Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
Pasq starts muttering divine words. "Delta, thanks! Neera! Now is your time! Take my blessings!" ◆ Healer's Blessing:
◆ Life Link:
"I shall channel my power through you!" Curse to moderate... ◆ He then casts shield.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"Very important to be properly dressed. Lots of loose layers. SHould I get a walking staff? Maybe that will make me look the part. Let's hope we have no need for dragon breath!" Pasq will wrap himself like a desert dweller and get hold of a walking staff.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"Osirian has fascinating history. Gods and monsters, beings who refused to stay dead. Couldn't turn down this mission." The shimmering, silver-blue kobold turns to look at his new companions. He is tall for a kobold, standing around 3'4" with a long tail as well. He wears purple-dyed studded leather armour. There is a spring in his step. "You all look talented and up for a challenge. I'm Pasqualek. Call me Pasq. Conduit to the positive plane."
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
After Teflar fell/died, Pasq would have done a wave of healing to perk everybody up. "I hope your deception goes well! You might have to ask Deana or another sympathetic deity to help you out. I'll help you out if I'm ever in Nidal!"
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
This is not the most effective of my abilities, but I haven't used it yet Pasq steps towards Teflar but instead of casting a spell, he does his best dragon impersonation. ◆ Stride
Cone of Cold, 15', DC17: 1d4 ⇒ 1
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"The scarecrow is avoiding hurting us! It's not hostile! Stop Teflar!" yells Pasq. He then points a finger at Teflar "Evil, begone! ◆◆ Divine Lance, Good damage: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 4 ⇒ (4) + 4 = 8 ◆ Shield Hero point.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"It turned violent already?" he looks at the mace in the scarecrows hand. "Better prepare then!" Pasq immediately starts muttering divine words. "Gilgamesh! Now is your time! Take my blessings!" ◆ Healer's Blessing:
Range 30 feet; Targets 1 willing living creature Duration 1 minute Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. Heightened (+1) The additional healing increases by 2 HP. Curse to minor...
◆ Life Link:
You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way.
The spell ends immediately if you fall unconscious. You can Dismiss the spell. ...targeting Gilgamesh again. "I shall channel my power through you!" Curse to moderate... "Yes! I feel my power growing! It flows out into the world! Nidal, feel some life!" He seems to be pleased with this. He raises his voice once more and casts: ◆ Shield Minor Curse:
As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover. Moderate Curse: The flow of life energy away from you can't be reversed. In addition to the effects of your minor curse, you can't be healed by magical effects originating from other creatures. However, if you are unconscious, magical effects can restore you to 1 HP (but no higher). You are affected normally by healing elixirs, potions, and other items. When you cast heal and all your targets are living creatures, you roll d12s instead of d8s for the amount of healing. (Minor Curse - As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover.)
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"No need for sudden movements! We are all out-of-towners who pay respects to different gods! I follow Uvuko, the diamond ring. He is not opposed to Deana! Also, we aren't employed by Teflar. By local concerned rancher! I am a conduit to the positive plane and I bring life in abundance!" Pasq tries to calm them down. Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9 Hero point Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"I think she dislikes challenges to here authority. She is a rigid, negative person. I'd like to find her acolyte as well as the missing people. There is enough pain in the world without deliberately adding more!" He looks thoughtful. "I think we see Etendon's family first. Last taken. Then go to Nema's ranch and talk to Lieraka and Maredine's family last."
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"I'll give it a miss for now. It might distract from me doing my job. We're here looking for the missing people from around these parts. We heard you were also looking for them and wondered if you might be willing to share intelligence? Have you already looked in lots of places? Are there any clues you can tell us about that you're having trouble with? Do you have any divine insights on the matter?" Pasq smiles in a friendly manner at the woman. Should I make a Diplomacy check (+7)?
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"I think we should talk to Teflar first. It might help us understand the best place to look. And to see if she is actually searching properly, no offence. We should look at the abduction sites and talk to the families." Pasq looks around at the others.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
Pasq almost bounces across to the man. "Excuse me! Are you Rannan Atteran? I'm interested in helping out. I think there are others here who might help too. We aren't Nidalese, so we don't have family here to put at risk. Can you tell me more?" Pasq gives him a very confident grin.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
Pasq has heard a little of Nidal. He heard that it is cloaked in shadow. That sounds very negative to him. Pasq knows that he is a conduit to the positive plane and feels that Nidal should experience some of his blessing. Pasq knows he is blessed. After a very good forty-five years, he had done the things expected of him very well and had many children and grandchildren. He thought he would have a good time as a revered elder. But there was a different plan for him. Alone in the mountains, he had a vision. A dragon spirit. He remembers very little of the encounter but he knows that he is destined for great things. Maybe not deification, but to become a Kobold Empyreal at least. His youth returned with his new connection to life in all it's glory! Now is his time! He has shimmering, silver-blue scales and is tall for a kobold, around 3'4". He wears purple-dyed studded leather armour. There is a spring in his step.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
Pasq sees Dolan go down again and feels the poison burning in his veins and decides to change his strategy. ◆◆ Electric Arc, Glorzia and Brownie, DC17 Reflex save: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Unleashing arcane power from his dragon blood (spellscale heritage), he distracts Glorzia and Brownie by linking them with a blue-white arc of lightning. He then uses some discretion and ◆ Strides out of harms way.
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
Due to Life Link, Pasq takes the damage from Marie's first hit (so she gets 1 back and he takes 1) "Dolan! Get up! No-one dies on my watch!" ◆◆ Heal on Dolan Heal Dolan: 1d12 + 8 ⇒ (11) + 8 = 19 plus 1 bonus healing to him from the Curse:
Whenever you finish casting a non-cantrip spell, you restore Hit Points equal to the spell level to your choice of either one
target of the spell or the creature nearest to you. You can’t heal yourself in this way. This healing has the healing, necromancy, and positive traits, as well as the tradition trait of the spell. Dolan is fully healed, therefore not Wounded anymore. He then casts
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
Pasq immediately starts muttering divine words. "Marie! Now is your time! Take my blessings!"
Healer's Blessing :
Range 30 feet; Targets 1 willing living creature Duration 1 minute Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. Heightened (+1) The additional healing increases by 2 HP. Curse to minor... He then makes an intricate set of gestures with his hands ◆ Life Link:
You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way.
The spell ends immediately if you fall unconscious. You can Dismiss the spell. ...targeting Marie again. "I shall channel my power through you!" Curse to moderate... "Yes! I feel my power growing! It flows out into the world!" He seems to be pleased with this. He raises his voice once more and casts: ◆ Shield Moderate Curse: The flow of life energy away from you can't be reversed. In addition to the effects of your minor curse, you can't be healed by magical effects originating from other creatures. However, if you are unconscious, magical effects can restore you to 1 HP (but no higher). You are affected normally by healing elixirs, potions, and other items. When you cast heal and all your targets are living creatures, you roll d12s instead of d8s for the amount of healing. (Minor Curse - As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover.)
Male Iruxi 1 | HP 15/15 | AC 17 | F: +6, R: +6, W: +5 | Perc: +3 | Speed 20ft | Active conditions: None.
"I like you Hamish. You remind me of a dear, departed broodmate." Pasq follows Hamish, who clearly knows what he is doing. "We should find the small one. Before someone either turns it into a savage, rampaging beast or roasts it over an open fire." He might be joking.
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