I'll admit. I know little of such beasts and such methods. I will defer to both of you and your expertise on the matter."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Though Ahto, perhaps through magic, someone can speak with the beast? It would be lovely if we could inspire it not to attack humans or fey-kind as it roams its territory. We could even give it a small bit of offering to make sure that doesn't happen, or even provide an aerie for it in Horace? What a thought!"


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

It feels good to contribute to the overall safety of the group. When she left her home, she was all theory and book smarts. Now, she feels like application and months in the wild helped her grow accustom to it. She is no Faerin or Katrine, but she is also not just the studious library girl anymore.

As they come to the waterfalls, Pelipe takes note. Clean water. Beauty. Wide open areas. If a path can be created that scales the cliff or cuts into it, they can have a great shortcut for a road to Varnhold. Also, there will always be an abundance of water flow, perhaps even in winter, which is good for a mill's usage with a water wheel.

Twelve miles away though is Talon Peak. If the avian's hunting path doesn't include such a vast expanse, this may be a good place for a village. However, according to reports, it seems that it has been spotted in this region as well, dashing her hopes.

"It is a shame its hunting ground is so large. This would have been a perfect spot for an outpost, and maybe a quarry into some of this cliff side..." With a sigh, she defeatedly carries onward. As they make it to the pass, she attempts the best she can to remain alert and to have a retinue of spells capable of dealing with a flying creature, whatever it is.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

It has been a long while now since she's been in her homeland, and with the sight of the mountains in the distance, it reminds her of the north. As they enter into the region of the Shrike River, it further reminds her of the mountain-fed streams that later turned into raging rivers.

Pelipe packed warm clothing and snowshoes, just in case. Her masonry tools also are with her if there comes the opportunity to find quarries further near the border of Tamlyn or if trade can be done with Varnhold. Her eyes though are wary for other hazards and dangers along the way.

Engineering: 1d20 + 7 ⇒ (13) + 7 = 20 For identifying structurally safe paths through the mountain paths or hazards from terrain
Nature: 1d20 + 10 ⇒ (8) + 10 = 18 For finding hazards and unique floral and rock specimens
Survival: 1d20 ⇒ 19 For finding food or water for the group


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Perhaps this could be a good time to ensure an alliance by helping them establish themselves. Perhaps a convoy of building materials and resources might be useful, sort of like I intended to bring to your city...before it was robbed..."

Regardless of what they do, Pelipe will enjoy spending the two days off. If Ahto is willing, she will spend some time with him when he is not occupied with matters of state. Other than that, she will want to show Faerin the Crystal Grove they are making, as well as take her on a tour of town so she understands the city and nation better.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Faerin will find that Pelipe is all excitement when it comes to learning more information and knowledge. It is easy to picture her more easily with a book curled up on a noble couch in a luxurious room than out in the wilds digging to uncover information.

"If we intend to head that way, I am wondering if that pass is safe? If we can make it safe, that might be a good trade route for both of our fair cities."

She is not too keen to take so quickly to the road though and will be favoring her more comfortable and luxurious clothes since returning.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe considers her studying of the maps and rumors she heard before setting out for Tamlyn and whether there are roads heading toward where Varnhold is. If not, she will consider looking into having their foresters focus on harvesting along a path so they can eventually make one. To Ash, she answers:

"At least they are associating her actions with crime. And as for the owlbear, We were considering displaying it for all, so it does not do well to hide the truth of its existence any longer, I suppose."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe breathes a sigh of relief as there seems to be a finality to the beast set in motion. They will uncover its secrets. She folds her hands in front of herself and looks to Ash.

"Has anything else happened while we were away?"


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"You may be right. I wonder at its desire to head to Tamlyn though. It was as if purpose drove it this way. Perhaps it knew its master was there, or it indeed was the Fey Queen."

While the others go about finding out the way to harvest the meat for consumption, she will use her magister connections in the country to find someone to restore the corpse for Stayven's taxidermy. Being such a large task, she will also reach out to any other taxidermists or alchemists able to help in the endeavor.

Meanwhile, she takes measurements and artistic representations of the magnificent beast should Ahto wish the beast manifested in stone. Her earlier interest in the stone of Tamlyn seems to pay off as this might be a massive undertaking if commissioned.

If no one else coordinates it, she will also help Ahto by arranging transport and guards for the horde of goods back at the ex-troll hideout. With them gone, settlers and soldiers can now go there and fortify it. That is not her department though. (It may be the marshal's duty?)


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Perhaps one of our friends has the spell available to restore its corpse?" Indicating those who were left back in the capitol who had not joined them. Clerics were the most likely.

She looked around them. "Do you think this was the summation of her attack? Perhaps scouts should be sent out." She will look to Ahto and to the guards massing.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"I have the knowledge of some spells that could work but none are within my reach right now, or anytime soon. They would take extensive study. And I am not so skilled in alchemy as some magisters may be that I may preserve its corpse." She looks over the beast's body with a crafter's eye. "My hobbies have included masonry though. I could always take its measurements and immortalize it in statue form. Then we could let the people and beasts of your nation take part in a great owlbear feast. Some say owlbear has a uniquely good flavor, though I have never had it."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

With her spell not finished, and the beast defeated, she will send the remainder of the fireworks up into the air as intended as the crowd cheers for them. They don't understand the terror facing down something like that fortunately, and thankfully it died before ripping them apart.

"Yes, they are our friends. Thank goodness the river and your magic slowed it down. It kept Katrine from knowing what the insides of an owlbear look like."

She could only chuckle a little and would let the spell of grease subside from her friend.

Faerin and others will notice that, due to Pelipe's injury, she does seem taxed by the exchange, but not as badly as when they had first met. This was, fortunately, a brief encounter.

She will wait for Ahto to finish killing the owlbear for good before asking him, "This is an impressive specimen. We should keep the beak for a trophy? And...with any luck, hopefully, she doesn't send other massive beasts at your lands."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"No! Bad owlbear. Drop her this instant!" It may sound like a silly thing to do, to discipline a massive, building-sized owlbear, but then suddenly it would be forced to let go as her words carried with them some magical weight.

Casting Liberating Command as a reaction. No Save.

Liberating Command (For Katrine):
If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a competence bonus on this check equal to twice your caster level (maximum +20). This spell has no effect if the target could not get free by using the Escape Artist skill (for example, if he were under the effects of a hold person spell or paralyzed by Strength damage).

Move Action
Pelipe flicks her wrist and another firework is sent outward. It spirals its flame toward the massive beast and then explodes near its face.
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Repeated Poison Damage from Acid Arrow last round
Damage: 4d4 + 1 ⇒ (3, 2, 1, 3) + 1 = 10

Standard Action
Pelipe will wave the wand in her hand, making the clothing/armor of Katrine extra slippery. A coating of grease seems to manifest on it magically and will protect her from further grapple attempts.
+10 on any attempted CMD grapple and roll to escape in the future for 1 min.


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Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Please don't forget haste's bonuses and extra attack.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

I thought Greater Magic Weapon negated some damage reduction but it turns out in the spell description that it ignores that effect of magical weapon bonuses. I'll probably have switched that spell out for acid arrow, FYI. Because we did buffs already, I wouldn't have cast GMW on Ahto. So you'll only get the Bull's Strength at +6 and the haste, which adds to AC and hit don't forget.

Pelipe is mindful of incoming arrows from the other side of the river. She will make sure they do not hit the party, but if some stray nearby, she will call it out to ensure no one is unaware.

As for the beast, she begins to craft a small bit of magically conjured clay in the shape of the target in her hand. It is a crude form, but a second later, after applying some material components to the figurine, a connection is made between the two, shooting out toward the real beast from the figurine.

Acid Arrow Ranged Touch: 1d20 + 6 ⇒ (18) + 6 = 24
Acid Damage: 4d4 + 1 ⇒ (3, 4, 1, 4) + 1 = 13 (No Save, No SR, Damage will persist 1 more round.)

A moment later, she will direct the fire to hit the Owlbear with another firework! It may seem minor and weak, but it has done significant burn damage already to the beast; to which it will just add on more and more.

Fire Damage: 1d4 + 1 ⇒ (3) + 1 = 4 (REF DC15 for half and no dazzle)


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe enables the group to boost their speed. She casts the haste spell, which hits even their mounts and pets.

(+1 attack bonus. +1 dodge to AC. +1 Reflex. Enhancement Speed +30. Full attack gives +1 extra attack. 7 Round Duration.)

She then directs another firework to jet off toward the massive beast.

Move Action
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 ((Reflex DC15 for half. A success negates a 1 round dazzling condition))


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe swirls her fingers and plants a spot for her fireworks to go. It may not be the most damaging spell but for the rage that is within the Owlbear, it seems that it is the best at keeping its attention from terrorizing the city.

As she casts, Pelipe points at the owlbear and a stream of fire ignites a flare toward the beast. When it gets close, it explodes in a dazzling color. This might be exciting were it not combat. The end result is some singed hair on the beast.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5 ((Reflex DC15 for half. A success negates a 1 round dazzling condition))

She will then pull out her wand of grease and will prepare to use it on the ground when the beast is finally stationary.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Knowing what they were up against, she could prepare a bit easier. She would focus her mind on recalling past spells that would be more viable against the massive beast. (Spell swapping on the way there. 2nd Alter Self for 2nd Greater Magic Weapon, 3rd Beast Shape for 2nd Level Haste. 1st Blank Slot for Snapdragon Fireworks)

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16

Even from a distance, Pelipe can see the massive beast. "It's enormous!" She exclaims just loud enough to hear over the galloping hooves. As they approach, she veers off to the side. "Come to me to stage up. I'll cast some spells to make you better at fighting."

I don't know if you want to do this in the initiative or before it, but she'd put haste on the party and horses, then greater magic weapon and bull's strength on Ahto

As they approach, Pelipe tries to identify any known resistances or weaknesses such a large beast will embody.
Knowledge Nature: 1d20 + 10 ⇒ (19) + 10 = 29


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Fatigued: 1d20 + 2 ⇒ (13) + 2 = 15

Pelipe rides as hard as she can.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe can shapeshift into animals or creatures that will help, but the duration will not last long enough to help, so she keeps silent and is thankful Katrine has a messenger at the least. Besides, if she does shift and fly there herself, it will leave her weakened if she isn't careful. The hard ride alone will jostle her enough as they hope beyond hope to catch up. Thankfully, her horse is fast and light on its feet and has been raised for that purpose. It truly is a beautiful beast.

Before they send the animal messenger away, she doesn't hesitate to quickly read the letter and nod her approval.

"I think a quick notation of it being as large as the previous beast we felled might be a good thing to note as a postscript."

They had all felled a massive beast in the farmlands not long ago and he would well remember that (assuming the Owlbear seems that size).


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Upon this being pointed out, Pelipe will note:

"What are the odds that there would be an angry Fey-queen challenging you in Horace, and next, the largest owlbear I have ever heard of is heading right for it, killing anything and everything in its path?"

If he gives the order, she's willing to ride with more haste. Perhaps Munguk could be left behind with hopes he will show up eventually in town?


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Well, it seems to be something after prey animals, so it may have its place here in nature. We haven't come across any citizens out here, but let's hope its interest is only food..."

She doesn't like the size it must be based on the bite marks she is seeing. She looks to Faerin and Katrine for any insight before making her own conclusions.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Being quite well-studied in nature, Pelipe is sure that either her or one her other nature-tied friends can point out the berry to Faerin and learn its properties. Together, they can make it happen. And now with him carrying the load for them back to Tamlyn, she also is certain that no monster will be brazen enough to attack them on the road. She can breathe easy the whole way back. Still, she will do her duty and keep an eye out for both magic, nature that can aid them, and threats along the way.

Knowledge Nature: 1d20 + 10 ⇒ (18) + 10 = 28 (Just to see if there are any collectibles on the way back that might be of interest.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23(To make sure we aren't surprised by anything or being followed by spies of the Queen or anyone else.)


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

At first, Pelipe doesn't know what is charging them, but then when the size seems far too different from a troll, she ponders that it might be their friend. When the first glimpse of him comes through, she will announce it and call out to him with a wave, hoping he sees them and stops.

She shields herself and her horse from the oncoming onslaught of dirt stones and roots by hiding behind Ahto and his steed and a small bush.

A smile is on her face as she answers him:

"Indeed, that is the idea, friend. Perhaps in exchange, you can help us with some of this load?" She gestures to the haul they currently are bringing back to Tamlyn. "Oh, and before I forget, this is our new friend, Faerin. You can be friends with her too!" She volunteers openly, hoping the giant will be convinced to do so.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Of course!" she answers. Of course, they will have her with them.

She can detect that Faerin is very trustworthy and trusting. Whatever she saw in them at the onset clearly gives her faith in them. Pelipe would need a lot more to really trust someone's motives and would be asking as many questions about them as possible. Perhaps this is why she volunteers some information:

"I love masonry. Working with stone and gems is sort of my family's heritage. You might even think us dwarves if you do not look at us directly, but only by our deeds and thoughts."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Well, there is plenty of exploring the wilds to be had around our home," she beamed kindly and then will nod at her reasoning of what rumors were out there.

"And she is a determined foe..." she adds.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

During that evening, Pelipe will sit around the fire near to Ahto. She will have made a bed from undergrowth and moss. Those with nature affinity will notice that she is selective in selecting moss that was near the end of its life but still comfortable to lay upon. Also she will take moss nearing sunny areas that will likely die frequently. It shows that while she most certainly is a city girl, she is highly educated even in natural ways. She may not know how to skin a deer properly, but when it comes to book knowledge, she is very proficient.

Pelipe will look up as Ahto speaks. She will sit up from her bed. Already, her face has a creamy hue to it rather than the pale worn look she had earlier. She must be feeling better. In response, she nods "Please, yes. Ask anything you would of us. I will be glad to answer anything." She pauses a moment and breaks the ice. "I suppose I'll start and ask you what your favorite hobbies are." Her face seems excited as she looks to Faerin.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"Perfect!" She exclaims with a returned but wearied smile. "It is also good to see another spellcaster of great skill. I was impressed by your spells earlier. Perhaps on our journey back, I can share with you what I am capable of and likewise, if you are comfortable with it, you can share what you are able to manage? You know, for the sake of future tactics and engagements."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"...especially since there may be remnants of bandits remaining in the land." It was a bandit-run land for so long.

"I long to see Horace again too. Days of trudging through swamps. I could use a good bath and a nice warm bed," she chuckles. It was only due to the magic of her spells her clothing hadn't worn down after such a journey, and still look just as clean as the day she bought them.

Seeing as though they are heading out soon, she then looks in the direction of the newest member of their party: Faerin.

"You happened upon us in our time of need and were of great aid. We'd love to have you on the road with us if you aren't otherwise committed somewhere else?"

Knowledge History: 1d20 + 8 ⇒ (8) + 8 = 16 Rolling to see if there is any rumor of some specific bird that giants/trolls fear in general?


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Pelipe will quickly extinguish the freshly lit portion of the pyre upon hearing Ahto.

"Sorry..."

"I am not an expert in divination magic...but if I take some fresh or even dried blood from each of them...I may be able to conjure at least their names. It will take some study over our next travel days, but at least I have vials for the blood. Then, once we have their family name, that should narrow it down significantly."

If he permits her, she will take her dagger and flake off some dried blood from within the wounds into her vials. She will nod to Ahto to proceed with the burning when she is done collecting.

That is somewhere she does not want to be; not as it roars to life with char and nastiness. She will be up on the barbican, sitting on the cool stone, and resting. Her body is exhausted. Her mind is still capable to study what can be done with these samples though, and so she will go about it. This will take a deep delve into her arcane teachings.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

"And before we leave, we should deal with the bodies. Despite...how gross it is...it will only get worse. It will let them be at rest." She knew that Ahto understood what that meant. These people were viciously torn apart. Who knew what evil could spring to life here? Zombies? Wraiths? A little bit of magic in this place lingering and who knew. This way, there would be less of a chance. "At least this way, I can first clean the bodies with my magic AND make them smell better...if you all carry."

She had already cleaned the walls some with her magic. This will be the final cleaning though. The one to make sure the keep is ready for people to arrive. If the others can help her, she will do her part casting the spells. Fortunately, outside of the rigors of combat, she is able to cast somewhat right without harming herself.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 6/9

Should we loop through the land and head to local settlements to make sure they are okay next or back to the witch's hut?